valvarez4
valvarez4
About
- Username
- valvarez4
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
@Dizzy1096 said:
Only 2 killers are actually viable.
Lets nerf one of them so we only have 1 viable killer
The swf squads really don’t like losing do they? Why even bother playing a game when there’s no risk of losing at all?
Viable is 3k against 1% 4 swat team SWF and 99% 4k against solos?
-
I think she needs a 1 sec. delay before exit phasing. In this sec. she can't move. This way she has to do something to 4k other than buy good headphones
-
So if the killer is not going to 4k we should help him more, so the killer rate could be at least 90-95%. Sounds fair
-
@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2049876#Comment_2049876
On red ranks the game is as survivor sided as it gets. Most of the matches 3 gens are completed by the time the killer gets his first down.
At least, thats how my solo survivor matches go.
And when the killer gets his last hook there're 2 gens left yet
-
@ImHexyAndINoed said:
https://forum.deadbydaylight.com/en/discussion/comment/2049797#Comment_2049797
I'm a troll that's no secret, but no I'm being serious here. I struggle quite abit vs this killer but instead of calling for a nerf if prefer to adapt and take her head on(wink wink)
Problem is I don't know how exactly I'm going to do that, so I need you cuties too point me in the right direction
You can't, that's all.
-
@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2049753#Comment_2049753
- Camping is only worthwhile if the survivors don't rush gens and/or if the hooked survivor suicides.
- In 99% of cases, "tunneling" is just killers playing efficiently and going for the weaker survivor, the same way you don't leave a gen at 33% to go work on another one. In the 1% it's actually tunneling (focusing on one survivor to the exclusion of everything and everyone else), the killer is throwing the game.
- Slugging for the 4k is not something that needs fixing. It's literally the killer trying to win.
- Pretty sure the devs already said they were going to rework Huntress (or at least her add-ons).
- Gen times are already at the maximum tolerable limit. You have many survivors who do nothing but hold M1 during the entire trial because of how long they take.
- SWF is not a problem in and of itself, it's the gap between survivors who are alone and who are in a SWF group - a gap that the devs are (slowly) addressing.
Camping is the best strategy against solos. Stopping the hook time if the killer is within 5-10m and not chasing someone is a solution, but you're a killer main and don't want it for sure.
Tunnelling is not playing efficiently, is easy as hell, and again, a death penalty for solos. Making DS basekit is the solution, but again killers main don't want it, because they want easy 4k.
Slugging for the 4k is .... What do you think if the game block the killer movement for 4 min. if there's only 1 surv left so this surv can escape and cleanse totems, and open chests,...? This is slugging for the 4k for survs.
-
@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2018776#Comment_2018776
escape is optional for a pip where as killing is not optional. Kills have to be the most stupid thing to base this game off and anyone that plays killer would know this from some of the things they have seen.
3/4 survs die in red ranks, so devs give us something not to uninstall the game, a pip.
-
######### at first hook. That's the only counterplay
-
@SentinelCaptain said:
When I play Solo, I usually run Prove Thyself, Left Behind, Self Care, and either Kindred or Dark Sense as this seems to do me well for being able to contribute to the team effort and keep myself covered if things go south. Just curious as to some other builds to experiment with that cover all/most bases.
I think resilience is better than prove thyself. Heal yourself 99% and gain 9% healing, doing gens, cleansing totems, opening doors, unhooking, ...
-
@Mandy said:
The thing is, the game has had competition - whether or not those games had strong playerbases or not, they were competition, but for one reason or another those games didn't last in the same way that DbD has.
Whatever faults you believe that DbD has, you can't say it's due to lack of competition, as the competition has come and gone and just hasn't been as successful as DbD is.
Agree, it's not because of lack of competition, but I don't think it's so difficult to find the faults of this game, you can see them in these forums (camping, tunnelling, slugging for the 4k, spirit, iri head, gen times, SWF, ...), and devs do nothing.
-
@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2049541#Comment_2049541
Great perk to replace DS, since apparently DS will now be useless, if some users are to be believed.
Totally useless. Better use prove thyself and if you see a camper/tunneler killer in a match ######### at first hook and find another match.
-
I see less ds these days, and more prove thyself
-
@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/2047838#Comment_2047838
Its 2021 and people still don't realize uncounterable in a chase doesn't mean unbeatable
A cat with good headphones can 4k easily against solos using spirit.
-
I love the killer comments when they tunnel someone to death but this surv dc before being hooked, and at the end is 3 escapes and 1 dc, and the dc surv says gg. I saw it so many times. So salty comments from the killer
-
And killer is now easy as hell. And?
-
It’s easier to remove the obsession from the ds perk.
-
I use kindred, and I don’t see only 1 match in which all survs do gens and don’t come to the hook. Can’t remember in 4.000 hours only 1 match
-
@TheArbiter said:
95% of the time when I am in a match where a killer camps a survivor to death, the others finish the gens and leave, giving the killer only one kill.
because you play swf. Playing solo survs go to the hook, see the trash camper and they can do only 1/2 gen. Also if the killer has ruin is less than this
-
@Tsulan said:
4 survivors equip Adrenaline: totally fair.
1 killer equips NOED: It's OP and needs to go!
Even when both perks do the same: alter the current health state.
Noed is not the same as adrenaline. Noed=keys
-
@meyler2012 said:
Noed is such a ######### and overpowered perk. You can literally play a perfect game and just get ######### at the end because a terrible player is using noed. The perk even got buffed so you only need noed 1 to compensate for being ######### at the game. Noed needs nerfed it completely ruins what start out as fun and enjoyable games
This is a killer forum, sorry
-
In my last 5 matches no one was using ds. People are using another perks. Ds I trash now, so survs are trying other perks
-
Pick prove thyself or resilience. DS is now trash
-
@FlameGNG said:
maybe a little clikbaity but heres the deal... 99 is so unfair and unbalanced because first of all you dont know if he can stalk you sometimes and i mean sure i always out go from that im 99% but when you havent sene the killer for + half the match it should start going down because its not even fair to outplay someone hard the nwhen they get close the can pop the 99 and get a insta down without you gaining any distance so its basically a guaranteed down a 1 or 2 sec stund would do the job or make it so it goes down by time because you shouldn't be able to 99 someone on teh start of the match then use it during endgame collapse. or as an alternative make it visible that you are like 99 or atleast 75+ just some que so you know. every killer has it billy iwth fast chainsaw you will probably hear him rev it really fast so you know that its a 1 sec chainsaw you can see om michael mayers if its a tombstone or not by the hand everyone has a que besides ghsotface.. now its not the end of the world but its just so damn annoying to outplay someone hard and then they use the 99% on you that they got from the first minute thats been saved up for 5 minutes
You know this is a killer forum, don’t you? You can only ask for surv nerfs
-
always put the gen between you and the killers (and b&c, but no killer use it to aura read). You did 2 gens in the wrong side.
-
Now ds will be useless and you see it less times than MoM
-
@CLAUDETTEINABUSH said:
The devs confirmed that a nerf is coming, but honestly can't confirm when it's coming. I just had a freddy with the red brush and the repair slowdown add-ons with thana/pop/bbq/tinkerer on Lerry's. The game lasted 15-18 minutes and it was so ######### boring. I managed to escape through hatch and post game we get a "ggez" from the rank one freddy main. Everytime we 85% a gen, he was there to stop us. Easily the most boring game I've ever played.
So, I want the Freddy nerf as much as you do, maybe even more because freddy makes me wanna puke. But I don't have a specific time that the nerf is going to hit the ptb or the live servers
Tinkerer activates at 70%, only 24 secs. before you finish the gen to teleport to you. Killers main tell you this is fine
-
######### on first hook and find another match
-
@Dizzy1096 said:
https://forum.deadbydaylight.com/en/discussion/comment/2037178#Comment_2037178
That depends. Solo? Probably not. 4 man swf? Incredibly easy. 3 man swf? Pretty easy. 2 man swf? Doable but all depends.
This is a matchmaking/ranking problem not a balance problem. Its only hard for solo because red rank is full of potatoes. Get 4 good solo players together and Freddy would be easy.
Sorry, but I see more potatoes killers in red ranks than survivors. But so many killers are so easy and powerful they think they're semi gods playing the game.
-
@Dizzy1096 said:
https://forum.deadbydaylight.com/en/discussion/comment/2037171#Comment_2037171
Exactly. If you’re not bothered about queue times then of course you want him nerfed, it’s win/win for you.
Also calling freddy pay to win lmao. Lets see you get 50 wins in a row with him how about that?
Do you think 50 escapes in a row against him is easier? If the answer is not, then he deserved a nerf.
-
@Dizzy1096 said:
https://forum.deadbydaylight.com/en/discussion/comment/2035726#Comment_2035726
“I don’t want him nerfed to the ground. I just want him to be more enjoyable to play against”
Ah if I had a dollar for everytime I heard that.
Freddy isn’t very good at the highest level we’ve seen this time and time again. Everytime a killer has something going for them though survivors want them nerfed because they don’t want the challenge. Part of “more fun to play against” usually involves “I want to escape a lot more against this killer”
So we end up where killers have crippling weaknesses or feel clunky or awful to play due to the changes. Look at how much people stop using killers once they’re nerfed, not because they’re weaker but because something about them makes them less fun to play, The twins thread the other day was a good example. Here’s a killer barely anyone wants to play, it can be really hard to hit survivors when they’re spinning around on the spot at mach speed thanks to devs bringing back old movement, one miss and Victor gets destroyed, hit a survivor next to another one and victor gets destroyed, yet the survivors were saying it should be even easier to destroy Victor because survivors always want the killer to suffer such huge punishment for a single miss. Imagine that, taking a killer nobody wants to play and ensuring that the last 5 people still playing twins will stop using them too.
Next you talk about skill ceilings and how Freddy needs skill. When I face rank 1 survivors they hold W thats it. Hold E, stealth with iron will, co-ordinate the gens with voice comm, all of this along with the fact that the game is factually unbalanced....why dont survivors ever require skill? Why is it ok for survivors to have low skill gameplay but not killers?
Everytime a killer gets nerfed the number of people playing that killer drops. If you havent noticed killer numbers are at an all time low right now. A lot of people arent moving on to other killers they’re just ditching the game altogether.
Its funny how so many survivors are quick to call for killer nerfs yet so many survivors are asking why queue times are so long or saying they don’t want to switch to killer because it’s not fun. Its like everyone wants killer to be the whipping boy, to be the comic relief for the game yet nobody is willing to take on that role themselves they just expect that other people will play it.
I'm not worry about queue times. And I want a pay to win freddy nerf.
-
@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2036056#Comment_2036056
It sounds like KYF would be better suited for your needs, instead of ruining the game for everyone else. [shrug]
https://forum.deadbydaylight.com/en/discussion/comment/2036063#Comment_2036063
So you don't play to win?
No, I play to have fun. I never escape if the killer play fair and the other 3 survs have escape. Fair killers don’t deserve 0k
-
many Killers have powerless life and they need to fell powerful in a video game. That’s all
-
@TheDuhJ said:
What invincibility is everyone talking about? Survivors working on Gens with DS are not invincible. They get slapped in the back just as good as any other survivor. Borrowed time and OoO are way more obnoxious than DS. Its funny to hear the devs encourage tunneling and camping then they nerf DS.
Don’t worry. When they nerf ds to the ground killer will start complaining about bt
-
Remove ds from your perks and use prove thyself or resilience. If I see a killer tunneling someone to death I run towards him and point to the hook, let him hook me and I kill myself in first hook and find another match. Easy.
-
I want freddy the same love devs gave to MoM
-
@Sluzzy said:
How many counters does a perk need? Since killers didn’t know how to play around the perk it will now have the most ways to disable itself than any other perk in the game. Pretty much paralyzing the survivor to keep it. As difficult as it is for the survivor to complete objectives this is a huge set back. Most matches there is little hope. Killers have nothing to do but one objective while survivors have to do several and on top of that punished for doing anything where killer perks completely changes the game. Now survivor perks punish for playing the game.
A perk “Nothing to be afraid of” is really the opposite now. More afraid of losing it and needing it when a spirit phases all the way back and tunnel. Was it forgotten that being a survivor you should try to heal yourself if you are injured? What benefit is it to have good med kits? It should be fair game to try to heal yourself and not worry with losing a perk. Not to mention trying to help your team. Now Bubba will be stronger in the basement because BT does nothing to him, DS you could maybe unhook someone and have a chance for only one to get out. An unnecessary buff where Bubba didn't need it because there is no counterplay to killers like Bubba.
It was nerfed way too much to benefit only killers and make their game easier than it already is with nothing added to it to help survivors. Like the least that could have been done was to stop the timer if someone is being chased or slugged on the ground. I thought 1-time use perks should be powerful, not very weak and catering to the other side so much. Undying was a busted perk and it won the killer the game, yet it still got huge counter buffs when it was nerfed. DS is only a 1-time use perk and it can really only be used by a facecamping killer now and that assumes that they don’t slug. It is ridiculous decisive strike will be so situational and only useable if killer plays a specific way and can still prevent it from being used by slugging. Lets be sure killers can abuse it. The decisive strike nerfs were rushed and for only to entertain killers.
Change ds with prove thyself or resilience. So many survs have done it
-
@lupo_grigio said:
https://us.v-cdn.net/6030815/uploads/GSSWJN5A4PYR/image.png
Second chance perks, the opera part 54
You use b&c, like 99% of killers
-
Pay to win Freddy deserves a big nerf. 75% kill rate in red ranks deserves a big nerf.
-
@EvilJoshy said:
At least once the DS change gets here you will probably eat less DS's. If they do anything productive it will shut off their DS.
You’ll see less DS too. Then survs will use bt and you will see posts asking for bt nerf (you can see it now). Then you’ll see less bt and more prove thyself and you’ll see post asking for nerfs (you can see them now too). Then survs will use resilience, better than prove Thyself) and you ask for Nerfs.
same will happen with dh and sb.
in fact you can also see posts asking for nerfs to hatch, tapping a gen, loop, running, ...
-
@killz4fun said:
Lately if i kill survivors they will text after salty msgs..
If they escape they will too..
That being said, I'll just facecamp and tunnel for a while for my own amusement..
Why are survivor so toxic in this game??
Not to mention the swf that just taunt and will invite to private chat just to talk trash and say "I got your IP"..
I guess the enjoyment of this game is actually bullying the lost side or the winning side.. that's what majority does and is what it has been made of this game..
Killers can facecamp a surv, they can tunnel you and slug you for 5 mins. And survs can tbag or dc, what do you think is worse? So they use the chat
-
99% of the dcs I see are bacause slugging, most of the times for the 4k
-
@Zaytex said:
Imagine if they implemented a killer perk that added an entire generator or was able to regress it, even if completed.
That's basically what UB/DS/BT is for survivors in terms of power level.
imagine a surv perk that completes 20 secs for a gen if you unhook someone or someone die and you touch the gen in the next 45secs. Survs can use it 11 times (220secs). That’s pgtw
-
@Kirkylad said:
https://forum.deadbydaylight.com/en/discussion/comment/2029738#Comment_2029738
You're not helping killers by making them weaker in the 1v1 as a survivor you're suppose to go down, if you're able to continually loop the killer then the gen rush is going to be even worse if they aren't smart enough to leave you and then we are going to get even more killers doing those things survivors love which is slugging, tunneling and camping to win. Because some people really want to win survivor and killers alike so if you make them weak in the 1v1 killers will take these options more often because they want to win the match.
I want a gen rush solution, needing more objectives to escape, but I think you need to nerf killers to pig, doctor or myers level, because now this is not a game of killer against survs. Now this is a game killers and survs against time.
-
@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2029743#Comment_2029743
Never said a secondary objective. Something to slow down the early game a bit is enough
You can slow down the early game, yes. And you´ll see more prove thyself or resilience and gen rush, because survs can't do anything against so many killers.
-
@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2029739#Comment_2029739
Yeah something needs to be done about gen speeds though I’d rather they don’t just make them take longer. Some kind of early game collapse would be fine
But if you add some kind of second objective for survs, this only will do gen rush worse. This only can't be the solution.
-
@Kirkylad said:
https://forum.deadbydaylight.com/en/discussion/comment/2029711#Comment_2029711
Please go play some matches as killer because your opinion is so one sided. You don't understand how this game needs to work for the killer to have a chance. If a killer is weak in 1v1 then he gets destroyed in a 1v4 and there's no point in them even playing. But keep the same opinion if you like and keep wondering why the survivor queues keep getting longer and killers keep moving to survivor or stop playing all together.
I'm trying to help killers, not survs. I have 3,500 hours and I escape 3/4 matches. Gen rush exist, and I do it with resilience too (8 secs less per gen). But that's only because you can't do much in a chase. If you want to escape this is the only option we have. And because of this you see 5 min. matches, killers stressed, prove thyself, resilience,... Probably devs will nerf gens again, so you'll see more of these perks, and more people gen rushing. Then they'll nerf it again, and you'll see always 4 survs splitting in gens, .... This has to stop
-
I love resilience too. DS will be nerfed, so I tried other perks, and I have changed DS with resilience, a medkit and healing 99%. Totally op
-
@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/235487/gen-rush
So your solution to balance out gen rushes is to nerf killers?
Thats a bold statement. Especially since you name Clown as being OP.
So, lets just assume, the devs would nerf each and every single killer. Do you think the gen rushing would stop?
Yes, clown is totally op in chases, but he has no map pressure. And that's the error, we need longer games, with more conditions to escape and less powerfull killers
-
Selfish people