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valvarez4

valvarez4

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  • @AsherFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2065364#Comment_2065364

    If I see someone's on my team being tunneled, I run after them, try and take the protection hit, or pop gens to get their attention. If they are downed I try to save or delay the killer enough for them to wiggle free.

    Don't you?

    If I see someone being tunneled in mucho team I kill myself at first hook.

  • @Blindninja said:

    https://forum.deadbydaylight.com/en/discussion/comment/2065545#Comment_2065545

    These boys are gonna cry and cry and cry and not realise that it's their lack of skill that is the problem

    Crying Like you do in your post about trickster? Can’t be a lack of skill either?

  • Undying either. It protects ds now too

  • @_HN_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/2065248#Comment_2065248

    Wooosh.

    But yeah, what exactly do you think the point of starstruck is?

    Let me tell you what it is : It's just another of thos perks that could surprise survivors once, and then will jsut force them to play slightly differently than they use to.

    Just like Mad Grit or Light Born will surprise the survivors ONCE because they just know what to do to avoid it forever, Starstruck will simply tell the players that they must either GTFO when someone is down, and just start hiding, and that's it.

    You aren't REALLY supposed to have enough time to start chasing people that got expose, hell, you dont even KNOW if someone got exposed.

    In a way, Agitation is the perfect synergy for it, it will help you tag more people with the exposed statues, which will either force the survivors to either get further or hide, and it will let you reach the hook faster which would let you potentially capitalize a bit more on the cases where you know someone is close to you when you pick up the body to let you chase them faster.

    I'm not saying its good, as I said I think the perk is mediocre at best (in the sens that it will just require a small adjustement from the survivors and will stop them from playing badly (ie faceunhooking ), but it doesnt change the fact that Agitation is the best synergy you can give to Starstruck.

    With this perk survs near the killer when he hooks someone won’t unhook. This with b&c will make unhooking so difficult I had seen many games in which the killer snowball to the 4k

  • @OBX said:

    I’ve been waiting for the obligatory sluzzy addition to the other 500 ds is trash tier posts. My day is complete now.

    and 3000 trickster is trash tier posts

  • 2 great surv perks? We didn’t have great perks in years

  • @MarcoPoloYolo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2064470#Comment_2064470

    That's like saying that if survivors hide for several minutes in a match, that you're not getting corrupt value because they never attempted to finish to do generators early game. You got value, it's just not the maximum possible value. Depending on how much the animation of escaping in, we're talking about 16-20m of distance, which should take the average killer 30-35 seconds to close if all the survivor does is hold shift+w, not even counting reaching loops. If you're annoyed at tunneling, and want to punish the killer for chasing you off of hook, DS is the way to go. Oh yeah, and it's a disgusting endgame perk still since it's a guaranteed escape if the gate's 99%.

    DS needed this change. If you look back on the wiki originally, when it was a flat second-chance perk it could be mitigated by enduring, and skill check builds could counter it. Ever since it became a "anti-tunnel perk" the perks killers could bring to counter it no longer could, but it got that ridiculous timer with 0 context causing it to potentially be better than the earlier iterations since it was still basically a second chance perk, but lacking any counters. This also caused it to effectively be an insanely powerful slowdown perk in favor for the survivors since the killer would be forced to slug even if it wasn't the best scenario to. DS needed this change, and good riddance. I can see some elements that could be changed (like self-healing not canceling it), but yeah, it's still a strong perk. It's just not in the category of "so stupidly powerful, you'd have to be stupid if a team with 3-4 loose with it."

    https://forum.deadbydaylight.com/en/discussion/comment/2064926#Comment_2064926

    That's not just tunneling, but BHVR's flawed design process. Core issue with game? Sell a perk that deals with the flaw instead of changing the base mechanics of the game gradually as the problems appear. Not enough perk slots for this to be dealt with? Want unique builds that don't cause you to loose because of said core game flaws? Too bad. Other than exhaustion perks and iron will, survivor meta perks tend to be the ones that deal with core issues. The killer meta perks tend to be slowdown or slugging perks because of the gen vs chase time issues. The exception for killer being information perks to give themselves more map awareness.

    “ it's still a strong perk”. No, it’s not. It’s a good perk, but you can find many perks better than ds now

  • Best antitunnel perks now to replace ds are prove thyself and resilience. Killers want faster games, they can have them. In fact count how many times you see any of these perks and ds now, and you’ll see it

  • @SasukeKun said:

    https://forum.deadbydaylight.com/en/discussion/238532/tunneling-mess

    https://forum.deadbydaylight.com/en/discussion/comment/2063305#Comment_2063305

    It's ALMOST like NOW we don't have entitled survivors running around with a full minute of protection. This change was really good, ######### DS and there's still more that are just as bad. No Killer perk imo is stronger than most survivor perks, even, NOED. You can just turn it off, i wish the killer could turn off surv perks

    do you think killers without ruin, pgtw, b&c and tinkerer would have more than 1k? These perks kill more survs than 99% of killers

  • @Northener1907 said:

    I wanna swap it with usefull perk. Any idea for last perk? My build for now:

    Iron Will + Spine Chill + Spirint Burst

    Change spine chill with resilience and a medkit. Much better. And also kindred is totally op. Allow only 1 surv to go unhook you, and you can see the killer direction when he hook someone.

  • @golubushka08 said:

    Because it’s made of 90% killers.

    Sure? :D Can´t imagine a post asking for allowing DS to tap gens have so many salty comments :D

  • Remember this is a killer forum. If devs do everything killers say here a new killer with trapper could demolish a 4 swf squad

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2063477#Comment_2063477

    Its still just as good for me because I didn’t abuse it

    Well, 5 games in a row without any obsession. But I'm happy when someone use it so an obsession appears. Not a perk for me anymore

  • Everybody can predict it. Killers only want easy 4k every game.

  • @FlameGNG said:

    tapping a gen shouldnt remove DS it should make it lose its time like 8x faster or like 12% faster while doing something that currently removes it this would allow you to tap a generator but you wopuld lose it fast for working on it. Tapping a generator is strategic if you pallet stun and there is a gen around like (2m) i would 99.9% of the times go for a .1sec tap to stop it from regressing now tell me why that should break an perk made for anti tunneling? and give me a good reason why you shouldn't be able to tap a generator while getting chased in this case tunneled... now i dont hear survivors crying about noed. Now i understand that DS isnt really skillbased which is pretty sad but just the tapping thing really bugs me. I dont see a reason why you shouldnt be able to tap a generator. right now its possible to have a generator regress for 50 sec because you couldnt tap it and teammates are doing other gens i understand if working on it removes DS fine but being on it for half a second doenst mean that u arent getting tunneled!

    Why you ask something for survs in a killers forum?

  • It’s a mini myc also if you see an unhook less than 30secs after a hook

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2063543#Comment_2063543

    But you wasted X of a killers time chasing you,X of a killers time picking you up and X of a killers time chasing you again. Your TEAM benefits from it because this game is not a 1v1. If you are good at looping and pathing, then your TEAM will do the gens and leave.

    The time chasing you is smaller than the time chasing another survs. And without the time finding another surv. So this doesn’t benefits your team

  • It they create a new antitunnel perk you’ll see ds less than MoM

  • Just run ds and after a skill check you would obtain a 5 sec stun once, and you would be tunneled anyway

  • @Altarf said:

    https://forum.deadbydaylight.com/en/discussion/comment/2063500#Comment_2063500

    Then stop bodyblocking when you're exposed. Not that difficult, really.

    outside body blocking too. In my last game I saw survs dying everywhere. In small maps it’s so so good

  • @Northener1907 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2063497#Comment_2063497

    Have fun :) And Prove Thyself already on my survivor builds, its good perk.

    I prefer resilience healing at 99%. 8 secs less repairing

  • @Altarf said:

    Ah, yes, a perk that only activates when you're carrying someone, doesn't tell you if anyone's affected by it, only lasts for 30 seconds, only works on basic attacks and has a big cool-down regardless of whether it activates, that's useless on injured survivors. Truly a meta perk.

    If you're looking for another good survivor perk, look at Smash Hit. You get 4 seconds of sprint burst while the killer is stunned in place and then has to break the pallet. The chase is basically won then, against a killer without a mobility power.

    I played against many killer that demolished us with this perk. It’s so so good

  • @Northener1907 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2063488#Comment_2063488

    Thank you for great advice sir. I am so stupid, how i cant think this. Thank you for light me sir <3

    You’re welcome :D

  • @Northener1907 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2063475#Comment_2063475

    I am not relying on it lol. That is why i am not using it anymore.

    Prove thyself or resilience are better perks than ds now. If the killer tunnel someone ######### at first hook and find another match

  • @VonCrow said:

    I'm seeing a lot of topics about new DS being useless or survivors talking about "massive tunneling".

    You know why I feel this is happening? Because so many survivors were used to have the 1 minute of inmunity, and now that they don't, they have to adapt his playstyle and improve. They just forgot how it feels to be in real danger.

    You know when you were recently unhooked and you were healing in front of the killer? Not happening again, you know when you were doing a gen in the face of the killer without having any danger? Not happening again.

    Pretty happy about this change.

    False. We used DS because it was a good perk. Now it’s not. Imagine tinkerer only with the aura reading. Will you use it? Same happens to DS. Useless perk now

  • Killers, I want to use other perks, but you don’t let me

  • It’s easy. Killers love DS now, so it’s a trash perk.

  • @Breque said:

    https://forum.deadbydaylight.com/en/discussion/comment/2060976#Comment_2060976

    and fun fact i already removed ds from my build along time ago, the only real problem is that now is worthless so no one is gonna use

    And tunneling is at all force again (:

    I told it before. Remove DS, use prove thyself or resilience and if the killer tunnel someone ######### at first hook and find another match. You would have more fun and less stress

  • @Critical_Fish said:

    https://forum.deadbydaylight.com/en/discussion/comment/2060651#Comment_2060651

    "DS is worthless"

    Oh boohoo it does what the hell it's supposed to, what ever shall we do without our free anti-momentum button???

    Now that its a legitimate anti tunnel perk, you call it useless. Also like how you just call anyone who disagrees with you a Killer main, real funny.

    if killers mains say it’s an antitunnel perk and survs mains say it’s worthless now, I tend to agree with survs

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2060782#Comment_2060782

    Misread the first bit, thought you said what the hell does gen tapping have to do with it.

    A chase usually doesn't extend until the first hit. That extra distance to position is what makes good loopers better than mediocre loopers. If your just of hook you don't have that. So yes, the chases are abnormally short.

    If the killer switches targets, great. You heal up and get things done because he's not on your back. I don't get how stealth is this difficult unless your a meg in neon clothing.

    If you can tap a gen, then your giving up distance in a chase. You should not be able to force the killer to either lose all the regression he's getting on a gen with 1s of an animation to his 4s, and still say that's not significant. Also, if we implemented a timer (5s on a gen) then people would just go on and off gens, meaning that it would never deactivate and we'd be in the issue we had before. I don't think you can give a reasonable suggestion that will stop that. So this is the better of the options.

    Even here, you say "tunneling is going after one survivor over the others" so you can't pretend to ignore you by going after someone else and then go for the person as by your own definition your not being tunneled then.

    I don't think you read my post fully. In it I detailed how a freeze to ds timer but lessen the time it takes to die from being slugged by 1 min or something to balance it when being slugged. This would make tunneling with Ds and then slugging that much more punishing. I think that would be ok.

    I disagree (as I have to state this again) with the healing yourself column of it, I believe a survivor should be able to heal themselves with it still being up. You seem, with your arguments, to be one of the reasons this perk had to be changed. You cannot sit on a gen with protection. That's stupid. End of. Being able to progress your objective whilst the killer can't theirs is ridiculous. So whilst healing is wrong, gens and totems (getting rid of a devour hope fully stacked with Ds) are both massive for you. So doing them whilst having protection are not ok. " All the killer has to do is get a survivor to an objective" well don't do an objective if he's near, you have control over what you do during the match. He's not forcing you to do a gen whilst he's scouring you like a hawk you can sit by a gen and wait, and if he come up to you start the loop.

    All throughout your posts your making it seem as if your entitled to a free shield whilst doing a gen, which would make Ds an anti-momentum perk. As it's ruining the killers momentum (not being able to pick you up and hook you and keep the pressure on) which is what your advocating for. This is on the same level as ruin undying pre nerf. Both anti-momentum perks. Both weren't good for the game. Both nerfed.

    If you want old ruin undying back that's fine, but you can't have one without the other bud. Survivors can't have anti momentum perks and then scream for the killers version to be nerfed. That's not how that works.

    “Being able to progress your objective whilst the killer can't theirs is ridiculous”. this is what I feel when the killer slugs me, specially when we are only 2 survs left and he’s looking for the 4k

  • @axelsilvajr said:

    https://forum.deadbydaylight.com/en/discussion/comment/2060651#Comment_2060651

    Its not worthless its finally balanced, it causes you to not use it offensively like people did. People would go sit on a gen with it active and be invincible that whole minute. It is truly an anti tunneling perk now.

    ir would be an antitunnel perk if you could use it twice without the skill check and the timer stops while being tunneling. Now it’s totally trash and worse than many other perks

  • @OBX said:

    I can’t sit on a gen anymore 2 seconds after coming off the hook and be protected by ds anymore............

    OMG Killers are now tunneling and this perk is garbage.

    it pains my brain to read these posts. The perk still works the exact same when you come off the hook.

    Well, they should remove pgtw if the killer hit someone. The perk would still works the same too

  • Use prove thyself. If you see the killer tunneling someone ######### at first hook and find another match

  • @Marigoria said:

    These comments are basically "killer good survivor bad".

    Just goes to show how some killers have a victim complex.

    Many killers need to feel they’re semigods, but they can’t accept that some killers are easy as hell

  • Remove DS and use prove thyself.

  • Today 2 matches. First it was a nurse with devour hope. Died on first hit. At least it was longer than 5 min. Second game, basement insidious bubba.

    Am I cursed?

  • If you see a toxic killer ######### in 1st hook and find another match. If he want an easy game give it to him, that's all

  • In the last days I only saw DS in half of the matches, and only in 1 surv. And this was before the massive nerf. DS is dead

  • @JimbusCrimbus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2055664#Comment_2055664

    "Playing in an unfun way for your own fun". No, I'm purely playing for my own fun. I am literally not concerning myself with the other teams fun. I am supposed to be killing them. That's my objective. It's not that I'm doing it for the PURPOSE of you not having fun. I simply don't care.

    Imagine being that entitled where you're complaining that I didn't play in a way you approve of. Get better at the game, bud.

    Killer is for you, no doubt

  • And the last one today. Red rank pay to win freddy. Camper and tunneler with 4k in 4min. This is the actual state of this game in eastern europe servers.

  • I tried another match. Rank 1 oni, and of course, a camper, facecamper and tunneller. 4k. Good job bhvr

  • HOw many times you 3-4k? I know, it’s only because survs at red rank are trash and you don’t use b&c for the aura reading, only for the bps

  • @Tsulan said:

    Well survivors got Undying nerfed. Which caused the killers to slow the game down, by keeping everyone off the gens.

    Now with it gone, survivors ignore totems and just focus on gens. In most of my survivor matches, 3 gens are completed before the first hook.

    In conclusion. Survivors want short matches. Why are you surprised killers respond accordingly?

    I see it from the survivor POV. Killers are totally overpowered, so survs only can genrush if they want to escape

  • @IronKnight55 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2055143#Comment_2055143

    I think we all know that there's not a lot you can do against a facecamping or tunneling killer (especially solo). You're probably gonna die if the killer does that.

    The solution for bhvr is nerfing DS

  • @Lord_Tony said:

    nerf spirit and nurse and killers will boycott the ######### game.

    those are the ONLY 2 killers even capable of dealing with bullshit SWF deathsquads and they are getting nerfed?

    welp it was nice knowing this game but it's clearly survivor sided and I am no longer wishing to play

    And with these 2 killers they’re not bullied the 1% matches against death squads swf, but they bully the 99% solos and normal swf.

  • 1 sec without movement before being visible again. that’s the solution

  • And you want too a nerf for killers when they play against solos?

  • @[Deleted User] said:

    200% would be ruin tier 3.

    My suggestion is to have a ramp-up effect on normal regression. Every 5 seconds the regression ramps up by 25-50%, until it matches ruin regression. Instead of nerfing things like PGTW, simply add a condition where they don't get the ramp-up effect.

    Do you think 45secs to hit a gen is a nerf to pgtw? Making pgtw deactivate if the killer hit someone would be a nerf, and it’s the nerf they’re applying to ds

  • @Pulsar said:

    The general consensus of balance is Solo Q Survivor < Killer << SWF

    Solo Q << casual SWF < Killer <<< Death squad SWF

  • @AssassinKing11 said:

    I'm actually asking cause I just came back into this game this season and often times it feels pretty unfair also that silent hill map is so bad is there a way to disable it from matchmaking?

    Remember this is a killer forum, and when you see someone writing 'balance', it means '4k'

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