VonCrow
VonCrow
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- VonCrow
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Comments
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- Efficient survivors doesn't heal. They feel safe while injured cause MFT.
- A lot of off the record and distorsion which counters the perk.
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This is not a bug that you find "accidentaly". Survivors abusing this bug know what they are doing and their accounts should be banned permanently.
We are not talking about a bug that "just happened".
Report them ingame and also in the Steam profile if you have access to it.
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It is bannable but having videos is not usually useful as they go with streamer mode so you can't see their names.
Just be sure to report them ingame. I hope they get permaban althought I don't think so as I'm having this exploiters every game so if they permaban all of them the game will be in trouble in terms of numbers...
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The appeal is to being able to play an M1 Killer that doesn't suck. With her you can commit to chases at the same time you control gens.
In fact the community used to say that M1 chases are the best ones as it is pure mindgame (despite dead hard). Now that they can face a Killer that can do that they don't like it, revealing (in my opinion) that what they really want is to win whatever the cost.
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@Laluzi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3367281#Comment_3367281
The thing that makes it self-sustaining is how CoB/Overcharge interacts with her power. She kicks the gen and sets up a drone. Normally, you counter CoB/Overcharge by returning to the gen ASAP. But with her, if you immediately dive in to tap the gen or disable the drone, she's right there and her power tells you you're there, so she comes back instantly, hits you, and kicks it again. If you wait a few seconds and then ignore the drone, she will come back, Undetectable, and oneshot you. So you're forced to wait, disable the drone, and get maybe ten seconds of repair on the gen before she comes back and repeats the whole process. And in that waiting, the jacked-up regression from those perks deletes a greater or equal amount of gen progress than what you just put into it. Hence, stalemate. It's probably easier if you coordinate, but I'm a solo and I can't make my teammates even stay in the game, much less handle things effectively.
What also hurts is that she can easily stake out a tight 3-gen from the start of the game (especially in solo, where people will just do whatever gens look easiest, but she can force the issue pretty hard even when survivors are trying to crack it early) where the travel time between gens is so short that pulling her around between gens isn't enough to get significant repair time in. If she refuses to chase anyone, you're stuck.
Your point is actually valid, however I'm not even playing CoB/Overcharge and still find a lot of survivors to just give up, which let me think that there is a lack of adaptability overall.
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They just need to work on 2 gens at the same time. She cannot pressure both, if she injures you and goes to the other one that is being done, the injured can comeback to the gen.
Maybe I'm asking too much for the average survivor.
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Honestly I wish they could leave her as it is.
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I mean I would never do that unless the survivor has been really really annoying/BMing all the time. Be sure that if you BM me during a match I will wait until your blood is over in the ground before I hook you. You reap what you sow after all.
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She punishes really hard the macro mistakes that survivors do (specially solo survivors), which is not bad, but not good either, as more and more people surrender when they see I use the SM which is sad.
I think this killer needs adaptation from the survivors and I feel like most of them prefer to not adapt and massive complain to force some huge changes/rework.
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I kinda disagree.
I'm actually not playing those perks on her, in fact the only one I'm using is Jolt and I'm still capable of defending 3-4 gens with quite a lot of success (32 win streak that was broke yesterday).
I think the problem is the lack of adaptability that can be understandable for soloQ players. It is really hard to coordinate between SoloQ players to not do the gens that are far away (they can be 99% though). But I played against decent/good survivors that were able to break this strategy, with a lot of patience.
The point is that most of the survivors have a lack of patience and a fair amount of them want easy wins so...they have to work hard against SM which is my take on why they don't like her.
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I know this post is an obvious provocation but...
Its huge how time has shown that dead hard was insanely carrying a lot of survivors that know have real issues doing an actual looping.
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@Tsulan said:
I don´t understand the correlation between killer being to easy and bringing old DH back.
Are you implying, that DH carried survivors so hard, that it drastically reduced the kill rate?
Holy cow you obliterated him tbh. Good point.
I don't think Killer is that strong right now, I just thing we have the classic "triangle":
- SWF beats Killer.
- Killer beats SoloQ.
What I would do is focus on buffing soloQ. Like having a ping system in the hud like "I'm working on a gen" or "hey, I have CoH, don't break bones" or even "I'm going for the safe!". That would be GREAT.
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I don't think is that bad, I had received death wishes and messages like "go to Ukraine and die..."
You can use the report system as Mandy said but I have to say that I never received an answer. Maybe the support section need some help to be able to attend all this type of cases, could be great to create a better community little by little.
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@AverageKateMain said:
This could've been countered by forcing her to leave. Atp, you're allowing this to be prolonged
Not really if we want the community to be a better one. I think I already used this example before:
If you have a kid and you are in the supermarket and he starts crying and yelling because he wants a chocolate, the worst thing you can do is to buy the chocolate: he will learn that crying and yelling is a good way to get things that he wants.
Going to the exit gate so they can mock you is like buying the chocolate. If we stop going to the exit gate they might get tired of wasting their own time and maybe they stop doing that.
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/3119566#Comment_3119566
You just have to accept the double standard that exists. Killer slugs last survivor and lets them bleed out survivors get pissy about you wasting their time, but they have no issue wasting your time by standing in the exit gate so they can bm you.
But we are not talking about the same thing.
D2night created a post being tilted about killers getting more bloodpoints than him playing as survivor, and I told him to stop focusing on other players BP and focus on their own. He then went to my profile to see my posts so he could come here to give me the "same answer", but we are talking diferent things.
In fact this post was created on June 23 with 0 answers, and as you can see the kid is the first answer so it was basically some spoiled reaction against my answer (which was even a good advice for life, but whatever).
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@D2night said:
https://forum.deadbydaylight.com/en/discussion/330277/whats-the-actual-point-of-doing-this
You should not care about this and what other people do with their time. Focus on yourself and move on to the next match when it’s over.
Lol, you are omega tilted.
There is a small difference though. She is wasting my time here, but you are not losing anything if killers get Bloodpoints.
Jesus Christ.
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It was bugged when released, but that was supposed to be fixed already. A clip would help the devs a lot.
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You should not care about how many bloodpoints the other players get. Focus on get your points and move on.
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I'm actually getting more escapes cause killers are tunneling and camping much less now that gens don't fly away.
Having a great experience in both sides.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/3082657#Comment_3082657
My queues for killer were instant at night, not anymore. I didn't even use DH, so you're just making stuff up. Try again.
Edit- My survivor queues are instant any time of day (even night). The patch definitely had something to do with it.
I said queues for killers have been bad always in the morning-afternoon, not during the night. You should read before you quote someone.
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@IronKnight55 said:
No surprise. Survivor role is awful.
Queues for Killers have been bad since the last 3-4 years. Specially in the morning-afternoon. Has nothing to do with this patch lol stop being overdramatic over losing E.
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@Lecruidant said:
https://forum.deadbydaylight.com/en/discussion/comment/3077714#Comment_3077714
Did you say the same thing when killers were upset about not being able to rely on Ruin to pressure the map for them?
Is that a joke?
Dead Hard wasn't removed by just doing a totem.
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"I cannot E anymore after losing a mindgame to tbag the killer after reaching the window, the game is dead".
This is really, REALLY preposterous. I'd be happy to not see this type of players in the game anymore.
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It is funny how survivors lose "E" and inmediately they leave the game because its "killer sided".
Shows how much they were relying on "E" to escape, not to actual skill.
Pure magic.
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I play also solo survivor, but I don't see this massive "tunneling and camping" that you talk about, unless you are talking about tunneling when its actually not (like doing gens in front of the killer after being unhooked).
Most skilled killers tunnel and camp if they feel they need to, to apply pressure if the game is going fast. Now that gens go a bit slower and chases are shorter, most of us can go for 12 hooks for fun.
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@ShyPirate said:
It's a little confusing because for those that have the ST DLC the perks are still labeled as being associated with the characters. But if you look at the info page for the characters there are no associated perks.
All of the perks that came from ST characters can be found in the bloodwebs like any other generic perk. The reason some of your killers have the Demogorgon perks at tier 3 is because they already had them before the update.
Yeah its quite confusing. After all, if you look at Jolt it still says "Demogorgon's Perk"...
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Oh I see, thank you all for your answers :)
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@KateMain86 said:
Dead Hard was never press E to win. DH was only ever a chance to avoid a hit and bought you mere seconds unless you had something to work with nearby and knew how to use it.
You don't have an idea of how many chases I ended quickly instead of "E for distance" extending the chase for 20-30 seconds. That's gone so yeah it was a free win in good hands and now not anymore. Glad also that I can play without corrupt intervention in every killer.
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My guess is that they will lower the seconds to 60 and that's it. After a few months of having that they will nerf it on a next update.
My wish thought is that its also deactivated on endgame or after being fully healed.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/3028850#Comment_3028850
I've been facecamped at 5 gens before and no one was coming for my rescue at all. It still wound up a 4K because it got paired with NOED and hook timers are too short, so he was free to roam with NOED before the gates were open.
Camping is absolutely OP and is the lynch pin for the game's abhorrent balance.
To be honest if you are facecamped at 5 gens the other 3 survivors can do minimum 3 gens (up to maybe more with prove+toolboxes). So its not an effective strategy if survivors work on gens.
It is against premades that tend to be altruistic and they spin around the killer wasting time.
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I get great results with Legion. I think the point is not understanding how he works and how to adapt your playstyle to his power.
Legion is all about creating chaos in the game, and constantly changing chases. If you play Legion to full commit to the first survivor you see you are making a mistake.
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If the "surivors" leave the game because of this patch it means they are accepting that the game was busted for them and they can't win properly.
Camping is quite a weak strategy against good survivors. 10 seconds more on gens is not going to make gens impossible to complete. The problem with camping is survivors standing still in front of the killer instead of doing gens.
Punish the killer and work on gens (the only problem is the hooked one killing himself, in that case its not killer's fault tbh).
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Tunneling is quite necessary on high mmr due to how fast gens are.
Camping is quite good in the same mmr as players tend to be too much altruistic (also if they are premade they don't let his friend die).
So both strategies are already quite effective and sometimes necessary. However, survivors have plenty of tools to avoid it (specially body block which is the most nasty mechanic in the game after dead hard).
Also is quite satisfying to tunnel/camp a tbagger or a clicker so...that will still happen no matter the changes (although off the record might be a problem).
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Doors just need to regress if they are left at 99% or any %. Endgame collpase doesn't make sense until this happens.
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Because they care about wins, not about BP.
If you ask them if they would agree with 200k PB each game but dying on hook or 30k BP but escaping, be sure they will chose the second option.
Keep in mind that a lot of people play this game to increase their online ego.
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@JeanCharpentier said:
https://forum.deadbydaylight.com/en/discussion/329793/devs-acknowledging-gen-speed
The needed change was to tweak the maps' layout and the number of loops.
But no, they have added 10 seconds to do a gen... Even if it works, it will be boring for the survivor. Imagine doing 3 gens = 3x90 = 270 seconds using m1 next to a gen. 4min30 out of a 10 minutes game...........
10 minute games these days are quite rare, in any case in 6 minutes a lot can happen.
What is not fun is to chase the unhooker everytime and meanwhile you loose all the gens in the process. Gen rushers say "apply pressure" and the best way to do so is to tunnel someone, and that is not funny for anyone.
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On my case is unlocking all the perks in all killers. Being doing a challenge were I keep playing a killer until I loose, and for every win I spend BP on him/her.
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3022881#Comment_3022881
No if you can down a Survivor in less than 80 seconds.
Take in consideration that only picking up a survivor (after you clean your weapon) and going to a hook might take 15 seconds, and then you have to travel to the next gen which can take another 10 or 15. So lets say the chase should be less than 50 if you want to interrupt something.
Now take also in consideration that for a lot of M1 Killers dead hard extends the chase without having no counterplay. If you have the bad luck to find first the good survivor (or the best one of them), its quite normal to lose 3 gens in the first chase.
I sometimes down a survivor really quick with lethal pursuer, like in 15-20 seconds, and still I lose a gen in the process.
In anycase, devs already said that the gens go too fast, and this is something that has been a debate for years but has been proven right. For all players that have enough experience and the game and are not based, it is a hard truth that gens were too fast for the game to be healthy and fun.
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@Deathstroke said:
https://forum.deadbydaylight.com/en/discussion/comment/3015076#Comment_3015076
Gen takes extra 10 seconds to do so that means killer will have 10s more time to facecamp at hook per gen so that is clear difference.
Facecamping is not really a problem on high mmr matches.
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@Johnny_XMan said:
They are truly disconnected from their own game if they think that gen speeds are a problem.
Map design and Individual killer mobility are the issue.
When you play against well coordinated survivors you can see how busted gen speed is, even without prove thyself.
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I tend to be less rushed since I tunnel one person out of the game. I realized I was playing with the survivor's handbook for killers on my head.
Since I threw that out of my head, I'm having much better results. Try it!
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I've never been this hyped in 6 years. This could be the biggest change in DbD since release.
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In solo I survive like 20-30% of the matches. Its quite painful.
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4.6/ms Trickster is quite scary, he is already a decent killer and one of his only weaknesses is that in tall loops he struggles. Without that he could be kinda oppressive.
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I play Legion a lot (I usually do win strikes attemps with killers) and this never happened to me before. If you can record a clip that could be great.
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@Phantom_ said:
Hmm okay, appreciate all your responses! With its current state for me, I don't think it'll get more nerfed than it is right now lmao
Don't know if this is a trap but, its definetly being nerfed. It's actually the best perk in the entire game.
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@Phantom_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3007773#Comment_3007773
You can still greed pallets with many other exhaustion perks.
Yes, but its quite harder and it requires actually some skill.
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@Little_Kitten said:
https://forum.deadbydaylight.com/en/discussion/comment/3007773#Comment_3007773
And this will be the opportunity to answer: get better.
😂
True, but remember that for a game to start we need 4 survivors, and just 1 killer.
What I mean by that is that if a lot of survivors make complains, they will change things.
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Camping is usually an answer after the killer suffers 3 gens poping on the first chase, they have the feeling of "ok lets secure at least 1 kill".
Gen speed is fine (except for toolboxes+PT), chases are just too long because of Dead Hard.
After they nerd dead hard, chases will be shorter = killers won't need to camp = more fun and BP for everyone.
However camping have plenty of counterplay (keep doing gens or just use borrowed time), so I don't think is that strong if the survivors play smart (good luck with that specially in soloQ).
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I assume we are going to have buffs and nerfs in some numbers, but some of them will be completely reworked (so basically brand new perks).