Avatar

valvarez4

valvarez4

About

Username
valvarez4
Joined
Visits
0
Last Active
—

Comments

  • @Crypticghoul said:

    Really seems like he should either get buffed to 115% speed or have a single ricochet baseline. As it stands now, he's looking like he'll unfortunately be like Trapper where you need an addon just to make him feel playable (trick blades). And since it's purple, I'm expecting almost nobody to have it because getting purples you want is harder than getting iridescent addons.

    yes, addons are almost impossible to obtain. I barely see killers with them

  • @JediWithASniper said:

    https://forum.deadbydaylight.com/en/discussion/comment/2023008#Comment_2023008

    No. I’m a survivor main. I’m just saying, a spitting animation? Seriously?

    It was joke. But we need something to say survs not to come to unhook

  • @JediWithASniper said:

    https://forum.deadbydaylight.com/en/discussion/comment/2022973#Comment_2022973

    Maybe you shouldn’t be on the game design team.

    what about patting your head and rubbing your stomach while on hook?

    facecamper?

  • @Dizzy1096 said:

    Why do people act like it’s a fact she needs massive and obvious counterplay? So she can become the next Demogorgan?

    Half the things ok the survivor side, maps as well have very little counterplay and killers have to learn to live with it. Just use pallets and windows and learn to read Spirits. Its like survivors arent happy if the counterplay is anything more demanding than “press space bar to drop pallet for complete safety”.

    Agree, surv should also be invisible and don't leave scratch marks, so killers have to hit them without seeing them. They say there is counterplay to this

  • Spitting yhe killer if he's in front of the hook 😂

  • @GannTM said:

    https://forum.deadbydaylight.com/en/discussion/234894/have-the-devs-considered-a-freddy-nerf

    And yet again someone shaming people for playing a certain killer. Freddy may be easy but that doesn’t give you the right to call out Freddy mains. Also, he isn’t overpowered at all. Nurse, Spirit, Hag, Oni, Huntress, PH, and Blight are all easily better than him imo.

    Sorry, but pay to win freddy is easy as hell, and you can 4k everygame with good perks

  • @JediWithASniper said:

    Already have that. Arms fully raised up and down means camper. Arm twitches means all clear.

    Not always. That's why we need a new gesture only for this. How about survivors spitting? :D

  • @[Deleted User] said:

    Not against it but in my experience as a solo q you can have kindred with a Bubba at the edge of a map with 0 gens and people still try to rescue you

    Well, the gesture can be... I'm being camped, for the God love do gens and escape :D

  • @Seraphor said:

    https://forum.deadbydaylight.com/en/discussion/comment/2020339#Comment_2020339

    Ruin isn't meta because it's 'too strong', it's meta because it's necessary to compete with the gen speeds when facing competent survivors who genrush.

    Ruin is actually a pretty lopsided perk. It's nearly useless in early game when survivors have 7 gens to choose from, and becomes most effective at late game where you can more easily pressure gens. However being a Hex whose existence is announced as soon as someone touches a gen, means that it usually gets cleansed before you can get anything out of it. Yet despite that, it's still the meta for gen defence, because gens get completed too quickly.

    In the time it takes the killer to completed 1/12th of their objective, 2-3 gens can pop, equating to 2-3/5ths of the survivors objective.

    Sure, it usually snowballs in the killers favour as the number of potential gens decreases... but only if the killer can manoeuvre between those remaining gens fast enough. Split the map and a slow/non-teleporting killer doesn't stand a chance.

    If something like a half-Ruin that's isn't cleansable doesn't happen (it could still be a perk, just not a Hex perk) then maybe gen speeds could be scaled according to active survivors or gens remaining. Something like survivors gen repair speeds increase as generators are completed, from 50% to 150%. Or all survivors regardless of if they're working on the same gen, also suffer an additional 5% repair speed reduction for each other survivor who's still alive.

    Well, then bt, ds and ub should be basekit too.

  • @SilentHillOnDvD said:

    https://us.v-cdn.net/6030815/uploads/FUFS9NOTRZL9/ps-app-20210314-060132-7e2.jpeg

    Past 3 days it's been nothing but haddonsfield, corn maps, gideon meat plant, and 2nd chance perks. How are killers supposed to have fun when the survivors want full control at all times? Let me pick freddy and slap on a dead dawg saloon offering, I'll get called trash and boring.

    I never let a killer get 0k, and I let them kill me if they play fair. But I face a lot of campers and tunnelers and slugging people. So sorry, but for me are killers the selfish people

  • @Giuliano1020_Twitch said:

    I ve had so much fun as an experienced killer, facing noob red rank survivors, and letting them "long chase" me just to see how they would mess up thousand times, or even learn with smart survivors, trying to outsmart them but not trying to "win" the game. The 4k is not healthy for the game.

    Many people need to feel powerful in a video game, probably because of a powerless life. Expect very bad responses in this comment

  • @ttvbardberd said:

    Don't worry, I'm not here to tell people how to play or calling people bad for playing a certain way

    But Holy ######### is this the worst rank reset I've ever played in my 3000+ hours on the game

    As I'm writing this the time is 12:36am UTC, and I started playing today at 11pm, and the amount of killers tunnelling, proxy camping, slugging and playing plain unfairly is outstanding. I'm not being a entitled survivor by pointing this out, as I understand these things are game mechanic, but I've played 5 games tonight and have already just been absolutely distraught from playing for the rest of tonight, which sucks because I love playing this game and honestly rarely have anything bad to say about it, other than maybe the connection issues and kill rates for certain characters.

    I played a game against a Wraith who tunnelled everyone out of the game, (First two games were SWF but not try-hardy, we just like playing together) and at rank 5, I think it's fair to say that at this rank it's just not a viable strat to camp or tunnel, especially with the amount of Unbreakables and DS's people use. We don't run meta perks because they're not very fun to play and we like testing out different builds.

    I had another game with a rank 16 spirit (Yeah I know, Matchmaking in this game is literally so god awful it's insane), tunnelled everyone out of the game, which is fair enough considering when you're that low of a rank, you just play to play, you don't play and actually consider how the other players must feel when you're being toxic and not playing fairly. Bu then in the post game chat I tried to tell them about how tunnelling and proxy camping aren't viable strats if you're trying to rank up, they instead of taking the tip decided to defend their actions, which is to be expected from a brown rank because of what I said before^.

    Just incase you're a brown rank and reading this: Tunnelling, Proxy camping, the whole ordeal, they're not viable strategies. Yeah, sure, you might win the occasional game here and there doing them, but most games you'll lose, and you can't argue that if you're good at the game and do them that those players will win, because good killers on this game can win without doing these things (Like I'm a rank 1 hag, and don't ever tunnel, proxy camp or slug, with the exception to the latter being if someone sets of one of my traps, and because I spam the action key I'[m not going to let you off of the hook because you ran over one of my traps), they also understand that this game isn't just about you, you're trying to make the game enjoyable for everyone, which is why good players don't need to tunnel or proxy camp at higher ranks, (With the exception maybe being end-game collapse).

    I'm not complaining, just trying to share my experiences during this specific rank reset. This doesn't happen all the time and usually I just accept it, and you can't sit there on your keyboard and say "git gud" when you've probably also had a situation similar to this and wanted to punch a hole into your desk, so lets try and have an actual discussion instead of a bunch of people telling me to "Git gud" or whatever -

    So to keep this as an actual discussion, let me know - What was the worst game you played during a rank reset? (Lets keep it civil in the replies!).

    First game after the rank reset was an invisible wraith during all the match until 5 gens were done. Then he goes to a door, hit a survivor when he was opening the door with noed and let him slugging to use blood warden at the end. Thanks God the surv dc. This is how you want this game played devs?

  • for solos kindred is totally op. You can unhook without having a problem with campers, and also everyone can find other surv for healing

    and try resilience with a medkit and heal yourself 99% always. 9% faster doing anything. This is 8 secs from repairing and also you heal, open chests, doors, vault,.. faster. If you see the killer, heal the other 1%

  • @Dizzy1096 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2014145#Comment_2014145

    Yeah this goes back to what I was saying about survivor not requiring skill.

    I remember when you would see the tryhards who did have skill. They would sit on a gen until the last second because they knew how to run a killer.

    Now a new playstyle has crept in. Hold W and run early. Hold W to the other side of the map once hit (extremely powerful on large maps or indoor maps), drop every pallet early. It takes less skill but its extremely safe and for killers that cant get hits at pallets its going to wreck their early game. Its why I think Freddy is overrated, if survivors play like this against him it basically squashes him.

    Use tinkerer. 24 secs it's too much time to go to a gen. End of the problem

  • Well, if survs don’t move you can get 4k in less than 2 min

  • I have been playing these days with resilience and I don’t know why it’s not meta. You only need to heal at 99% to do anything 9% faster

  • @Dizzy1096 said:

    I kind of wish they wouldn't show stats because now everyone thinks Freddy is the most overpowered killer in the game when he's probably not even top 3. He's not even difficult to beat and yet now survivors either give up, disconnect or go afk as soon as the trial loads.

    4 solos playing against a good Freddy with tinkerer, pgtw can’t win 99% of matches.

  • @voorheesgt said:

    Adrenaline sucks too. Chase somebody, nearly down them to suddenly have them heal and get an extended speed burst.

    If the increase speed last forever and you would need 3 hits to put a surv in the dying state then it would be as good as noed

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/234212/killers-stop-expecting-a-4k

    https://forum.deadbydaylight.com/en/discussion/comment/2014770#Comment_2014770

    Ok there is a lot to unpack here, so please stick with me.

    First off, the comment on the killers asking for 4k's every game isn't all killers , it's a minority. You need 3k to pip and a 2k to safety pip unless you played stupidly well/badly. I'd ask for a 3k for at least 1/2 my games. A 2k for a 1/4 and a 1k for a 1/4. That's my idea of balance at least. I will still lose games, and still pip quite a bit, but I don't expect a 4k most games, in fact I give hatch almost every game to survivor.

    The fact you can only make it out 20% as a squad (I'm guessing you mean a 4 man, but even a 3 man is applicable here) speaks more to your skill than anything.

    I havent lost a game yet in a 3-4 man. And I've played over 30 of them each. And we've had campers and tunnelers, but we have played around it. Or your not trying, either way that's more on you than anything.

    Solo queue I have an escape rate of about 47% , give 3% either side. That's around 50% of games in red ranks as a solo queuer.

    The argument about killers are impossible if they bring certain add ons is not true. Spirit has little counterplay, but again has little map pressure so you can beat her. Also stealth and mind games. No other killer is impossible to beat. None. I will discuss this with you on each and every example you want to bring up.

    Your comment about if you don't get a 2-4k every game you suck. Comical. Please tell me how many hours you have in the game. I'm reckoning less than 400. You have no clue what your on about, or are hardstuck yellow Rank. Most killers fail to compare to most good survivors. Hate to break it to you. Now get your head out of your ass and learn to play rather than spouting that bullshit.

    And they don't cater to killers. To name a few nerfs to them: Mori's, ruin, undying, PGTW. They are only nerfing Ds because it was abusable. Except from the healing clause, everything else was a good change to stop it being abused. And yes, the only reason they even started to blink an eye towards killers is because of queue times affecting survivors.

    So you want urban evasion- a way to make crouching more useful and helps the counter to hag, self care- the only way to ensure you can heal with bad teammates, taken from the game. Sorry but no, they won't do that. If your teammates choose to throw against the killer, that's their choice. Removing them when there is some literal use to them is not going to happen.

    Pgtw wasn’t nerfed. In 45 secs you have time to hook 2 survs, see a movie, go to the other side of the map and hit the generator. To make a nerf to pgtw equal to ds it should be disabled if you hit a survivors

  • @Mineguy said:

    You probably thought you read now a 5000 word post of a entitled survivor main who rages about one killer. But no, here is a post from a maybe entitled killer who tells you what is really wrong in my opinion.

    Why do people hate Freddy? Because he can make loops unsafe, he can teleport to gens and he has strong addons. And here is now my question for you. What is wrong about that?

    Survivors rush gens whenever they want to and abuse loops how they like and this is okay because, you guessed it already, they are survivors and they are always right.

    Freddy denies so many thinks survivors abuse. Not everyone can learn how to play nurse or spirit just to have a chance and not everyone likes the bully squads so... Just expect that he is so strong and stop crying.

    My cat can 4k without headphones with pay to win Freddy

  • I only use b&c for the bps

  • @katapad said:

    Killer:

    1. BBQ & Chili - Bloodpoints. Duh.
    2. Thrilling Tremors - Gotta see them gens. I'm going to run either this or BBQ on almost every build.
    3. Pop Goes the Weasel - Obvious
    4. Surge - Regression without having to kick gens
    5. Oppression - Multi-gen regression
    6. Surveillance - Oppression and Surge go very nicely with this one.
    7. Whispers - So much knowledge.
    8. Sloppy Butcher - Slow down that healing.
    9. Corrupt Intervention - Counter the early game rush.
    10. Make Your Choice - It's just fun to have a quick down available if things are going poorly.

    Not a big fan of Hex perks. The idea is nice having a passive effect, but I haven't had a game in months where it wasn't cleared before the third gen popped, or if it was Ruin they just split up and slammed through it.

    Survivor

    1. Appraisal - love picking up items.
    2. Borrowed Time - Pretty much a necessity
    3. Deja Vu - stop that 3 gen
    4. Spine Chill - I suck at survivor, so extra alerts are nice
    5. Ace in the Hole - see #1
    6. Lithe - interchangeable with #7, need something to get away
    7. Sprint Burst - see #6
    8. Iron Will - I'm going to get hit, makes it so much easier to get out when they can't hear you whining from a mile away.
    9. Prove Thyself - Just so useful for getting ######### done.
    10. Kindred - Knowing when to unhook and when to stay on a gen is key

    DS, UB, Adrenaline, DH - I don't find them all that enjoyable, but sometimes you do need them.

    Use detective hunch instead of deja vu. You”ll see the 3 gens and you’ll deny noed, devour hope, ...

  • @swager21 said:

    bro the perk isnt that annoying. you can still do a lot to avoid your aura being shown to the killer. and taking chase isnt so bad (unless you dont know how to loop) cuz youre buying your teammates time to go for the save. also the new ooo will help a lot with countering barbecue and chilli. i know using an entire perk slot just to prevent one perk from activating isnt very ideal, but itll still be a good perk nonetheless

    New OoO will kill you if you’re the last survivor alive. Can’t imagine anyone using it

  • I only kill myself in first hook against iri head. You want an easy game, I’ll give it to you

  • Asherfrost, it’s 4 secs. That’s 23 meters with a 115% killer seeing every survivor

  • It’s the truth, and I have 4.000 hours in this game

  • I know every killer say it’s only used because of the bps, but if you remove bbq 90% of killers (included those in red ranks) won’t be able to kill more than 1 surv.

  • @Pika_Belle said:

    https://forum.deadbydaylight.com/en/discussion/comment/2008400#Comment_2008400

    But does that give survivors the right to bully because they lost? Which is what the post is about?

    Of course not. But think of a surv waiting 5-10min for a game and then a spirit appears and hit him twice without any possibility to do anything. It’s frustating and many people can’t work with it

  • @Pika_Belle said:

    OK so I enjoy playing spirit. My build is corrupt intervention, pop, stridor and either bbq and chilli or sloppy butcher. The amount of survivors who say

    "spirit requires no skill just a pair of headphones" obviously don't understand how difficult it is to track someone when you are completely blind relying on sound for the most part, and also the managing of her phase timer. She is a 110 killer when her power is not recharged she is weak af. Knowing when to save your phase, when to use it and for how long affects the outcome of your downs tremendously because use too much phase and go too far you're waiting a while for it to come back. Not to mention the guessing games when you are blind.

    "stridor spirit you're a try hard,why use it" oh because at least one of you in red ranks is running iron will and i will touch on the fact again I rely on sound to get my downs and track you. Why wouldn't I use a perk that compliments my power?

    Now at LEAST every game I get one teabagging little idiot or flashlight clicker,but when I am unfortunate enough to go against a 4 man bully squad they do everything in their power to intimidate and bully me being as toxic as physically possible in game and end chat. Now i dont tunnel, i dont camp, i dont play toxic, until the survivors start it on their end. I dont understand the bad manners at all or why it's needed.

    Roll over to end game chat... If they all die its

    "its only because you play spirit you have no skill blah blah"

    "you're trash"

    If they win its

    "GG easy baby spirit get good"

    "Got wrecked playing spirit, when that should be a free win"

    when I've gotten a 10 hook game and 2 kills and didn't tunnel or play toxic, but the way they were playing is completely obvious that they were on comms. Cuz that's not unfair in itself...

    If I lose I know and accept its on me,not blame the survivors or their perks.

    Now the worst I've had is, "you deserve to get abused and bullied, because you play spirit".

    Why do i deserve to get bullied and abused end game for playing a killer that i enjoy? Can someone please enlighten me on why survivors get so nasty? I'm a survivor main myself, and the only reason I get salty is by intense tunnelling. If I get outplayed fair enough, but what is it about spirit that makes survivors such whiney little bitches? I love playing against a spirit,its fun as heck,especially if she don't rely on tunnelling or camping to get her kills. Tip... Run quick and quiet, double back, make yourself hard to predict..... Throw in dance with me and lithe and damn it's hard to track you. Survivors queues are getting longer and longer and i believe it is because of the toxicity and bullying towards killers. No one wants to play killer if they just get bullied and abused for doing so. They wouldn't even have a game to load into if it weren't for the killers

    Sorry but spirit is easy as hell. If you don’t agree perhaps you need better headphones

  • Survs can’t have good perks, sorry

  • @Zaytex said:

    Because the survivor(s) feel like they deserve hatch, which is just pure entitlement and an unhealthy mentality to have.

    we want an option to kill ourselves if the killer slug us. If you think this is “feel we deserve the hatch” is your problem

  • iri head is a first hook suicide for me. The killer wants an ultra easy game and I give it to him

  • killers are getting buffs, maps are being killer sided, survs get nerfs. So survs realize the only possibility now to escape is doing gens as fast as possible. They’re killing the game. Soon matches will last 1-3 mins only

  • Survs should see her for 1 sec every y secs when she is z meters away

  • @SilentHillOnDvD said:

    https://forum.deadbydaylight.com/en/discussion/comment/2003320#Comment_2003320

    Sure whatever you say, let's agree to disagree. You probably one of those people who think wraith without addons is op and take no skill

    Killers are as difficult as survs. Do you know how difficult is for a new surv run looking back?

  • @SilentHillOnDvD said:

    https://forum.deadbydaylight.com/en/discussion/comment/2002585#Comment_2002585

    Stop using stats to back you up. According to the stats, nurse is the worst killer in the game and freddy is the best. The stats they show are so bad and I can't believe there's people like you still going around thinking they're 100% right.

    Stats are 100% right. That’s why they’re stats

  • @SilentHillOnDvD said:

    https://forum.deadbydaylight.com/en/discussion/comment/2002567#Comment_2002567

    Well the game is designed so that the only real way to get a 4k is to slug the 3rd and look for the 4th. If hatch never existed and instead the survivor had to last long enough to escape, I'm sure killers will stop slugging

    Well, the killer kill rate is 65-70%, so if this is true nobody escape, only using the hatch at the end

  • @swager21 said:

    thats kinda lame. but the only time i would understand dcing is when the killer has iridescent head

    Totally agree

  • @glitchboi said:

    It's a heavily unbalanced perk. You can recover at any time so it's like an infinite Unbreakable at the cost of being injured all game. But don't worry, with Self Care you can heal yourself! If you choose to stay injured all game you are 50% quieter. It's Unbreakable and Iron Will in one perk. Most OP perk in the game.

    Do you know the killer knows you have the perk and wouldn’t slug you, don’t you?

  • @SilentHillOnDvD said:

    People will say that it's a waste of time and that the killer already won at that point making it pointless. If that's the case, why when there's 4 survivors in EGC, they almost always try to get the 4th guy off the hook. They won anyways, but insist on hook trading until they can get a 4man escape. Go play killer and hook a survivor at EGC, I promise you if there's 4 survivors alive they will attempt to get the guy on the hook out as well.

    Imagine if the entity block the killer for 4min. If 3 survs have escaped, so the last one could open the chests, cleanse the totems and escape easily. This is slugging for the 4k. In this situation survs don’t want to escape, only the possibility to kill ourselves

  • @KingFrost said:

    Deja Vu is a good solo perk. It needs a slight buff, but Deja Vu will make it harder to get three gen'd. Would be nice if it showed the aura of the gens to your teammates too. That way they'd kind of know what you're doing.

    Deja vu is trash. You can get almost the same information with detective hunch, and you see totems also

  • @REL1_C said:

    Killer hex perks should never be nerfed, especially cause there's counters. There are a few perks to counter hex perks and AN ENTIRE ITEM.

    Perks

    • Small game
    • Detectives hunch

    Items

    • A entire map to scout out totems

    You don't like small game, I don't like entitled survivors [BAD WORD] about every damn thing with actual counters.

    I'm not biased, perks exist. Why do killers get punished when there is counters, this game really has some Interesting developers.

    MoM and DS shouldn’t be nerfed. There”s counter, hit again

  • @DoomedMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2000703#Comment_2000703

    Uh when EGC starts, and you downed a survivor, patrolling around the hook is literally your only objective as killer, are you yellow rank killer to say that ? x)

    I was answering to...

    Hatch itself is the bigger issue, not keys. "Oh, I'm the last survivor! Guess I get out for free!"

  • @danielmaster87 said:

    Hatch itself is the bigger issue, not keys. "Oh, I'm the last survivor! Guess I get out for free!" It's so stupid. Could you imagine something like that in any other game? Keys are just a 2nd chance mechanic within an undeserved win mechanic. "I didn't do the gens but I press this button even after the killer has closed the hatch, and I escape!" Hatch grabbing returning would do wonders for this game. And for those saying the killer would just camp it... You know you can just finish the last gen instead, right? The killer's camping, so make use of that wasted time.

    And what about..Oh, I didn't kill anyone when EGC starts and now I'm going to facecamp a surv to death because I want a kill

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1999194#Comment_1999194

    It does.

    If old Ruin was nerfed due to its popularity, it's inconsistent nature, it's passive pressure and it's punishment of new players then DH should be nerfed.

    It is in almost every Red Rank game.

    Most Killers will passively respect DH even if you don't have it, just because of the threat of it existing.

    It sometimes doesn't work, other times it extends chases for another minute.

    It's practically a "I win" button against new Killers.

    Then they should start nerfing b&c

  • in my opinion killers that slug for the 4k are more selfish than killers that camper or tunnel. If I could I would remove them for the game forever. Not good people

  • @pandorayr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1997777#Comment_1997777

    ur comment is very constructive, yes sir.

    Instead to contributing with ideas some people come to bother.

    My idea. Gen TAP it’s ok. Stop nerfing survs with a kill rate of 65-70%. And probably at least 80% with the ds nerf

  • @Blueberry said:

    https://forum.deadbydaylight.com/en/discussion/comment/1992872#Comment_1992872

    Spirit is the only example I can agree with, which is also why I said "almost" instead of "literally" never.

    Ghostface and Blight came out decent from PTB, not strong. Blight is also not even remotely top 3.

    The reason you and some others disagree is because we have different definitions of "strong".

    Strong to me is having an equally fair chance of winning when it's a good killer against an equally good group of survivors. By those standards, no, they are not strong. Average matches you'll play? Sure, they'll wreck and 4k all the time because most survivors are bad and matchmaking is terrible right now. We base strong when it's good vs good, not average games.

    Yes, many survs are bad but many killers are bad too at red ranks. But all killer think they’re semigods and they deserve 4k always

  • Pgtw. The change from 60 to 45secs is nothing but a simulation of a nerf

1 … 5 6 7 8 9 … 16