An idea to nerf dead hard

What are your thoughts on nerfing DH so you could use it once a chase is lasting longer than 30-45 seconds. That way you could not longer use it for free and being rewarded as a result for a long chase.

Comments

  • DH doesn't need a nerf.

  • @Gay_Police_Dept said:

    DH doesn't need a nerf.

    It extends chases like any other exhaustion perk but people hate it more for some reason

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1999194#Comment_1999194

    It extends chases like any other exhaustion perk but people hate it more for some reason

    they hate it simply because most people don't like to lose, either if it's because of DH or something else.

  • Just bait the dead hard out.

    It doesn't need a nerf

  • You don't need to nerf a perk that most of the time can be countered just by being patient.

  • @I_am_Negan said:

    Just bait the dead hard out.

    It doesn't need a nerf

    I know Dead Hard won't be nerfed and all but that sentence is the same like all killers that say "Just do the totems" for NOED

  • @Gay_Police_Dept said:

    https://forum.deadbydaylight.com/en/discussion/comment/1999195#Comment_1999195

    they hate it simply because most people don't like to lose, either if it's because of DH or something else.

    you shouldn't missinterpret people... it just gives the impression you didn't actually listen to them

  • @Alice_pbg said:

    https://forum.deadbydaylight.com/en/discussion/comment/1999197#Comment_1999197

    you shouldn't missinterpret people... it just gives the impression you didn't actually listen to them

    I wish i couldn't listen to them 🤣

  • @Gay_Police_Dept said:

    https://forum.deadbydaylight.com/en/discussion/comment/1999195#Comment_1999195

    they hate it simply because most people don't like to lose, either if it's because of DH or something else.

    I think they hate it because its the strongest and most versitile exhaustion perk in the game

    examples of some of its strongest interactions

    trapper dh over a trap

    nurse dh through a hit and force the nurse to go into 4-5 seconds of fatigue animation

    huntress dh and have a hatchet phase through you

    hag dh out of a hit from a activated trap and keep going because they are a 110 killer and can't really chase

    clown dh for distance to a pallet to counter a well done mindgame or bottle throw

    spirit dodge a post phase hit and make distance as she is a 110 and her power is on cooldown

    legion stop him from chaining his frenzy for slowdown

    demo counter a well placed shred

    oni dodge an entire hit and buy like 3 seconds of free running because his power takes a while for both missed attack recovery and starting to demon dash again

    deathslinger dodge through a shot at any distance

    pyramid head dodge a power hit

    blight dodge a rush hit and put him into his powers cooldown

    twins dodge a victor hit and kick him


    All this in addition for being able to just use it to extend a chase by pressing a single button


    Does too much for something you get in a natural course of the game


    sprint burst versatility

    use it to get to a better spot to start a chase

    use it to get away from the hook as the killer returns

    use it mid chase by getting it to a low cooldown before letting it cooldown all the way mid chase to get extra distance but most of the time you won't be able to use this one while progressing the game

  • @Gay_Police_Dept said:

    https://forum.deadbydaylight.com/en/discussion/comment/1999195#Comment_1999195

    they hate it simply because most people don't like to lose, either if it's because of DH or something else.

    It's because Dead Hard is the only perk that removes a great play by the killer.

    Good mindgame?

    Good hatchet throw?

    Good Punishment of the Damned?

    Well placed trap?

    Well,too bad.The survivor just pressed a button and you get nothing.

    It just feels really bad and unfair on the killer side.It feels the same like a survivor that is constantly able to outplay the killer at a pallet but gets downed anyeay because the killer gets carried by bloodlust.

  • @Gay_Police_Dept said:

    DH doesn't need a nerf.

    It does.

    If old Ruin was nerfed due to its popularity, it's inconsistent nature, it's passive pressure and it's punishment of new players then DH should be nerfed.

    It is in almost every Red Rank game.

    Most Killers will passively respect DH even if you don't have it, just because of the threat of it existing.

    It sometimes doesn't work, other times it extends chases for another minute.

    It's practically a "I win" button against new Killers.

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1999194#Comment_1999194

    It extends chases like any other exhaustion perk but people hate it more for some reason

    People don't like it because it is unconditional besides the survivor running it being injured. It is useable in any situation at a loop whereas an exhaustion perk like SB isn't ready all the time if the survivor is using it properly. When they run with SB, they pause the exhaustion timer. Lithe just needs a dropped pallet or window. Dead hard can be used as long as you are injured and all you have to do is press a button to gain distance or rectify a mistake. It is also unfair how you can literally go straight through a bear trap with it.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1999197#Comment_1999197

    It's because Dead Hard is the only perk that removes a great play by the killer.

    Good mindgame?

    Good hatchet throw?

    Good Punishment of the Damned?

    Well placed trap?

    Well,too bad.The survivor just pressed a button and you get nothing.

    It just feels really bad and unfair on the killer side.It feels the same like a survivor that is constantly able to outplay the killer at a pallet but gets downed anyeay because the killer gets carried by bloodlust.

    If DH was that good i would run it in every single match, but i don't (maybe because i always play solo and need other perks instead)

    Does DH extend chases? Sometimes, yeah, but instadown killers shorten chases as well. So i don't see any issue with that.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1999194#Comment_1999194

    It does.

    If old Ruin was nerfed due to its popularity, it's inconsistent nature, it's passive pressure and it's punishment of new players then DH should be nerfed.

    It is in almost every Red Rank game.

    Most Killers will passively respect DH even if you don't have it, just because of the threat of it existing.

    It sometimes doesn't work, other times it extends chases for another minute.

    It's practically a "I win" button against new Killers.

    And NOED is a win against noob survivors, that doesn't mean it should be nerfed.

  • @FastestVirginia said:

    What are your thoughts on nerfing DH so you could use it once a chase is lasting longer than 30-45 seconds. That way you could not longer use it for free and being rewarded as a result for a long chase.

    Tell you what, if you make it on a 60 second cooldown without being exaustion perk, then this change would be fair I think, assuming the killer couldn't just break chase by going invisible or some other bs like that.

  • @Gay_Police_Dept said:

    https://forum.deadbydaylight.com/en/discussion/comment/1999229#Comment_1999229

    And NOED is a win against noob survivors, that doesn't mean it should be nerfed.

    Except, there are 3 other points.

    Ruin was nerfed for those exact reasons. Ergo, DH should be nerfed.





    ...unless ruin shouldn't have been nerfed.

  • @FastestVirginia said:

    What are your thoughts on nerfing DH so you could use it once a chase is lasting longer than 30-45 seconds. That way you could not longer use it for free and being rewarded as a result for a long chase.

    The best nerf for Dead Hard?

    Turn the game off. Walk away. Then Dead Hard can't hurt you anymore.

  • @Yords said:

    https://forum.deadbydaylight.com/en/discussion/comment/1999195#Comment_1999195

    People don't like it because it is unconditional besides the survivor running it being injured. It is useable in any situation at a loop whereas an exhaustion perk like SB isn't ready all the time if the survivor is using it properly. When they run with SB, they pause the exhaustion timer. Lithe just needs a dropped pallet or window. Dead hard can be used as long as you are injured and all you have to do is press a button to gain distance or rectify a mistake. It is also unfair how you can literally go straight through a bear trap with it.

    Fair enough on the traps that’s stupid.

    They all gain distance and BL ad sprint burst can be stronger depending on map/skill

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1999239#Comment_1999239

    Except, there are 3 other points.

    Ruin was nerfed for those exact reasons. Ergo, DH should be nerfed.

    ...unless ruin shouldn't have been nerfed.

    I personally never complained about Ruin tbh.

  • Regardless, those are the reasons Ruin got nerfed.

    It was too popular.

    It was too inconsistent.

    It overly punished new players.

    It provided passive pressure.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1999194#Comment_1999194

    It does.

    If old Ruin was nerfed due to its popularity, it's inconsistent nature, it's passive pressure and it's punishment of new players then DH should be nerfed.

    It is in almost every Red Rank game.

    Most Killers will passively respect DH even if you don't have it, just because of the threat of it existing.

    It sometimes doesn't work, other times it extends chases for another minute.

    It's practically a "I win" button against new Killers.

    Old Ruin was nerfed because it rewarded the killer for just being on the map. Dead Hard doesn't reward survivors merely for being on the map. And even then new Ruin is actually stronger if you're actually pressuring generators.

  • @KingFrost said:

    https://forum.deadbydaylight.com/en/discussion/comment/1999229#Comment_1999229

    Old Ruin was nerfed because it rewarded the killer for just being on the map. Dead Hard doesn't reward survivors merely for being on the map. And even then new Ruin is actually stronger if you're actually pressuring generators.

    New Ruin isn't stronger imo.

    You are simplifying it too much. Old Ruin rewarded Killers for not pressuring gens. They didn't have to do anything to get value from the perk. Dead Hard, likewise, causes Killers to wait and try to bait it out, which can result in a Survivor getting to a pallet. Additionally, DH puts people into lose-lose scenario's, if they swing early, they dodge with Dead Hard, if they wait, they Dead Hard for distance to a pallet.

    Either get rid of the distance gained by using Dead Hard or keep the distance and get rid of the i-frames.

  • There are some parts about dh that are annoying af but it's a very situational perk for the survivor can mess up the dh and look like an idoit or they can dh to a window or pallet of time it very well but like I said it's situational

  • So it turns out if you can time it right, you can actually Dead Hard after Deathslinger has reeled you over to him. What a fun perk.

    Honestly, Crutch Hard is by far the most broken survivor perk in the entire game. I'd gladly take a nerf to it over Ds.

  • Despite not having undergone any major changes since the inception of the perk, Dead Hard for some reason now needs a nerf.

    ALMOST FOUR YEARS LATER.

    Makes no sense.

  • @I_am_Negan said:

    Just bait the dead hard out.

    It doesn't need a nerf

    I would like to see you bait DH when its being used for distance.

    @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1999199#Comment_1999199

    I know Dead Hard won't be nerfed and all but that sentence is the same like all killers that say "Just do the totems" for NOED

    Here's the problem with that comparison. DH for distance has no counterplay what so ever. While doing bones is a counter to NOED, the other counter to NOED is to gtfo

  • @FastestVirginia said:

    What are your thoughts on nerfing DH so you could use it once a chase is lasting longer than 30-45 seconds. That way you could not longer use it for free and being rewarded as a result for a long chase.

    I personally think that DH needs a risk added to it.

    I would lock survivor's interactions for 2 seconds, so they can't interact with pallets or vaults. Imo this would make the perk more risky and skillful

  • @MigrantTheGreat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1999199#Comment_1999199

    I would like to see you bait DH when its being used for distance.

    https://forum.deadbydaylight.com/en/discussion/comment/1999206#Comment_1999206

    Here's the problem with that comparison. DH for distance has no counterplay what so ever. While doing bones is a counter to NOED, the other counter to NOED is to gtfo

    I know.

    I was only comparing that the statement "Just bait the Dead Hard" is as bland as "Just do the totems".

    If you want a better comparison on terms of how unfair Dead Hard feels then you would compare it to Bloodlust.


  • @Tizzle said:

    Despite not having undergone any major changes since the inception of the perk, Dead Hard for some reason now needs a nerf.

    ALMOST FOUR YEARS LATER.

    Makes no sense.

    @Tizzle

    This seems to be the mentality of some killer players in 2021.

    If it’s annoying = it needs a nerf.

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1999197#Comment_1999197

    It's because Dead Hard is the only perk that removes a great play by the killer.

    Good mindgame?

    Good hatchet throw?

    Good Punishment of the Damned?

    Well placed trap?

    Well,too bad.The survivor just pressed a button and you get nothing.

    It just feels really bad and unfair on the killer side.It feels the same like a survivor that is constantly able to outplay the killer at a pallet but gets downed anyeay because the killer gets carried by bloodlust.

    Exactly this. You outplayed them or they screwed up, and then use "e-to-outplay". I think that's the thing annoying me the most recently.

  • @I_am_Negan said:

    Just bait the dead hard out.

    It doesn't need a nerf

    Play killer against survivors who dead hard for distance and then come back.

  • @FastestVirginia said:

    What are your thoughts on nerfing DH so you could use it once a chase is lasting longer than 30-45 seconds. That way you could not longer use it for free and being rewarded as a result for a long chase.

    Killers like u can't chase that's u complain baby killer

  • DH is easy to mindgame XD seriously ... dont be so lazy most survivor do it 1 time in a game then i know they got it and i adapt myself

  • Dh doesn't need a nerf. The most broken thing about it is the ability to dh over a trap and that's not even that crazy.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1999194#Comment_1999194

    It does.

    If old Ruin was nerfed due to its popularity, it's inconsistent nature, it's passive pressure and it's punishment of new players then DH should be nerfed.

    It is in almost every Red Rank game.

    Most Killers will passively respect DH even if you don't have it, just because of the threat of it existing.

    It sometimes doesn't work, other times it extends chases for another minute.

    It's practically a "I win" button against new Killers.

    Then they should start nerfing b&c

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1999194#Comment_1999194

    It extends chases like any other exhaustion perk but people hate it more for some reason

    People hate it because this is the only exhaustion perk that robs you a hit just in front of you after catching up to the surv.

    Sprint burst, well you'll immediately see he has it, he's looking at you, but doesn't run.

    Lithe, if you vault too late the window, you'll get the hit, it's just for transition between loops/gaining distance.

    Head on, seriously, Head on never permit to avoid a hit.

    Balance Landing, this is different, it's the only perk with Dead Hard that can allow you to avoid being hit. But it's so rare and situational so it's not a problem.

    But Dead Hard, you'll being looped for 25 seconds, FINALLY YOU'LL END THE CHASE AND dead hard, you're done for another health state chase.

    To be honest, even as a Nurse main, I don't think Dead Hard is OP, sure it's frustrating, but the perk can be used only 3 times per game, and you won't be able to have value from it every time.

  • @Gay_Police_Dept said:

    DH doesn't need a nerf.

    It really doesn't. Seems very realistic to me. If you get hit and someone is chasing you irl and trying to hit you again you're gonna speed up. Nerfing it is the easy way out. Work for your kill my friends. DH never bothers me as killer.

  • @DoomedMind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1999195#Comment_1999195

    People hate it because this is the only exhaustion perk that robs you a hit just in front of you after catching up to the surv.

    Sprint burst, well you'll immediately see he has it, he's looking at you, but doesn't run.

    Lithe, if you vault too late the window, you'll get the hit, it's just for transition between loops/gaining distance.

    Head on, seriously, Head on never permit to avoid a hit.

    Balance Landing, this is different, it's the only perk with Dead Hard that can allow you to avoid being hit. But it's so rare and situational so it's not a problem.

    But Dead Hard, you'll being looped for 25 seconds, FINALLY YOU'LL END THE CHASE AND dead hard, you're done for another health state chase.

    To be honest, even as a Nurse main, I don't think Dead Hard is OP, sure it's frustrating, but the perk can be used only 3 times per game, and you won't be able to have value from it every time.

    Honestly I’ve always found sprint burst more annoying

  • @Phasmamain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2000359#Comment_2000359

    Honestly I’ve always found sprint burst more annoying

    It's the best exhaustion perk :p you always get value from Sprint Burst, this is by far my favourite exhaustion perk. And yeah it could be annoying if the surv has a lot of distance, the Hold W is strong.

  • @bigds4killer said:

    https://forum.deadbydaylight.com/en/discussion/232842/an-idea-to-nerf-dead-hard

    Killers like u can't chase that's u complain baby killer

    I figured out i opened pandora's vault with this post, now kids and not some stable people are commenting here lol

  • @OniWantsYourMacaroni said:

    https://forum.deadbydaylight.com/en/discussion/comment/1999199#Comment_1999199

    I know Dead Hard won't be nerfed and all but that sentence is the same like all killers that say "Just do the totems" for NOED

    That's right just do totems and you don't have to worry about NOed

    @MigrantTheGreat said:

    https://forum.deadbydaylight.com/en/discussion/comment/1999199#Comment_1999199

    I would like to see you bait DH when its being used for distance.

    https://forum.deadbydaylight.com/en/discussion/comment/1999206#Comment_1999206

    Here's the problem with that comparison. DH for distance has no counterplay what so ever. While doing bones is a counter to NOED, the other counter to NOED is to gtfo

    They don't gain that much distance unless it's to get to a pallet or a window, and even then their exhausted.

    To Bait it out is simple get on their ass they use it within 2 secs. you're on them again down them ( just like a 360 that so many have a problem with too) don't be quick to swing.

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