Olokun
Olokun
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@vikvlg said:
Done it few days ago (Steam). Try one more time.
yea done it but need to do it in an other game so idk what happened the 1st time as the game said it was done .
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3650634#Comment_3650634
Precisely :-)
However, when I play, Oni, I actually don’t slug with him. As soon as I get a down, I instantly put them on a hook and save my power. I want credit for my hard work of downing somebody with him. Lol
He’s already hard to play at least for me. 🤣
i love the oni, the design, the sounds and how the power works , its in my top 3 prefered killer
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@MechWarrior3 said:
The developers already addressed this in a live stream and the slugging that comes with twins. They are planned to be reworked so it will be balanced.
Good to see it, the slugging, i understand it, it s a part of her gameplay like the oni :)
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@Crowman said:
The roadmap says Twins are getting changes April-June.
hope they add it to victor
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@Astel said:
Victor is not a pet...
And I cannot imagine how Victor can stop unhooking efficiently and lead to early 4k unless all the 3 survivors rush to the hook as injured state
i just forgot his name. he can camp freely without increasing unhook bar
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not deserved,
1: Killers Have Items to Counter it
2: with the new chucky perk inc, it was a counter.
it seems that only killers have rights to use speed+ perks and not survivors
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Server Error here codes dont work.
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Same Here
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What i will Say goes For both Survs and Killers.
What if :
- everyone adapt ? it seems most of us (gamers) are lazy to try
- Use items at your disposal ? most killers have items that can negate +3% ( witch is the subject of the topic but can work on most issues)
- Stop following X streamers Ideas and make your own because they dont have your LVL gameplay and they got issues maybe you dont have.
- Never Balance a Perk around SWF because SoloQ will be left behind .
- and plz ... Why everyone complains everytime for everything we just could enjoy the game as it and let the devs do what they want at least to balance the game.
A player Who just want to have fun Playing Killer and SoloQ.
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i was about to ask it to the same reasons, allow us to copy and paste so we can write in other languages.
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@BillToLast said:
Made For This:
- 3% haste (permanent)
- Powerful endurance effect for 10 seconds after healing
- Considered to be balanced by most survivor mains, considered to be OP by most killer mains
Compound 33:
- 3% hindered (lasts for 3 seconds and only within 16 metres of a bump)
- Break pallets 0.84 seconds quicker
- Considered to be OP by most survivor mains, considered to be OP by most killer mains
Both are considered overpowered and broken. Both require some skill to use them to their full potential.
Your Arguments are Wrong , Why ? Because Blight is one of the few killers who are less affected by MFT, Try huntress or Myers P1 , Then you can Complain, it feels like you are one of those players that like to Complain of everything.
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My answer is No ... Why ?
Because it cause too many Problems than it solve. it séparate the community instead of unite it.
in a real story game like rpgs yes but not in a horror multiplayer game.
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Same +1
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Why you complain ? enjoy your free BP ,do only gens and go next. not everyone can do 100+ games a day , i have a Job , a Family and i would be banned for that , if i afk some games as killer here and there to have chill games or gaining some Rift points . You are self-centered, understand that not everyone play the game YOUR way.
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@KenwanObinobi said:
First of all, my MMR is not inflated, it is the MMR the game put me at, even with Wesker that i have just bought, after winning some games i'm now facing strong loopers games after games.
I cannot win a single one, i'm in a huge loose streak since the patch (just some garbage win here and there tunneling) but playing as usual, withotu tunneling, i cannot win.
Even 3 gens do not last long enough.
As always, the side that can abuse broken things use them and now all lobbies are full of BNP, toolboxes with addons, Resilience and Prove Thyself.
Every killers beside nurse and blight cannot do anything now against good players.
Not mentionning the base kit BT/SB that is now way too strong in the current META.
The killer cannot do anything :
- gen regression ? doesn't work
- slug ? doesn't work
- 3 gens ? doesn't work
- tunneling ? sometimes work
Honestly what the hell is this patch ?
Just down your mmr, it seems you hitted your cap .
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Nurse against us , The Game Map, gen was @ 90% + my teamate missed a Skillcheck , instantly Dropped to less than 25% ... happened 10 mins ago , of course she had merciless storm . not recorded it.
KillSwitch When ?
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had a gen @ 95% then my teamate missed a skillcheck, regressed to 15% instantly . did not recorded the game that Perk is Bugged ATM
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Honestly , i will give a try but , since PTB were anounced i reduced my playtime on the game , not because lack of time but because nearly Nothing interest me in this PTB ( wich i wont try for the first time since i started playing in 2017). i really think those Perks Nerfs and killers mechanics delete are not healthy to the game, instead of this i would prefer wait for more maps rework, and i would like to see more killer specific mechanics like can burn wraith . just an idea : PH dont have eyes , why dont make Him Immune to Flashlight or requires 2 Flashlight to blind ? It would make Killers unique .
If they keep this PTB on live Server With Perks Nerf and Mechanics Delete i wont play anymore and i dont forgot that year there is a lot of game that are coming out in the nexts months.
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@Emeal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3383429#Comment_3383429
You know how long it would take to balance all maps? much easier to put a pair of cuffs on perks that overperform.
i prefer wait with the game as it and wait to have a better Quality game than this ptb where we loose mechanics. i this dbd is more balanced now than what we will see in this ptb. hope i'm wrong but i dont see it as healthy.
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@Emeal said:
Lowkey I'm beginning to believe "Map balance" is just a buzzword these days, its too often made as an suggestion to disregard other problems or as a better solution. This should be met with high Skepticism cause the game is a complex construct of intersecting systems, it aint possible one part is the problem.
i agree with you , it may be just a part of the problem but i think it might be better to start with maps and not perks .
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@TicTac said:
Did you read the Dev post? They changing two maps. And not like graphic-wise like the Realm Beyond (which was sometimes bad gameplay-wise, they trying to fix the gameplay problems.
And the maps are the same like the other things. They did cost time, thoughts, money, designer etc. Thats no reason to not change it.
i ve read it, just 1 thing before nerf perks , i would have rework all maps and see if it works .
are you happy with bigs maps with a lot of pallets ? as killer NO
are you happy with interiors maps ? as survivor NO
i think there is a lot of things to do before nerfs perks .
i happy with survivors perks and killers perks
and i'm happy with mechanics wich i dont want to be deleted.
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@Hex_Ignored said:
When both sides are perfectly balanced there is no bp bonus. Wouldn't it be better to give both sides a bp bonus in that case? The queues are already balanced, the only difference this would make is that the bp gains wouldn't be awful no matter which side you play.
i agree 50% each side would be great
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@Amaros said:
Me and my friends have been getting a LOT of afk killers recently, we didn't mind it at first but getting 3 of them in a row and depiping in iri 3 cause you can't be in "chase" for longer than 5 seconds with a basic attack killer gets frustrating.
"Just report" yeah, we do. That doesn't mean I don't still get them.
I saw people complain about afk killers a lot a couple of weeks ago but I didn't get them then, now it's like a huge wave.
Also, what's the point of that? Genuinely asking, there's a softcap on mmr and you don't really get a lot of bp for a 4 man escape, no chase and no downs anyway.
just doing rift, when you have a work and kids at home , you wont have enough time to go to lvl 85 . even when it was lvl 70 it was tricky.
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i'd like the return of Stranger things but i think the next killer is linked to DC Comics , and more in Batman , Why ?
Take a Look at the last Tome reward , last chapter , the charm is related to Arkham.
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they should remove depip system i'm stuck at golds ranks SoloQ
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@kingcarl2012 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3304262#Comment_3304262
Couple things,
1. Your punishment has the same issue the current punishment has which is, some people really wont care about it.
2. You would need to come up with very specific criteria as to when said punishment would apply.
just giving ideas,
1- maybe or maybe not for serials d/c when you see your BPS going down , it can affect your minds .
2- its at devs discretion to choose.
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@kingcarl2012 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3304123#Comment_3304123
While I agree that there should be some conditions added for safety pips to cover early game dc's and hook suicides, and the criteria being loosened a bit in gold/iridescent ranks. Depips do hold value, they are currently the only punishment for early game hook suicides, and gives players a reason to keep playing in a losing match, instead of just giving up everytime they are losing.
they can , instead losing a pip take BPS from acount , like 30k for suicides early
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@Sanna said:
I'll never not agree to the removal of depips, especially for survivors in solo queue and especially because of the increased amount of DCs and hook suicides ruining games. It feels bad and then it really starts to feel like the only way to not receive negative pips/pip up is to get a SWF together, but that means everyone will be sweating and I can't imagine it being a good time for anyone. :(
it's exactly what i feel atm , the pip loss should be removed for everyone.
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@StarLost said:
Yes, with an if.
No, with a but.
Basically, while there are a few things BHVR could do to help solo queue out, this game cannot be balanced around solo queue or else SWF just walks up and down killers all day.
Solos are going to be at a disadvantage, whether you're facing Eruption or Surge.
However, if you understand this and go in more to practice and last as long as you can, it's not terrible. I play a lot of solo queue.
One thing though - let's say that BHVR nerf Eruption to Thana levels of uselessness.
Do people complain less, or do they just switch to whatever meta perk takes it's place? I'm predicting Call of Brine or Pain Resonance.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3297069#Comment_3297069
Hyperbole.
Eruption is at I think 18% pick rate.
Considering that DH was at 70+% for years without being changed at higher MMRs, surely turnabout is fair play?
Was playing some solo queue last night. You see a fair amount of Eruption, but it's certainly not every game.
Also - people DC'd like crazy before the shakeup. You aren't going to stop people throwing a sulk when they make a mistake, get downed early, face a killer they don't like or just want an easier game. That's not on killers, that's on survivors.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3297064#Comment_3297064
Argh, this. This so much.
Eruption is a good perk, but it's not a frigging 'I Win' button like old OoO was in SWF or prenerf DS. It's a 'win more' perk. This is just the newest incarnation of 'whatever the current killer meta is makes it automatically OP because I lost to it that one time and must be complained about endlessly until it gets nerfed into oblivion'.
Considering that DH was at 70+% for years without being changed at higher MMRs, surely turnabout is fair play?
Before the patch wich nerfed DH i ve never had a problem with it as killer was counterable , less than now but it was. was nerfed because most killers complained, now with the latency it is miserable. i think the old DH had his place in this new meta.
Was playing some solo queue last night. You see a fair amount of Eruption, but it's certainly not every game.
never said it was every game but i see the same 6 perks every games
i rarely see killers with less than 3 perks generators perks listed above every game while Survivors have more variety of perks unless some like Boons.
Also - people DC'd like crazy before the shakeup. You aren't going to stop people throwing a sulk when they make a mistake, get downed early, face a killer they don't like or just want an easier game. That's not on killers, that's on survivors.
i dont agree totally , there is a lot of more d/c or suicide on hooks now , every 3 games there is a suicide .
Today , 6 hours gaming, never paused the game, i escaped 5 times , Killers mostly done 3 or 4 kills, i counted only escapes.
10 mins a game so 5 games an Hour , around 30 games ,5 escape let you count the escape ratio how this is fair ?
Game was well balanced before new SBMM update for SoloQ than Now .
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@MaTtRoSiTy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3297069#Comment_3297069
Yeah I would say my average escape rate is probably 30%... I may escape 3 games in a row at one point but most matches I still die.
I still manage to pip up most of the time unless I just give up and go next as the situation is hopeless but escapes are getting rarer than they were in the past.
I do think the game was too survivor sided before but it has gone too far the other way now imo
to be honest, 3 hours of playing without a an afk , escaped twice , at least getting some Bloodpoints . if BP bonus did not exist i would have stopped playing (at least) survivors , not worth it.
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Since last SBMM update, i'm less than 25% escape and i cant even get a pip in SoloQ stuck in Bronze IV
every killer are the same 3 gens perk or more: Eruption, Dead Man's Switch,Call of Brine,Scourge Hook: Pain Resonance.
it's getting seriously boring . seems like Killers are on Easy mode ATM. the other problem is PPL Suicide on Hook . those are symptoms that is something wrong with the game since last meta Shake Up.
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@Isllandsteve said:
Man all the survivors are really bad. I kill one and they all give up or just die.
Im getting 4k on Traper and hes the worst killer. I dont even have to basement camp.
This skill level in this game went to total noob. Where do all the good players go.
this game real boring fast now
It happens to me, too very often .
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No , why ? because the game will be even more Unbalanced, Red Stain Is the base of Gameplay
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@VaporLion said:
Im versing Killers from Russia while i live in Germany a lot. How is this even possible. On top of this, Were not able to see Ping Indicators in Lobbys anymore. Thx for that change, who asked for this ? Now Im having to deal with incosistency every game. Im done with it. The gap on every hit either through windows or while using dead hard or on pallets are so big due to ping difference or whatever it makes this game a mess. I just dropped a pallet before the blight even started rushing towards me yet he hits me and it doesnt even drop the pallet, thats how bad it is. Basically unplayable. And i do see this Game dying in the future because of this. Dbd is a highly competitive game because it literally doesnt offer anything besides just that 1 game mode and if you cant compete in a fair realm than this game is just living behind a faccade.
Were seeing Survivors vaulting Windows where it looks like the Killer should get the Hit but he doesnt and we see Survivors vaulting windows and getting hit from 2m away. Those gaps are what im talking about and it changes almost every game. How can yall enjoy this ? And its not even something new im talking about because those issues have been around for years. And speedy blights or short reaction times like from dead hard dont go well with this. Btw for people that say dead hard always works, just go in a lobby with wesker and try to use dead hard right when he is charging at you. What will happen is that you will be in a weird state lying midair because the game skips the first hit validation but realizes the second one ( which should never be used if the game works correctly ). Its a good bug to prove that hit validation is terrible. And im guessing the way theyll fix it if it didnt happen already, is that they remove the Endurance on the 2nd Hit ( when the Survivor gets hit on a wall ) instead of improving the Networking.
And Yes Hit Validations can hurt both sides not just Survivors however i would say 95% of the time the Survivor is the one getting rolled from it.
i agree, i'm in SW of EU and i'm matched with Easterns country like Russia and others (Ukraine,Kazahkstan,Turkey and even sometime China players or Japanese ) i dont have any VPN. i understand its very frustating when you see Hitboxes behind pallets after you landed feets. ping is around 300ms when i'm against these players , its a loss of quality gameplay. i have 20% of my games recorded that are against theses country.
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i just wait for the next game , chasing Killer to kill me because you are wasting my time, and i see more and more players doing this so it prove 1 thing fun is more important for many more players than everyone thinks
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@almofan1001 said:
https://forum.deadbydaylight.com/en/discussion/comment/3279694#Comment_3279694
Fair, but at this moment there is obvious bias involved in expecting killers to play nicely, but not the survivors. Most expectations for survivors currently are not to do actual toxic things, like teabags, flashlight spam, etc. But rarely ever it's being discussed regarding survivors' gameplay choices too.
i never teabags and flash spam , as i very rarely camp or , slug or tunnel unless at the very end if i have nothing more to do in last resort . i win mosts of my game this way as killer 85% . As SoloQ my biggest problem are teamates.
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@almofan1001 said:
I see a lot of survivor players expecting the killer side to care about their fun - i.e. not tunnelling, not slugging, not camping, not sweating etc.
But what about survivors caring about KILLER'S fun? I've compiled a list of things survivors can do to increase the other side's fun - this way both sides can have fun, and that's the main goal, right?
Survivor Things to Do for Killer's Fun:
- Chill out with the gens - if you see 2-3 gens popping very early, chill out. Go do a totem or open a chest. You don't want the game to end prematurely. It would be equivalent to tunnelling a person out very early in the game.
- Chill out with SWF communication - if you're in a Discord voice call with your buddies, don't call out information that would not be available to you had you played solo. Immerse yourself more in the game and make the game fair and fun for BOTH sides.
- Don't tunnel gens - very simple. If a killer downs a survivor near 99 % completed gen, don't go to gen to complete it while the killer is going to hook someone. Leave the gen, and come back to it later. The killer put pressure, he deserves that gen being left alone. And if you tunnel that gen, this is equivalent to camping a survivor in the last seconds to get the 2nd/the 3rd stage on a survivor.
- Don't hold W too much. Survivor holding W is an extremely unfun thing for a killer - there is 0 interaction and very little counterplay. Chill out with the W button, and go for a loop. In the end, that's what both sides want, correct? Chases, mind games and fun for both sides
- Try to avoid using God Pallets. God Pallets is the literal definition of antifun for the killer - no counterplay and 0 interaction. Try to avoid using God Pallets unless it's a dead zone and God Pallet is the only thing available in that area. That is if you care about both side's fun.
These are a few things that survivors can do to make the killer's game more interesting and fun. If you have any further suggestions, let me know - curious to hear them!
The Same goes in the other way when you see SoloQ players Only, because you know it will be chill (mosts killer get a profit of it and always want to 4 k if not they are not happy) always remember SoloQ<Killer<SWF.
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DH is fine or need to add 0.2 secs to balance server lag issue in EU between western EU and Eastern EU there is a lot of Ping around 0.7- 0.9 secs. can be Baited . ATM, we , killers cant complain for this perk
COH may cause issues when multiple players use it . depends of killer , i would make something -2.5% heal each totems when there is more than 1 . will go like : 1 totem 25% heal -> 2 - 22.5% -> 3 - 20% -> 4 - 17.5% but i rarely see more than 2 IG. in the game i'm not sure its a game changer for mosts games
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Happened to me too
4 Kills, Counts Only 3
Steam .
Someone in BHVR Staff doesnt know how to count to 4 🤣🤣😋🤪
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@Sharpefern said:
So after playing a bunch I am no longer thinking its based on killer, nor on what survivors generally complain about perkwise, the strong ones eruption, pain res/dead mans, call of brine, overcharge, etc. Like I am thinking it now almost 100% is based on how quick the killer ends chase with them. Like I would be willing to bet that if there was a perk that had the highest number of DCs it would be Lethal Pursuer. Not because its super OP but because the killer immediately can get on a survivor and if they get the down quick enough the survivor will just give up. Literally just played a Trickster game on one of his worst maps, Lery's. No trick knives, no photocard. but I did run Lethal. Ran to Claudette and she ran for a bit, actually lost me for a bit after breaking line of sight and then she just stopped. Like I wasnt even doing well. And of course I had a domino effect of people giving up after. I just don't get it.
Like whenever I hear people defend DCs they always mention the same things. Seeing a nurse/blight/spirit for the 4th time in a row. Or tired of seeing Pain Res/Dead mans or Eruption. Or being face camped or tunnelled. But then playing B, C, and D tier killers with mid tier perks, people still will DC on the reg on first or second down. Like Sadako, Freddy, Myers (without tombstone) like WHY? Like what are people hoping for?
SoloQ : 2 escape out of 25 game this morning ... this going out of control most of games are suicide on first hook or tunnel at 5 gen which i can understand but its getting very boring... killer Q atm is around 8 or 10 mins for me atm ending mosts game at less than 10k BP .
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@Unimatrix00 said:
Just stop, seriously. It's akin to trolling, imho. Will the devs ever do anything about it?
Hope is a Troll ? isn't it ? you only want bots ? some will come out soon. stop complaining for game mechanics and enjoy the game ...
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Most of you are taking the game too seriously ! how can you even think about perma ban or even month ban ?? there is no real fix about it.
just go next game and have fun, overreacting is always bad and make no sense for a game that you bought and invest some money into it.
the BANS should be only used for Insults , rascism ,cheating or something like this NOT for d/c issues wich temp bans are made for.
stop think ppl will be perfect and be as you are because it's you the problem who think we need to ban for x reason, you want everyone quit that game ? youre in the good way.
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there is trials atm where you need to save. ppl fighting for save for this reason.
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@Canas said:
Take a look at these survivor builds. They were done with repairing all gens in five minutes or so.
https://us.v-cdn.net/6030815/uploads/9QJ2OXN2E7BT/are-you-kidding-me.png
It's abundantly clear that survivors still have access to gamebreaking builds which invalidate any hope the killer could have at fullfilling his own objective. Now stack these odds with an extremely survivor sided map (Ormond) and voice comms/SWF and the game becomes entirely unwinnable.
Thats a Bully Squad it happens once every 100 games or more. just go next. stop being selfish and shouting for genrush at a time where killers games are balanced 99% most of the time. if you can check profiles just dodge lobby .
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@hiken said:
Title, imo a 3k or 4k should give the title no matter what... and if someoen escapes by hatch that also eliminate the chance of getting it thats so wrong at so many different levels, meanwhile a walk on the park to get survivor adepts, even if u lose u know u could.... u could.... u could bring a free gateaway wit ha key and guarantee it even when u did nothing all game......
it's YOU that make them harder. just do some game, let them go out and when your SBMM is low enough do what you want , make more chases and take your time to do 12 hooks , simple enough.
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@FreddyVoorhees said:
https://forum.deadbydaylight.com/en/discussion/comment/3236806#Comment_3236806
So I should just aim at 1k = good enough ? I kinda feel like this too . If I get at least one person down I can say they did not full win. But getting mmr even higher might not be what I want .Maybe loosing a lot might pay off soon enough . Though if I reach 1 gen left with all of them alive I guess a bit of tunnel will not hurt.
i consider i win at 7 Hooks .
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depends on what you want ... sweat or chill , i tried both few months ago i wanted to sweat so i tunneled a lot and got my mmr at high level like you seems to be atm , now i tend to do more chill games at lower mmr and take my time to kill them ( depends on survivors i face, if they want to play i try to give them harder games and if i see some potatoes i try to be smarter)
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@JakeCannon said:
https://forum.deadbydaylight.com/en/discussion/comment/3235629#Comment_3235629
What if all 4 surv run CoH?
i never faced 4 COH in a game, even when mickaela dlc were out. you were unlucky if you get 4 COH
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@Ryuhi said:
https://forum.deadbydaylight.com/en/discussion/comment/3235629#Comment_3235629
Imagine if they actually made some kind of change to facilitate this, like snuffing a boon that has CoH on it will make the survivor exposed and reveal their aura for a period of time, maybe until they reapply it to another totem. People would absolutely lose their minds over it.
that would be fun ;) nice idea .
reveal aura basekit .
for the exposed , i would make a perk like : "Touch any Totem (Destroy or Boon) = exposed for x seconds"
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i dont agree to remove or nerf it because there is a simple counterplay : find it an find the player who has the perk and get him out as fast as you can or use perk like coulrophobia.