Olokun
Olokun
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Starting Error Steam aswell
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@Reign225 said:
The dead by daylight game was release 2016, all killers and survivors were perfect gameplay matches till 2021 updates. It change most of the game and made Survivor gameplays more buffed than killers. Killers are falling short. Meaning their chase r slower than original speed of chasing. Killers kept missing attacks on survivors with 360 movement tricks while being chase in the game. Killers cant reach survivors closely while doing loops n running around long middle objects on every maps. Killer perks that comes hex totems r found unhidden locations within seconds n then cleansed within 2 mins not lasting effect of their perks. Making more complicated for killers to stall the game longer n prevent gens from progression complete. Survivors r using tier 3 perks to manipulate killers gameplay and rushing gens progression winning the game sooner than its original time. Using Spine Chill, Resilience, Dead hard, Deceisive Strike, Borrow Time, Boon totem healing, unbreakable, Prove Thyself. Every often killers looses Survivors and they end up loosing arrows on the grade credits for Blood Points. New Upcoming Updates for Perks. Survivors perks r now getting more benefit of winning the game as teams. While having second chances to use Deceisive Strike, borrow time, and new endurance update on Dead hard perk. For killers r completely nerfed no scream or explosion signs after hooking survivors scourge of pain resonance hooks, Survivors Saboteur perk can now see scourge hooks to break them. Killers progression on hex totem is lower than the original including Pop goes a weasel. Corupt intervention deativates when a survivor is downed or killed. Tinkerer is now activate one screwed up skill check at a time. Hex no escapes death r now showing survivors where the hex totem is located to prevent killers winning the game before having survivors escape the match as groups. Moris only work for the last survivor which they dont expose when that happens and rarely killer gets the last survivor easily before escaping the hatch. If u guys agree that this finds u unfair game n completely unbalance between killers and survivors gameplay actions plz feel free vote up this petition hopefully they understand that killers r getting more frustrating to win challenges in dbd. 100% of the time every killer game players ends up getting quad escapes or one kill n 3 survivors escaping the match. To me they should:
- Rework on Very Hard Killers like The Nurse, The Oni, The Blight n others. Cuz w PC better features Onis demon dash and shift to corner areas while chasing survivors. W consoles it does NOT turn easily on both sides while survivors r running corner on the walls or objects in every map
- The Perks they should stop nerfing them n start buffing them little more. I believe that the hex totems should be change or make different objects to cover them to be less noticible.
- Killers should have little more to prevent having extreme issues on survivors 360 movement speed while being manipulating killers visions before getting attack by their weapons.
If you guys disagree any of my suggestions thats fine. Im willing to hear ur suggestions. I hope it offend anyone. I just feel that they dbd is running is not running well to have fun and enjoyment when this frustrating momments continues n developers r keeping the game running as same as usual.
i disagree was here in 2016 : Infinite loops , double pallets double windows , no bloodlust , infinite ds
look here as an example : https://www.youtube.com/watch?v=Q1fkX3H84SE&t=302s&ab_channel=TrU3Ta1ent
as today the balance is : SoloQ=Killer<SWF3-4man (thats how i feel it)
after the update it seems that we go for SoloQ<Killer<SWF3-4man (again thats how i feel it but i may be wrong)
killer and survivors will get both buffs and nerfs but i think SoloQ will be badiest after the update than now.
we'll see ^^ i played a lot SWF 2016->2020 now i Mostly play Killer 75% and then SoloQ 25%. i dont feel killer will be that bad in the next update like it's now.
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i miss old graphics , old animations, it was BHVR'artistic's touch now its more "generic"
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@bittercranberry said:
https://forum.deadbydaylight.com/en/discussion/comment/3015469#Comment_3015469
yeah just seen the changes and... my god its like they remove all common sense in the thought process
as a Solo survivor myself, its a huge slap in the face for us.
Just get better I guess?? learn hockey?
i dont want to give more time to this game atm, will look at ptb but i think it will be a /farewell was playing from 17/11/2016 by now RIP-> 22/06/22
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SoloQ is getting worse and worse instead of nerfing Squads , game was already soloq<killer<team GG you nerfed the (already the hardest game role) SoloQ. now SoloQ ppl will find ppl to play and WILL play ONLY with them, so the fact is : MORE teams = less balance = more ppl give up ... GG lets see how it goes ... GOOD days are behind us , bad Choices , i really hope i wrong but i doubt @bhvr @community managers.
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@Johann84 said:
The game is still survivor sided even in 2022. Survivors ignoring these are ignorant
i dont agree with you. this game has never been so killer sided than now. go check back in 2016. the fact is SoloQ<Killer = 3man swf<4man swf. back when the game came out it was : Killer<Survivors (all).
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i would say YES because it's wasting my time , and my time is precious
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a lot of words are banned like names too atm its more censorship than a real filter . the real filter is : end the game and go to the next without open the chat
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@Hermit said:
https://forum.deadbydaylight.com/en/discussion/comment/2828284#Comment_2828284
This is a common problem in mixed swf's, mixed in terms of purely relaxed casual players and ...players that "played more often, more serious".
I assume most of the time you are the one running the killer while your family is sitting on gens? I'm playing at low low mmr (and I worked hard for this ;) ) and I get groups like this regulary: one player who is experienced playing with his non-serious often new-to-the-game buddies.
It is very unwise for the experienced player to take the aggro. The casuals will only learn to sit on gens, hide and then get out of the gate. While escaping a lot of games feels nice for sure, they have not learned how to deal with more experienced killers or killers in general and they go down in a few seconds, often not even requiring the most simple of mindgames.
You should get a new account, maybe a free epic one from someone you know or just get the base game on another steam account (only a few bucks on external sites), perhaps even family sharing would be enough. Then you let them take the aggro and only step in to save them from hooks or protect them from tunneling. Will they die more often? For sure! Will their escape rate go down? 100%! But they will learn to deal with the killer, escape chases, etc. Let them carry their own weight and soon you will be able to switch back to your main account.
i have an other account but i dont play it because of the rift ^^ and you are right on your post i carried them too much.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2828284#Comment_2828284
Still, you'd think at 1.5k+ hours they should have a decent grasp of the game. What would your solution be?
i dont have a "Good" solution i can lower my sbmm , so they can have fun wich will end into bully some killer for me and i dont want it to because i want to progress, the other solution is stop DBD in family wich is not an option . so i'm stuck
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2828192#Comment_2828192
I don't get it, 1.5k hours are HELLA LOT of hours.
they played a lot before SBMM now they play 3/4 Hours a week but they never wanted to learn how to run a killer.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2828192#Comment_2828192
If they do not want to try, they are going to get destroyed by someone trying. That is inevitable. Mmr should mostly help with that, if you feel the killers are too high quality, just give them a free kill to lower your mmr as the average will go down.
i think its the best option atm but i would like to play as i want to -> when i solo i want good killers so i can progress but when we are together i want them to have good games too i more frustated to see them they cant play atm
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@MikaelaWantsYourBoon said:
Well how this is BHVR's fault? You are playing SWF, even your teammates are not good but you are SWF. So SWF is looking your SBMM levels and then you guys are facing with high-average killer.
What you can do? They are your family, so teach them game. Nobody is perfect at start but they will get good.
you dont understand , they all have 1.5k hours and more but we have a life other than gaming, they dont want to tryhard, we all have a job i point the fact that SBMM is poorly Done and BHVR doesnt even think that Families can play together with big SBMM Gap.
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@Mandy said:
Looping is not an exploit, regardless of whether or not it was initially intended it's now something ingrained into the core design of the game.
Bloodlust was introduced to counter infinites in the maps, pretty much all of which now no longer exist.
so Bloodlust has no reason to stay if there is no more infinite ?
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as Spirit's Main i should say no she is fast enough and still a very good killer with add ons .
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@FlameGNG said:
https://forum.deadbydaylight.com/en/discussion/comment/2825516#Comment_2825516
yes and no but why dont they just remove the MMR system?? it doesnt work anyways.They said them self that MMR was suppose to fix stuff like you looping 5 gens then you die becasue you get hook camped... But it doesnt it does quite the opposite the gen jockey is equally as "skilled" as you looping the killer for 5 gens without a hit if both of you escape
they could add more things into sbmm like : how many time you can handle a chase or others things like that.
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@FlameGNG said:
since chasing and loping isnt skills why do they give you bp for that?
this is one of my most skilled games yet, i got 5 hooks and 4 kills super optimal game i didnt waste time doing non skillful plays like mindgaming and looping but yet i was given 17k bp...
even tho i face camped they did get 1 unhook and one got away since i didnt wanna eat the DS so thats my fault for not being skilled but at the end of the day this was a very skilled game... Why reward high skilled games with no bp and bad non skilled plays like 8 hooks 0 kills with more?
for everyone saying im not skilled... THE DEVS has said that looping doing gens healing chasing isnt skills THE ONLY THING THAT MATTERS is KILLS and ESCAPES from 3:40 https://youtu.be/Pw-7AiHhgkk
This is an example of a good skilled high MMR game: https://youtu.be/3Hq_jetcxTY This is what gives you MMR not chasing...
https://us.v-cdn.net/6030815/uploads/HX2JU8ZJ2SKD/sk-c3-a4rmbild-28685-29-li.jpg
This is an example of a bad non skilled game (i let the last survivor go)
this game was 8 hooks 3k (i forgot to screenshot the endgame but this was 24k BP)
https://us.v-cdn.net/6030815/uploads/D6UYZ2MHXVEB/sk-c3-a4rmbild-28687-29.png
If camping must be a skill you would be very skilled , the game punished you for closing the game too fast. its fine as it. stop complaining and enjoy your games the game just reward you as you want to gameplay. short game low BP , Longer game Higher BP , iam sure you dont even know a killer can finish a game without killing everyone but 8Hook @25k BP +.
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@GentlemanFridge said:
https://us.v-cdn.net/6030815/uploads/CRDYIB2RJICE/image.png
dunno man, seems alright to me.
thats a good number right , but the decrease over time is not good they have hard time to keep players atm
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i dont think so , as many players stated on tunnel atm i think we are closer to a basekit than a nerf.
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@hailxsatanxeveryxday said:
This is your daily reminder.
players have rights to do what the want no need to threat anyone ! stop to take this game too seriously
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@playhard said:
I play killer , im tired from office . I just want to have fun, but I play with a sweaty swf squad. Do AFK is fine ?
dont afk hook everyone twice , then show them you not hook for kill ( drop them near hook , hit it then say no with your mouse) this way you get around 23-26k BP and you lower your mmr,
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just do bones ! ah i love this answer XD
devs found a way for survs to do something againts m1 survivors thats nice , keep crushing boons so they loose time doing gens .
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i dont think it should be bannable because the game is made like this and its some moves thats still remaining fun (we all know that fun is gone, lets go tryhard) , if youve been hurted by that its because you take the game too seriously and you should take , at least a good break.
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you can give what you want to killer, even a killer sided game they will always want to play like this for the most part . for me fun first , i dont care how many kills i do .i usually end games @23-25K bloodpoints like survivors wich is fine for me, beside that i miss old ranked mmr was more fun than now.
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BHVR will remove the thread again : censorship
@Slaughterhouse3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2734988#Comment_2734988
Racism is a big deal! They took away the tools that they could use to bully others. Its a win!
i agree with you but will not stop rascism so its useless to punish everyone instead of banning only the accounts who have done this.
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So BHVR is Punishing everyone instead of punishing the ones Doing that ... BHVR choose the wrong (easy) way if blackface are a problem remove all black chars will be easier but if you do it ppl will say they need to be represented in the game so where bullshit will stop ? i d prefer you punish the real rascist player with the report system than punish everyone . sure it will be a lot of more work but at the moment i feel cheated by BHVR.
in fact ... BHVR do YOUR JOB instead Punishing Legit Players !
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So Sad they remove it , this wont stop rascism, while i did not unlocked them bescause i dont play buba that much, i just see BHVR falling in censorsphip's trapp, it's very sad and its just the begining , there will be more and more censorship.
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@Gwenivere said:
For me personally, MMR has completely ruined my experience in DBD now. I've been part of twitch communities for DBD for about a year and a half, and have a lot of knowledge, but only recently decided to play ranked. About 5-7 hours into my ranked experience, these are my lobbies:
https://us.v-cdn.net/6030815/uploads/AIGTJMHCLO66/capture-png.png
Personally, I don't think I will continue to play the game anymore now except maybe the occasional kill your friends. I'm glad it almost immediately dropped me from the brand new players, but this is a bit absurd for me as a killer still trying to learn maps, and how to even not lose a survivor in some chases.
BP range 21K to 29K you did well , Kills count are not the only things to look at
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if one day they are looking at FaceCamping, an idea to punish without abuse is to give Speed Boost to Gens when Killer stay at proximity after X seconds after hook and growing up while time goes on : i mean 10%speed avec 30secs ,25% after 60 (to be adjusted by devs) same goes for radius around hooked player.
this way cannot be abused by survs so its only killer's mistake to facecamp, and can make games less boring.
In all Remember Camping , Tunnel and others Strats from Killer and Survivors are allowed and an entire part of the game
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to all that says this game is Survivor sided : remember back in 2016 ,2 windows in shack ,2 pallets in junglegyms , no dead aera bigger mapsand i may forgot many things for maps old DS that you can activate many times , if you had not know this era go check Youtube vids and you will remember your Pain now this game has become the most 50/50 than ever that sounds legit for me.
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Bait XD , i can understand you have issues with SWF's but Cmon say something realistic:
@Kira15233 said:
Survivor is honestly too OP, playing killer at this point is useless, 3 gens popping in less than 30 seconds, this game is going to die if devs don't do #########, oh wait, I forgot, they only play survivor so mostly biased opinions
all i read today are complaining threads
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@wewantbetterfun said:
None.
Reach a pallet/window they don't deserve extending the loop by 2 gens? removed
Killer outplaying you and you get your jail free card? removed
dead hard hit validation abuse (there's no way with the amount of validation killers get you'd get this often exhausted on the ground) removed
using different exhaustion perks so at least when they don't reach a pallet/window they don't deserve the chase simply ends
If dead hard alone would be removed killers would be easily nearly half as hard as it currently is, survivors running dead ahrd are so insecure about their looping skills they simply cannot live without their jail free skilless perk, I once played with some good survivors who always ran dead hard and we played a kill your friends and removed perk, they couldn't last more than 2 loops without dead hard
If you are a survivor constantly running dead hard, you are simply totally awful at the game, try to live without your second chance perk and see yourself how bad you are without your precious second chance perk
Killer's abusing Ping to DH's Bug during 4 years means nothing for you ? when you hit a survivor ,sometime he's crying , Blame devs 's hit validation from your side because it's legit from survivor's side , saw it from differents POV . As killer i dont have many problem with DH , usually i take 1 or 2 DH if i forgot X survivor got DH . Killer is easy enough atm, remember how it was in 2016 and you will remember your pain, dbd is atm 50/50 Survivor/Killer than it was before, Think about YOUR Skills before says it's the others mistake , i'm sure the next thing you will complain is "HOLD W" . well merry XMAS and enjoy the game as it .
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@Mandy said:
I do not believe that any of this will ever be added to the game - for one thing making perks and bp purchasable can actually be defined then as play to win, as players will feel they need to purchase these things in order to do well.
Legacy and Twitch are two things that are specific - and no, neither of them are going to be made purchasable or variations of the same. The closest is the Bight outfits that have a "sparkle" effect similar to Legacy but clearly distinct enough.
Understood , thanks for the answer. for the Pay to win part, i dont see it as a Pay to win like others many games because it dont give an unfair advantage( in my point of view).
my time is more precious than 10€ i'm pretty sure its the case for most ppl who have a work here, and the grind is real. for Twitch shirts i Hope , one day , for Prime Subs , like you done with artist a Twitch shirt only made for Subs given as Prime Gift. for Legacy's if you could add more Blight outfits very similar on mosts Chars i would be happy :)
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2699139#Comment_2699139
I guess that's the thing? She is one of the starting killers, so everyone can and will play here at one point, abd probably lose miserably the first few matches. Those who stick around with hrr will discover her true power, but all the dip players just pull her numbers down.
true , thats why , i think, Cenobyte had an high kill rate dlc just came out and survivor did not know how to counter him
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Devs dont make events = ppl whining
Devs makes events = ppl Whining again
gamers , what do you want ?? always Whining >.<
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@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2699139#Comment_2699139
https://us.v-cdn.net/6030815/uploads/DGNYH86DH9BB/image.png
I don't know man. Pinhead got nerfed for overperforming so I think it's only fair to buff nurse
#buffnurse
what i see it's (July - September 2021) . SBMM started 8 september so your data has been collected before sbmm and at sbmm 's start. so your data's may not be accurate ATM , and we know SBMM needed several games to be adjusted to your skills. i'm pretty sure if they give kills average today we wont see the same numbers.
edit: it would be intersting to see Numbers before and after SBMM now its live for a long time.
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if 42% Kill rate is True it must be at low mmr. at Higher MMR when she is mastered i highly doubt it s 42% so its a big NO until we got more data.
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the only reason i want to see Russians and others country like Kazakgstan leave EU servers that are around Russia is for Ping because getting hit behind walls by Hatchets Ruins gameplay.
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there is a bug for charms ? ATM i'm 9/10 cant unlock Christmas Inferno 'charm . 3 time i ve should unlocked it but it didnt. plz devs check it out
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@Bardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2667397#Comment_2667397
Okay, so you didn't actually read my post. This scenario is taking place right now:
- Killer playing Nemesis is chasing survivor
- Survivor drops or vaults over pallet.
- Nemesis uses tentacle attack on survivor.
- Survivor uses Dead Hard and does not get hit.
- HOWEVER when Nemesis uses his tentacle on a downed pallet and doesn't hit a survivor, the pallet should break. When Dead Hard is used in this scenario the killer BOTH misses the survivor (working as intended) but ALSO the pallet isn't broken (NOT working as intended).
Do you understand now? Not getting the hit when Dead Hard is used - working correctly. Not breaking the pallet? NOT working correctly.
In your scénario , it might be a Némésis bug because i Seen a Némésis who had issues breaking pallets Yesterday, even without DH , i agree there is a bug Somewhere.
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@Bardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2665460#Comment_2665460
Dead Hard was never meant to invalidate a killer's power, as in the now-classic "Nemesis tentacle doesn't hit the survivor but also doesn't break the pallet like it's supposed to". So no, Dead Hard is clearly not working as intended.
Activate-able Perk.
You can take a beaking.
When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.
- Press the Active Ability button while running to dash forward.
- Avoid any damage during the Dash.
Dead Hard causes the Exhausted
Status Effect for 60/50/40 seconds.
Dead Hard cannot be used when Exhausted.
"We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another. I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!". It were a right dust up, I swear down!" — David King
all is said here : When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.
so it work as intended Sorry . i still see many ppl using it wrong and make mistakes with it take advantage for soloQ players, if youre against a full squad you already know that is an Other Story and getting an hard Game XD
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@ElmosPayPig said:
https://forum.deadbydaylight.com/en/discussion/comment/2665460#Comment_2665460
You can not mindgame dh when the person using it doesn't have room temp iq and dh's into nothing.
When survivors use it smart AKA in a loop and to get distance to drop a pallet or get a window vault. There is nothing you can do there but just keep chasing them.
In mots situations you will have the speed boost from chase , just wait at the last Time to hit because if you hit earlier you will loose more Time than DH has to offer to a survivor.
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4 years DH doesnt Work properly, now it got repaired and its normal to see it as a buff but you are wrong. at start DH was handled by Killer's Ping so it was easy to abuse. now its server handled , it's why you can see some screams but no Hit. the perk work as intended but devs should look at hit validation for screams bug. remember as killer you can mindgame DH.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2655411#Comment_2655411
Can you form an actual sentence please? I really don’t know what you are trying to say here.
I juste sais in 80's WE were able to joke on everything more than now , now everyone take everything as an offend . The World is less free ATM than it was before, respect included
.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2655389#Comment_2655389
When I see posts like this I think people are forgetting how discrimination was and still is a big problem.
Blackface is not just a joke. Inform yourself before making such a statement.
here we go , self victim begin i was born in 80's so i can talk of this .
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when i see threads like this , 80's miss me i think we should be able to joke of everything .
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i dont want to see a chat IG why ?
1: i dont want to have a kid shouting in my ears ( insults or others)
2: i m not very good at english, i understand it i can speak but maybe you wont understand me XD , and in EU not everyone speak english. if you do that you must make servers in every countries.
in fact it could work for NA but not for the rest of the world.
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DH is fine as it, if you have issues , remember who has used it in a game and fake hits, it's very helpfull. i think you cant nerf DH without making it useless , like DS. atm there is a bug where survivor's crying on killer's POV and are still up, its the Hit validation.
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SWF's are only 20-25% of total games . every games are not the same sometimes you win and sometimes you wont . you can still lobby dodge , and everyone have rights to play with friends . to end this know i mostly play solo survivor or killer and i play swf 2-3 hours per week over 20 hours each week. i still think SWF>Killer>SoloQ
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Developer notes: We were unhappy with how easy it was for players to “insta-scope” survivors, especially given how little counterplay this had for survivor players. To combat this, The Deathslinger now has minimum enter / exit times when aiming down sights before being able to shoot / attack normally. We have also adjusted the stun when survivors break free to be the same as a successful hit, giving players a choice to break the reel early in exchange for losing out on the damage / deep wound. Wanted Poster and Jaw Smasher are to account for his new base movement speed while aiming: When stacked The Deathslinger moves at ~3.9m/s, which is very close to Survivor move speed of 4.0 m/s.
did it was needed ? yes , insta scope was unfair because whatever you do you get a hit. did they nerf it the right way ? idk an other way to nerf insta scope.