ElmosPayPig
ElmosPayPig
About
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- ElmosPayPig
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Comments
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Survivor has a ton of off meta stuff that I like to use there's honestly too many to name because survivor actually has perk variety when compared to killer.
Break down is one of my favs tho to mess with scourge hooks.
For killer, I've been enjoying messing with play with your food. Mainly on clown.
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It's because their pill collision/hurtbox gets shoved into the ground when they heal people off the ground.
Throw projectiles at them and just watch them whiff lol.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2908489#Comment_2908489
I only play solo survivor and I have above 5k hours and only play on crossplay off, which is way sweatier than cross on where "casuals" hang out in.
Not wanting to be facecamped doesn't mean you're a casual, means I want to play the game.
And no, this game does not need text chat because not everyone speaks english, so it would be pointless.
Why does it matter if everyone doesn't speak english? The option to talk to people in game is always useful and if they don't speak your language then you just don't talk to them lol.
Voice chat and text chat worked great in BHVRs other game, Deathgarden(rip).
Also having high hours in a game doesn't mean you can't be a casual. It depends on your competitive mindset and how you play. And if you don't wanna get facecamped, don't get caught or hope your team is smart enough to coordinate a save or do gens.
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@pseudechis said:
https://forum.deadbydaylight.com/en/discussion/comment/2907442#Comment_2907442
They are still playing the game it’s just not in the way you want them too. Frankly their mindset is less toxic than yours.
Seriously stop telling others how to play just because you get pissy and think it’s wrong when they don’t do it the way you think is right. That kind of mindset is part of the problem.
casuals are often the biggest elists from what I've seen. They always try to force people to play the "fun" way or else they are just some "sweaty try hard".
Solo survivor is very viable, the problem is survivors in general are dumb and casual and rely so heavily on swf discord voice comms it's not even funny.
The game needs a text chat already so the devs can balance around the survivors having communication, instead of just pretending like they don't talk to eachother over comms most of the time.
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@Tr1nity said:
play hollow knight instead
dat game poop
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The real buff soloQ needs is either text or voice chat and for survivors to get better game sense in general.
Survivor is already strong as is, and honestly doesn't need much else.
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The perk should just be a QoL FOV slider.
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Mid chapters are only exciting if they are like Mcleans swan song midchapter he worked on before he quit back in nov or so.
That one had a bunch of perk tweeks and addon tweeks.
More perks need just numbers tweeks every midchapter, because right now all the mid chapters feel like a waste of time and don't really breathe any life into the game.
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Trickster-Remove the left/right spread on his knives.
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@MikaelaWantsYourBoon said:
My problem with Artist:
Someone with a nemmy avatar calling another killing boring lmao.
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Survivors sleep on alot of their perks that aren't dead hard and ds.
Exbonential is very underrated. But it also requires some teamwork to make it shine.
Also boons in general are great because they give team wide buffs and can draw aggro by making the killer waste time to go find and kick it if they really want to get rid of it.
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@hiken said:
https://forum.deadbydaylight.com/en/discussion/318662/dead-hard-is-basically-base-kit-lol
and i do feel quite the same with corrupt intervention wich is in every game, did they nerf it? no. and the same goes with dead man switch being used in all high mmr games, did they touch it? no.
corrupt goes away after 2mins.
DMS is only really strong on high mobility killers or artist. And even then you can easily counter it by splitting up on gens or letting go early if you think you'll get pushed off so it doesn't get blocked.
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@Vampwire said:
https://forum.deadbydaylight.com/en/discussion/comment/2896073#Comment_2896073
How is getting clipped by a Huntress hatchet when you turn the corner "fair"? How is having a Blight rush a million miles per hour to cut you off "fair"? Or him moonwalk rushing all the way around shack and doing a 180 turn to hit me? Leave just so he catches back up in 5 seconds then do it again?
I understand that not every situation is suppose to put the survivors on the top. But there's often times that death is just something that happens just because. You're put in situations where no matter where you turn you're dead. DH is undeniably a problem. I won't pretend it isn't. And I never did. But there is a reason why it's used so often. It's a band-aid fix for many lose/lose scenarios that also is too good to pass up. Patching one thing and neglecting the other one that justified the existence of the former doesn't fix anything. When DH gets nerfed I promise you that we will see killer changes not too long after.
This isn't a 1v1 game. It's a team game(god it needs to be balanced like it though already).
Stop crying about stuff not being "fair" in the 1v1. The killer needs to be able to down people and get pressure somehow or that role is just useless.
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@legacycolt said:
Only inexperienced killers complain about dead hard. I play both sides and I couldn’t care less about dead hard.
I see so many people play killer and they often do not play optimal. There are many opportunities to bait out dead hard, but sadly most people are not concentrated when playing killer and then come here to complain about the perk because they think that was the reason they lost. It’s not the reason, you need to learn to play.
You can not bait out a smartly used dead hard. Which is for distance to a pallet or window.
Sure you can maybe "bait out" someone who was caught out in the open with their pants down. But dh wouldn't of saved them anyways. Not to mention validation makes the perk even better as a panic "whoops I ######### up" button.
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People do not care about medical issues that can happen with a low FoV such as eyestrain, headaches or migrains or motion sickness because they somehow believe a increased FoV lets the killer see them at all times or across the map.
The base FoV is disgustingly low at 87 degrees. Even the 102 degrees that shadowborn puts it at is kinda low as far as normal FoV goes(I usually play games at 115 or higher).
I also personally hate having to waste a perk slot just to not get headaches while playing killer.
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Damn, survivor's are doing something else besides slamming gens? Let's cry about it because I didn't just drop the survivor and go down someone else.
Toolboxes have limited use and sabo itself has a SIXTY F'ING SECOND CD on it.
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@Tsukah said:
The same can be said for survivor. Playing solo survivor just isn't fun.
That's entirely on the fault of your fellow survivors being bad and having no game sense.
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Never see her because people realized she's terrible and has no real power.
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Survivor mains fearmomgering that an amazing perk is somehow "dead".
Honestly really tired of survivor players considering how much this game is in your favor if you just think while you play.
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@MissBehavingX said:
It just sucks that the only decent perk we get in years gets a huge nerf while all the op perks killers have gotten patch after patch rarely get nerfed (i know some have, but many stay super useful).
It's not even that the game sees 4 escapes over and over, there's rarely all escapes, the game was more balanced, I noticed more 2k and 2 escapes during matches which means the game was more balanced, but killers complain if they don't get 4k every game, and unfortunately the grand majority of people posting in these forums are killers complaining about it.
survivors have gotten fun and useable perks basically every chapter. What are you on?
Are most of them braindead strong like dh, iw and coh? no. But doesn't mean they aren't useful.
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Survivor is insanely easy if you have any sort of game sense(most don't and this is why soloQ is so bad) and you still cry.
The CoH nerf is still a slap on the wrist for the benefits that the perk still provides. Plus you should always be running at least a common brown medkit anyways to heal fast(even faster in a CoH boon).
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meme zoomer "horror".
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Dh should just be changed to work like a parry/counter.
You activate it and do a animation, if you counter/parry a swing then you tank it and do the normal dh dash and then become exhausted.
If you whiff it then you become exhaused, but only for 20 seconds or so.
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/315336/dead-hard-nerf
Here we go again with that urban legend of overused perks.
They nerfd shadowborn back in the day because every killer ran it lol.
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@GoodBoyKaru said:
Her biggest buff will be a nerf to COH.
She'd still be poop.
She has nothing going for her. No stealth, teleport basically worthless because of the 100 second cd.
I have no idea why a stealth killer gives survivors so many warnings that she's coming.
Teleport? Global sound que and directional audio of what tv she's coming out of if your close enough.
Stealth mode? lullaby lmao.
Devs have to hand hold survivors constantly.
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@Nameless said:
https://forum.deadbydaylight.com/en/discussion/comment/2854252#Comment_2854252
The thing with SB is that it actually requires some sort of "skill", being the fact that you need it to be able to activate at the right time. The only thing Dead Hard requires you to do is failing in a chase and get injured, and a working finger ready to press "E".
no exhaustion perk requires any sort if skill except for maybe smash hit.
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@SleepyWillo said:
https://forum.deadbydaylight.com/en/discussion/comment/2853649#Comment_2853649
Wait - when did we buff solo survivors to SWF level? I missed that patch
Solo survivors problem is the majority of survivors lack any game sense what so ever.
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@humanbeing1704 said:
unpopular opinion the map is better without em but that's just me
It's better for survivors ya.
Gives you access to a better loop
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Proofs?
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@Adaez said:
The fact camping and tunneling is still a thing and they dont do something about genrush and hackers is still just depressing in a game that's so popular.
The game is designed with camping and tunneling in mind.
Why do you think there are perks against it and if you've ever watched some of the devs or ex dev mclean play, they camp and tunnel alot.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2831788#Comment_2831788
I haven't noticed that at all.
PC and Console have equally bad players. I've seen just as many potato Megheads on PC as I have from Console.
You have no idea what platform they are on as console. A globe could be pc or any of the other consoles.
At least on pc you can figure out if a globe is windows store/egs by typing in the chat and if they type back, then they are on pc.
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@Nathan13 said:
Old undying is nothing compared to boons, and boons aren’t that useful anyway.
I honestly can't tell if survivors are just this smooth brained or are lying thru their teeth at this point lmao.
Boons are so stupid good because they support the whole team and yourself, takes aggro away from your team and onto the boons if the killer really wants to deal with it, and all at the small cost of 14seconds of time that as survivor you have a ton of(unless people are dying fast).
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@ThePolice said:
Why limit ur self to streamers
He most likely wants a streamer because it's easier to learn something for alot of people if you can look at something and see what to do.
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Solo has never been easier because of boons(coh) and dh. Just put those and ds on and the game plays itself.
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@NekoGamerX said:
with this perk there a lot more slugging and bleed out,this going to get boring fast.
no mithers time to shine
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Perks fine, they just need to fix rpd.
Though I honestly thought they were gonna knock it down to 15% instead of 25.
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If they get the totem spawn on the first floor under the desk then you can't really snuff it is the main huge issue that I see.
Just exboonential on that totem and they die up there with soul guard if you do slug to waste more of your time.
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@DatFastBoi said:
Mfs will say nurse with double recharge is fine then ask for alchemist ring nerfs
Both are dumb.
I have no idea why they bothered to give the nurse charges, but give her addons to get them back faster.
Also have no idea how alchy ring has been this way for so long. But then we don't even give clown that slight addon buff he had on the ptb lmao.
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Nemmy is utterly boring because every chase is the same, loop till he catches up and then he either noodles you or the pallet(or you over the pallet).
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I honestly can't believe bubbas transphobic face/mask is still in the game 😬
Big yikes from bhvr.
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Iri shards are easy to get by just playing.
They are fine.
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Survivah sis I agree with you, we finally get a new decent perk and *le sigh* killers cry and get what they want and it's already nerfed into the ground!
Back to same meta perks I go. Can't wait for dead hard to be on the chopping block next, even though it barely extends chases(by like 3 seconds at most after I dead hard and get no distance or end up in a wall) and can be baited out.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2761457#Comment_2761457
Ever tried to make use of it in soloQ?
A CoH boon is more usefull then the majority of soloQ teammates lmao.
Have YOU ever used it?
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Only good thing about this change is it lets sloppy be somewhat usefull again.
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@ThePolice said:
https://forum.deadbydaylight.com/en/discussion/comment/2760237#Comment_2760237
Except nurse ofc
I don't even think she'd do well. That map just sucks lol
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That map sucks ass for every killer tbh
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Old sabo was better to use and made sabo viable.
New sabo is just almos bad idea.
Also why does sabo have a 60 second cd lol?
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@Sludge said:
https://forum.deadbydaylight.com/en/discussion/comment/2752810#Comment_2752810
I feel bad for that killer, why on earth is he using Wraith?
wraith is so bad in the coh meta lol
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@Minecraft said:
they see little tournament usage, so i guess they're fine.
they do more harm than good in solo queues
Boons are banned in tourneys.
Also boons are more usefull then my soloQ teammates.
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Scott "Objectively Right" Jund told me the chapter isn't worth getting excited over.
Sorry bro.