ElmosPayPig
ElmosPayPig
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- ElmosPayPig
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Dead hard is now mechanically objectively fair.
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Killers shouldn't be worrying about survivors fun and survivors shouldn't worry about the killers fun(not like they would anyways lol. You step off the gas and here comes the tbags and flashlight clicking and slamming gens).
Just play the game how you want and worry about your own fun and enjoyment.
Also games are not always going to be fun(a good example of this is certain matchups in card games or fighting games).
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@Kalinikta said:
I don't see the reason for a comparison between these two perks, literally they have nothing to do with each other.
Both are ######### perks that got changes.
Boil over got turned into a useable good perk, while coup isn't even what it use to be in its original ptb(100%).
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2732513#Comment_2732513
"objective" Elden ring has been the most anticipated game of the year 2 years in a row and after the network test came out where people WERE ACTUALLY ABLE TO PLAY THE GAME the hype only went up since the game played amazingly but sure dude
omg new souls game. I must consuuume!
Go touch grass.
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/303316/devs-you-broke-otzs-heart
for the record Otz tru3 and I are absolutely dropping DBD for Elden Ring. I doubt permanently though.
Who cares about another objectively ######### souls game?
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2702083#Comment_2702083
Then why do killers keep complaining about survivors using the same perks over and over?
Because thats what the majority of the playerbase does?
Just use meta perks constantly. As survivor you at least have more freedom to use fun and good perks. Killer perks are kinda trash and there no real fun good #########. Just efficency stuff or gen defense.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2702031#Comment_2702031
I think that would balance it out. So? SC is just a bad perk. That’s why most people either brought a medkit or played injured before CoH was added. It’s fine for both sides to have good perks.
Survivors have a metric Fton of good/viable perks.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2701949#Comment_2701949
The only problem with CoH in my opinion is that it can stack with medkits and other healing perks. Take that away and it's a pretty balanced perk.
No lol.
Inf medkit speed heals that the whole team can use in multiple huge 24m areas on the map are not "balanced".
Booning the totem then healing is also STILL faster then selfcare healing.
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@MrCalac123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2701830#Comment_2701830
Dude Boons and Dead Hard ruin the game straight up, with DH validation now being a thing and CoH being a free safe area for the team to heal, not dedicating to chases is a death sentence, and if you DO dedicate multiple gens pops.
Ask anyone who plays Killer, it sucks.
survivors downplay CoH amazingly hard because people know its busted and don't want this op toy taken away yet.
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@[Deleted User] said:
Yeaaaaaah this event isn't it for me. I just want to play DbD. Competitive queue when?
There is, steam with crossplay off.
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As long as you play the game and do the objective your side has(ie: survivor: do gens and eascape with most of your team, killer: don't let the survivors eacape and sacrafice them) then who cares how you play and accomplish that goal?
People will conplain no matter how you play or what playstyle you have. That's just games in general.
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@RoboMojo said:
https://forum.deadbydaylight.com/en/discussion/comment/2680825#Comment_2680825
Because it's laughable to go "this killer is unfun!", while survivors have way more insanely unfun meta perks right now.
That's basically just a huge whataboutism. If x thing is bad for the game, then y also being bad doesn't just excuse the fact that x may be bad.
And if you really want to go into it then netiher of us have a point because fun is a subjective thing.
Precisely. So why are you trying to gatekeep subjective opinions? Because their point is biased to one side? Yours is clearly just as biased so it wouldn't exactly be fair to say that their opinion is irrelevant because of that.
muh whataboutisn
muh scott "i can't use my power here" jund
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Speaking of stranger things, I'm really glad gurdian is still bugged and doesn't grant the unhooked survivor the haste status effect even though it's been months since the perk got changed.
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@KerJuice said:
I think they are fine as is. They have counters in the form of Sloppy Butcher, Franklin’s, Nurse’s Calling, & Overwhelming presence with anything that boosts your terror radius. This is why you are allowed to see what survivors are bringing in- so you can adapt. Killers should be able to switch their characters in a lobby, though.
@danielmaster87 you know who you should use if you don’t already? Legion & Plague. Those two negate healing- ESPECIALLY Plague. With these two you can focus on anti-loop & gen slowdown perks, while their main power negates healing to being useless.
The only counter you listed there is franklins and thats more of annoyance if anything.
Heal slowdown doesn't matter anymore because of CoH cucking it hard.
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@RoboMojo said:
https://forum.deadbydaylight.com/en/discussion/comment/2680725#Comment_2680725
Survivors have strong perks indeed. How exactly does that invalidate their point?
Because it's laughable to go "this killer is unfun!", while survivors have way more insanely unfun meta perks right now.
And if you really want to go into it then netiher of us have a point because fun is a subjective thing.
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2680784#Comment_2680784
I find trying to mind game the killer (at certain loops) super fun. It's more fun for killer as well because I can sometimes mind-game them resulting in an injure/down. It's way more unfun (for both sides) when survivors run in a straight-line holding W and pre drop every pallet.
Thats just the strat you do vs any killer lol.
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Just bring meta perks+CoH and survivor is a cakewalk unless your 🌐 teamates just eat paste in the corner.
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@Anniehere said:
I play against her more than four times in a row. Believe me it's not fun at all.
Don't wanna hear what survivors find not fun when boons, overcoom and dh exist.
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@Laurie268 said:
Go ahead and nerf them if you want 4 CoH every single match, do you prefer that?
You still see that now with the brown medkits lol.
You'd be dumb to not take at least CoH and have up to 4 boon heal zones on the map AND still have medkits.
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@Chocolate_Cosmos said:
I played againts her in total probably like 16+ times since she came out which is a lot.
That's not alot.
You usually see new killers constantly and killer queues are usually awful.
But no ones been playing her even when killer queues are extremely fast.
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@Dino7281 said:
https://forum.deadbydaylight.com/en/discussion/comment/2680626#Comment_2680626
First hit needs to be from single crow and I think you have time to use 2 crows for second hit, you can use more with addons.
Problem is that she is really map dependant. Her power drops a lot in value on multi-layer maps, or just maps with verticality in terrain like Swamp, because you can't cower that many gens. It's also annoying play her on maps where it's easy to break line of sight, that makes it quite hard to get second hit, so you often just waste your time.
You just gotta get good at predicting shots with her. It's very fun imo.
The verticality of maps can mess you up sometimes. But the birds can go up or down stairs or walls(if there's a window vault), the birds travel along the flight path and if you put the birds in the right spot they go up or down things.
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@Dino7281 said:
She was fun at start, when survivors didn't know what to do, but now?
You have like a second window to get second hit and using multiple crows is useless, if they just repel asap...
Pre charge your power during the recovery period and you have enough time to drop and fire mutiple crows for a hit.
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@C3Tooth said:
All item should be decreased to a single version of them: Brown
And they should work just slightly better than a perk. Example a Brown medkit without addon takes 24sec to heal.
In return, all items are free. Only addon would cost (such as a Brown addon increase healing speed to 16sec heal)
In the end, brown medkit isnt a big deal, its when you pair a Ranger with double charge addon on top of Build to last. Build to last alone isnt strong.
Brown medkit is still a very strong item. Idk how you can say a quick 16s heal that you can do solo at anytime is not strong.
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Brown medkits have always been an insanely strong item ever since they made them so a full heal.
No idea why anyone would bring selfcare when you can always bring a cheap brown medkit to do a quick 16s solo heal(8sec with CoH).
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Drip feed content is how you keep making money and keep games alive.
Bhvr learned from starbreaze well.
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You should of knew it was fake right from the get go.
Patch notes don't drop until 30mins before the update comes out.
Also the removal of bloodlust should of tipped you off right away.
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The bp event was obviously for the release of the game on the Epic Game Store.
It helps out the people who got the game(and tricks them into thinking the grind isn't that bad).
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@Olokun said:
4 years DH doesnt Work properly, now it got repaired and its normal to see it as a buff but you are wrong. at start DH was handled by Killer's Ping so it was easy to abuse. now its server handled , it's why you can see some screams but no Hit. the perk work as intended but devs should look at hit validation for screams bug. remember as killer you can mindgame DH.
You can not mindgame dh when the person using it doesn't have room temp iq and dh's into nothing.
When survivors use it smart AKA in a loop and to get distance to drop a pallet or get a window vault. There is nothing you can do there but just keep chasing them.
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@BenihimeWrath said:
Where is this mythical land of only blights nurses and spirits, I want to live in that place because at least those killers have more counterplay and engagement than T3 nemesis.
nemmy has such a boring ######### power to go against. You just basically hold w till you get hit 3 times or run the loop till you get "outplayed" by the noodle.
Meanwhile slinger gets gutted lmao.
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/2654238#Comment_2654238
because survivors arent pressured time wise 😒
You're relly not unless the killer is way better then your team and is getting downs left and right.
Not to mention CoH boons save time in the long run because of quick self heals and even quicker group heals.
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@GentlemanFridge said:
Saboteur also has a stupidly long cooldown that triggers even not completing the action. Doing old tome challenges reminded me of this fact.
A certain dev said the cd is fine because it's suppose to be for clutch plays.
Honestly I wish they never nerfd sabo. Old sabo was fine and way better.
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@Malkhrim said:
https://forum.deadbydaylight.com/en/discussion/comment/2653324#Comment_2653324
Not to mention that, in maps and buildings with multiple floors, you might never have the oportunity to snuff a boon at all. On both Gideon's and Midwich you hear the sound of the totem, look for it, doesn't find it, realize it's on another floor and just give up.
The most disgusting totem/boon placement is on RPD. A totem can spawn in the third floor of the library, so the killer has to go all the way upstairs to the third floor, across the walkway and to the back corner to break it lmao.
It's also do dumb that it can cover 3 floors with it's huge aoe radius.
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@Feyd said:
https://forum.deadbydaylight.com/en/discussion/comment/2637453#Comment_2637453
Have you considered... Not breaking the chase? Do you think the totem gives them super powers and the ability to walk through walls? Make a note of it and snuff it next time you're passing by. It just let's people heal a little faster. It's not a big deal.
"cuts healing times in half"
"a little faster"
The survivor boon downplay is real.
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@Tr1nity said:
Look, as long as survivors are running something other than:
Iron Will, Dead Hard, Adrenaline, DS
In favor of a healing / utilty meta than im happy.
If we killers ask for a nerf - than it gets nerfed - than survivors go to the second chance perks than can we complain about second chance perks?
Thats why you run dh, iw, ds, CoH/shadow
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Recoil isn't the issue. It's the left/right throw offset/spread that really hurts him.
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@SleepyWillo said:
ScottJund has done some videos where he tested this.
The first one is just a basic summary:
https://www.youtube.com/watch?v=sTZVMKlxPjk
The second one goes into more detail and testing:
https://www.youtube.com/watch?v=nzxxxQ5KlaE&t=1s
Its visual. "Its mechanically quite fair". Nobody is getting robbed or punished more than they should.
I know the scream on a miss is annoying but thats all that needs to be changed imho.
Can we end this discussion now?
What people are talking about is certain powers that get messed up by the new dh hit validation.
If you pounce at someone with victor for instance, instead of flying through them like you should. Vic hits them and drops where he is for an ez kick.
The new vaidation makes attacks not whiff thru survivors like dead hard should. So other things like hatchets will still hit them instead of going through them.
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@TunnelVision said:
https://forum.deadbydaylight.com/en/discussion/comment/2621553#Comment_2621553
You have the answer to your problem.
You cannot expect everyone else to be gimped because you choose to play on a less powerful system. You either have to live with it or deal with the wait times.
But they wouldn't be gimped. Just their high fps exploits would be taken away and we'd all be on a level playing field.
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@TunnelVision said:
https://forum.deadbydaylight.com/en/discussion/comment/2621546#Comment_2621546
Turn off crossplay..
If it didn't take years to get games, that would be an option.
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@Clowning said:
https://forum.deadbydaylight.com/en/discussion/comment/2621533#Comment_2621533
Try harder, then.
The switch can only do so much.
This is why we need to lower the fps cap and make it fair across the board.
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@vacaman said:
"I have a bad experience with the game so let's make everyone else make a bad experience too". Lmao get a PC and stop whining.
This toxic pc elitism needs to end.
Not everyone can afford a 3k pc to play dbd well.
And not everyone wants to be hunched over a desk. Some people like to sit back and "try" to enjoy dbd while playing on their couch with a tv(or in my case, in handheld mode).
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The problem with pinhead is if you're going to put in effort with learning his chain blinks and potentially get hits. You might as well just learn nurse and get real hits.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2621029#Comment_2621029
I’m going to be crucified but twins are more fun than spirit imo.
Well ya the twins are terrible right now and are super easy to dumpster on them with how current dead hard works and CoH.
Not to mention playing twins currently is like pulling teeth because of that huge cd vic has now.
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@WARW0LF said:
https://forum.deadbydaylight.com/en/discussion/comment/2621327#Comment_2621327
huntress is like a sniper, when she lands a hit, it's through skill.
trickster is like an ak-47, when he lands a hit it's brainless spamming, barely any skill at all.
beachballs are not skillfull.
Current slinger now takes that role of skillful sniper with how hard the devs nerfd him.
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@Phasmamain said:
His power is uninspired and brings nothing new to the table while also having everything survivors find annoying
Ranged killer? Check
Power burst? Check
Oppressive 1v1? Check
No map pressure? Check
No real counterplay in chase? Check
Plus a lot of people feel his visual design doesn’t fit dbd
He has as much(if not more counterplay as huntress) and people love her and her beachballs for some reason.
Also tricksters is asthetic is amazing, he's goofy and fun.
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@Adjatha said:
https://forum.deadbydaylight.com/en/discussion/comment/2620732#Comment_2620732
Just remove his recoil. It's idiotic for throwing weapons to have recoil.
His recoil isn't the problem. It's that his knives have a left/right offset to them depending on what hand he's using.
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I also play on console and I think pc should be capped at 30fps. Pc players have been exploting higher fps for way too long.
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You don't have to watch the video to know boons are just a broken mechanic in general.
There's so much wrong with how they function its crazy.
-Why are they all tied to one totem that you can infinity put up, has a range of 24m's and multiple survivors can use?
-Why is CoH 100? Yes a survivor healing at medkit speed with out a medkit is nuts even on it's own and gets even more bonkerd with medkits and healing perks.
"Just kick the boons" is also not a good answer either because of how they take no time to put up and in multiple locations that may or may not be easy to find.
They hurt alot of killers pressure and make not committing on someone make any sort of pressure just vanish because "hold w to boon area". 3 gens basically don't matter mow as survivor cuz of this.
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I play less because of how annoying and unfun boons are.
Killer face camping only matters if your team is dumb and doesn't do gens or they don't work together to save you. Unless it's bubba, then you're kinda sol.