Killer 5th Perk

How can we explain why killers ought to have a 5th perk in a way for survivors and this current BHVR management to understand why its necessity is becoming inevitable?

Tagged: Trusted

Comments

  • It's not needed. Or are we going to remove Nurse, Spirit, Blight, and Freddy from the game with this massive buff?

  • Without a thing being taken away. This management team is incessant on taking away from any killer buff.

    Killers just can't have nice things.

  • @VexTheHex said:

    It's not needed. Or are we going to remove Nurse, Spirit, Blight, and Freddy from the game with this massive buff?

    A few killers is not indication of the abysmal state of the overall killer condition. Also, about Nurse, she has the worst kill record of 'em all.

  • First you would have to convince quite a few killer mains and people like me who play the full game, and honestly I am not convinced. Every killer, with the possible exception of Trickster has more than a few great 4 perk builds. The only place they consistently underperform is against super sweaty swf squads, and frankly an extra perk slot isn't going to trump the comms advantage.

  • The game was balanced around 4 perk slots, putting an extra one for killer would instantly destroy the balance of the game and end up killing the game. With an extra perk slot you could have extremely powerful builds that were not intended to be made.

  • @VikingWilson said:

    How can we explain why killers ought to have a 5th perk in a way for survivors and this current BHVR management to understand why its necessity is becoming inevitable?

    Simple : Survivors are overwhelmingly playing in team (source : trust me bruh) and that's CLEARLY the equivalent of having multiple perks rolled into one.

    @FrostySeal said:

    The game was balanced around 4 perk slots, putting an extra one for killer would instantly destroy the balance of the game and end up killing the game. With an extra perk slot you could have extremely powerful builds that were not intended to be made.

    Implying the devs thought about builds when releasing perks...

  • It's not needed and given their track record, the devs will never be able to balance the game around it. I'd rather the devs go back to the drawing board and work on improving the core game, but that would probably mean they would have to rewrite the games code since it's so bad.

  • @VikingWilson said:

    How can we explain why killers ought to have a 5th perk in a way for survivors and this current BHVR management to understand why its necessity is becoming inevitable?

    It's not necessary if you know what you're doing with builds. As for SWFs you'll never beat them if they're sweaty doesn't matter how many perks you got. A 5th perk for killers WILL make people stop playing because solo survivors will be punished for sweaty SWFs.

  • @FrostySeal said:

    The game was balanced around 4 perk slots, putting an extra one for killer would instantly destroy the balance of the game and end up killing the game. With an extra perk slot you could have extremely powerful builds that were not intended to be made.

    Survivors can EASILY defeat every Killer in the game... If they truly wanted to. Isn't that bad balance when they aren't the "power" role?

  • Add a 5th perk slot for survivors as well as killers and you'll gain more support on this idea

  • @Killing_Time said:

    https://forum.deadbydaylight.com/en/discussion/comment/2066573#Comment_2066573

    Survivors can EASILY defeat every Killer in the game... If they truly wanted to. Isn't that bad balance when they aren't the "power" role?

    Easily? Yeah that's a massive over exaggeration. Unless we're talking about a competitive 4 man SWF with thousands of hours in the game here then there isn't a power role in the game (and even then they account for less than a percent of the total playerbase), and there shouldn't be a power role due to the massive imbalances that come with making one side completely OP.

    If you think survivors can "easily" defeat any killer, then load up into a game as survivor and get 50 win streaks in a row while solo queueing. I'll wait.

  • @Zixology said:

    Add a 5th perk slot for survivors as well as killers and you'll gain more support on this idea

    Survivors already have a 5th perk: comms

  • I was actually thinking this.


    Survivors total get 16 perks, 16 perks you gotta ######### deal with,


    killers only get 4 and if they are any hex perks they are gone within 30 seconds making it 1-3 perks left.


    kilers hsould get another perk

  • @Zixology said:

    Add a 5th perk slot for survivors as well as killers and you'll gain more support on this idea

    bro it's called discord, that's your 5th ######### perk.


    The ######### entitlement.


    Discord literally eliminates the need for MOST survivor based aura perks and counters several killer perks like knockout AND ######### over stealth killers like ghostface.

  • @Lord_Tony said:

    I was actually thinking this.

    Survivors total get 16 perks, 16 perks you gotta ######### deal with,

    killers only get 4 and if they are any hex perks they are gone within 30 seconds making it 1-3 perks left.

    kilers hsould get another perk

    game would be unbalanced

  • Honestly the best they could do for a 5th perk slot is a mini-perk concept. Like maybe for example, sabotage hooks 15% faster, vault windows and pallets 3% faster, break pallets, generators, and walls 5% faster, increase aura reading ability by 3 meters, aaand that's about all I got. A 5th perk slot in general would be NUTS because I'd be able to run my usual build with NOED. Even giving it to survivors wouldn't help with balancing.

  • Unbalanced like how Survivors have 16 perks total and discord chat which replaces the need for several survivor based aura perks and ######### over many killers and their perks?


    Even if killers had a 5th perk the game will still be SWF sided.


    The game is already heavily unbalanced in the survivor's favor

  • how about give killers a 5th perk but it's a dedicated to hexes only

  • Why don't you killer mains just start hacking and get it over with?

    Every single thing in this game points to it being killer sided, if a killer only walks away with a 3k suddenly the survivors are OP.

  • @Lord_Tony said:

    https://forum.deadbydaylight.com/en/discussion/comment/2067408#Comment_2067408

    Unbalanced like how Survivors have 16 perks total and discord chat which replaces the need for several survivor based aura perks and ######### over many killers and their perks?

    Even if killers had a 5th perk the game will still be SWF sided.

    The game is already heavily unbalanced in the survivor's favor

    do you realise how soloQ is bad ATM ? even worse than killer. 4 man Squad is 5~10% games

  • @VikingWilson said:

    How can we explain why killers ought to have a 5th perk in a way for survivors and this current BHVR management to understand why its necessity is becoming inevitable?

    Killer rate is 65-75% before DS nerf. If you need a 5th perk slot perhaps you are a bad killer

  • @Lord_Tony said:

    https://forum.deadbydaylight.com/en/discussion/comment/2067408#Comment_2067408

    Unbalanced like how Survivors have 16 perks total and discord chat which replaces the need for several survivor based aura perks and ######### over many killers and their perks?

    Even if killers had a 5th perk the game will still be SWF sided.

    The game is already heavily unbalanced in the survivor's favor

    The game is heavily unbalanced in killer's favor against solos too

  • @valvarez4 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2067422#Comment_2067422

    The game is heavily unbalanced in killer's favor against solos too

    cool


    and if SWF wasn't a problem then your queue would be shorter than 30 minutes.


    So big difference between SWF being unbalanced and killers being unbalanced for solos

  • Everyone who's talking about comms, just whatch this video https://www.youtube.com/watch?v=ZPukUi7Oz3g&ab_channel=ScottJund of scott jung. I also think comms are very strong, but cause of swf solo survivors get punished too much. The solo exp as surv is the weakest and the most miserable part of the game, period!

    If you want a 5'th perk for the killer go ahead, but then they should add ingame comms of sort for sorvivors. So there's only swf, and no solo queers (idealy).

  • @VexTheHex said:

    It's not needed. Or are we going to remove Nurse, Spirit, Blight, and Freddy from the game with this massive buff?

    Being able to run Ruin/Undying, Pop and Corrupt on Freddy isn't enough. I also need Overcharge and Sloppy butcher.

  • @Lord_Tony said:

    https://forum.deadbydaylight.com/en/discussion/comment/2066609#Comment_2066609

    bro it's called discord, that's your 5th ######### perk.

    The ######### entitlement.

    Discord literally eliminates the need for MOST survivor based aura perks and counters several killer perks like knockout AND ######### over stealth killers like ghostface.

    How does Discord help me communicate with randoms?

  • no, less perks would be better, let experience and skill dictate the game's outcome and not people being carried by perks.

  • that's a solo problem.


    Don't pretend SWF is balanced though., It's not.

  • Sure, if solo survivors can have 6 perk sloths.

  • @Marigoria said:

    Sure, if solo survivors can have 6 perk sloths.

    then "solo" SWF will just keep ######### lobby hopping until they find their teammate.


    NO

  • @Lord_Tony said:

    https://forum.deadbydaylight.com/en/discussion/comment/2067847#Comment_2067847

    then "solo" SWF will just keep ######### lobby hopping until they find their teammate.

    NO

    what is a solo SWF?

  • before SWF survivors would lobby hop until they found their friend.


    they will ######### do this just to get 6 perks AND comms

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2066878#Comment_2066878

    I've done this before, but maybe because My condition for a win is 2 people or more escaping.

    If you just mean escaping, my current win rate is 42 games as a solo survivor.

    It doesn't take much, as most killers are mediocre at best, and they are weak against most survivors. If you make it difficult for them and they camp me but 2-3 escape I count that as a win, but that rarely happens. If a killer camps (I run kindred btw) I stomp out gens like they're nothing.

    It isn't difficult if your mediocre at both loops and game knowledge/ decision making.

    Yeah, without video evidence I seriously doubt that in solo queue for 42 matches in a row, not a single one of your teammates were bad enough to drag down the team while also simultaneously getting killers so mediocre that they always end the game with a 2k or less. The luck that's required for that is just insane unless you were in the low ranks, and even then if you were in the low ranks you should've had bad teammates. If you were in red ranks than the chances of getting teammates that are good at the game are better, but 42 times in a row? And not running into a single competent killer? I doubt it.

  • I always thought one perk from their base kit should be active. Like Trapper with Agitation. Nothing insane.

  • @Lord_Tony said:

    https://forum.deadbydaylight.com/en/discussion/comment/2067446#Comment_2067446

    cool

    and if SWF wasn't a problem then your queue would be shorter than 30 minutes.

    So big difference between SWF being unbalanced and killers being unbalanced for solos

    My surv queue is 5-10 secs before 20:00

  • That already spells doom when you consider certain Killer powers and their synergy with other perks.

    Imagine Spirit with something like Pop/Whispers, Stridor, BBQ, STBFL, & Corrupt/Ruin. I think that'd make any Survivor just give up tbh. People already don't like The Spirit, that would just tip them over the edge tbh.