DS is an anti tunnel perk and should deactivate if you do something to progress the game
Also PGTW is an anti gen progress, so it should deactivate if you hit someone. I think it's fair.
Also PGTW is an anti gen progress, so it should deactivate if you hit someone. I think it's fair.
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Should Ruin get destroyed too if you hit a survivor?
That would be fair if active duration of PGTW somehow made all gens blocked so that survivors can't progress their objective.
If preventing tunnelling is what we want (and it's sad that a perk has to do that, it should be a core mechanic) then DS definitely isn't it as it serves no purpose and it's useless.
I don't know. This are killers thoughts
Well, DS would be fair if during the minute the killer couldn't hit anyone
In your mind maybe.
ruin already gets destroyed in 2 seconds of the match
My Soloqueue experience tells me that this is a lie.