Zacharry100
Zacharry100
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- Username
- Zacharry100
- Joined
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Comments
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The twins are op. So another pig nerf should do.
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@ClumsyTrapper said:
10 outa 10 would tea bag again - survivors who grew up with 7 blink nurse
The owner of the post must have never faced nurse when she was at her best.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2594001#Comment_2594001
All that really buys them is a chase reset, though? They can't contribute to the objective in this scenario, meaning they either need to be working on gens while injured at some point, or they're just not working on gens. If you as the killer realise they're doing this, all you need to do is patrol the generators and do your best to down them as quickly as possible and this'll just be a waste of their time.
Imagine: one survivor get the killer attention lure from the gens for a bit killer hits them they run to safe zone. While all that happen the other three survivors can get progress on gens...while that is also happening the killer comes back other three runs off gens while that is happening the one survivor already heal themselves cause healing speed *100* for some reason. Unless your nurse or a killer that can move extremely fast for that down. The game is a lost for the most part
The easy solution to this is simple camp the first survivor until death then tunnel them til they dead at 5/4gens. Then repeat for 2nd survivor. Cause MMR want kills more than hooks for some reason.
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@jesterkind said:
https://forum.deadbydaylight.com/en/discussion/comment/2593965#Comment_2593965
If there are no gens there, aren't they wasting their time? They have to come to where the killer is in order to do generators, and they're running the risk of being downed before they can escape back to the totem radius.
Keyword: Safe area where they can heal as much as they want and killer has no reason to go over there. A survivor being healthy is better than injured. A killer going to a part of the map with no gens is much worse than one survivor going to a side of the map with no gens with unlimited healing there with no drawbacks. This is a worse case for killer.
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@jesterkind said:
Shadow Step isn't really that strong, though? Removing scratch marks is only a moderately good effect for the survivor side unless you're in an indoor map, and removing auras is good but pretty easily played around in the long run by just not leaning on aura reading perks as your sole source of tracking.
Circle of Healing is strong, but worst case scenario there is just that instadown and Broken are going to be more popular, or killers will just commit to a down instead of hit-and-run. It's definitely strong and might need tuning down, but it's hardly apocalyptic.
Worst case scenario: Survivors do a gen in one area with a totem bless it. Killer has no reason to go the side of the map where there are no gens. Survivors have a safe area to heal as much as they want without a care in the world.
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/2547593#Comment_2547593
Timed correctly it is designed to make every killer miss. It is doing what it was designed to do when the game isn't breaking performance wise. That said, it's never going to feel good when you have to deal with the visuals of this game and how they can be misleading. Same for when you're using dead hard and it looks like you got away, but still get hit anyway as a survivor. Then it just becomes hard dead, but it is funny to see people dead hard towards me as killer only for me to just wait them out and get the hit.
On console dead hard make the survivors teleport. On PC it might seem fair to you but on console.....
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@Lliart said:
Basically I wanna have ruin be nerfed BUT I want base-line regression to be buffed to either 150% regression or 175%. With this, I feel that having Ruin mostly be a convenience perk with no increase to regression and not have to use time to kick stuff would be neat. Either that or just make it additive so that ruin increases regression by 50% or 25% so that it still does what it does on live, but it isn't as vital for the killer perk Meta.
So 8 seconds of ruin progression is done in 2 by one survivor....######### are you smoking to say ruin need more nerf. You survivors have gotten it good lately.
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@SabunoHakia said:
https://forum.deadbydaylight.com/en/discussion/285832/dead-hard
Never had a issue with it. Always hit them in the end. Always hook them in the end so many ways to counter and I don't bother it doesn't do them much.
I am talking about how often it is used by survivors in many matches.
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Go to dbd discord to find groups there...this isn't the place to look for people.
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@Bluebird said:
This is probably THE WORST proposed change idea I've read, and that includes troll ones. At least those were funny.
The worst...you haven't been here before have you.
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@Clowning said:
You actually sat down, wrote all of this and thought to yourself: "Damn, what a funny discussion I am about to post. What a real knee slapper, what a little rascal I am."
Crazy.
Yes
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2525040#Comment_2525040
Exactly how would you up his low 1v4 pressure.
You can't that the point his kit is designed for 1v1 for a 1v4 you would need an ai cowboy who walk around the map and shot survivors of that in a distance of 4-10 meters.
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1v4...Deathslinger. He doesn't have a that kind of pressure he only have 1v1 and that is about to be nerf real hard.
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No
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Taste freedom and if you ever come back tell me how it feels.
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His 1 v 4 still garbage....no matter how good you are in a single chase gens can fly by really fast. He is now A tier a very good killer to use.
Also wanna complain about a killer addons talk about Nemesis half of that crap is worthless.
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@Huge_Bush said:
I just hope this thread leads to coconut getting more subscribers.
No
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@Phasmamain said:
Can’t wait for everyone to use this now😔
All ten people will use this now.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2393729#Comment_2393729
What has DS got to do with any of this?
and no, I don't think survivors 'abused' DS lmao, not a perk I use and not a perk I worried about when I played killer.
but please, bring desisive strike into this hit validation arguement, that makes perfect sense.
Desisive strike was LITERALLY something you can avoid, you can drop a whole ass pallet and keep running and still get hit sometimes.
I see your one of the people who took advantage of old ds. Typical no wonder your post seem sus.
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@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/269535/disconnect-penalties-are-back
I'm on a half an hour ban right now because of how NOT fixed the game is on console. I was making my want into the basement to make a save and my game froze for almost 40 seconds, then it played the music as if the killer had DCed, and then when I loaded back into the lobby, boom, ban. How are killer queues right now? I play this garbage game less and less because of ######### like this.
Joke all you want, but this is ######### stupid. I'm never spending a dime on this game again.
Bye
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/269293/congrats-survivors
You say this like survivors haven't had to deal with getting hit on fully dropped pallets for 5 years?
I'd personally prefer it to work where if there is a pallet dropped and the killer would be stunned no one gets hit, killers ALREADY have hit prescedence even before dedicated servers (being the host and all).
You say survivor didn't abuse ds for five year before it nerf...
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Yes
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2362547#Comment_2362547
50% because not every killer is like you and me and looks for pallets to brake or gets a drink RL and they will get their chance to gloat.
50% because they genuinely wait to give/get some more points out of this trial since they are now safe.
Disclaimer: Used percentages may vary heavily.
Too be an ######### and wait two minutes to be disrespectful...I fix it for you.
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@justbecause said:
So basically you made a thread for no reason because someone else made it about killer? Wow child's play
Yes friend didn't you read the post.
Also pig buff when.
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@Mert_MK said:
While i don't necessarily disagree with that person who made that thread (they do have a point about the camping and tunneling going on during the event), they've been repeating these threads so many times now as if that's going to change things all of a sudden.
Do you not know how killer feels when survivor act like #########....don't justify survivor behavior when they act like this.
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@SilentPill said:
Solo Q is too nerfed to have fun honestly. 1v1ing the killer is long gone unless they are absolutely terrible.
In the world of no DC penalties, left behind key swapping is king.
I would say make red ranks difficult to get into so players know what rank they are really at.
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@Hoodied said:
both sides have skill to their gameplay, you just picked things that don’t take skill
I was making fun of the people who say killer take no skill.
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On ps4 since a patch...he is more reasonable at best. Could use a little more fine tuning.
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You don't play trickster.
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@Chappy01 said:
nemesis tentacle is more of a guaranteed hit at pallets than PH's power. it comes out faster and you can literally pull it out and use it the moment you see the pallet drop and STILL get the hit. there is no mindgame its 100% a hit. with PH since judgement is delayed you have to mindgame the pallet more and already have the sword in the ground.
zombies are way better than caging and the 3rd hook mori (which requires you to have them tormented) since zombies actually help you in chase and wastes peoples time when they are trying to do gens and cant
So in my opinion nemesis is better than pyramid head.
Pyramid head power is guaranteed what drugs are you on to say his power isn't guaranteed at pallet. Zombies are rng they either do nothing for you or in the rare case they are actually helpful at one chase. Also pyramid head power can go through walls Nemesis can't do that.
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@[Deleted User] said:
On the bright side, he's way easier to play than PH, so it makes sense he's weaker.
You on drugs on console he unplayable cause his power lag like crazy.
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On ps4 power unusable to the point not worth mentioning perks are good.
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@gendoss said:
Yes he's the only killer in the game who can destroy a pallet and injure you in 1 hit (except for Lopro Chain Billy). He always can force you into a position where you either drop the pallet and get hit along with the pallet being destroyed, or you don't drop the pallet at all and just die anyway.
His tentacle has no warning unlike PH's shockwave ability and has a lingering hitbox. He definitely has the potential to be the best looper in the game outside of Spirit and Nurse.
Wrong he can't destroy pallet and hit survivor at the same time. The whip can only hit 1 thing at a time.
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@Wedeguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2276544#Comment_2276544
do you realize that i ran the loop once. cause it would be stupid to waste a good pallet right away. then I noticed the zombie coming from the other direction.
Are you sluzzy? I can only ask that now.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2276504#Comment_2276504
So... Jill from Resident Evil 5 needs a different hairstyle?
I meant bring the costume she has from that game...I messed up post title.
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@Wedeguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2276515#Comment_2276515
Yeah I know they're RNG but let's look about it both ways:
The zombies doesn't work out for him - he still has a good Anti loop and a power that's gets stronger. it's not like he's an M1 killer who relies on zombies.
The zombies do work for him - He takes me out of the game twice in 2 really safe zones just because a zombie just joined a chase or was waiting for me at the window.
From my point of view you can dodge his power easily...zombies again are rng based and the killer was lucky that even happen for him. Safe zones...where the killer can't do nothing but break pallet? So you know the loop isn't fair but complain when Nemesis get really lucky with zombie rng and you lost at the *SAFE LOOPS". alright I am done.
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I meant Jill valentine(Re5)...that was my bad on post title.
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@Wedeguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2276492#Comment_2276492
they literally won the game for him. i could loop him for more time or at least have a fair chance if not those zombies.
Like I said the zombies are rng....have you played Nemesis yet.
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My mistake I meant Jill valentine from resident evil 5
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Zombies are way too rng...they are either good or do nothing.
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Fixated is part of stranger things...so no.
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A sluzzy post...GG
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CROUCH MOVEMENT ADDON TO INCREASE THE MOVEMENT SPEED WHEN CROUCH.
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@Idontknowtbh said:
What's the problem with 99'ing gates?
I mean, I don't always do it, but, if the killer is chasing someone and they are not running towards the gate, I'm not going to open it in case they have blood warden, I will leave it at 99.
I was talking about perk ideas also it give more to gate action for killer beyond the perk the block the gate for 40 seconds if you hook 4 survivors.
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We have AI already just play solo Q and you will see AI teammates. I promise you will be upset at them like they were Ai.
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What I used for trickster is simple: Stridor,ruin, undying,noed. So when start to faze I can hear where they are
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Don't worry survivor main you got lucky break coming your way....also if totem bother you that much bring dectives hutch/ small game/ or probably a map cause i bet people have maps cause their precious item.
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I sense great things coming from lucky break.
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Twins Op they needed nerf...not like people spam twins every match.
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Iri head not busted but still pretty strong. However for an ultra rare addon that fine.