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papichulo

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  • @ChurchofPig said:

    https://forum.deadbydaylight.com/en/discussion/comment/2402416#Comment_2402416

    If only the devs would compensate us with a special cosmetic! We'd have 3 special cosmetics if that was true, Trapper's switch cosmetic, a cosmetic for the first time they delayed an update, and a cosmetic for this time they delayed an update.

    I hope we get some good compensation for this. Ive had to watch my bro enjoy the update cuz we share a room. :(

  • @ChurchofPig said:

    https://forum.deadbydaylight.com/en/discussion/comment/2402406#Comment_2402406

    I would HOPE so, personally what I think is we should get

    1. 20 rift fragments from Greek Week
    2. 20 rift fragments compensation
    3. extra 10 rift fragments for every day past tomorrow that we do not have the new midchapter

    That last one I think would light a fire since they wouldn't want us getting too far off of doing nothing but them not being able to get the update out on time. Also specifically tomorrow because after tomorrow, that extra week for the rift means absolutely nothing.

    Makes a bit of sense. If we dont get high intense rewards but get a special cosmetic or something that'd be pretty cool.

  • @ChurchofPig said:

    https://forum.deadbydaylight.com/en/discussion/comment/2402402#Comment_2402402

    That's weird, I got them on my switch except the rift fragments since there's no rift on switch so it wouldn't make sense to give us fragments just for them to be tossed into the void.

    I think we should be getting the greek week fragments AND the compensated fragments.

  • @Phasmamain said:

    It’s releasing this week

    sorry didnt check twitter.

  • @Rivyn said:

    Remember when they said last year that they were cutting back on other events to focus on the anniversary and Halloween events? Well, we've seen how much effort they put into this one.

    True. :(

  • @glitchboi said:

    The event was such a disappointment. It's literally just a cookie cutter version of the 4th anniversary event, there was nothing special about it. I was hoping that the 5th year of DBD would end with the most eventful anniversary ever, but nope, let's just add 3 lines to the crown and recycle last year's anniversary items!

    I'm prepared to be disappointed in 3 months, when the next Hallowed Blight event happens.

    Yep. :(

  • Somewhat wierd balanced kinda perk. I'd say a nerf.

  • @Booba said:

    It needs a buff.

    Survivor shouldn't be able to cleanse my desire for blood. Maybe make it into a perk, not a hex??

    Uhm.... What?!

  • @feechima said:

    As much as I dislike Deathslinger, I think the Twins are more unhealthy and THAT is sayings something because I despise Mr. Hookreel. I think the devs completely went tone deaf with these two. Neat idea, but they epitomize everything survivors have been complaining about for the last five years. Camping and slugging? Yes, let's make a killer that's more efficient at doing both. 😒😒😒

    Thanks, but I dont camp or slug. Twins is a good killer only if she falls into the right player. I should know, I'm a twins main.

  • @fr0sty1223 said:

    Past 5 games I played in every single one of them the killer would leave at minimum one person slugged and just camp them and let them bleed out. They don’t try to do anything else except ruin one players game and that’s it. BHVR really needs to look at the behavior of killers players lately and take action

    Im sorry, but if I were you I would stop posting about this. Why can't killers do their job? I guess BHVR has to put an end to teabgging, flashlight clicking, ds + unbreakable, and better yet; SWF. YOUR behavior has been disgusting lately. Please next time when you rage this forum wont be your blanket of calming you down. Just because theyre people like you doesnt mean theyll be all nice and very sorry for you. Just deal with it, its part of the game.

  • @Sup3rCatTree said:

    Bruh I'm sick and tired of tying essays for killer mains like you complaining about survivors even though they don't play survivor. I'm not even going to bother at this point.

    Stop, check yourself. Killers have strategies just like us. This is why killers are very little at the moment. I am a survivor main and the fact that you rage every game just because a killer was doing their job is childs play.

  • @Troman said:

    Whatever. Who cares about the whiny crap you wrote.

    Im guessing your the survivor that has DS and Unbreakable and puts "gg ez" in the chat.

  • @Milo said:

    Camaraderie - So from what I've gathered and deducted, Camaraderie can activate once per match. Theoretically, that would save 16 seconds. And could potentially save a survivor from being tunnelled or camped. HOWEVER, BT would still be better than this because:

    1. You don't need to get 4 tokens.
    2. BT saves you from exposed.

    The fact you need to unhook 5/8 hooks to have those 4 tokens and then activate Camaraderie, is kinda insane.

    Babysitter - Would suffer the same issue that Mettle of Man has, but worse. Getting 3 protection tokens is already pretty difficult. Also it just doesn't make much sense - You can be one the other side on the map but it would still activate...?

    No, you'd need 4 unhooks. I dont know how you got to 5/8 hooks- I will not rework the Babysitter perk. It was meant for competitive playing or just regular altruism plays. No, you would not be on the other side of the map. Once it gains that last token it will automatically work. So they survivor you protected at that moment gets the stun. So you can just steer of once the token was delivered to the effect of the perk.

  • May I ask how you made the icons?

  • This would be TOO op. Theres so much pallets on the maps and this doesnt even have cooldown or a range.

  • Sashay Away doesnt reward survivors who want hatch but have not been valuable and have not earned it. Love love love it. <3

  • Pocket Knife Add-On Ideas

    [BROWN] Leather Bonding - Slightly increases wiggle progression bonus when using Pocket Knife (+3%)

    [BROWN] Rusted Steel - Slightly increases wiggle progression bonus when using Pocket Knife near a picked-up survivor. (+4%)

    [BROWN] Knife Holster - Slightly decreases killer grunt noises. (-13%)

    [YELLOW] Wooden Design - Moderately increases wiggle progression bonus when using Pocket Knife (+5%)

    [YELLOW] Clean Blade - Moderately decreases killer grunt noises. (-22%)

    [GREEN] Switchblade - Hook auras are not shown to the killer for 3 seconds when used.

    [GREEN] Bloodied Steel - Moderately increases wiggle progression bonus when using Pocket Knife near a picked-up survivor. (+7%)

    [GREEN] Cherrywood Bonding - Considerably increases wiggle progression bonus when using Pocket Knife (+12%)

    [PURPLE] Glass Blade - Tremendously decreases killer grunt noises. (-40%)

    [PURPLE] Gold Bonding - Considerably increases wiggle progression bonus when using Pocket Knife near a picked-up survivor. (+12%)

    [PURPLE] Adventurer's Design - Hook auras are not shown to the killer when used.

    [PINK] Poisoned Steel - Tremendously increases wiggle progression bonus when using Pocket Knife. (+50%) The Killer's grunt noises are increased by 100%.


    POCKET KNIFE ADD-ONS WILL NOT STACK

  • bargain is too op. if hope grants 7% for 120 seconds this is way too op. especially since it doesnt have a timer and can actually end up the entire game. you'd be super fast. this can also be stacked with add-ons, and perks like play with your food. AND you are already faster than survivors.

  • nah. all of these perks are different from eachother

  • can you make a offering for this map? <3

  • i meant to say bada*s but it didnt work lol

  • this is so good. i would totally buy it. please make more cosmetic ideas.

  • @Chocolate_Cosmos said:

    Wait, so is this Sprint Boost on demand or Dead Hard + Sprint boost at once? I am confused.

    Either way I don't like it and it sounds OP as hell lol.

    It isn't. Dead Hard sprints at 150% speed however this one is decreased. And I made the exhaustion higher. This is not as OP as it would be.

  • Wow, I love this idea. Nearby Shelter has a lot for one perk. Maybe remove the no scratch marks becuase it can be abused with head-on and decisive strike.

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/2346944#Comment_2346944

    maybe change the no mither to have an effect like this

    You start the trial broken, no longer leave pools of blood, and your grunts of pain are reduced by 50%, you see the killers aura for 3 seconds every 60 seconds for ever negative status effect you are affected by (besides broken) the aura read time is increased by 1 second and cooldown is reduced by 10 seconds up to 1/2/3 status effects

    effects relying solely on the killer and their perks are pretty weak, so have the perk have a base effect that synergizes instead for a better user experience

    Also the Idea I was grasping was: since your injured the exposed status effect wont affect you dearly because some perks rely on you being injured like dead hard, resilience, etc. since no mither currently is a high risk-low rewarding perk I thought I'd balance it out.

  • @bjorksnas said:

    https://forum.deadbydaylight.com/en/discussion/comment/2346944#Comment_2346944

    maybe change the no mither to have an effect like this

    You start the trial broken, no longer leave pools of blood, and your grunts of pain are reduced by 50%, you see the killers aura for 3 seconds every 60 seconds for ever negative status effect you are affected by (besides broken) the aura read time is increased by 1 second and cooldown is reduced by 10 seconds up to 1/2/3 status effects

    effects relying solely on the killer and their perks are pretty weak, so have the perk have a base effect that synergizes instead for a better user experience

    I only made it for the exposed because currently there is no counterplay to NOED other than cleansing totems. However I think I am happy with No Mither the way I edited it and yours is a little complicated. Thanks for the feedback though.

  • @warmancr1 said:

    They need to make a game mode no perks no add ons and no offerings. that way people who want to play a hardcore mode can get away from these toxic killers and give more people something new.

    Majority of the community will want to choose this gamemode so theres no toxicity. That means regular matches queue will be devastating

  • @bjorksnas said:

    These just aren't the best changes

    Spirit has no counter buffs to compensate just being able to see her in phase walk

    Boyfriends memo buff is weird and unnecessary and doesn't address the main problem with the addon that is forcing you to stay in tier 1

    Noed changes are both unneeded and poorly scaled, why have 2 factors that make such an impact that tier 1 of the perk is useless and tier 3 lasts 2.75x as long and does 2x as much, thats a 5.50x effectiveness increase between tiers

    Moris are fine in bloodwebs, it would just give more killers strong iri addons to use their filler role is important

    Afterpiece antidote needs to have drawbacks so it can't be used carelessly

    Zanshin tactics change is incomprehensible

    Blood favor change is not bad

    Distortion change is too much since you don't have to do anything to earn the tokens or replenish the tokens and it just pushes the killer to go after teammates with things like bbq and leads to a lot of stomped solo teams from the distortioned survivor not taking pressure off teammates causing them to die earlier and start the domino effect on the survivor team

    No mither change, its fine it doesn't need to be nerfed

    Harder but more rewarding daily challenges or challenges that take multiple matches with bigger rewards is a good idea

    Lobby music is a strange change and locking it behind a paywall is also strange

    Killer factoids give you a leg up and are a massive buff for survivors, knowing is half the battle, and this would be a massive nerf to stealth killers ,or killers who rely on sloppy early game play from survivors (like legion) to get a good foothold in the match

    Test pedistals aren't explained very well and don't really have a place since it just wastes time and can bring down a team if someone goes around doing nothing but taking "tests"

    Only about 2 good changes as far as I can tell, the others need some work

    Thanks. I redid the entire post. I also added a new topic. check it out.

  • @Milo said:

    Hex: No One Escapes Death will no longer bring the exposed status effect. Instead, it will block 1/1/2 out of the last three generators for 20/40/55 seconds. Along with this, it will no longer be a hex perk.

    Well, I guess you can escape death then. It's corrupt intervention!... but worse technically? I guess it depends on the situation.

    Zanshin Tactics will also decrease aura reading abilities for pallets and windows by 2% for survivors.

    Just... what?

    No Mither will no longer allow you to fully recover from the dying state. Instead, you will see the killer's aura whenever you are inflicted with the Exposed Status effect.

    ... ? Did you just nerf No Mither or am I misreading this.

    When in a loading screen, you are able to turn on Killer Factoids when in survivor. This will allow captions such as "Facing the...." and "How to..."

    This destroys stealth killers. So no.

    Well, what did you like about this entire idea?

  • @Milo said:

    Hex: No One Escapes Death will no longer bring the exposed status effect. Instead, it will block 1/1/2 out of the last three generators for 20/40/55 seconds. Along with this, it will no longer be a hex perk.

    Well, I guess you can escape death then. It's corrupt intervention!... but worse technically? I guess it depends on the situation.

    Zanshin Tactics will also decrease aura reading abilities for pallets and windows by 2% for survivors.

    Just... what?

    No Mither will no longer allow you to fully recover from the dying state. Instead, you will see the killer's aura whenever you are inflicted with the Exposed Status effect.

    ... ? Did you just nerf No Mither or am I misreading this.

    When in a loading screen, you are able to turn on Killer Factoids when in survivor. This will allow captions such as "Facing the...." and "How to..."

    This destroys stealth killers. So no.

    • "Well, I guess you can escape death then. It's corrupt intervention!... but worse technically? I guess it depends on the situation." Just a simple rework
    • "Zanshin Tactics will also decrease aura reading abilities for pallets and windows by 2% for survivors." Just to change a perk a little?
    • "No Mither will no longer allow you to fully recover from the dying state. Instead, you will see the killer's aura whenever you are inflicted with the Exposed Status effect." Err, this is unbreakable but your injured. Its terrible and its so high risk for such a tiny rewad so yeah I buffed it.
    • "This destroys stealth killers. So no." It was an idea. Your also not a dev, your one person. Also whats with the "so no." thing?


  • @Starly said:

    Hello, I play this game since last August and have slightly more than 900 hours in dbd. I used Hex: No One Escapes Death only 1 time when I was still learning killer and it was cleansed 20 seconds of its life. I never used it since then at first because I thought it was too much risk for my liking, then I found it too unfun to play against. I also play as both roles.

    So you might ask - Why would you ever defend such unfun perk?

    My answer to that is - People misunderstand it's purpose.

    NOED in my opinion shouldn't be seen as a noob perk that rewards bad players, but as something completely different.

    NOED is a middle finger perk from the to survivors who think that they won. That's all it is.

    And I want you to remember how satisfying it is for to escape a killer with NOED.

    This message is mostly to people who take this game too seriously, I understand wanting to win, but don't forget that this is a casual game.

    And don't think that I didn't rage at killers that used NOED, I just grew up I think.

    Good Luck and Have Fun while playing this game.

    People will hate it because it IS a crutch perk. Even if you use it very well does Endgame Tombstone Myers sound fun? No right?

  • It would be an amazing feature considering I dont have friends. Maybe you can even choose the difficulty of the bots and their character! Love the idea and would be happy with it!

  • @ASurvkillivorer said:

    For the 2nd day in a row I am now having matchmaking issues. You can't even back out of it you need to exit the game entirely.

    I agree with extending the event. I hope your idea is read by BHVR. This was the worst anniversary event.

  • @LylakLavender said:

    I am sorry to say this as I do play survivor more than killer but either hatch and keys need to go away or just keys. Just had a match where a claudette literally did nothing. No unhooking healing etc. It was just me and her left and I decided to go work on a gen. Got caught. She let me go through the whole sacrifice process just so she could leave me to die and had a key and took the hatch. She was not far from me. I could see the hatch. At least when she was hooked I saved her and took a hit. Sometimes survivors are worse than killers. She didn't have a lot of points. No cakes were used. By the way killer was not camping so she has no excuse.

    Taking hatch away would cause no alternate escape as a last resort. Removing hatch would give killers an easy 4k when 3 survivors are killed. I dont think we will see to your favor any time soon. Sorry!

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2328947#Comment_2328947

    Distortion could use a buff, especially since there are so many Killer aura seeing perks now.

    Yea I would love to see more tokens on distortion.

  • @Phasmamain said:

    Hillbilly’s hammer would be completely OP

    Thanks for reaching out.

  • "DBD players care the least about other people because they're looking to farm bloodpoints and crowns as their top priority." is there a problem with this? thats all the event has to offer. people shouldnt be nice and play the game to other's favor just because were in the anniversary event. just let them play like a regular day!

  • AHS 1984 - Chapter Idea


    Killer: The Framed (Mr. Jingles)

    Survivor: Brooke Thompson & Donna Chambers

    Map: Camp Redwood

  • @Iliketoplaykiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2325758#Comment_2325758

    That’s a pretty shite reason not to play one. Especially if your going to use them post event when people aren’t stacking them together anymore.

    How? Its MY cakes. Its not a shite reason not to play one. Its kinda smart.

  • I loaded into a Wraith Game yesterday in RCPD and it was sooooo funnnn. But I sadly crashed.

  • @van9684 said:

    https://forum.deadbydaylight.com/en/discussion/262581/why-should-i-use-cake-offerings

    Killers are once again ruining the event with the sweaty, entitled play style. Never fails. They only care about getting that 4K with zero effort or skill. It’s boring at this point.

    Its not fair how in the anniversay people like you think that killers should go easy. I just want to play killer regularly and get some bloodpoints.

  • I just noticed this. However, the only add-ons I play are forest stew and Madeline's scarf. I am also a twins main and my kill ratio is very high. I dont seem to be bothered by this because all in all people dont understand twins and how they work only because she's are very rare killer. But, I do see your point.

  • Ehh, I would love to have additional rewards. I only grind for their heads but I would love some new rewards for prestiging.

  • I admit it. I dont care about survivors having crowns. But every once in a while I play Mr Bing Bong and let them take the crowns and leave.

  • @yeet said:

    nerfing an already not very strong killer in such a big way is not a good idea, he'd need compensation buffs if this nerf were to go through

    Alot of survivors face the problem of looking at him for more than 5 seconds yet he doesn't get revealed. That is the only reason why I made this.

  • Actually, I just dont use them. I have saved up 31 since yesteday. The only reason why I dont waste them is because I know somebody else will use a cake so I dont need to use mine.

  • "and if a given daily community challenge is achieved, how long will the unlocked item/s be available to claim?" obviously until the event ends.

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