papichulo
papichulo
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my baby claudette. i always use her nowadays. i am so obsessed with her blending skills!
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Yet the developers have never fixed the auto ban feature when a switch battery dies or it closes because of an unknown error it still gives you DC penalties. I will absolutely not be surprised if DBD jumps over this feedback.
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@YOURFRIEND said:
Worse then hooks in most cases, cuz they prohibit you from using perks that require hooks.
Perks like?
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I love how it is so big. It could be a little more balanced but it shouldnt need a rework. In some places its tight and a deathtrap and other places its big open. I would say this map probably is neither survivor or killer sided. It has places for every person. I love open spaces and I think it is good due to Nemesis being a close range killer. This map has alot of potential for reworks but for now it is very good.
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SURVIVOR PERK: Social status
Your teammates love your willingness to help others causing you to have a very strong social status amongst the survivor team.
Once a generator is completed by repairing it with 3/3/2 other survivors, Social Status activates. Once it activates you have the option to press the active ability button. Once you do the following will happen:
-Reveal all totems on the map for 2/2/3 seconds
-Hide survivor blood trails for 2/5/6 seconds
If 2 or more survivor(s) equip this perk in a trial at the same time, Social Status will not activate. If a Boon Totem is cleansed within the killer's terror radius however, Social Status will reactivate for one random survivor that is carrying this perk without having to repair a generator.
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@SalmonDean said:
https://forum.deadbydaylight.com/en/discussion/comment/2223752#Comment_2223752
It’s super cute! Enjoy it. 😊
Dont worry, this will be finding its way to all of my survivors and killers charm "belts"!
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Great! I cannot wait to redeem it. I am so excited! =)
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**Once you have bitten atleast 1 survivor your meter depletes 50%, next time you bite someone the meter depetes fully.
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@MonsterInMyMind said:
We won't know until the stream Behavior is very secretive this year.
2 more hours! doing extra chores for new skins. (even if there are no new skins i still get to buy the tome!)
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Alot of people say audio is terrible but yunjin and elodie gotta go. First yunjin ounds like shes moaning and in anime character and elodie just screams so wierd so loud.
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Let me guess. You used iron will and you were going against a killer with stridor who killed you? Just stop venting and take the loss. You'll have a million chances to win. This forum isnt about sharing your complaints because you lost. Thats reddit's job.
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@GeneralV said:
Well, it wasn't exactly a challenge, but I believe one of my best plays as killer was a Dream Transition into a hatch grab. To this day I still don't know how did that work out, but I am glad it did :)
Nice! Always wanted to do that. :-)
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@Mystoc said:
token 1 says 6/6/8 same duration at rank 1
my opinion is the conditions to activate this are too hard change the conditions either just one other person or make the token gained an non gen way, the perk itself is weak the two token 20% heal speed is nothing were gonna make it doubles heal speed for just unhooking a person and last 90 seconds https://deadbydaylight.fandom.com/wiki/We%27ll_Make_It
the 4 token one is OP cause it doesn't have a duration hahaha i think you forget that part, if did have duration ide say its meh if it was 30 seconds thats alright
the perk feels like it doesnt have an identity its gotten by doing gens with three people but then helps with healing and seeing people/ the killer it feels all over the place it has potential though
Problem 1: "the 4 token one is OP cause it doesn't have a duration hahaha i think you forget that part, if did have duration ide say its meh if it was 30 seconds thats alright" it isnt OP because the duration is the healing action and once you start the heal all of the people that equipped this perk lose their tokens.
Problem 2: "the perk feels like it doesnt have an identity its gotten by doing gens with three people but then helps with healing and seeing people/ the killer it feels all over the place it has potential though" You might be true, but this perk was specifically designed for swf. Pair this with no mither and for your entire squad its good. Also, this can't be abused because using the most OP part of this perk takes away the tokens entirely for others.
Problem 3: The condition is hard on purpose but if you read it you wouldve seen every 15 seconds. So as long as you have 2 injured people your fine. A gen takes 180 seconds to do by yourself so imagine with three people I think randomly is about 75 seconds. You still get stackies or perk value very quickly.
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Spirit's add-ons aren't really going to be nerfed. Number one: Both of her pink add-ons are at most mediocre. The first one: Mother Daughter Ring allows you to gain a extreme speed boost however with a deathly cost that if your not careful of could cost you the entire game: no scratch marks while phasing. With the fathers glasses it is sloppy basically. If you run perks that overrule bleeding then your fine. Number TWO: The add-ons dont need a nerf and if they do please explain. Number THREE: In order to counter her yanking you off the gen with that speed boost all you have to do is lift your hand off the button when you hear her iconic moaning/gasping noise. (It is not hard, I mean you can hear her noises) NUMBER FOURRR: Just be extra cautious with her. You load into a game and you see spirit you just have to cope with it. This IS coming from a spirit main that is experienced as well as a survivor main. Spirits Add-Ons dont really need a nerf. Theyre just fine.
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This also happens to me. I think reasoning behind why this never got solved is because majority of the players arent even on console let alone switch.
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blendette & jenner's nurse
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@Pulsar said:
If you DC, you DC.
It sucks if it wasn't your fault, but you can't argue it isn't deserved if you leave the game.
It isnt deserved when my switch made me DC. I am not at fault because I did not DC myself.
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@JediWithASniper said:
https://forum.deadbydaylight.com/en/discussion/comment/2085558#Comment_2085558
I’m not enough of a numbers guy to know how this breaks down with killer speed. I’m kind of just guessing at the speed. Trying to relate to haste which is 7%, and strong.
I get it. I am starting to get very cautious because if the perk isn't balanced it will either be too weak or too op.
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@JediWithASniper said:
Survivor perk
Unmotivated
For every 20 seconds that a killer chases you, you gain a token.
Up to a max of 5 tokens.
When you pallet stun a killer, 3 tokens are consumed, and the killer loses 1% movement speed for the duration of the chase, up to 5% max debuff.
Perk is too weak. Make it stronger but have a higher requirement.
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Watch Out! (Survivor) - When you suffer you make sure to watch your own back and stay alert. You are not affected by the oblivious, dream, and scared status effect. When a generator is completed Watch Out! deactivates for 15 seconds. The Scared Status Effect does the following; survivors cannot heal, their grunts of pain are increased by 15%, and they scream whenever they fast vault pallets or windows.
Threat Level (Killer) - You love to threaten and scare your survivors for the trial. When a survivor is put into the dying state all survivors enter the Scared status effect for 10/10/30 seconds. The Scared Status Effect does the following; survivors cannot heal, their grunts of pain are increased by 15%, and they scream whenever they fast vault pallets or windows.
Hope you like it!
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Stunt double is a little overpowered. If you put a cooldown that would be great!
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@DawnMad said:
Locker auras wouldn't matter at all to anyone who played this game for more than a week. Reload time can easily be countered by Iron Maiden.
2 most common ideas to fix that addon are:
- Make it so the capacity can't be increased by other addons.
or,
- Make it so the dying state only applies to hits from longer than 16/24m.
Iron maiden decreases locker time for 50%. Considerably increased + 50% decrease would end up being moderately or slightly increased so it would still have an impact. (AND NEW UPDATES TO THE ADD-ON is live)
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@Raptorrotas said:
Why does everyone think the lobby only exists for swf. Survivors got some time to chat.
Im probably too killer biased to judge this fair, but here we go:
Im not too sure about the last effect (negating minimum 2 killers ability in lategame). Might this be an attempt at an anti-Noed-perk? But on the other hand you gotta get win lots of chases without others interrupting the streak.
I like the concept of perks getting weaker or disadvantageous when multiple peeps bring it. Has a good "traitor"/ selfish survivor feel to it, especially if it benefits the user more than the others. And your perk has a rather weak punishment in that regatd, but justified as it is rather finnicky with tokens.
- It shouldnt be selfish when you are literally being penalized for saving your teammates
- It does not have a weak punishment as having your aura revealed to the killer every time another survivor dies is very risky and can put you into another chase
- "you gotta get win lots of chases without others interrupting the streak." not sure what you mean but I think I can tell you why your wrong on this. when your in a chase you dont go to others so you can risk their life instead of yours right? so using this perk would completely make it useless and a waste of a perk slot so what your saying in that quote really does not make sense at all.
- the last effect is gained once you have truly put yourself in risk and basically on the line of death, so yes this would be fair. Also I NEVER said that the exposed status effect is not available for the player running this perk. So yes, they do have more punishments other than aura ability.
- it is not finnicky because it provides a simple and clear response to you winning chases to keep your teammates doing gens and to distract the killer as well as being hooked to waste the killers time.
You provided unclear and not totally trustable/understandable statement.
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@pigsaag said:
good luck using this as solo.
you dont have to use it as a solo-
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**when you are dying; the trial will keep the tokens so the other survivors can utilize this perk**
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@Lexilogo said:
Devour Hope is the only real comparison for a Perk (Mettle of Man has comparable activation conditions but has a more minor, even if potentially gamewinning benefit), and Devour has weaknesses like RNG totem placement allowing it to be destroyed, forcing Killers to avoid hook defense or camping, and requiring Killers to be nearly 1/2 (more likely much further, thanks to the map pressure they likely have) of the way towards winning the game already. While Devour can win games, many games Devour wins could've been won via aggressive map pressure Devour disencourages, or even just playing the game to its natural conclusion instead of Devour cutting it short.
This meanwhile requires 4 protection hits and an unhook. A somewhat difficult scenario, but not really one a Killer can stop and it's not directly linked to Survivor's win conditions. If anything, it's linked to their loss conditions, because it's all about Survivors taking damage, getting hooked, ecetera. What the perk holder gets as a reward is... All of their allies becoming essentially invincible.
And the Killer counterplay is just to tunnel, which is going to mean at least one side is going to stop having fun. It essentially removes all choice and strategy on the Killer's part and utterly forces them to tunnel, and the Survivor could easily end up resorting to something like becoming permanently immersed in lockers if the Killer fails to find them after the aura reveal expires. As a result, I really think this Perk would end up causing really unhealthy play.
I'm also making that judgment based on the assumption that all the buffs to Survivors expire once the perk holder is killed- That's an assumption on my part, the Perk description as written implies that the buffs are truly permanent, but I don't think that's what you intended. (I'm also discounting the possibility of STACKING the Perk, which it doesn't forbid but I also assume is an unintended oversight)
So sorry, no, I don't enjoy this Perk design. I can understand the appeal in a "plz tunnel me" Perk, but this is definitely the wrong way to go about it IMO.
Thanks, with nerfs and reworks do you think it'd be a decent/acceptable perk?
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Claudette is a decent survivor but surely is not the best. Her perks can only be useful when your playing with your friends but in a solo match would be useless. Her self-care is a great waste of time as well; a brown med-kit heals a survivor faster than self care. She is a survivor that really is only used because of her looks, cosmetics, etc. and does not rely on her perks to save her. You have claudette all wrong however. Despite some can be annoying, some others are not. Lot's of people hate her but thats because they are used by the toxic people. True Claudettes are sweet and come to think about it every survivor is being controlled and the person controlling them has the ability to be sweet or toxic. please no hate on any survivors. =)
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@Hektic3000 said:
https://forum.deadbydaylight.com/en/discussion/240379/my-perk-discussion-risks-of-life-survivor
Why do survivors need to be rewarded for simply playing the game? I thought the reward for playing the game is escaping and getting bloodpoints? Gen speeds are already fast enough, no need to make them any faster, and what happens if multiple people run the perk at the same time?
Err, when did I ever say that the generators speed increases? I said survivor running speeds increase. Anyways, when multiple people run the perk at the same time it will pick a random obsession that has the perk and the obsession gets to keep the perk activated (once activated) while others don't. Also it is good to have a little incentive for survivors and their teammates. If you don't want the risks/rewards just dont equip the perk.
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@Harold_Shipman said:
https://forum.deadbydaylight.com/en/discussion/comment/2080847#Comment_2080847
An excellent, insightful counter argument.
Not really, I can counter your argument. Yes, there are 4 totems broken but one left- but an excellent and skilled survivor would know that there are sometimes at the same locations you'd encounter regular or past hex totems. So you still have a chance out of the 400 seconds of the main game to look for the totem and you have perks, items, and teammates at your feet as well. (400 seconds = all 5 generator repairs and that is not including time wasted by the killer in chases)
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I have just realized that one of the things that happens once activated should have said "Your aura is shown to the killer for the first 10 seconds after this perk has activated" Please excuse my mistake!
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Regular: Balanced Landing OR Dead Hard / Prove Thyself / Borrowed Time OR Soul Guard / Object of Obsession OR Spine Chill
Solo: Head On OR Dead Hard / Prove Thyself OR Kindred / Soul Guard / Unbreakable OR Tenacity
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@Practical said:
I like where you're going with this. This idea feels like something new and refreshing, although I do have some suggestions.
"Pearl of Songs
Trigger Pearl of Song to start singing making survivors within your terror radius enter the dream state. Pearl of Song has a cooldown of 135 seconds and lasts for 20 seconds.
Special Ability: Emily's Punishment
When a survivor has entered the dream state by Emily's Singing they cannot see you but can be injured (but not downed) by you. Survivors also cannot heal in dream state."
I like this, and I get what you're going for. Sirens, in mythology, were always able to lure their prey into doom. I would suggest that Pearl of Songs changes the Killer's appearance into a random Survivor (not necessarily a Survivor in the current trial), drops the Killer's terror radius to 16 meters, and drastically reduces the Killer's red stain until the Killer attacks (successfully, or otherwise.)
"Perk #2 - Retaliation
In a trial there are 3/5/8 fake pallets. When a survivor drops one of the fake pallets you make your move for revenge and your next lunge attack is increased by 10%/23%/30%."
I like this perk, except that I feel the reach is a bit too long. 10%/15%/20% seems about right, considering just how long a Killer's lunge attack actually reaches.
"Perk #3 - Hex: Cursed Waters
For as long as this totem is standing, every time a survivor uses their exhaustion perk(s), their exhaustion status effect is increased for 20%/40%/40% longer."
Exhaustion perks don't last for as long as many Killers think. I would suggest 10%/20%/30%/ longer, instead. I still like the idea of this perk, however.
On a final note, I like what you're doing here. I hope other people join in, and make this into something so good that the developers take notice.
All of your comments will beused as feedback. The Final Killer Idea will be released sometime in april.
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@Practical said:
I like where you're going with this. This idea feels like something new and refreshing, although I do have some suggestions.
"Pearl of Songs
Trigger Pearl of Song to start singing making survivors within your terror radius enter the dream state. Pearl of Song has a cooldown of 135 seconds and lasts for 20 seconds.
Special Ability: Emily's Punishment
When a survivor has entered the dream state by Emily's Singing they cannot see you but can be injured (but not downed) by you. Survivors also cannot heal in dream state."
I like this, and I get what you're going for. Sirens, in mythology, were always able to lure their prey into doom. I would suggest that Pearl of Songs changes the Killer's appearance into a random Survivor (not necessarily a Survivor in the current trial), drops the Killer's terror radius to 16 meters, and drastically reduces the Killer's red stain until the Killer attacks (successfully, or otherwise.)
"Perk #2 - Retaliation
In a trial there are 3/5/8 fake pallets. When a survivor drops one of the fake pallets you make your move for revenge and your next lunge attack is increased by 10%/23%/30%."
I like this perk, except that I feel the reach is a bit too long. 10%/15%/20% seems about right, considering just how long a Killer's lunge attack actually reaches.
"Perk #3 - Hex: Cursed Waters
For as long as this totem is standing, every time a survivor uses their exhaustion perk(s), their exhaustion status effect is increased for 20%/40%/40% longer."
Exhaustion perks don't last for as long as many Killers think. I would suggest 10%/20%/30%/ longer, instead. I still like the idea of this perk, however.
On a final note, I like what you're doing here. I hope other people join in, and make this into something so good that the developers take notice.
Retaliation was supposed to be an updated and better version of Coup de Grace
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I love this and think that with lots of effort and nerfs this would be great. If anything just make perks for them like hexes for survivors:
Passive: Athelete
Meg Thomas
yadda yadda yadda 5% speed thingy
See?
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@MadLordJack said:
These things are all real issues. Telling people to stop containing about them is... It's just stupid. It's like saying killers shouldn't complain about gen speeds or holding W.
It is not a real issue and if it is explain why.
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@RealKamakaze said:
https://forum.deadbydaylight.com/en/discussion/comment/2070685#Comment_2070685
I mean no offence but tunnelling a slugging is pretty trashy when it's not deserved. I usually only tunnel if a survivor is toxic or loops me for a while (to ensure the sweatiest player dies on hook).
tbh at this point you cant use the words "fair, deserved, etc." and what your telling me rn is that killers cant kill survivors using their own strategies JUST BECAUSE it isnt deserved? dude-
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@fr0sty1223 said:
https://forum.deadbydaylight.com/en/discussion/comment/2070425#Comment_2070425
They can say that all they want but when nearly every single survivor main absolutely hates it something needs to be done
doesn't happen every game though. and if you don't like face campers take your as* down to the discord kyf and SWF channels so you can consistently chat and have fun.
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Err, no. It is just strategy. In my opinion, I don't think killers should be discussed negatively for tunneling, focusing, slugging, and farming. It is just a strategy. Remember, it doesnt matter how you play (unless your hacking or doing a bannable offense) it just matters on if the killer kills all of you. So, no.
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@FancyMrB said:
I like the idea of a Siren killer. Also her perks sound fun, I especially like the hex!
If you would like help with her concept art let me know. I love drawing!
I would love that. I actually need cosmetics for my actual chapter release (survivor, map, and thumbnail). If you can do some for the killer i'd love that. You can DM me on discord: hex jake#2215
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I am a Claudette and you can't judge a character based off on the people who use them. It is not fair to the Claudettes that play fairly. I play fair games and Claudette is a great character. If you don't wanna go against one you have the chance to leave a lobby without getting penalized (Leave before game starts). But I do see your standpoint. Most claudettes are like zombies. Some can be horrible and some can be really good. Anways, just let others play her. She is a great survivor and I personally love her. **This is coming from me but why the hell does it look like you gotta go back to 2nd grade english and grammar class?**
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i wouldnt use it. your decreases are too extreme for your increases
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plague isnt creepy and trickster isnt creepy either
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@pikalover123 said:
https://forum.deadbydaylight.com/en/discussion/238799/my-perk-idea-light-of-prey-killer
I mean, it's a good idea, but lightborn just outSHINES this in every way, lol
You can pair this with lightborn. (consumption rate is 45% and when u are blinded u have aura revealed for 3 seconds ALSO you dont get blinded with lightborn)
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You cant re-activate it after 75 seconds.
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@NoOneKnowsNova said:
Ok so sorry for asking I’m just a bit confused, but is the 200% moans of pain reduction permanent after 5 tokens or does it only last for 75 seconds like the blood stains?
All of it lasts for 75 seconds so people dont spam it abusively.
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Im on console and im on switch so its really hard for me to even AIm to a survivor with the recoil
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stronger than clown. but needs to be buffed.
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@JimboMason said:
https://forum.deadbydaylight.com/en/discussion/comment/2064528#Comment_2064528
It seems really sarcastic
how is that clickbait being sarcastic isnt an answer
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@JimboMason said:
https://forum.deadbydaylight.com/en/discussion/comment/2064513#Comment_2064513
I'm sorry but is this bait?
how IS that bait?
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At this point others are still name-calling BHVR because at this point has had 3-4 weeks to read feedback and did not do anything.