My Perk Rework Discussion: Risks of Life

I re-did my perk, what do you think? (My old perk is on my profile check it out and compare it to this new one!)

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Comments

  • **when you are dying; the trial will keep the tokens so the other survivors can utilize this perk**

  • good luck using this as solo.

  • @pigsaag said:

    good luck using this as solo.

    you dont have to use it as a solo-

  • i guess. but what i mean is, if there are 4 solos, no one will know what perk the others have.

  • Why does everyone think the lobby only exists for swf. Survivors got some time to chat.

    Im probably too killer biased to judge this fair, but here we go:

    Im not too sure about the last effect (negating minimum 2 killers ability in lategame). Might this be an attempt at an anti-Noed-perk? But on the other hand you gotta get win lots of chases without others interrupting the streak.

    I like the concept of perks getting weaker or disadvantageous when multiple peeps bring it. Has a good "traitor"/ selfish survivor feel to it, especially if it benefits the user more than the others. And your perk has a rather weak punishment in that regatd, but justified as it is rather finnicky with tokens.

  • @Raptorrotas said:

    Why does everyone think the lobby only exists for swf. Survivors got some time to chat.

    Im probably too killer biased to judge this fair, but here we go:

    Im not too sure about the last effect (negating minimum 2 killers ability in lategame). Might this be an attempt at an anti-Noed-perk? But on the other hand you gotta get win lots of chases without others interrupting the streak.

    I like the concept of perks getting weaker or disadvantageous when multiple peeps bring it. Has a good "traitor"/ selfish survivor feel to it, especially if it benefits the user more than the others. And your perk has a rather weak punishment in that regatd, but justified as it is rather finnicky with tokens.

    1. It shouldnt be selfish when you are literally being penalized for saving your teammates
    2. It does not have a weak punishment as having your aura revealed to the killer every time another survivor dies is very risky and can put you into another chase
    3. "you gotta get win lots of chases without others interrupting the streak." not sure what you mean but I think I can tell you why your wrong on this. when your in a chase you dont go to others so you can risk their life instead of yours right? so using this perk would completely make it useless and a waste of a perk slot so what your saying in that quote really does not make sense at all.
    4. the last effect is gained once you have truly put yourself in risk and basically on the line of death, so yes this would be fair. Also I NEVER said that the exposed status effect is not available for the player running this perk. So yes, they do have more punishments other than aura ability.
    5. it is not finnicky because it provides a simple and clear response to you winning chases to keep your teammates doing gens and to distract the killer as well as being hooked to waste the killers time.


    You provided unclear and not totally trustable/understandable statement.

  • Sounds a bit too complicated IMO. The risk/reward is a neat idea, but nobody would use it because the risk is too high, even more so if 2 people are running it. (It'd be super miserable in solo queue on console.)