Feedback and Suggestions

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  • All the killer has to do is sit at the top of the stairs and he gets a kill. It takes nothing for a killer to do this and I feel like its the killers equivalent to hatch. I think this shouldn't even be part of the game and I am a killer main. I stream where the killer just sat there to get a kill and its like how is this even fun for you. This shows nothing when it comes to skill.
    19 comments 401 views last activity
  • I’m really tired of this perk. The only reason it was originally implemented was because it was clear how strong Bubba’s power works for hook camping, so let’s give him a more attractive incentive to leave it. The whole “but BBQ prevents hook camping” is moot at best. The very idea that we would see more hook camping without BBQ is laughable. A killer is either going to camp, or they won’t. L
    72 comments 891 views last activity
  • Thanks to this game i make new friends! But i want give auric cells to my friends because they have a birthday or because they are good to me. It's possible? even if we are from different platforms? thanks
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  • I have made it to R1 survivor finally...until my game froze and crashed on me then I lost two pips. Then it happened again this morning. Now I am almost rank three 👍️ The only suggestions I see online to help me fix this problem are to either sign out, clear the cache and delete all the saved game files, or completely redownload the game. But how am I supposed to predict when my game will c
    1 comments 21 views last activity
  • If Totems is the Survivors' side Objective - let them know how many Totems they need to cleanse. Why Survivors have to run the one perk (Small Game) to know how many totems were cleansed? It doesn't make any sense.
    32 comments 261 views last activity
  • Some characters have it good. The Hag, The Doctor, Michael Myers, their weapons are all big enough for people to actually see and their weapon skins are (generally) differentiated enough that you can tell the difference between them. Pig's even make different noises, which is nice. But I doubt that anybody has ever even thought about what weapon they're using as Ghostface or bought one without i
    5 comments 31 views last activity
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  • I do not know if the developers ever thought that making a new queue to play with friends could make the killers who play the game with another thought and not that of WIN, we could face people from SOLOQ and not SWF. Who today likes to face a premade of 4? I think that very few people, because there is a great level of imbalance from my perspective as a player for 4 years (I play both roles) T
    2 comments 21 views last activity
  • So current MoM’s protection hits requirement makes the perk pretty unpopular. And yeah, original MoM was definitely a game breaking problem because of stacking with Dead Hard, BT, and DS. However... What if MoM were reverted back to its original conditions, making it easier/more accessible to use, BUT a survivor equipping MoM is afflicted with Exhaustion and Blindness for the duration of the
    19 comments 191 views last activity
  • So as we all know, the devs want to make DS an anti-getting-tunneled-off-of-hook perk exclusively, and they did this by narrowing its activation to solely the moments after being hooked. If you progress the game in any way, DS deactivates. So if you get tunneled, but not right off of hook, you're screwed because you either have to do nothing for 60 seconds in anticipation of being tunneled (strat
    11 comments 121 views last activity
  • Is it just me who noticed how terrible survivors feel right now? I play both survivor and killer but noticed how unbearable survivors had became especially with the upcoming chapter? Not only is the new killer can break pallets instantly (the only defenses survivors has) with a long range attack, but also zombies roaming around the map that can block gens, body block, and facecamp with no way of
    45 comments 419 views last activity
  • If I could I would add a kill with friends game mode with 2 killer's 8 survivor's each killer or survivor can only get 50% blood points max of what they could get in a normal dbd game and the killer's and survivors will earn blood points individually, This is ment to be some dumb fun in dbd
    7 comments 51 views last activity
  • So, I was reading my other post about Blood Favor and I just had a thought. What if Cruel Limits affect the 32 meters around the killer instead of the completed gen? What's your thoughts on that?
    5 comments 61 views last activity
  • Like title. I dont simply understand why the perk has to work only if you down the survivor, and not when you injured them. It has a cooldown so you cant spam regressions, but seriously now is to weak in comparing to other stronger gen regressions perks. It can be a nice alternative to ruin. Maybe make it work with powers also, and not only with meleee could be to much, but now is not that good.
    16 comments 101 views last activity
  • When a survivor is sacrificed, the stack stays; thus giving its name & fear of being sacrificed to the entity.
    10 comments 131 views last activity
  • Most killers should get a 5% movement bonus. I say most because Nurse, and most ranged killers might be debatable. That's it, just a 5% movement buff, make them a little more powerful to catch up and hook survivors a bit more efficiently. Thoughts?
    5 comments 32 views last activity
  • Increase her Crouch movement speed from 90% to 100%. She still won't be able to catch up to survivors but she will be able to patrol with it much more efficiently. Increase her movement speed when she is dashing. Not duration, since that could make it too easy to get hits with in short loops. Movement speed makes it harder for the survivor to react and lets Pig use it in slightly longer loops.
    3 comments 31 views last activity
  • During the match, for every Survivor that is hooked, gain a token, up to 5 tokens: 2 Tokens: Grants the ability to see the aura of the Hatch within a 16/20/24 meter radius when it becomes visible. 3 Tokens: Calls upon The Entity to block the Hatch until the Exit Gates are opened or there is only one Survivor left. 5 Tokens: You gain the Undetectable status effect for 20/25/30 sec
    3 comments 31 views last activity
  • Pallets are one of the escape options available to survivors. The issue is that as more ranged Killers are introduced, pallets become less and less useful because ranged Killers can simply throw over pallets (and because more Killers simply avoid pallet locations and go around). This issue is exacerbated on the maps with fewer options for LoS (not just the outdoor maps, but also the indoor maps w
    13 comments 131 views last activity
  • Ok, straight to the point, what if hooked survivors had a pretty huge debuff for a little while after being unhooked? Like, let's say 50% gen repair slow down for 60 seconds (I'm definitely not sure about the numbers, but I hope you got the idea), I think this would help the game in the following aspects: The killers would be rewarded for doing good on a chase (bcs let's be honest, 1 hook state
    15 comments 181 views last activity
  • Please Devs, whatever you do, either entirely rework or remove both the Backwater maps from rotation. The collision is awful, the map is ugly, and there are no redeeming factors about it. Plus Grim Pantry's main building is quite literally an infinite and has hundreds of design flaws beyond that. So just... do something. Please. I quite literally give up on this map if I'm playing Blight or Billy
    1 comments 11 views last activity
  • What if killer’s could only run one HEX, but it wasn’t one of their perks? What if HEXES were substantially more powerful than they are now? What if survivors had to cleanse all 5 TOTEMS before the EGC, or the remaining TOTEMS would light and become unbreakable? What if your one HEX had those 5 TOTEMS backing it throughout your whole game? What do killers and survivors think about this? Pleas
    7 comments 121 views last activity
  • The cooldown of missed basic attacks are reduced by 80% / 85% / 90%. Cooldown after hitting an object with basic attack is reduced by 60%. (Objects means like: walls, hooks, windows, cars, anything other than survivor or "air".)
    6 comments 111 views last activity
  • I really like the concept about the new zombie AIs. Wouldn't it be cool if they aren't just limited to Nemesis, rather than a core gameplay mechanic? It sure needs a few teaks before. You mentioned, removing Moris as offerings. Here comes my Idea in play. We are having the opportunity to add a new type of killer offering, which is not toxic. The Consumed Ones Those who got consumed by
    4 comments 61 views last activity
  • After a Generator is finished, all vault locations within 24 / 28 / 32 meters of the Killer will be blocked by the Entity for duration of 30 seconds . Thoughts?
    13 comments 51 views last activity
  • Why are we getting less BPs per rift now? Why don't we get 70k-100k per rift challenge at Tier 3-4 since the challenges become harder and longer to do. Why the hell are dailies 30k but I have to bust my ass for 30k by doing challenges that are much harder and time consuming? Bump those BP gains up by double. This game keeps adding more and more perks every 3 months and soon, we won't even be ab
    0 comments 11 views last activity
  • With Dead by Daylight regularly adding new characters, the amount of bloodpoints needed to obtain all of the perks in the game will also regularly increase. Even now, however, it takes far too long to acquire them. I did some math, which I'll copy and paste from notepad, so it might be kind of scuffed. (I'm only doing it for killers because I, myself, am a killer main.) 1 mil per killer for leve
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  • I thought the developers would notice this mistake before it was pointed out. Low walls are also a problem, and such walls that don't hide killers usually have no mind game. Recall that I fixed a wall full of gaps in the old farm maps. In addition, the maps after Realm Beyond have ridiculous new loops that have no mind game. No mind game, long and
    3 comments 21 views last activity
  • Hello, today I wanted to show you guys some pretty simple changes, that would make legion better and more fun to play. Tell me your thoughts in the comments! Lets start! Power changes You can start Feral Frenzy, when it's charged above 25% With this change, Legion will be less punished, for survivor massive spliting up, or playing on large maps. Just giving ability to chain hits easier, w
    6 comments 51 views last activity
  • Facing the Cannibal. A rough task if there aren't any pallets or vaults to save you from the chainsaw. But what if there was an alternative? Leatherface's ability, the chainsaw, doesn't feel special to me. I look at his track star companion, the Hillbilly, and I see a big difference between the two. The Hillbilly has a chainsaw sprint. He runs and knocks down Survivors he hits with the chainsaw.
    19 comments 88 views last activity
  • Hex: instructions unclear. Everytime you complete a skill check, the gen regresses by 1/2/3% everytime you fail a skill check gen progresses 2/3/4% (just a fun perk not meant to be op.)
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  • I'd love if you add an option which will allow you to randomize the killer you use. I'd love it even more if you can set exceptions, for example I don't want to use the Nurse but I'm ok with everyone else. I think there's no problem if you limit this randomization to the killers you have.
    0 comments 21 views last activity
  • I hope Capcom or BHVR suggested this to one another. We desperately need another skin for this badass character. What better version is there than the RE3 Classic look? Could also do the RE3 Remake with his face covered. When I think of Nemesis though, this is the one that always comes to mind. This is the perfect version of Nemesis to me and many others.
    23 comments 411 views last activity
  • This really bugs me, I'm happy to do a few games for a challenge but when this is the first one it's all people seem to wanna do in the trial, everyone ignores gens and trades hooks. So not only do I never progress in the challenge but I cant even have fun games.... cant we just pick what challenge we wish to do in what order?
    4 comments 51 views last activity
  • Suggestion: Show survivor character names at match end screen Often times after a match I wanna check what perks that Meg got ... or how did David manage to create so many distractions etc.. However, the match end screen (points and perks summary) only shows actual player names without associating them to character names which makes it very difficult to learn and relate to actual match.
    4 comments 71 views last activity
  • I've always found it annoying that you can barely see in deep wounds state, I've heard other people mention this and thought I'd make a post about it. Are there any contrarians that would like to tell me that barely being able to see your screen is actually really cool and great for gameplay? Lets see.
    44 comments 501 views last activity
  • A XP system like dbd Mobile has I know the mobile version is extremely different because there is no bloodweb so here is my idea. While you play with a killer/survivor you get XP after a match for how well you performed. After each xp milestone you get a bloodweb token for the killer or survivor. These tokens can be used to buy items from the bloodweb, if you used all you can use your bloodpoin
    1 comments 31 views last activity
  • Here is a idea from me that could be a bit broken or totally cool. Perks get a small extra bonus on there original owner. Example Bond on Jake: The normal effect Bond on Dwight: The range is 40 meter instead of 36 meter
    5 comments 61 views last activity
  • (Yes I use the name Otzdarva because I like to troll). This stuff happens all the time. Killer us already hard, but when you get red/purple ranks as a green rank everyday, it make you want to quit. Willingly queueing up with rank 11s as a red/purple rank is literally unfair to the killer and then people have the nerve to say that the game is killer side
    12 comments 161 views last activity
  • Now I know the killers have to be "op" to a certain extent for them to be able to win against 4 other people. In the case of leatherface and the doctor they are overpowered to a point where it's not fun to go against. Which I am many others can probably agree means they need to be toned down a bit. For example earlier today I had a leather face who hit me when I went through a window and was abou
    29 comments 211 views last activity
  • Here are simple, but effective nerfs that I've come up with regards to the Exit Gate Perks that affect the amount of time it takes to get out, or otherwise guarantees a victory for the Killer: Blood Warden Blood Warden is now a Hex Perk , meaning it can be deactivated if a totem is destroyed. Blood Warden will now automatically break once the Endgame Collapse timer reaches 10% or if the Pe
    10 comments 151 views last activity
  • 1/5 totoems = 0% 2/5 totems = 0% 3/5 totems = 0% 4/5 totems = 0% Figure it out devs. This isn't "make new perk to solve the problem" The counter to noed needs to be more intuitive without perks to begin with.
    8 comments 41 views last activity
  • Trapper, one of the original three Killers that was put into the game, and the most iconic non-licensed Killer in the game due to being its poster boy. Over the years, Dead by Daylight has changed, but Trapper has remained almost relatively the same; he's always been the slow Killer with time needed to set up his traps and everything. But in my series of suggestions for Killer reworks, which I d
    5 comments 62 views last activity
  • How this possible ?, why you have Rank system why higher rank meeting low rank like this ? my green rank met Red rank ######### is this ? fix now . I'm quit
    2 comments 21 views last activity
  • https://forum.deadbydaylight.com/en/discussion/254330/outfits-i-would-like-to-see-in-dbd#latest
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  • INTRODUCTION I believe that today the most common complaints from players are: tunneling, camping and genrush. What I notice is that when you are a new player is more difficulty to play as survivor because normally new killers face camp hooks and the new survivors don't know how to play against that... As soon as you become more experienced player, gets harder to play as killer without tunnel
    3 comments 21 views last activity
  • In his current state, the Trickster is extremely weak. His power does not justify his speed being 4.4 m/s (110%) because getting a health state requires both commitment and risk. The commitment is chasing for at least 8 laceration hits and the risk being if you break off chase, then the dagger hits will simply fade away. Additionally, his "main event" causes a big loss of control and is extremel
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