mynameisBlade
mynameisBlade
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Comments
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Trickster is the perfect fit.
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Zombies are terrible and do nothing ESPECIALLY on outdoor maps which are the majority... They need to redo the AI for them. Zombies stand in dead zones, move slow as hell even with speed addons, and cant ever hit survivors due to them immediately halting regardless of their move speed to go into hit animation. If they work on indoor maps, that is normal, if they dont work on outdoor maps, thats also normal. If they ever work even 2% of the time then youre just luckier than everyone else. Zombies are bad whichever way you slice it. Give him his rocket launcher for AOE damage or let us attach a parasite to the zombie heads to temporarily make them an actual threat. Zombies are garbage and since release have been just that. Period.
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Disable them. They should only be allowed in Custom Game.
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Correction. They don't know how a 1v4 game should be balanced in general. Let alone the MMR......
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@UnluckyDucky said:
Ive been sitting on the edge of my seat for about a month the second I caught wind of a Legion update. I really, REALLY thought maybe they'd finally give a real look at the killer, their lore, and make their power and perks MAKE SENSE?
I was hoping for a new ability all together, to fit in with the trailer teaser of "darkness among us", where maybe you can cloak yourself as a survivor from a distance, but as you get closer you're revealed to be the killer--this wouldn't be a big leap, because Onryo gets to be invisible within a certain distance, and once she gets too close she's revealed. Imagine you see Dwight coming towards you to help with a gen--OH MY GOD ITS LEGION.
I even saw a cool idea, what if Legion could occupy lockers? Like changing between the 4 teens by going in and out of lockers, and being able to swap between lockers based on where the other teens are--and the unused teens would REMAIN in the lockers. Oh I'm just gonna hide in this locker--OH MY GOD ITS LEGION.
All of these play in a LOT better to Legion's lore, and their whole shtick of being 4-in-1 killer. Unless ALL four of them were TRACK STARS--I dont see how "running fast" was the brilliant power that they gave them.
THAT BEING SAID....
I am a WEE bit excited for the buff, but I dont think it will raise them above a B. Legion just isn't a big threat. A big enough map is enough to handicap them. They can only get a down after successfully chaining 4 hits. Even with a .2 speed boost between hits the odds of getting to all 4 survivors is so slim, unless they all just have a drum circle near a gen.
Even if you manage to find ONE survivor, all they need is Sprint Burst to almost completely waste your power. Spring burst gives them 150%ms. Thats 20% higher than Legions, and assuming they're already at least 15-20m ahead of you when you activate Feral Frenzy, once they turn on their Sprint Burst you are NOT catching them. Even if you are RIGHT behind them when you activate FF, they move at 150%, FF only moves at 130%. Sprint Burst lasts for a full 3 seconds, and I've timed--FF and it only lasts 10. So with the Feet Per Second a survivor can get between them and you, those extra 7 seconds aren't gonna help much as 3 of them are still gonna be you playing catch up, now you only have 3 seconds to hit this survivor, and pray theres another one close enough to chain a 2nd hit.
The fatigue is FINALLY getting a buff, going from a WHOPPING 4 SECONDS, which is basically a free Decisive Strike in game, multiple times, down to 3 seconds--the length of Nurse's who gets to GO THROUGH WALLS.
With as good as survivors are at looping in this game, a killer being able to run 15% faster just isn't it.
I was really hoping for a legit just rework of this killer. I think they're really wasting what could be a really unique killer power and just did the most BORING power of "run fast". And they aren't even the best as running fast! Hillbilly can run LAPS at 230%, infinitely, until he runs into something. So can Blight! Legion isn't even the fastest runner in the game and their whole power is being able to run fast.
I'd go with your initial feelings. This won't do crap for Legion in the long run. This is the type of "update" that is normal from DBD devs. They never really go above and beyond tbh, unless they are working on some map like RPD that nobody but the RE fans ended up enjoying anyway. Honestly I wish the Killers in this game felt more like the Champions in LoL. Way more love, passion, blood, sweat, and tears go into those characters. The Survivors in this game are all the same. No uniqueness at all. And the Killers are pretty close to that as well with minor differences between powers.... Very minor.... Plague makes you cough.... Nemesis makes you cough.... etc...etc...
I have trained myself to expect "bare minimum" from the DBD devs, because expecting even just a slight bit more is too much.
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@TMCalypso said:
I don't see an original killer topping a licensed killer, especially after Pyramid Head and Nemesis from the last 2 anniversaries. The Hype just won't be there to bring in new players. The only way I could see it compete with the previous years is if it was a big piece of lore dropped on us with this, The Entity itself acting as a killer...Or we get something that has been asked for a long time ago. A Survivor turned Killer.
I completely agree. This Anniversary will show just how much a "newer fan base" doesn't give a damn about any of the DBD lore. Any new faces that play this game, do so because of LICENSES. That's it.
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@BabyCameron10 said:
But playing Deathslinger is an awful experience. Whoever says otherwise, is lying, they don’t enjoy playing him.
Might as well play Nemesis or Huntress who are lot more enjoyable.
If anybody is reading this and is thinking about playing The Deathslinger, don’t. Go play someone else, he is really frustrating to play and is not worth sinking in time playing him.
Anyone who is very use to playing ANY OTHER 1st person shooter game will realize what you have said here is 100% true. The "slower" aim nerf butchered this character. Haven't touched him since and I'd be ashamed to have something that feels the way he does in my game.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2882590#Comment_2882590
Thankfully they don't need to find another way because the devs know people want to talk to the friends they're playing with.
Totally unhinged people on this forum wanting malware on their pc because of swf lmao.
Whatever works. :)
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2882568#Comment_2882568
Yep, they added a team mode and definitely didn't expect friends to talk to each other during it, definitely, lmao.
Sadly there is nothing they can do about it. Maybe invent some sort of anti-cheat software that detects any and all VC programs being used while DBD is running and not allow those processes to be used, but now I am really getting ahead of myself.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2882547#Comment_2882547
What do you mean 4 mans are the loud minority?
The only reason I'm discussing it is because killers keep bringing up how SWF is cheating and should be removed, I never see people arguing for 4 mans unless it's replying to someone asking for the removal of them, and It's rare that I ever even play in a 4 man, but expecting people to play kyf because they have enough friends for a full team is a little silly.
Maybe it isn't cheating. It just feels like it. It is a clearly unfair advantage in comparison to solo. I mean there really is no debate.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2882540#Comment_2882540
Yea? Enjoy playing hundreds of hours amongst the same 5 people my guy, if you get enjoyment out of doing that AND not earning anything you're in the minority, I promise you.
Not saying I do. I would enjoy playing Killer more knowing the 4mans are gone for good, as I'm sure other people would as well. More so than the amount of people that would miss the 4man SWFs. That group is more of a single LOUD minority.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/2882507#Comment_2882507
You are entirely incorrect, lol.
Regardless. It was a bad call. Make 4mans do Custom Game. Solved. 2man SWF can still Q up regularly. 4man SWF is just unfair.
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@Mooks said:
it took them 6 seconds to escape without me even dropping from anywhere
did you slug them before picking them up so they could heal up and use FlipFlop? Otherwise i don’t get how they would be able to wiggle off so fast. And then you also got your answer: pick them up after downing them is the counter to this build.
Nobody should have to face something like this to begin with. Just blindfold me and kick my ass instead... Oh wait... Same thing..
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@LetTabbyCat97 said:
I understand that there a times where slugging is reasonable but I just had a match where the killer only hooked once and then slugged the rest of the time. It got to the point where I felt that disconnecting was better than staying in the match because I was frustrated and I gladly took the DC penalty. That match was no fun at all.
The same reason 4man SWF's are allowed. The developers love chaos.
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This is why BHVR should make SWF use Custom Game... Or put something useful in the actual matchmaking foundation to where nobody can run the same perks. Period. Talk about the game balancing itself over night with that change.
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The realization that every second of my precious time could've been used elsewhere. (proceeded to uninstall)
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@Bullettimegod said:
Forum mods as killers
Too late..
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2882336#Comment_2882336
There are currently hacker bots literally ripped from BHVRs unpublished game files all around the game. These AI work pretty decent on most Killers.
I know... It's too bad the official devs won't get that in the game until the year 2034..
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@BenZ0 said:
I feel like beeing able to play against a bot lobby by yourself in a kill your friends is more enjoyable then regular dbd.
-Sweaty tryhard squads or Killers playing Nurse with Starstruck
-Extremely Toxic players that are just unpleasent to deal with in gameplay but also post game
-Frequent bugs or other game issues
-A lot of hackers that keep coming back patch after patch (Not BHVRs fault really)
This all on top of Dbd ITSSELF that already can be sometimes annoying and stressfull just makes Dbd beeing really unfun and not really worth at all. This isnt a "I QUIT DBD" post, I want to say that beeing able to play OFFLINE with just bots in your own kill your friends may be something great for dbd.
Sometimes you just wanna play some chill dbd...
I have been all for this happening. This is nowhere near the top of the "dev priority list" though, so good luck...
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Anything but original chapters.... Unless its a monster or creature of some sort. So tired of the same bipedal ideas....
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@dallasmedicbag said:
it's not considered game breaking ya dummy
That is debatable.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/2878343#Comment_2878343
Its not the fact that people can heal, its not the pseed either. It's the radius.
The infinite replacement? It's a time sink. If you manage to snuff a totem before 4 people heal from it, there is a net gain in time in terms of survivors working on gens. Not a problem, and can easily be helping the killer.
The healing speed doesnt really break untill there is 3 people healing together.
The fact that people can heal isnt an issue either, because its so much faster to heal on the spot with a teammate and just do gens while you're not being focussed by the killer. SWF can callout exact locations where they meet up, heal up and do a gen at the same time. Boons do not really amplify that as they would need to replace the boon somewhere else(costing time) or would need to leave a gen in the boon range, which then means they didnt really use the boon.
The biggest issue is the radius. Its fine on large maps, but on small maps and indoor maps? Thats where boons start to break.
Yep.
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@GamerEzra said:
4 and 3 man swf's should just have lower repair speed in my opinion.
Yep like CUT IT COMPLETELY IN HALF with 4 people.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2880720#Comment_2880720
Oh, I am actually quite intelligent. But thanks I guess.
And nah, they would not call it killswitch. Because then we are at the point where they would killswitch stuff which works as intended. This would open the gates for players to ask for other things to be killswitched for whatever reason.
Whatever they would call it blah blah blah. The premise remains the same.
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@Aven_Fallen said:
Once again someone does not understand the Killswitch. The Killswitch is used when things are broken and not functioning as they should. DH works as it should.
Furthermore, they dont need to disable a Perk to see results, they get plenty of information from Survivors who dont run Dead Hard. Bloodlust is a game mechanic, every trial has Bloodlust, so they had to disable it in order to gain Data.
You guys are idiots. They could use the kill switch JUST BECAUSE IT EXISTS...to simply do a "disable DH test". I know it works.... This is all hypothetical. Everyone in here gets it. This is a so called "RULE" that the devs can easily break if they want to test it bad enough, which I doubt they will. In before 12 more people explain the same exact thing. It isn't going to make me want it any less... xD
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@ManyAchievables said:
https://forum.deadbydaylight.com/en/discussion/comment/2880684#Comment_2880684
What? I'm simply stating that killswitch was not what they did with the bloodlust experiment.
Bloodlust is a general Killer mechanic which applies to every Killer. Dead Hard is a Survivor Perk, not a basegame mechanic.
Realistically, the only reason they'd disable Dead Hard is if it somehow caused a crash, or something like that.
I'd love to see them prove us wrong and actually try it for a weekend, but I doubt it.
Obviously everyone already got that. A redundant 2 cents...
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@ManyAchievables said:
https://forum.deadbydaylight.com/en/discussion/comment/2880502#Comment_2880502
That was way before killswitch. Pretty sure the disabling of bloodlust was back before All-Kill even came out.
Killswitch was introduced during the PTB for Hour Of The Witch. Killswitch specifically has only been used for things that are in a significantly bugged state (Object of Obsession, Wake Up, Nurse, etc) or maps that are in the process of being reworked (the only case is Haddonfield).
Not that it even matters..
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@BubbaDredge said:
It's not that survivors won't play without the meta, it's that they can't.
DH being the prime example of that. If they tested this it would undoubtedly show.
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@oxygen said:
Because unlike something like Bloodlust which is a base mechanic present in every single game, they can already simply look at matches with any number of DH they want. From all 4 having it to no one having it, and everything in between.
And I know I know, "There's no matches with no DH!". We're not talking about the tens or hundreds of matches an individual or even group of individual players can gather data from here. We're talking a lot of matches.
Still want it tested. To make DH not even an option for a week straight. :) They're too scared those Survivor #s would drop for 7 days in a row.
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@Kurri said:
Remember they killswitched bloodlust for a test
Exactly. Kill switch DH BHVR. I bet you see a huge difference. While you're at it, kill switch NOED too. Tbh, neither of those should exist anyway.
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@GillyBeannn said:
https://forum.deadbydaylight.com/en/discussion/comment/2880477#Comment_2880477
why is sprint burst a laugh? you can do gens in deadzones and sprint away to a safety tile.
Sprint Burst takes more brain power to use even decently.
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@KingFieldShipper said:
Mandy has said in the past they wouldn't because killswitch is reserved for perks that are bugged only.
But also, you know what would happen? Survivors will run sprint burst instead and killers are going to have an even rougher time. I sure don't want 4 sprint bursts, especially when I'm playing a m1 killer.
Sprint Burst makes me laugh. DH is godlike in comparison. Mandy's excuse is not a good one.
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I'd gladly lose NOED to get rid of Dead hard..
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2880210#Comment_2880210
Yes, Five Nights hints mean Five Nights is not coming, I agree with this sound logic.
Always nice to see a supporter! :)
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2880210#Comment_2880210
What day is it today?
It doesn't matter.
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If anything proves FNAF is for sure not coming ANYTIME SOON, its the fact that Springtrap took over the DBD Reddit 2 hours ago. I highly doubt they would do anything related to FNAF on any official DBD site if it was actually coming. Keep dreaming yall..
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@TAG said:
There is definitely merit to the idea, but we are way past the point of feasibly being able to implement it without causing WAAAY more frustration than it's worth.
Different game mode perhaps?
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@GillyBeannn said:
Seriously, if myers can have tombstone piece, then why can't sadakos condemned include exposed? It would not be OP and that would be on the survivors for being neglectful of their condemned status.
I've been trying to figure out why TF they put it in the game WITHOUT giving the Exposed status effect.. Much needed..
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@Hoodied said:
Undrtall chaptrr confimmed?
Horror Comic for the Anniversary Chapter ?? O.o
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@PatchNoir said:
https://forum.deadbydaylight.com/en/discussion/comment/2879970#Comment_2879970
i literally just want to play the game without being forced to crossplay, it doesnt costs that many resources to create lobbies for players, also the option to limit crossplay was even on a satisfaction survey from the devs, so they know its happening but they dont do it because people are lacking empathy
I get it but its just unrealistic.
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@PatchNoir said:
Thats it, you cant turn off the crossplay on this game because even if the game have players in your plataform it just dont bother to make a room only console for example, so you can sit in lobby forever alone.
people with crossplay on accepted to play against other plataforms but its not an "i want exclusively to play against others"
this just feels like an forced penance to people that dont want crossplay to be honest, we cant even limit the plataform we are going to be matched and have to deal with cheaters and now bots.
ffs you have all the resources, make the game do a lobby from no crossplayers, or let us limit this. Some pc players and streamers already despise console for "being bad" well let them burn alone with the cheaters, we didnt do nothing
You sound stupid. Never going to happen.
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It's funny. FNAF is so much more of a "WHEN" and not "IF" at this point.
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@Nikatara69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2878343#Comment_2878343
U are to weak minded I guess to understand, that boon it's not an issue, why no one can understand that boon gives a survs place who was blessing?? Or for now day killers are lazy to think????
Can you speak properly?
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@DyingWish92 said:
https://forum.deadbydaylight.com/en/discussion/comment/2878890#Comment_2878890
I agree. I main Myers and it's annoying and boring that Corrupt Intervention can literally never leave my build or I'm putting myself way behind the pace. I want to use other stuff but that perk can never leave my build or I fear I will lose 3 gens before I even start playing the game.
I agree. Corrupt Intervention should just be a part of the beginning of the match for any Killer.
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@GoodBoyKaru said:
Survivors can literally still bully killers while perkless I don't know what to tell you.
Maps are a bigger issue than perks ever will be, with the exception of maybe Circle of Healing pushing any killer that doesn't commit to chases from "bad but you can kinda play them" to "literally unwinnable with this perk".
I agree. Maps really are the big big issue with Killer vs Survivor discrepancies.
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@GannTM said:
Don’t hate
Appreciate!
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I highly doubt this will EVER happen...... Sadly..
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@Tsulan said:
Realistically, this nerf won't kill CoH.
It will still be meta, especially for SWF. Since it allows 3 out of 4 survivors to benefit from a self heal, without dedicating a perk to it.
Yep. The real issue is the gigantic radius it covers and the 5th perk potential for every other person. It's still pretty strong...
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It may not be. Who knows??