mynameisBlade
mynameisBlade
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@Adjatha said:
https://forum.deadbydaylight.com/en/discussion/comment/2239413#Comment_2239413
Well thank you. It's easy to say "giving killers passives is like giving them free perks, so that's not fair!" but, like, it's the core theming for the game. Everybody will have a more enjoyable time if the game has more variety from one game to the next and that means changing the baseline rules for each killer
I completely agree! What are the Killers that need this attention the most? I suppose a Killer like Trapper has SOME Survivor interactivity with the disarming of his traps, so not sure if you'd count that? I am curious to hear your thoughts on a Killer like Wraith or Nurse. Giving Survivors a way to interact with each Killers power seems like a neat way to spice up the game for sure!
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@CashelP14 said:
Would love to see the stats on the fastest the killer can down all 4 survivors lol
I'm assuming it'd be a Bubba that could easily make that happen.
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@Adjatha said:
I agree that the BBQ aura reveal should be a Bubba passive. More killers should have passive effects that help dictate the flow of the game in a way unique to them. Like how Nemesis has the passive zombies or Freddy passively puts people to sleep or Huntress has a gigantic lullaby. Just being "run around and sometimes fire a hadouken" is bad killer design.
Each killer should warp the game in some way unique to them such that the survivors are feeling their effects when when not being actively chased. Bake (a weaker) Ruin into Hag or self-setting traps into Trapper or an infection 'aura' into Plague or random patches of Torment spawn for Pyramid Head. Each game needs to feel like it's the killer's playground, not just another round of drag-and-drop "generic man with stick and stone run after you"
This comment doesn't have enough up votes. We need ALL of the Killers to make the match completely different. I suggested awhile back that they should take certain addons of each Killer and make them base kit, Ex: Hillbilly Chainsaw running through 1st pallet but doesn't down you if he hits you. That would make fighting him more unique. Too many killer are just... M1 focused. They don't have the flavor or effort put into them like the Killers you mentioned for sure!
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@Kirkylad said:
Don't worry they will milk it dry just give them chance to release the chapter first.
Please.... Milk it dry.. We'll be waiting.. :)
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@doitagain_ said:
We need not just the head piece, but the WHOLE CLASSIC OUTFIT.
Never was a fan of that giant trash bag he’s wearing in RE3 remake.
I agree. I just mentioned the HEAD mainly to make it an easier reality.
That would be awesome as well!
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@Altarf said:
I'd personally like it if Laceration worked a bit like Ghostface's stalk. This would mean that you can build it up to a certain level on multiple people, (maybe not to 99 but to like half Laceration) making him kind of a ranged strategy killer and rewarding long shots. And when the survivor changes health state, all Laceration disappears.
This would need some tweaks, though - maybe for healthy survivors, Laceration will decay to half of whatever Laceration there currently is (so 4 blades hit = 2 Laceration after decaying) but no further unless hit or healed. And injured survivors just flat out wouldn't lose Laceration until healed. Or something along those lines - maybe for injured survivors, it won't decay unless it's above 6 Laceration. This would make being injured against Trickster scary and would reward applying lots of pressure to all survivors. Just an idea, though.
I like this idea. WHILE ALSO THROWING MULTIPLE BLADES AT ONCE!! :D Now we are talking.
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Only in terms of a texture update I would say... Otherwise I see no problem with her currently.
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The Game has got to be THE WORST one... Geezus.. The amount of GOD PALLETS BACK TO BACK to back...to back to back to back to back to back to back to back...to back to back to back to back to back to back to back to back to back to back to back to back to back to back to back to back to back to back to back to back to back to back to back to back to back to back to back to back to back to back to back to back to back to back to back to back ............................... ........................................... ....................................................... ......... .................................................................................................. .........................................
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@piggygooik said:
https://forum.deadbydaylight.com/en/discussion/comment/2233468#Comment_2233468
Now that is something I would like to see
him throwing multiple knives at once
Would for sure help out that "damn I need like 8 blades to injure THEN 8 more to down a Survivor" if you can sometimes hit them with 2 at once. :) Would probably feel much more rewarding as well.
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@supersonic853 said:
Gen Speeds themselves are fine. But horrible map design and horrible spawns make the genspeed quicker than it should be because all 4 survivors can spawn on 4 gens. And maps like red forest you can't generate the pressure unless your a very quick killer.
This guy knows. I still don't understand why the maps haven't been made more universally similar... It makes 0 sense... Like having maps that are way bigger ADDS NOTHING to the experience of either side. You can still randomly generate them or whatever, but make the FREAKING DIMENSIONS identical...
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No rework needed. Just buff his power. He should really throw multiple blades at once instead of just one at a time. He has the goofiest looking animation because of it too. Just make him throw similar to this.
I mean he always holds multiple almost in every picture, so I'm unsure why they decided to have him throw just 1 at a time... Very very silly IMHO..
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Uhhhhh... I have to say... That is the worst idea that I've actually ever heard for DBD... I'm already against the idea of having to go up against 4 Dead Heads, Decisive Strikes, Unbreakables, and Self-Cares... This happening would erase me from the current timeline.
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@Dethnoah said:
I won't lie. The Plague 1 would be absolutely hilarious if done correctly. Good ideas to be sure! I've always felt that this game could use some sort of -Other Game Modes- button. That would be awesome to see something like these implemented for shiz and giggles.
Haha I'm happy to see at least 1 other person likes the idea! xD
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Sadly, no. I love Ridley though. <3
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- I'd have to say that I was born with an over abundance of "Adrenaline" when it counts.
- I'm a very cautious person in general. You could say I am extremely "Alert".
- Lots of mental, physical, and emotional "Resilience" as well. Don't gripe too much when I get hurt in any way.
- I won't lie. I'm a damn good liar. I use "Deception" as much as I use a toothbrush, but for all the right reasons of course.
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I 100% agree... The Spirit makes this game so much less fun... My least favorite experiences in DBD all include her... And just 1 time a face camping basement Bubba...lol
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Deathslinger doesn't need a nerf... Spirit though... She can get deleted for all I care.. She is not fun to play against.. I lose all morale as soon as I see a decent Spirit, which is 80% of them, because she is too easy to get a 4k (I do it all the time) with if you have half a brain... You don't even need Stridor for her to stomp most Survivors groups..
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I agree. This should have been an option for awhile. Just like Color blind settings. The FOV should be defaulted at Shadowborn or let us adjust to our preference.(maximum being current Shadowborn). I have no idea why this is still a PERK SLOT. What a waste... xD
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Ya the prestige is def awesome, but nothing beats that classic look imho.
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I was thinking they could just have him throw MULTIPLE Knives at once instead of just one at a time. The way he holds them and reloads them makes it appear as if he is skilled enough to toss multiple at once.
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Then they should try hard to MAKE it work however they can, because what we have just isn't good enough for many fans.
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I just hope its not a similar situation to the Freddy Krueger thing... BHVR could only acquire the newer Freddy for who knows what reason. I bet this would have to be easier though due to Capcom owning most if not all versions of the Nemesis character. I'm unsure of the ins and outs of all that mumbo jumbo though.
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BHVR can just tell them there is a CLEAR DEMAND (seen many other threads talk about the same thing) for the OG head model of the character. As in lots of people are willing to give Capcom MORE MONEY for this. Hopefully that brings the point across.
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Oh god!! No matter where I go... I cannot escape that ugly thing! xD
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@SyndromeOfaDown said:
https://forum.deadbydaylight.com/en/discussion/comment/2223472#Comment_2223472
ok, and make decisive strike and BT base for all survivors
Whatever needs to be done to make it fair. I am all for it.
@Squirrel_Thicc said:
This is exactly why I liked Friday the 13th more. Every counselor had a unique playstyle that could be used to help out the team in all sorts of different ways. In dbd they're all skins, sad but it'll probably never change.
I didn't know that. Very interesting. I appreciate all the comments on this topic thus far! Maybe my idea isn't the greatest. I just wish I knew exactly what the game needed to make it better overall. Maybe Survivors having their own abilities would make it too complicated. Not sure if some people were put off by that in Friday the 13th or not as I've never played it. I just want DBD to get better and better and am more than willing to come up with ideas as to how that could happen. Or at least hypothesize ideas.
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I can understand all these points. You "can" nerf SWF, but you'd alienate groups I think. Force it to be 2 people in a grp max and no more. That'd nerf it lol. But I'm merely being a smarty on that one. They'd never do something that ballsy. Would lose too many people.
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I can totally see that. It just sucks that seeing only certain ones is the state of Killer atm. Which is why I threw in the idea of buffing some of the weaker ones in this idea, but who knows.
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Whatever we have to do to make the idea more enticing. Do all of it. Doesn't matter to me. There are just as many positives. The negatives are always easier to point out as people shy away from change is all.
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Just make Ruin base for all. Done. Easy solutions. Just have to use our brains a little to think of them. People have been begging for a reward for Killer pushing you off of gens anyway. Apparently none of the people that play this game have enough faith in THESE developers to make every Survivor perk enticing enough to where they are ALL HARD TO PICK FROM? Haha just remove all the sought after ones then. Like I said there are easy fixes. But if I had to upset 1,000 people, while gaining 2,000 who like the idea, I assume they see that is a 1,000 person gain still.
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I can see both sides of that coin, but I think many killer mains would prefer what I have suggested. Basically because making this change would out right nerf SWF in general and also make weaker killers more tempting to select.
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That's my point. It does already. xD It is a live game that requires constant tweaking and balancing either way. More constructive feedback would be appreciated instead of just a lazy Yes or No...
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This idea sounds like gold and if I were the DEVS, I'd jump at the opportunity to get more money out of people anyway that I could.
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1st of all. It is super SAD, STUPID, and just completely UNREALISTIC that this big buff guy can't carry all of his traps by default, when a scrawny little girl character...(The Pig) can carry 4 BIG, HEAVY LOOKING head traps around and WHERE TF DOES SHE EVEN PUT THEM??? Seriously..... Sometimes the DBD team really doesn't think about what they are doing.. I'm glad to hear immersion will be a big part of their year 5 plan.
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@Sup3rCatTree said:
https://forum.deadbydaylight.com/en/discussion/comment/2198403#Comment_2198403
I'm not banned KEKW. I literally have like 50 million posts and comments on why RE 8 characters will come on into the game
I literally CANNOT wait until you are proven WRONG! xD



