Do you think trickster needs a full rework or just buffs
I hate this killer so much not because he sucks to play against(well maybe a little of those things), he is just a boring killer power-wise, visually he looks pretty damn cool but his power well not so much. all he is is is just another range killer. I would be fine with another range killer if his range power had something unique about it, but no all he is is just a worst huntress.
I think this killer needs a whole entire Freddy rework since this guy is just so boring. there is nothing unique about him and it sucks since his backstory is so cool and they could have done more with the power but no he is just a machine gun huntress. also, I doubt buffs will do him any good because he might be extremely oppressive to play against.
Comments
I guess it's down to personal preference but tricksters power is one of the only powers in the game that I consistently have fun with. He is unique in the sense that he has to hit many projectiles instead of just 1.
I don't think he needs a rework, just a lotta QOL and buffs. Nerf the add ons to compensate as some stacking would become problematic especially to verse.
Also barely anybody knows this but he has a 32m "lullaby" that's faint like the edge of his actual terror radius, maybe removing that would be a good start.
there are some things he is good at but he just isn't really that unique. he isn't strong on most loops that are prevalent in mostly any map
i just think they need to start from the ground up since, this killer could have been so cool with his design and everything but they missed the mark by so much
even if he was slightly unique other killers can just do his job better like you said if there out of position he can do well but almost any killer can take advantage of that for example huntress.
huntress needs one hit he needs 8.
the only thing he is better at huntress is certain loops like car loops on Badham but that's only one thing out of a few things he is good at. that other killer arent
plus even if he is "unique ' to u the power can be very oppressive and can be very unhealthy for the game
He needs a rework imo. His power is extremely unhealthy for the game and has almost all the same issues as old legion.
how is hitting 8 rather than 1, not an issue
any range killer can get an injure at a window in a snap but trickster can only get a couple of knives in.
he maybe is a little unique but not by much.
when you think of someone that is a performer, makes music with the screams of their victims, and performs with daggers is throwing daggers fast the first thing u think of.
The only part of him that needs a rework is Main Event.
Trickster doesn't need a rework.
He does need some buffs. Main Event in particular needs help. But trying to say that he's just a worse Huntress is just being reductive. She is overall better than he is, but there are certain things he does better than her. To say otheriwse... probably means you've not played one or the other very much.
No rework needed. Just buff his power. He should really throw multiple blades at once instead of just one at a time. He has the goofiest looking animation because of it too. Just make him throw similar to this.
I mean he always holds multiple almost in every picture, so I'm unsure why they decided to have him throw just 1 at a time... Very very silly IMHO..
Just buffs. I do believe that he is viable, but he certainly isn't good.
I'm genuinely curious, what does Trickster do better than Huntress? It's not downing people out in the open - for both killers, as soon as they get a health state the speed boost lets the survivor get behind cover. Except Huntress has a chance to down them when they get out of cover briefly while running with a well-placed shot, while Trickster will land, like, 1-2 knives. And that's assuming the recoil, spread and hand distribution allows him to hit. It's definitely not chasing. It's definitely not snowballing because of his inability to switch targets. It's definitely not long-range pressure because of the inaccuracy of his blades and the fact he needs to hit 8 knives, so you're not really "pressuring" people off gens. There's no fear there.
Really, the only things I can see him being better at is camping and if he's at a loop with really low walls. But loops with low walls are pretty rare on most of the reworked maps, and no survivor in their right mind is going to stay at a low wall loop against a ranged killer. Huntress could also down at these same loops likely just as fast, maybe a second or so slower. And Trickster being good at camping isn't really something to be celebrated.
Now that is something I would like to see
him throwing multiple knives at once
Just buffs. His core is fine the way it is, it's just too weak right now. Maybe requiring 3-4 hits for each health state?
Would for sure help out that "damn I need like 8 blades to injure THEN 8 more to down a Survivor" if you can sometimes hit them with 2 at once. :) Would probably feel much more rewarding as well.
I'd personally like it if Laceration worked a bit like Ghostface's stalk. This would mean that you can build it up to a certain level on multiple people, (maybe not to 99 but to like half Laceration) making him kind of a ranged strategy killer and rewarding long shots. And when the survivor changes health state, all Laceration disappears.
This would need some tweaks, though - maybe for healthy survivors, Laceration will decay to half of whatever Laceration there currently is (so 4 blades hit = 2 Laceration after decaying) but no further unless hit or healed. And injured survivors just flat out wouldn't lose Laceration until healed. Or something along those lines - maybe for injured survivors, it won't decay unless it's above 6 Laceration. This would make being injured against Trickster scary and would reward applying lots of pressure to all survivors. Just an idea, though.
I like this idea. WHILE ALSO THROWING MULTIPLE BLADES AT ONCE!! :D Now we are talking.
I think maybe just 4 knifes to injure, and 8 to down someone. So he could have a chance to injure multiple people quicker to add pressure. And reducing his knifes to 50 to make up for that.
It is in fact downing people out in the open. If Trickster's throw rate has stacked up, he can keep throwing knives while the Survivors get their speed boost and I've had Survivors get absolutely wrecked before they were able to get to safety post injury in a way they wouldn't if I was either Huntress or Deathslinger. I've even had a few times where somebody did an unhook in my face after getting injured and I was able to torch through the rescuer's remaining health state, and the rescuee's BT and health state with neither one getting to safety. Seriously, Trickster can be downright lethal when Survivors are stupid.
Another thing he does better is keeping the chase going. He is significantly faster than Huntess if they're both using their power. In certain situations, that can be incredibly useful. Over and over again, I hear that if its endgame and a gate is open you can't down a healthy Survivor unless you've got an insta down. Also... BT in the end game is a free out. Well because of how fast he is while using his power... neither of those statements are true vs Trickster. Heck, I've managed to inflict 3 health states worth of damage as Trickster while chasing Survivors to an exit across Gas Haven. Also late game BT is not a free out vs him. In fact, his knives actually make most of the Survivors late game shenanigans just not work. Body blocking? I'll just throw knives over your head. Use your speed boost to get out for free? Unless you're very close, I do damage too fast for that to work. I truly think Trickster might be the Killer who is best equipped to handle end game situations... except maybe Bubba... but it's basically impossible to shut down shenanigans faster than Bubba's chain saw can.
The other thing Trickster does better than Huntress is that Trickster... partially out of necessity... is a far superior hybrid killer than Huntress. For Huntress, if you ever M1, you're arguably doing it wrong. Not so for Trickster. There are tiles that the knives are ill suited for handling. The fact that he's shorter than her and has (nearly) no lullaby makes his basic M1 play far more lethal than hers. For that reason, tunning StBFL or Sloppy on Huntress is crazy. On Trickster... yeah, go for it. You'll get value out of those perks.
Also any loop that is possible to throw over far more lethal vs Trickster. Against Huntress, the Survivor just has to duck or dodge a handful of hatchets for Huntress to have to either drop chase to reload or waste tons of time to try to M1 on it. By default, Trickster is hauling around enough knives to inflict 7.5 injury states compared to Huntress's 5. If you're stuck at a short loop vs Trickster... you're going to lose a health state. You might be able to dodge 5 hatchets. You simply won't be able to dodge 53+ knives.
Edit: Oh also... stealth. Stealth Huntress isn't a thing because of her lullaby. Running M&A on Trickster is actually a really really good idea... because then you can get closer and potentially leave Survivors with only low wall loops to get to in time before you're on them.
And that is one of the only thing he is better at being less punished for missing . If you didn’t that’s because he has 60 knives that have recoil and have a small hitbox
plus is that really what you can think of
wow tricker is so good he is leased punished for using his power incorrectly
He needs a complete rework of his power, he isn't even fun to play against, his power is garbage and all he does is just hold M1 to throw knives at people.