Still waiting on Noed rework.
1/5 totoems = 0%
2/5 totems = 0%
3/5 totems = 0%
4/5 totems = 0%
Figure it out devs. This isn't "make new perk to solve the problem"
The counter to noed needs to be more intuitive without perks to begin with.
1/5 totoems = 0%
2/5 totems = 0%
3/5 totems = 0%
4/5 totems = 0%
Figure it out devs. This isn't "make new perk to solve the problem"
The counter to noed needs to be more intuitive without perks to begin with.
Read THIS post.
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Comments
How is cleansing the lit NOED totem not intuitive? Nor does cleansing the lit totem require a perk.
I listed 4 examples. You're more than welcome to re-read it
Cleansing the lit NOED totem is, but you shouldn't be on the field when the killer has +7% movespeed and OHKO.
Additionally, and probably more importantly, the often spouted meme of 'just do bones' is a serious misgiving that people seem to believe in en masse, showing that the counterplay to NOED is very counter-intuitive.
Noed is either a wheelchair for noobs or a morbidly unfair domination against a killer who is already doing well.
But I don't have an issue with the perk abilities more so the effort it takes to counter them.
It can require a whole perk or items slot
It can require time FINDING
and time CLEANSING
And its a complete GUESS if any of that is worth it because the killer might not even have Noed.
So a big 'F-you' to solo que players I guess
Survivors in the end game should be splitting up to pressure the exit gates regardless. It's not hard for one of the survivors to find NOED and cleanse it after the gens are done. Especially when a lot of NOED killers will camp their one down.
Unless it's a map like Midwich, most of the time when the killer has NOED it gets found before the killer can get more than 1 down with it.
There are a plethora of perks and items dedicated to showing you exactly where totems are. It's really not that difficult to counter noed. There is a reason why you don't see it that often in high ranks.
The threat of NOED is actually healthy for the game in that it encourages players to do more than just gens in the match.
'Plethora' = 3 perks, 1 item, 1 add-on.
And NOED is a terrible motivator to do totems, because the first four totems you break are worthless when it comes to countering NOED, and even risk shoving it onto a godspawn totem.
It'd be better if NOED was actually tied to number of totems remaining, so that every totem the survivors destroy has meaning, but as it stands, you either get all 5 or you get nothing. And with totem counter now being on Small Game instead of baseline, solo play has no hope of coordinating that stuff without four people all ditching a perk slot.
I get and agree that totems should be made more relevant and a more pressing concern for survivors, but NOED's design, counter-intuitively, does the exact opposite of that.