KingB
KingB
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- KingB
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@TAG Obsession only applies to one survivor, becoming "linked" would apply up to 2 per match. Obsession could not work. Tunneling would be a problem but I addressed that issue here:-The survivors will get a HUD indicator of who's trapper and linked with who, the killer will not.
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Maybe if you increased the amount of charges required, a brown med-kit doing this would be sorta op. I think you should only allow it to be used from a purple med-kit. Which would indirectly buff pharmacy (Pharmacy gives a guaranteed purple medkit on first chest search right?). Plus to get the most benefit from running pharmacy you would have to look for a chest and search through one at the beginning of the game. Allowing killers to put more pressure. And this adds something else to be used over self-care/unbreakable which shakes up the meta. But that would pretty much completely kill unbreakable so maybe not have an increased recovery speed. Interesting concept though!
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@CookieBaws lockers aren't hard to find (in general, there are exceptions).
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Borrowed time isn't limited though. That's how it was until they reworked it and made it perfect. Then they gave it a massive and un-necessary buff to what we have now. Why would you ever go down from deep wounds caused by BT? iirc you dont even need self-care to get rid of deep wounds.
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If auras are a problem just jump in a locker.
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Ok we can remove these. But then what counterplay do killers have against those exhaustion perks?
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I think they should at least look at removing the lion roar at the start of the ambush.
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Borrowed Time already has 1 un-necessary buff. Let's not give it another.
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It's not missing but it does unequip all the cosmetics I own every time I load the game.
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@MojoTheFabulous I don't understand why devs dont do this. I've seen multiple people asking for it on multiple threads and I dont see any reason to oppose it.
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Get rid of the ability to lunge while in feral frenzy. And make any missed attack completely remove his bar. Make vaulting the same pallet more than once drain his bar a little. Then buff the hell out of him to counter-act these changes so he has counterplay and requires skill.
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It would be cool if whatever killer you had selected last before loading up the main menu determined what music is played. The legion music is amazing.
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The Lorain Palace theater in Ohio. No theaters in the game (that I remember off the top of my head). Plus this place is spooky af.
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Console Players: *has any game*
PC Players: "REEEE MY FPS IS BETTER CONSOLE IS SO CRAP IMMEDIATELY DROP $1500 TO NOTICE MINISCULE CHANGES" -
EntityDispleased I dont remember where I heard it but right before I made this thread I had a game as nurse there and remembered it. Lerys is bad but I hate the grim pantry (hags map not sure of the name) a lot.
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@FoggyDownpour what good does that do? I can't see any benefit unless maybe switching targets to a gen on a different floor. But at the cost of not being able to cancel blinks? I dont think it's worth it
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Vietfox that seems to be the best way and even then it feels like a 50/50.
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DwightsLifeMatters I would if I could afford it.
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I've never laughed so hard at a thread on here. This community can be amazing at times.
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Killers earn tokens by the amount of survivors escaping. Survivors earn tokens by number of time they've been hooked.
No I'm kidding. -
No. Billy's chainsaws would be impossible to land unless playing a braindead survivor. And his chainsaws are already hard to hit against good survivors unless they are caught in the open. Nurse is the hardest killer to play in game, she's supposed to be rewarding.
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I've made this suggestion a bunch, give a bonus token for unsafe unhooks. It incentivizes safe unhooks and makes stacks easier to gain.
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@ForeheadSurviors not joking just typed wrong thing lol
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@DwightsLifeMatters I meant I like the change idea you made lmao.
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I like this, even if the hatch has spawned. Maybe add an option to die quicker so people aren't slugged as long. The remaining person who isn't slugged therefore has to hide until the downed person bleeds out. No hatch rework needed with this mechanic. But to make things fair after the slugged survivor dies the survivor gets an aura of the hatch. And the killer can no longer hear it but can see it. Avoids hatch standoffs and makes things fair for both sides.
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This and/or remove the roar at the start.
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Sounds like some great buffs, what would you rework those add-ons to do?
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Billy. However Billy isn't someone you can pick up and instantly be good with. He takes a lot of skill to be able to consistently hit chainsaws.
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I don't know anything about technology. I'm at about the level of an old guy lmao. Would it even be possible once we got dedicated servers?
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I like the RNG on the trappers traps. It makes the game fun. It adds a "please let me get out before the trapper gets here" dynamic to the game. Yes it sucks when they get out first try, but if you're using the purple add-on (honing stone I believe) where they go to the dying state after being injured it doesn't even matter.
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I asked the devs about the trapper resetting traps on the ground and I phrased it "could you guys give the trapper the ability to reset traps already on the ground?" They basically said they could do it and it's something they will look into next time they look at the trapper.
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My triggered achievement came in a game with 3 dc's and it automatically took a screenshot because of getting the achievement.
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There's been multiple threads about this and afaik the devs haven't even mentioned it.
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Franklin's Demise lmao
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Give him an UR that let's his chainsaw destroy pallets that haven't been used yet.
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I think safe unhooks should give you an additional token.
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Survivor isn't so bad. Run wglf and saboteur with a toolbox. If you don't want to commit to that just bring a toolbox and sabo hooks for BP.
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Did you not immediately go to the other side of the map after hooking them? If that's what happened you deserve this tbh.
Obviously kidding. -
There is a horrific "infinite" there that crushes my soul.
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Ever try to have a conversation here on the forums? Some people are nice and willing to have a constructive discussion. Most just repeat the same thing they heard elsewhere while having a condescending attitude, like how dare you disagree with them.
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@brokedownpalace I was using generic terms to simplify the state of balance. What's your point here? Are you trying to dispute that the game is unbalanced? Are you trying to find what I meant when I said SWF?
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Play pig and attempt to fit in.
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No more notifications for killers' hex totems.
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Kill whoever you want and then just play bad. Lunge too early, take bad paths, "lose" the survivor, if anyone asks just say you got lucky at first. Can't be banned for being bad 😉
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@Purebalance I didn't know that. But the point is you already get an audio cue when you're gaining a token.
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@Milo I'm not trying to change how it works, just the conditions for gaining tokens.
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@Kaelum Any killer with a smaller terror radius already hurts its effectiveness. If it was high risk high reward that would be ok but it's not. It's high risk low reward.
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@TheBean it doesn't work at all vs certain killers. And it's a good perk but not worth the risk of it being completely useless.
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@NeonAlien it only gains tokens when you can hear the heartbeat though.
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@JanTheMan I didn't notice. I play on ps4 and I've literally never got the perk to work. I'm not even kidding when I say literally every single time I put it on I face either myers or some stealth killer.