So, with the Legion on the live build and the mid-chapter patch on the way. What are the top 3 things you'll like to see changed? You cannot pick NOED and DS since it would be too easy to pick 3 things and call it a day.
I'll like to see Surveillance, Hangman's Trick, and Vigil get some love.
Surveillance: You're aware of your belongings. Whenever a survivor interacts with a generator for 25/20/15 seconds, the generator's aura will be changed to white for 10 seconds. You have supernatural feeling of when something is off; there's a 0/25/50% change you'll receive a visual notification when a survivor interacts with a regressing generator.
Hangman's Trick: Unique modifications to your hooks make them deadly. Whenever a survivor sabotaged a hook, it will repair itself 50/75/100% faster than normal. Additionally, sabotaging is dangerous; healthy survivors will take one state of damage upon sabotaging a hook.
Vigil: You've resistance to certain effects due to your constant exposure. Start the trial with 1/2/3 tokens and whenever you'd receive a negative status effect, instead lose a token and you cannot receive a negative status effect for the next 5 seconds.
I'll like to see Surveillance, Hangman's Trick, and Vigil get some love.
Surveillance: You're aware of your belongings. Whenever a survivor interacts with a generator for 25/20/15 seconds, the generator's aura will be changed to white for 10 seconds. You have supernatural feeling of when something is off; there's a 0/25/50% change you'll receive a visual notification when a survivor interacts with a regressing generator.
Hangman's Trick: Unique modifications to your hooks make them deadly. Whenever a survivor sabotaged a hook, it will repair itself 50/75/100% faster than normal. Additionally, sabotaging is dangerous; healthy survivors will take one state of damage upon sabotaging a hook.
Vigil: You've resistance to certain effects due to your constant exposure. Start the trial with 1/2/3 tokens and whenever you'd receive a negative status effect, instead lose a token and you cannot receive a negative status effect for the next 5 seconds.
I think hangman's trick should stay the way it is... breakdown is going to be a thing and sabo will prolly rise soon... there will be more use for it
Optimization... Bug fixes.......... on PS4 there is a bug for both survivor and killer... can't unhook and cant hook, I was unable to unhook on yamoakas estate and a hag was unable to hook on father Campbells... so
Nightmare rework (It's time, 7 seconds have never felt so long to me until i started playing this guy. And nope, Block Add-ons are not a solution, they're bandaids.)
Cannibal rework (Is weak at anything except defense, which is lame since you need to hunt. Add-on arsenal isn't built around his chainsaw, but Hillbilly's. Plus 4 of them barely even work.)
1. Breakdown nerf/rework: This perk is going to get abused so much once more Survivors start unlocking it. It should be completely reworked or have the breaking hook part of it nerfed (I would either make the hook repair itself much quicker, like within 10/20/30 seconds or have it automatically fill up part of the sabotage bar for that hook). Yes, I know about Hangman's, but I shouldn't have to run a perk to have fun. I won't be surprised if a lot of Killer builds end up consisting of Ruin/Sloppy and Hangman's in the near future.
2. Buffs to Doctor's shock therapy: His shock is really weak without add-ons. I'd give his range a 25% increase, increase his movement speed while charging the shock to 100%, and remove or shorten the shock delay. I would also nerf the range add-ons so Doctors can't shock an entire map tile, but not enough to where it would be shorter than it was pre-nerf. Like if you run Interview Tape and High Stimulus Electrode, you would still have a 35 meter shock (also meaning Interview Tape would get a slight buff to its range).
3. I couldn't decide between reworking the Hatch and making DCs give BBQ tokens: I have two ideas for a Hatch rework. The first would make it so jumping into the Hatch takes longer than the Killer's attack CD, but the Survivor cannot be grabbed out of the Hatch unless they're in dying state. Currently, you can't grab a Survivor out of the Hatch if they are in the dying state. If this was to stay, then Survivors would just stay injured when they're near the Hatch, meaning that the Hatch standoff would still exist. The second would involve the Killer being able close the Hatch and Survivor having to repair a gen to open it. Killers would have permanent aura reading at an unlimited range after X seconds of a Survivor not doing gens to prevent the game from being held hostage and Survivors would have a base Left Behind effect to prevent the game from getting extremely boring.
@Nickenzie said:
So, with the Legion on the live build and the mid-chapter patch on the way. What are the top 3 things you'll like to see changed? You cannot pick NOED and DS since it would be too easy to pick 3 things and call it a day.
1. Surveillance buff: long time coming should have be handled with the first mid-chapter patch but I guess third one will do
2.Legion buff. Not only some of the things they suggested but please let legion grab in frenzy. It's like so freddy people don't fear frenzy so they pop gens and save people right in front of my face
3.Freddy: give the poor darn boi some love. Ps: right after that move to Amanda
@Nickenzie said:
Hangman's Trick:
Unique modifications to your hooks make them deadly. Whenever a survivor sabotaged a hook, it will repair itself 50/75/100% faster than normal. Additionally, sabotaging is dangerous; healthy survivors will take one state of damage upon sabotaging a hook.
HT should really repair in a time not at increased rate. It would still take like 60 seconds to respawn a hook, not useful if someone breaks it as you are carrying. The second part is a good addition though.
Audio Bug fix : I sound-hore as a killer main, and it's my main way of finding you hiding scum
Visual bug fixes:The suburban maps are very very survivor sided now (haddonfield and badham) due to basements being way way to dark (not the one i shove you in, the ones you do gens in)
bonus #2: Scratch marks and blood trails are litterally vanishing for some reason, and some ground types, they are almost impossible to see. This fix should be with the visuals.
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Comments
My 3rd didn't count but, some hatch mechanic rework.
2. Leatherface buffs
3. Legion buffs
2. Performance increase
3. Fixes for currently broken mechanics like Scratch Marks and general sound
Freddy/Leatherface buffs,
Noed removed,
DS reworked.
Like, he like literally said like no NOED or DS topics, like.
You said I can't PICK Noed or DS but you never said I can't put a word AFTER them.
He never said I can't put a word after them.
Surveillance:
You're aware of your belongings. Whenever a survivor interacts with a generator for 25/20/15 seconds, the generator's aura will be changed to white for 10 seconds. You have supernatural feeling of when something is off; there's a 0/25/50% change you'll receive a visual notification when a survivor interacts with a regressing generator.
Hangman's Trick:
Unique modifications to your hooks make them deadly. Whenever a survivor sabotaged a hook, it will repair itself 50/75/100% faster than normal. Additionally, sabotaging is dangerous; healthy survivors will take one state of damage upon sabotaging a hook.
Vigil:
You've resistance to certain effects due to your constant exposure. Start the trial with 1/2/3 tokens and whenever you'd receive a negative status effect, instead lose a token and you cannot receive a negative status effect for the next 5 seconds.
Revert aura and bt changes
Fix the hatch
Fix totem placement
Surrender option for Killers/Survivors after set amount of minutes/ gate open to end the game
Legion buff/ rework
Massive buffs for all trash perks that are non meta for variety
2. Freddy Rework
3. Bug fixes
Bug fixes.......... on PS4 there is a bug for both survivor and killer... can't unhook and cant hook, I was unable to unhook on yamoakas estate and a hag was unable to hook on father Campbells... so
And a reason to use surveillance
1.hex totem rework
2.ds nerf
3.more BP
Read OP, you'll understand!
1.WGLF buff (healing tokens)
2.Ability to choose 2 or 3 perks per bloodweb
3.Freddy rework
- Points for solo survivors if a teammates disconnects or doesn't load in.
Some perk reworks.
Buffing a solo survivors.
Legion Changes.
2. Surveillance buff or rework.
3. Slightly better FPS on console. Baby steps, but anything helps
2. Buffs to Doctor's shock therapy: His shock is really weak without add-ons. I'd give his range a 25% increase, increase his movement speed while charging the shock to 100%, and remove or shorten the shock delay. I would also nerf the range add-ons so Doctors can't shock an entire map tile, but not enough to where it would be shorter than it was pre-nerf. Like if you run Interview Tape and High Stimulus Electrode, you would still have a 35 meter shock (also meaning Interview Tape would get a slight buff to its range).
3. I couldn't decide between reworking the Hatch and making DCs give BBQ tokens: I have two ideas for a Hatch rework. The first would make it so jumping into the Hatch takes longer than the Killer's attack CD, but the Survivor cannot be grabbed out of the Hatch unless they're in dying state. Currently, you can't grab a Survivor out of the Hatch if they are in the dying state. If this was to stay, then Survivors would just stay injured when they're near the Hatch, meaning that the Hatch standoff would still exist. The second would involve the Killer being able close the Hatch and Survivor having to repair a gen to open it. Killers would have permanent aura reading at an unlimited range after X seconds of a Survivor not doing gens to prevent the game from being held hostage and Survivors would have a base Left Behind effect to prevent the game from getting extremely boring.
2) blood lust buff
3) less bullshit for survs site like no one ask but we give them another free info and fix bugs
SWF balancing
ranking remade
legion/freddy fix
Example:
SURVEILLANCE
Noed it's fine now and DS need a nerf.
this perks needs buffs:
Monstrous shrine
Thanatophobia
Spies from the shadows
Unrelenting
Surveillance
Mad Grit
Surveillance, Vigil, stock Kindred.
Or if you don't want just perks,
Freddy rework, legion changes, nurse counterplay.
Optimization patch for console?
Maybe the new map available?
More Double BP opportunities.
If they dont call themselves "Dream warriors" im done supporting this company.
Nurse has counterplay its called: stealth, los breaking, juking and doing gens fast.
2.Legion buff. Not only some of the things they suggested but please let legion grab in frenzy. It's like so freddy people don't fear frenzy so they pop gens and save people right in front of my face
3.Freddy: give the poor darn boi some love. Ps: right after that move to Amanda
Solo survivors just got a lot of love with this chapter thanks to Jeff's perks.
And a big fat no to pyramid head being added to this loopfiesta.
I don't want one of the best horror game series anywhere near this game.
If anything they should take missionary as the killer since you stated you wanted heather.
Pyramid head has nothing to do with heather
HT should really repair in a time not at increased rate. It would still take like 60 seconds to respawn a hook, not useful if someone breaks it as you are carrying. The second part is a good addition though.
SWF nerf? did you already see the noob3's video...?
Audio Bug fix : I sound-hore as a killer main, and it's my main way of finding you hiding scum
Visual bug fixes:The suburban maps are very very survivor sided now (haddonfield and badham) due to basements being way way to dark (not the one i shove you in, the ones you do gens in)
bonus #2: Scratch marks and blood trails are litterally vanishing for some reason, and some ground types, they are almost impossible to see. This fix should be with the visuals.
And finally: Fix all the Clowns bugs!
2) more fps/fix on console
3) more BP for survivor