pandorayr
pandorayr
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I would like the Trapper will need to start with all bear traps.
I would add a new ambush attack so the Trapper can hit survivors and move quickly around the map.
The Trapper needs more mobility and all traps from the start.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3994207#Comment_3994207
To be fair, most complaints about Gen Speeds are not really reasonable.
The problem isn't the time it takes to repair, but the difficulty. It's very easy to repair, even a monkey can do it.
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@ThatRyanB said:
As we move towards the 8.7.0 release, we wanted to thank everyone for trying out the PTB and for sharing valuable feedback. We wanted to go over some notable changes you can expect.
Haste and Hindered Stacking
The community has shared a lot of valuable feedback regarding the Haste and Hindered Stacking changes as tested on the PTB. After careful consideration by the Design team, we will not be moving forward with all of the changes. We will be moving forward allowing Haste and Hindered to stack again. The perks you saw in the PTB will continue to go Live in 8.7.0 while we monitor their usage on Live servers. The exception will be Champion of Light; this will receive changes prior to release. Keep an eye out for the Patch Notes for full details!
Abandon Option Trial Outcomes
With the new Abandon option added for Killers, we’ve noticed there is some confusion around the results on different scenarios:
Killer
Scenario #1 – If all Survivors Are Bots:
- The Killer can Abandon the match without receiving a Disconnection Penalty and the match is considered a DRAW.
Scenario #2 – If the match has continued for 10 consecutive minutes without a generator being completed or regressed:
- The Killer can Abandon the match without receiving a Disconnection Penalty and the match is considered a LOSS.
DEV NOTE: Due to a bug, the endgame screen will currently show Survivors as sacrificed. This will be fixed in an upcoming Bug Fix patch.
Survivor
Scenario #1 - When all other remaining Survivors left alive in the Trial are bots:
- The last Survivor can Abandon the match without receiving a Disconnection Penalty and the match is considered a DRAW.
Scenario #2 - When all Survivors alive in a Trial are in the Dying State:
- The Survivors can Abandon the match without receiving a Disconnection Penalty and the match is considered a DRAW.
https://us.v-cdn.net/6030815/uploads/ECKM8DAU0A3L/abandonoptiontrialoutcomes.png
See you in The Fog!
The Dead by Daylight Team
The killers can lose the match because survivors are holding game hostage.
BHVR still isn't make good decisions.
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I'm a main chess merchant and no likes this rework
The best part about this post is the comments negatives and votes against this rework because even if push these changes and destroy the SM original this killer will continue to be hated
I don't want to play twins 2.0 bores me, want to playing chess with undetectable effect.
People hate SM no matter the changes, I'm still playing merchant and many players are disconnecting even against a killer tier F.
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@ThatRyanB said:
Thanks for the extremely useful feedback in this thread! We're always open to refining our survey approach in the future, so notes like these help with that.
One thing that we will be sure to better highlight in the future is the intention of surveys like this. We understand there's only so much a person can glean from a written rework design vs. gameplay footage. The reality of opening the floor to feedback at such an early stage of design like this is that it typically falls before the prototyping stage, meaning gameplay footage simply isn't available. This is only one step in a multi-step process for us, so we absolutely don't expect folks to have a fully-formed, immutable impression of what we've shared. Heck, it's alright if that impression evolves over time!
What we're most interested in at this stage is understanding how the information, as presented in its early preview state, makes you feel. Are there things that sound like they'd be fun? Are there others that worry you? These initial impressions help inform the next steps of design and improvements. From the survey, we gain valuable data we can take back to the team, and from discussion spaces like this, we gain the granular feedback that helps provide the very human context of how folks play and experience DbD.
So all that to say, we fully don't expect you to have a fully-formed impression of this design. At this early stage, we're most interested in getting your first impressions, whether they feel clear-cut or a little more conflicting!
Just revert the changes the skull merchant for the first version, now not is possible protect a 3gen.
In my opinion the players don't understand the skull merchant because BHVR constantly making changes.
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I took the survey and found it disappointing.
I can't know if the changes are positive for the game health without being able to play a PTB.In any case... I don't like the changes.
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I agree with you, I don't want these changes to turn my favorite killer in twins 2.0.
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True, the new version is bad.
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Hi, I'm a chess merchant and you are right but if want to have fun u need to play this build of perks and addons.
Remember: Never Chase, Only Chess.
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@SoGo said:
Why make this a Hex AND Scourge Hook? Seems like an excessive drawback to me.
I still think this would be a decent effect, u should keep in mind could kill a survivor with just 1 hook…
we need more end game Hex perks
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@Lixadonna said:
Killers don't spend money on Cosmetics. It'd be a waste of resources. All you see are Killers in defaults or free.
I can't read so much nonsense.
me
V
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@BurnedTerrormisu said:
What killrate for your killer games would be fair?
65%
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@LadyOwO said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3809169#Comment_3809169
I can tell you right now he's not getting a straight buff without nerfs
Myers? devs can't remove the addons to kill survivors because there are players would need to get achievement anyway Myers is so weak and would be an insult to consider some nerfs.
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@GeneralV said:
Myers is set for a change but, just like Freddy, we don't know when they'll change him.
I suppose soon™
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@Huge_Bush said:
I hope they forget about him so they don’t do to him what they did to Skerchant and Freddy.
Myers don't need a complete rework just buff power so can level up more times in a match.
Skull merchant just needed to remove the effects haste and hinder on drones.
Now one who's going to get frustrated is the killer, buw who's cares no?Fredy always been weak and when finally is a decent killer is destroyed.
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@ays12151 said:
Windows Of Opportunity is just stupid perk that shouldn't exist. It makes Survivor Gameplay braindead.
Previously people didn't use WoO (when it had cooldown) that often because back in the days other perks were much stronger than current.
Playing on the Plant meat Gideon with a m1 killer against 4 survivors with 4 window of opportunity, that's a big braindead.
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@HexHuntressThighs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3799716#Comment_3799716
cough cough Hex Ruin cough cough
Many forget Hex Ruin was nerf because was used too much but some people"forgotten", well actually not worth remember..
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@Spirit_IsTheBest said:
Your reasoning is that since you see it and how it's a popular pick for survivors it deserves a nerf, but you leave out any type of response in how it has affected you in matches pretty much, makes zero sense if you ask me.
It's like if I made a post about asking for Pain Res to be nerfed, saying it's busted but leaving out any information on how I believe it's an unfair perk for an example but only stating ''It gets used too much'', looks ridiculous right?
If your going to make your post based on stats and ask for nerfs because you see it often, it won't work.
I think is a annoying perk and gives too much information without doing absolutely anything.
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@dwight444 said:
maybe u just play low mmr if you see it in ‘all your matches’
it’s really meant for beginners, still used by good players for info but not to the extent of the players who use the perk as a crutch
high pick rate is not cause for nerf either. What, we’d then nerf lithe once it moved into the #1 spot?
To start.. we are going wrong if u ask me about my skill based on a non-transparent system only takes into account escapes but no, I not playing with beginners…just as a fact I tell you that I have 9k in DBD and I play every day.
If I don't like play against survivors who used "window of opportunity" I say it without complex in the same way I didn't like playing months ago against "Made for this".
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@Dreamnomad said:
I don't see it as an issue. Usage rate in and of itself should not be the determining factor to whether something should be nerfed. It is definitely one factor that should be considered. Just not the only one. If you throw out the usage rate as a factor, can you make the argument that the perk is a problem? What about it is overpowered?
Can you guess what is the reason was for nerf "Hex Ruin"?
Yes, the most killers used it but the biggest problem never been fix, I'm talking about "Gen rush", and yes...gen rush exist just as the tunneling and camping.
Many survivors complaing about play against ruin every match was boring.
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@Dreamnomad said:
I don't see it as an issue. Usage rate in and of itself should not be the determining factor to whether something should be nerfed. It is definitely one factor that should be considered. Just not the only one. If you throw out the usage rate as a factor, can you make the argument that the perk is a problem? What about it is overpowered?
Reading auras all time without doing to anything is insane.
Should be activated only when the survivor are involved in a chase and need some cooldown.
Although is my opinion.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3790292#Comment_3790292
GoJ was changed some not long ago and Haddonfield was nerfed quite recently too. Not sure what they can do to Gideon. It doesn’t have any windows so it needs the pallets.
The plant Gideon at least 6 windows.
Some them are too strong double windows in the corner, the cold room, the surveillance room above the bathroom and the window in front the bathroom.
25 or more palettes on the map but u shouldn't have more than 16. -
- Myers level 1 needs a base speed 4.4ms.
- Myers level 2 needs a terror radius of 24 meters.
- Unhooking a survivor from the hook resets evil from within on survivors to 0 (this simple solution would allow stalk more times)
For me the main problem with Myers is that at level 1 he is too slow in speed, Ghostface has 4.6 speed and hides the terror radius.
Stalking survivors is too slow but Ghostface stalks faster and is more stealthy, Myers should level up much faster to level 3 because in late games Myers becomes a m1 killer and cannot use level 3 evil within all survivors with red auras. -
honestly I care more about the Freddy buff and Myers rework.
I also expect some nerfs to maps like Plant Gideon, Haddonfield, Garden of Joy
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@k3ijus said:
”grrr I’ve absolutely destroyed the surviviors and they have no other way to win, so they play for a stallmate, nerf hiding in a stealth horror game🤬🤬”
U defending players who are not progressing in the game?
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@WiseTraveler said:
Sorry, I didn't read I'm just adding what I think the hag needs to improve her feeling of gameplay quality for all.
- remove maximum teleport distance there shouldn't be a limit on how far you can teleport, it's just an unnecessary hindrance for no reason (following this I want all tp range increase add-ons reworked)
- make the trap trigger range shorter, this makes traps more precise but more deadly if they're triggered.
- all traps within 8-10 meters of a hooked survivor are removed and traps can't be placed within 8-10 meters of a hooked survivor. (this is to make her power more fair when it comes to hook saves)increasing the base speed to 4.6 also seems like a solution to the low mobility.
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For this reason my proposal is strengthen pursuit to Hag (base speed 4.6ms) and adding to traps a secondary power to teleport to traps at will to give her greater map control and so doesn't need to camp hooks.
The problem with Hag is easier to stay close from the hook.
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@Burniebotss said:
It’s impossible to make hag fun , I played her a lot to p11. It’s just camping objectives and no chase. The chase Adonis are weak even if they’re fun, no hook camp counter either.
The problem with the Hag is a slow killer and depends to survivors activating her power maybe increase the speed base to 4.6 and making add-ons to teleport at will would be better.
Just adding a secondary power with a timer (Similar to the power of Sadako) to teleport to a trap much is more fun and finally this killer don't need proxy camp anymore.
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@adam1233467 said:
Nobody plays hag because she is boring to play
My proof for this is singularity, even with the buffs that he received, I still do not see him being played
Why? Because he is boring to play, and people like to play the killers that are fun, remember when wesker was released? Everyone was playing him because he was fun.
Even with the buffs that Hag got one time ago, still nobody plays her because her playstyle is boring, of course there are players that like the character, but, it’s not a considerable number of people that like her.
Singularity requires more experience than a Nurse, and the Nurse is a better killer because it ignores any structure.
The Hag needs improvement anyway.
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@Cypherius said:
MFT is busted and Adrenaline can be problematic in metas with fast gen times but Windows is fine. Its a learning tool that also helps solo players figure out which pallets have been used. How is that problematic?
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3561518#Comment_3561518
Finding survivors is much stronger than finding pallets, as far as perk effects go. Are we really making this comparison?
Also Ultimate Weapon power creeps other Killer info perks and has synergy with Dead Man's switch making it a good slow down combo.
Windows on the other hand just tells where unused pallets are.
Seeing auras always is too much information Windows of Opportunity and Zanshin Tactics needs a cooldown immediately and unlocking the potential to see auras only in chases.
Now the survivors don't try to memorize where each window or pallet they simply run from pallet to pallet and it can be very frustrating.
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@Annso_x said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3561515#Comment_3561515
You can't have "MFT is bad because it makes survivors unattainable" and "MFT is bad because it rewards failure".
Either survivors aren't supposed to be unattainable so MFT is fine, or survivors aren't supposed to stay healthy the whole game so MFT doesn't reward failure.
Rewards failure because receive for a time indefinite a speed bonus when the survivor are injured and doesn't need do anything to gain it.
The perk is absurd and most us agree.
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@Annso_x said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3561305#Comment_3561305
Honestly "MFT rewards failure" is such a weird take unless you think survivors should be able to not get caught at all if they're good enough.
Like, survivors will get hit no matter how much better they are than the killer as long as they don't drop chase. Getting hit is not a failure.
We don't want unattainable survivors and Made For This is large to blame.
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@crogers271 said:
These changes would destroy the perks. It's fine to want perks out of the meta, but you'd take perks that are strong and reduce them to some of the weakest perks in the game.
The change to windows would destroy it. It's a strong perk, but also serves a useful function for new players and learning maps. With ultimate weapon in the game now you have ways to blind the survivors as the killer pretty easily.
MFT - removing the endurance effect will be fine which is what I think they will do.
If this was going to be a single use 60 second perk the speed bonus would have to be on Hope levels to have any use.
Potentially you could have MFT trigger every time the survivor is injured for a max of 60 seconds and it still be usable.
Adrenaline - this perk is a risky take. It is incredibly useful if you are in chase with the killers when the gens pop, but it's not very useful otherwise. If you die before gens pop, no value. If you aren't in chase and aren't injured the speed boost means relatively little. Even if you are injured but not in chase, its not a big deal as its pretty risk free to get a heal at this point.
Endgame perks (Adrenaline, NOED, Hope) have to be very valuable to make up for the fact that they are only useful for a very small fraction of the overall game.
Anti-gen rush: The difference between this and the anti-face camp is that it is changing a core concept structure of the game. Players have to do gens, killers don't have to camp, especially given that the system doesn't even prevent proxy camping. There's no way you could add an anti-gen rush feature that doesn't radically change the balance of the game.
To address it, you'd need to make some pretty radical adjustments to multiple game elements. Maybe they should, but we're in a whole different discussion at that point.
"Potentially you could have MFT trigger every time the survivor is injured for a max of 60 seconds and it still be usable."
These is terrible for killers 4.4 or less speed.
Killers have perks can be use 1 time per game and also requires do something, MFT rewards failure
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@Rizzo said:
Let's keep the discussion civil and respectful, it's fine to have different opinions.
Thank you.
I would like know what do you think if I'm wrong or if asking for really this deserves to be revised.
Rework/nerf some meta perks survivors to make builds more varied and add a mechanic anti-gen rush early game more objetives or whatever u want to call it.
Play a killer has wonderful thing because can use different builds but playing a survivor it's always the same.
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@CS1_6 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3561199#Comment_3561199
It's funny how BHVR is so quickly to nerf killer perks but they take a couple of years before they nerf any of these broken and overpowered survivor perks with NO VISUAL INDICATION WHATSOEVER. Nerf them already!!
Agree with you the truth is while I write this can't stop laughing at how unbalanced this game is they always try to make life easier for survivor.
Honestly I have 9k hours in this game and don't know why continue to playing this game they never listen a part of the community.
I think the reason is survivors are the majority to player base and they need to sell skins but just is my opinión ofcourse.
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@AmpersandUnderscore said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3561215#Comment_3561215
Hope is both not on your list and not even in the top 10 used survivor perks.
It's not as common as everyone makes it out to be, but more importantly, it makes it seem like your stance is just 'nerf everything survivors might ever equip'.
the third mostly perk used, are u implying bhvr is lying? I find it in all matches because is combined with MFT.
PS: Talking about ranks brown only doesn't count.
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@Rovend said:
So, mft becomes a meme perk, woo becomes one of the worst perks in the entire game and adrenaline gives you exhaustion without giving you a speed boost.🤦
MFT has to be changed if u have a better idea (balanced) let me know but this perk cannot continue in the current state.
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@Lobos said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3561206#Comment_3561206
Oh no, you mean you can't just stand in front of a hook and tunnel survivors directly off the unhook anymore!? Maybe practice and adapt?
You talk about adapt but don't accept future changes bruh
I adapt to the anti camping mechanic which I think is a good change (as long as they solve the problem if a killer is on other floor)
I never camping on the hooks but u refuse to accept changes in the future.
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@MikeStev said:
Never mind, TS edited.
Even if it's true I edited it because didn't know that detail (I not use NOED never) but NOED is a hex totem and Hope no has counterplay.
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@Nos37 said:
When a survivor with Made For This is being chased while injured, the Benny Hill circus song needs to play.
It would be extremely fitting, and... it would remove the doubt killers have as to whether the survivor is actually running faster or not.
Even if u don't like it will be changed they mentioned it.
The question is when and at point.
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@Lobos said:
No thanks.. Killers already have enough BHVR hand holding.
This post definitely not is for you.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3544887#Comment_3544887
This would make sense, but is too easy. They will probably leave the Perk for a few more months and then destroy it.
This game not are design to make a survivor run faster indefinitely this perk should be nerf immediately.
I would like developers to take both sides with equal urgency.
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@DEMONANCE said:
because it's not ready yet??
Remove the effect resistance and adding exhaustion doesn't require much work.
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@Chocolate_Cosmos said:
Don't worry, it's Survivor meta perk, meaning it will take like 2-3x times longer to solve, nothing unusual.
I was really being sarcastic..the devs changed the skull merchant in months, while other survivor perks haven't changed since their release.
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@albertoplus said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3526629#Comment_3526629
The "Seeing swf in lobby would kill DbD because everyone will dodge" is a blatant lie that im surprised people are still using, as other games are here that let you know if you are against a premade group of teams and they are still healthy.
Swap those numbers you have and they are probably much more close to the truth. Out of 100 killers, 93 of them would probably chose to play the game and 7 would dodge. That would be closer to reality.
Finally a reasonable comment probably most would decide to play but is the excuse for some main survivors.
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@solarjin1 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3526592#Comment_3526592
click on your latest stream and saw u using the midwich offering first game lol. You really devoted to the craft. 4d chess gaming
https://us.v-cdn.net/6030815/uploads/2VHQ0L9KV4KV/download-284-29.jpeg
I love ur pic reflects very well how a chess player corners the other player, was fun my gameplay right? hahahaha
It's so legit to continue as we are now or as for the killer ask to show who playing with friends
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@Pulsar said:
Punish people for playing with their friends?
Punish people for playing killers?
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@adam1233467 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3526592#Comment_3526592
8,500 hours and you are devotion 5?
It's because skull merchant matches last 5 hours long and you only played 10 matches so far, makes sense
I also play on PS5.
Playing on a strategic position three gen may not be fun for some survivors but anyway I look for own my fun and win the games bruh.
I'm going to be honest SWF shouldn't exist in the game but this not commercially healthy for the game for this reason the killer deserves to know who players are on SWF together to devise strategies.
@crogers271 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3526595#Comment_3526595
It's because skull merchant matches last 5 hours long and you only played 10 matches so far, makes senseOne of the best lines I've ever seen on the forum.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3526592#Comment_3526592
Main killer skull merchant chess (no chase) around 8,500hrs 99% kill rate games, in my streamings I won almost all my games thanks to my skill and intelligence.You had me going for awhile that you were serious there, but you went too far on this statement. Good troll thread attempt.
Nerf SWF is correct regardless my opinion.
As for ur answer not is a troll comment I understand that u don't like my way playing style but all play styles are respectable even playing hide from the killer.
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@Kaitsja said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3526569#Comment_3526569
That's lobby dodging, which is a whole other can of worms. While all Bully Squads are SWFs, not all SWFs are bully squads.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3526579#Comment_3526579
You're not though. The game uses MMR to determine who you get matched with, but it still tries to prioritise fast matchmaking. It would take an eternity to provide every player with the perfect match.
Dodging is fine and choose with who I want to play.
Main killer skull merchant chess (no chase) around 8,500hrs 99% kill rate games, in my streamings I won almost all my games thanks to my skill and intelligence.
By the way the MMR doesn't work or it's a joke bruh
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@adam1233467 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3526579#Comment_3526579
So you just want easy people that just look foward for get easy kills?
That sounds pretty bad to hear tbh
Who said I want easy games?
nice bait.





