pandorayr
pandorayr
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- pandorayr
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Comments
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@TattooJake said:
https://forum.deadbydaylight.com/en/discussion/comment/1930799#Comment_1930799
No you use noed cause you’re bad. Tell the truth.
typical excuse main survivors.
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@pmcdcom said:
https://forum.deadbydaylight.com/en/discussion/comment/1930566#Comment_1930566
weird a lot of bhvr i strongly disagree with like the battlepass cash grab and expensive cosmetics but this update is fantastic.
I love ur baits.
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I use NOED because survivors don't want to clean totems. 😝
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animations are so bad it now looks like for smartphones.
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I don't know who is most responsible for this update but would be u fired at my company.
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/1926874#Comment_1926874
could go a few ways to make it better
- have it effect all gens on the map
- have it effect 3 consistant gens like the closest or the farthest that have progress
- have a shorter cooldown
- have a 5% regression applied to kicked gens immediately (doesn't stack with pop)
- but mainly have it not go on cooldown when it does nothing
any of these would make it a much more usable perk
I preffer this;
When you damage a Generator up to 3 other random with progress Generators also begin regressing.
If the affected Generators are being repaired, any Survivors repairing them receive a difficult Skill Check.
Oppression has a cool-down of 60/50/40 seconds.
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@bjorksnas said:
Gotta love an 80 second cooldown that can go on cooldown even if it doesn't do anything
even if there are no other gens with progress or being worked on anywhere on the map kicking that one gen will put it on cooldown
now thats what I call value
Definitely should be affect 3 generators with some progress, doesn't make sense to affect on generators with 0 progress.
Imagine have a perk with a cooldown high and explode generators but nobody repair these gens... xD
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/224847/the-cooldown-oppression-its-too-much
Personally, they should replace the skill check with an explosion if it activates on the generator the survivor is working on. This would force the survivors to keep track of the perk CD in order to avoid it or they can take the gamble on RNG not picking their generator. 😅
I'm satisfied with the skill checks in this perk offering a counterplay to survivors, the problem is successfully skillcheck is easy and should be very difficult but now the cooldown is the biggest problem.
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@Blueberry said:
Reduced to 60 seconds at least. It still wouldn't be great.
They should make those gens regress at Ruin speed as well. Base regression speed is so ridiculous slow that it's near meaningless.
I understand 60 seconds is a lot but after from reduce cooldown maybe devs could start to check if can lower the cooldown, right now this perk not are viable.
I want to listen ur opinion personal @Peanits xD
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@Akito said:
Dont forget forever freddy/builds with Dying Light/Thana/Sloppy/Pop/Surge and so on. But that's not the point.
Now I want you to think about what needs to be fixed first. From all these annoying builds and addons which of all needs to be fixed first? Is it really the healing build with Soul Guard? Or is it a Legion with the Pin, Thana, Dying, Sloppy/Surge, Pop or the Forever Freddy or all regression perks stacked at once? And after that. What about Gen rush builds? Build were you won't get kills at all. Not the meme/fun builds like you faced where you still can 4k because it's not very smart playing that way that hardcore like they did.
Besides certain Killers/Builds are you sure that a gen rush build shouldnt get fixed first?
Yea there are some things that are a in a grey zone but there are also many other things that are way more busted and oppressive. Things always getting changed. And I can promise you that once people figured out how strong all those healings perks (combined) are they get changed. That's for sure man. But until then how about just focusing on other things that are way more problematic.
That's my point. Just one by another and as long those things are not meta like DS/UB or Ruin/Undying let people enjoy their games. Times are changing and they enjoy some good times. And you still killed all 4 so I think that was a win for (maybe) all of you.
u forget a killer is a single player against 4 and although u can brake gen rush u cant stop it because eventually u need to chase survivors and lose some time.
A toxic build is not the same as combo build.
The difference is the video published someone will think these players are hackers because this builds are very OP.
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@Akito said:
Okay. I will discuss with you if you name me lets say 3 kilelr builds/addons/killer who are equal unfun to play against and not healthy. And if you can't show that much reflection I don't think your little point here will go anywhere but the shredder. Just want to check.
The only combo for killers is Undying + Haunted Ground.
u wanna talk about toxic or combos? I have published a really absurd combo or do u want toxic builds?
Doctor:
Unnerving Presence
Overcharge
Distressing
Hex: Huntress Lullaby
Nurse:
Infectious Fright
Knock Out
Hex: The Third Seal
Distressing
Bubba
Insidious
Iron Grasp
Monstrous Shrine
Hex: No One Escapes Death
Legion
Thanatophobia
Bamboozle
Spirit fury
Enduring
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@boostedsurvivormain said:
I've had this happen to me once, I got swarmed the entire game and was laughing my ass off. They aren't gonna be doing gens so I don't see a problem with it
It's easy to lose if survivors play together.
1 survivor repair gens and 3 play together for healing.
u can't win if don't use "save the best for the last"
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@Akito said:
Yea it's usually a bad thing when 3 survivors trying to safe each other instead of 3 survivors doing a single gen. It's not about you were lucky and you had stbfl it's abpout survivors having an objective that's not gens. You can easily use those strats against them.
But like most people instead of feeling like "yea they have fun going for some crazy poop" everything you think is just "omg this is so toxic and unhealthy and omg devs please hold my accessorizes for me"
Would you feel better when the other 2 just did gens with Prove Thysself, Comodius Toolboxes, Streetwise, Build to Last, Adrenaline? The first guy running efficient to every pallet while the other 3 are seperated to 3 individual gens?
And you 4ked? It's not like they got away with that and even then we had to check the whole video to look at what did you wrong. I hate this mentality.
This is unhealthy and unfun for the game.
I don't care if 4 survivors escape because they repair gens or playing ninja but I really don't like see these plays.
Imagine playing a horror game and u are the killer and try to hunt ur prey but u can't because the thugs won't let u, welcome to dead by daylight.
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@Venusa said:
I don't think the problem is the perks. The problem is a team full of SWF dedicating and wasting all their perk slots to a specific outcome (which is silly) while ignoring their main objectives. 😅
There only 3 in swf and the killer use "save best for the last" otherwise could never knock down these survivors, the fourth survivor can be repair 5 generators, open the gate, help team mates and they all escape.
ggez
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@Weeb_H_Toast said:
pfft, they don't got infinite blood
The game not need these stupid combos in game, not is fun and make a game look like a circus.
@Jejune said:
https://forum.deadbydaylight.com/en/discussion/comment/1919836#Comment_1919836
Then Play Bubba. Problem solved. Tbh I can't be arsed. There is too few good builds on survivors as is.
Yes, I'm going to use leatherface for a counter a broken combo, and if I don't like this can play civilization.
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@Jejune said:
They cant do gens when they heal...
Actually there is a fourth survivor repair a gen while the killer tries to take down this 3 survivors, and the killer has to give thanks to "save the best for last" otherwise would never take them down nice try but ur answer very weak.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1915938#Comment_1915938
I mean, this will never happen, but just because I am curious - what happens when you see that you are playing against 4 Solos and still get beaten easily? Your excuse why you are not as good as you think you are is gone, will you accept it then or will you search for the next excuse?
No excuses when I lose against random survivors I think in a very legitimate way but against SWF I don't think so..
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@LeleLP said:
https://forum.deadbydaylight.com/en/discussion/comment/1915850#Comment_1915850
What this boils down to is killers not wanting to go against people that are actually coordinated and they don’t want that. Killers believe people shouldn’t be allowed to play with their friends because of it and that’s what’s sad.
I think survivors can play with friends but not with me.
For this reason I ask for the game notify me how many players are on swf.
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@The_Krapper said:
I can't believe people still complain about SWF this many years into the game , yea I know it didn't start out being allowed but do you want to go back to one hour que times because survivors keep dodging lobbies to end up with their friends? And before someone says it didn't happen that's actually exactly what happened and though they said swf was always intended they never added it until that started becoming a issue and they realized it was the best path to go down business wise and community wise otherwise this game would've never made consoles and just died.
If developers do not want to remove or balance playing with friends they should at least notify the killer how many survivors play on SWF.
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@Clevite said:
OMG and people complain that one side is screaming for nerfs, and all the forums are crying about SWF.
Look, not all SWF is that good. 4 optimal solo survivors will play just as efficiently as a 4 man swf. Probably better because they won't be overly altruistic.
Secondly, this is two fold. IF, you are facing a majority of SWFs, then that indicates the majority of the player base prefer to SWF, meaning it won't be nerfed. If you aren't playing a majority of SWF, then why cry about it.
Look, every red rank killer deals with SWFs daily. They are not all tournament level players, and often are quite predictable in their altruism.
If you are losing as killer, more than you are winning, well you are doing it wrong.
I choose who want to play against but if u play swf I just leave the lobby.
Always I check the list of friends and when supose many survivors are on swf I dodge the lobby, my problem is when some survivors has private profiles.
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@Healthore77992 said:
https://forum.deadbydaylight.com/en/discussion/comment/1825267#Comment_1825267
Wait wait, i didn't understand, you can use M&K on ps4 on dbd?
Yes, if you want to play with m&k in consoles u need buy Xim Apex, now is compatible with ps4 and ps5 and also x box one/series.
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@daboiiiii1988 said:
https://forum.deadbydaylight.com/en/discussion/comment/1825267#Comment_1825267
I’ll look into if it works for Ps5. I can def see the superior control you have with your mouse. If the icons were covered up, I would’ve thought you were playing on pc. Good looking out man I’ll look into it.
On a side note.... work on that build man lol. You have no slowdown perks at all as Huntress who needs nothing at all besides slowdown perks and bbq.
Xim apex has been running on ps5 since December 16 but u need download a new beta.
You can use any keyboard or joystick:
Classic mode: a Keyboard and mouse.
Hibrid mode: (Joystick one hand and mouse)
Important: the controllers (mouse and keaboard) must has a cable included.
You also need a Sony licensed external controller..examples:
Hori
Razer Raiju.
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Xim apex is ur solution and I can say the experience is very good.
https://www.youtube.com/watch?v=gikla_1wo2M&ab_channel=AIRBEAR https://www.youtube.com/watch?v=7XxtbC2nYFw&ab_channel=BigProblem30If you're interested.
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Fredy is very strong but the gen rush is more strong and devs never balance it.
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Yes I agree with you.
I think bloodlust level 2 and 3 are not necessary but for now it cannot be completely removed.
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I think it must be an error to some players or an incorrect configuration, I got ps5.
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The new killer is too weak.. so weak that it is far from fun, for me a killer that is humiliated and destroyed in every game is not fun.
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Bloodlust level 1 is necessary to counter play against some infinite loops but levels 2 and 3 I think they should be remove.
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Yes! killers need perks with combos for win.
Undying need a nerf or remove it the Game..
I wanna ignore a secondary objective and concentrate to keep m1 whole game, I don't want to use detectives hunch, these slots are reserved for my DS and Unbreakable
oh wait!
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As long as the game remain poor balance with killers nerf, DS, OoO, and Gen rush I will continue to camp every survivor no matter that the opinion survivors, my decision has become personal such as football, politics, video game wars etc.
And if someone insults me in the chat I report it.
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Easy answer:
This game is Pro Survivor.
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The next patch will be:
All killers start out by playing in a wheelchair.
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I'm this huntress.
The survivor decided to waste the DS running into a locker because he preferred to repair the gen and was not going to allow this abuse.
https://clips.twitch.tv/TentativeShyOtterThisIsSpartaand later the people complain about the campers and tunnellers but the game gives protection hits without BT.
was denied me to catch this survivor because the game decided to give him 1 free protection hit after wasted the DS
But the game is pretty balanced....... ofcourse...
https://clips.twitch.tv/BenevolentTiredTubersCeilingCatI play the Huntress on rank 1 without perks and addons.
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@LittilAvindar said:
After having been hook camped and tunneled to literal Hell all day, I really don't give a ######### if you think DS is broken. It's clearly necessary. You wanna retaliate by playing like a tool, I hope they buff DS instead. Literally had a match where a survivor d/c'd right off the bat, and the killer STILL had to camp every hook.
The actual issue is the ranking system that dictates to only care until you hit rank 1. Then it's troll central. People don't care, so they'll stand and face a hook cuz they don't have to worry about a de-rank. They'll D/C because they don't have to worry about penalties. Everyone else trying to play gets dicked on because survivors and killers alike don't actually care about anything but ruining someone's match.
For decents killers (included me) play against DS is a problem sometimes, not is my problem if I found a injured survivor repairing a gen (abusing a poorly designed perk) sometimes I had time to catch a survivor away very far, go back to the gen and knock down the injured survivor because he decides repair.
and you can't change my mind.
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@EvilJoshy said:
They didn't "forget" about DS. They just won't touch it because even the devs know that will piss off most of their customers.
Yes, even here in Spain we know that the devs are not out to make the game really balanced.
Why?
They need to sell skins for main survivors.
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@SnakeSound222 said:
Have you also heard the reason why they’re actually nerfing Pop? The timer is too lenient. Guess what perk a lot of people say is too lenient? DS. The devs really showed their bias with this one.
However DS does not have a lenient timer to use, ofcourse....
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@Xyvielia said:
DS is more of an escape perk.
Maybe better compared with Blood Warden which is an anti-escape perk, instead of Pop.
I compare only the cooldowns, good bait.
Blood warden is a situational perk and DS is meta and strong perk.
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@Skybox said:
Tbh they just need to make Surge work with special attacks that way it can be used with the killer the perk came with
Yeah right, although in my opinion I prefer increase the meters because 32 is very little but yes it has a cooldown special attacks should work too.
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@Wooliest_Mammoth said:
Removing the cooldown from Surge would be great because the generator can't be regressed by Surge if it's already regressing. (To my knowledge) Currently it feels like it has too many conditions to compete with Pop and Ruin rather than being a nice alternative for slowing down generators.
I prefer to increase radius to 52 meters effect and reduce cooldown to 30 seconds, could do a combo with the perk Dead man's switch.
Strategy:
The survivor stuns you with a pallet (Nemesis) becomes ur new obsession, u knock down him and gens explode (Surge), u know now all gens are being repaired, hang the obsession on a hook (dead man's switch) just go to apply pressure gens are being repaired, if a survivor stops repairing the entity blocks a gen for 45 seconds, the generators go into regression (hex ruin).
The problem is Surge is not useful right now due to its short range.
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@Slashstreetboy said:
I think Surge is underrated. It saves time you´d spend on kicking a gen. It pairs well with Surveillance.
I use it on Clown pretty much as a staple and occasionally on Myers and GF.
The additional regression to me is just a bonus. I use it primarily for information gain and time efficiency.
It´s kinda dumb though to slap a CD on it with such a weak base regression and radius limitation.
Yes, no one denies it has potential but I still think Surge is too weak.
By the way my build I used is this:
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I want to buy the complete chapter but not appear, when will be available?
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swf need a nerf and gen rush too
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@Jill10230 said:
Before know Legion I was camp and tunnel, but now I survivor rush !😀
More you hit the survivors, more you win time, lot of time !
hardly gain time hitting survivors because the new meta is repair gens injured while ignoring danger because they are invulnerable with DS.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1603831#Comment_1603831
A solo generator takes 80 seconds. A duo gen takes 47 seconds. Even if the killer is AFK, only 2 gens can pop in under a minute.
Prove Thyself, No mither, This Is Not Happening and Resilience.
Engineer's Toolbox, Brand New Part and Socket Swivels.
u can check for yourself if don't believe me.
3 survivors with this build on 60 seconds 3 gens and the fourth survivor for example could be with the killer on chase
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1603649#Comment_1603649
It's literally impossible for 3 gens to pop in 60s unless the killer is AFK and at least two of them have BNPs.
u are completely wrong if it's possible to make generator in less than 60 seconds
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I consider myself a decent killer, never camping or tunnel unless I see survivors make genrush.
On the contrary survivors very rarely want a chase, only repair and open gates, in these circumstances I play dirty against these players.
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Normally if I see a survivor stuck in the rock, I drop him on the ground and go to find another survivor for the teammates heal him but if he is the typical m1 player I do not see in the whole game I hang him on the hook.
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Offerings of mist and darkness etc
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I play nurse on ps4 and has very low fps.
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Devs improved some survivor perks against tunneling/camping and even if u get hit pretty quickly on the hook have a protection hit.
In contrast gen rush not has any change.









