pandorayr
pandorayr
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- pandorayr
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Comments
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Noed is necessary in this game there are people that only wanna repair.
rush gen = noed 100%
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Yes! the requirement is come to complain and cry to the forums and make post against any killer no matter if u know to play or not this game is balanced for ranks 20.
The legion sends u a greetings.
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If devs destroy all killers who's will want to playing killer? u?
nah, I don't think so...
Fredy Nerf. (2017) (And this nerf is the principal reason that u should never listen only to main survivors...)
Legion Nerf. (2019) (the worst killer on Dbd power ridiculous.. they should a rework to the power and change it completely)
Nurse Nerf. (2019) (totally useless on consoles, Not fun and requires much skill, she need the old base kit)
Spirit Nerf. (2019?) (Ok yes! I think this nerf is very necessary)
Sometimes I think some players want to see the killers play in a wheelchair.
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-Trapper start the trial with 3 bears traps.
-Bear traps are slightly obscured.
-Add exhaustion state to some addons.
-Add undetectable state for the trapper when place bear-traps for X seconds so that are not a vulnerable to object of obsession.
-Change animation to set bear-traps or fix the bug so that the trapper can pass over without stepping on its own trap for X seconds.
-Trapper can transport all bear-traps without addons.
Trapper must always have 9 traps available on maps (with or without addons), I think now the maximum is 6.
Finish! with this buffs the trapper would be a viable killer in low ranks, devs just have to adjust addons.
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@slipttees said:
https://forum.deadbydaylight.com/en/discussion/comment/835915#Comment_835915
Maybe start game with 2 survivors in hook helper?
Your opinion is only a main survivor player, in the last patches devs they nerf some killers and now if i talk about nerf gen rush u start to complain, ur opinion is not valid because u only want to win
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Perks or hex totem not solve the gen rush, repair is too easy, not require skill.
If u want devs take your opinion seriously, you must be willing to discussing about the gen rush.
the most users only try to nerf the opposite side, they just want to win
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Spirit need a nerf but gen rush also
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/742150#Comment_742150
Some of these add-ons are designed with that in mind (namely add-ons that reduce fatigue). These would make it a little more forgiving if you aren't able to land the hit. Though ultimately, what makes her difficult to play on consoles is the sensitivity. This is something else we are looking into.
Nurse on consoles needs more sensitivity or auto aim (true history)
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Jason Vorguees
Pennywise
Alien
Predator
Hannibal Lecter
Pinhead
Carrie
Chucky
Samara Morgan
This killers I think they are very important.
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Fredy needs a nerf to install traps, he should stop to installing them fast, it's absurd when set traps while chasing at high speed, he always force u to run to another place.
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probably mid tier
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27 o 29th
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Muy proposal:
The trapper needs a tank.
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No.
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and for this reason Ghostface is useless...
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Trapper: Start with 6 traps and all traps are slightly obscure.
Wraith: can break pallets jump windows and kick gens very fast.
Hillbilly: Rework addons.
Nurse: Rework addons (but remove 4º and 5º blinks) back auto aim for Consoles.
Hag: It's fine.
Huntress: Rework addons.
Myers: Rework addons.
Doctor: Rework addons.
Leatherface: Rework addons.
Fredy: (rework in progress...)
Pig: Rework addons, remove aura reading Jigsaw Boxes for all players and Increasing speed/duration and improve the ambush for the Pig.
Clown: Rework addons and reduce time to throw and create bottles.
Spirit: It's fine.
Legion: It's fine.
Plague: It's fine.
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In my opinion only is necessary remove the aura reading for Jigsaw Boxes to survivors and the Pig.
Rework addons
Increasing speed/duration and improve the ambush for the Pig.
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@twistedmonkey said:
I cant see how as its for Xbox subscribers and it would mean crossplay which isnt in the game.
not is a cross play because if u play in Game Pass servers are from Microsoft.
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git gud and keep at the calm
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ur idea is very bad u wanna buff all perks are currently play now and are too powerful
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No, ur idea is terrible because many survivors would be abusing.
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+30% bonus? are u crazy? lol
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Legion the best boring killer, lol.
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@Spirit_Hag said:
If you are good at the game, SWF wont make a difference to you.
The Devs are never going to punish people for playing with their friends.
If they do decide to put a marker on who is a SWF in the lobby, it shouldnt show up until the final countdown of the match. That way, the killers wont just dodge every swf lobby and it would force the killer to DC and waste his time/offerings/etc for lobby dodging. SWF matchmaking already takes a long time as is, if they get dodged everytime just because people play together, theyd never get a game.
It's my decision not to play against SWF, nobody should force me to play against squads.
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@HavelmomDaS1 said:
https://forum.deadbydaylight.com/en/discussion/comment/481328#Comment_481328
Could a "save circle" around the hatch (maybe 1 meter radius) where the killer can't close the hatch while the survivor stands in it solve that issue?
No thanks no more camping hatch's
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@SlinkyJinky said:
They'll remove MoM the day they remove BBQC, Noed, Nurse and Billy as the toxic OP Killer meta
I'm sorry main survivor but MoM is nerf soon
bubjojojojojoj
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Noed is fine for now.
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oh plz nerf fredy is OP
atte: main survivor brown rank
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RIP to countering it with Enduring :D
The stun DS will last 3 seconds, this will not change.
I got bad news for u: Stun pallet will reduce the time to the half.
Think a little bit..
Enduring + Spirit Fury = RIP survivors :D
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They want 4k free...
we know why all survivors rank 1 use this perk
MoM is a unbalanced perk..0 counterplay
actually MoM is a new "DS"
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is a nerf to DS etc (perks) but is a buff because reduce stun for pallets.
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another nerf for the killers
lul
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@xChrisx said:
https://forum.deadbydaylight.com/en/discussion/comment/479576#Comment_479576
Yes because u guys like to crying, good job with the endgame, and good job for mettle too. Start crying for the movement speed maybe they nerf this too :)
git gud?
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On many occasions I think that they should redo the game from 0 it's ridiculous the amount bugs after a each patch.
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@GrootDude said:
Noed,Bamboozle and spirit fury reward bad plays too.
jump a window to block it 16 seconds not is bad strategy lmao
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@T0xicTyler said:
It's confirmed to be a chapter (new map + Killer + Survivor) we just don't know what form the map or Survivor will take at the moment.
confirmed map and survivor where?? lul.. tell me ur leaks
this chapter is probably a killer only
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This is my proposal.
After hooking a Survivor, the next Generator you break is instantly regressed by 15/20/25 % of its total progression. Normal Generator regression applies after the damage is done.
Pop Goes The Weasel is active for 40 seconds after the Survivor is hooked.
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another troll
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@Nos37 said:
https://forum.deadbydaylight.com/en/discussion/comment/476079#Comment_476079
I play solo survivor at rank 15, and I only get matched with potatoes.
I play killer at rank 16, and I only get matched with coordinated, voice-comms-exploiting, tryhard squads.
jajajajajaja
I think u don't should comment or suggestions about balancing this game if u are a casual/main survivor player and playing in high ranks.
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git gud?
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When u reveal the new roadmap 2019 DCLS etc?
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@Cali said:
https://forum.deadbydaylight.com/en/discussion/comment/443512#Comment_443512
They are 80% of the playerbase so I can understand hy from a business pov. Still bs though.
This game are destined to die when the players do not want to play killers.
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@Mc_Harty said:
'The devs don't listen to feedback...'
exactly
A survivor with a rbt should not escape for a gate.
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@NoShinyPony said:
Absolutely not.
I don't think any changes were necessary. It always used to be difficult to survive when you got a RBT after the exit gates have been powered.
If the devs think they must change something, they could slow the EGC timer, like it happens for downed and hooked survivors. That would still be okay.
Also the RBT timer stopping in terror radius is unnecessary. In all my playtime I've never come across a moonwalking Pig.
when developers try to fix a killer they destroy another killer with unnecessary changes.
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@powerbats said:
https://forum.deadbydaylight.com/en/discussion/comment/440960#Comment_440960
You're joking right, the community didn't totally reject this, just a minority that responded to your post. For the community to reject it you'd have to have gotten responses from over 2.5 million + players.
Now if we think logically about this most of the pig complaints aren't coming from actual Pig players but the fly by nighters. Those who even said they were going to start playing her just so they could exploit EGC.
The devs proved a lot smarter and if you're going to fix one exploit you can't leave another one that's been going on just as long alive.
The problem it's the same as always Devs change some mechanics in game from a killer (legion) but last destroy the power to another killer (Pig) generating new problems
In my country this is called "CHAPUZA"
3 years with updates and the game is far from balanced, later don't cry if nobody wants to play killer, for now are few killers in this game, we'll see what happens in the future.
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here is a total rejection for the community about the changes the Pig, enough reasons to don't change nothing for now
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@TAG said:
Changes in general for the EGC? Not sure, but possibly.
These changes specifically? No, and I am against them.
The pig changes only
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/438896#Comment_438896
This is very true. I also can't stress enough the importance of giving clear feedback of what you like or don't like. "Update bad, I no play" does not help us fix that, but someone who breaks down what they found frustrating or weak is huge. A big part of feedback is figuring out where the problem is.
@Peanits The problem is this update (ptb) is along side survivors
We have several updates where the survivors receive buffs:
DS nerf? dont worry survivors now we have MoM.. and counterplay against this perk? nah
The Pig has got a nerf and did not need changes, now she is garbage.
An asymmetric game the killer is strong than the survivors because is a 1vs4 but most killers are below survivors (example: Fredy), then BHVR organize a tournament and we only see viable killers play: Nurse, Billy, Spirit ... and stop count!
Then u wonder where the problem is, stop making weak killers or nobody is go to play killer.
I can tell u right now the killers in this game has reason to angry with devs.
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I never met people that work so badly in the game industry.
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@Peanits said:
This is part of the End Game changes. With the Survivors on a short timer, they can't afford to go around taking a trap off before leaving. Putting a trap on a Survivor after the End Game has already started would be a death sentence particularly when paired with Blood Warden. Traps applied before the last generator was powered will still be active, so you'll still be able to
These changes are just on the PTB for now, though. We'll keep an eye out for feedback and make changes if needed.
Nobody asked for these changes all comments ask traps of the Pig remain as are now.
Revert this!
