What killer would be the *worst* to add to the game?

Title. What horror movie killer or monster would be the absolute worst to add to Dead by Daylight, in your own opinion?

Tagged: Trusted

Comments

  • Chucky. I really don’t see the appeal of him, plus he just wouldn’t fit in with the game. How would a tiny doll be able to carry people to hooks and break pallets? It just seems really dumb and I hope it never happens.

  • Chunky: I do like the child's Play franchise but Chucky just wouldn't work gameplay wise. Unless there's an option to switch between human Chucky and the doll however let's be honest people who want Chucky want the doll not to run around as a random dude. Just gameplay and thematically I can't see him being added.


    The Creeper: The creator is a pedo I don't need to add anything else on that I don't want to support that scum by give him any money.


    Jeff the Killer: For the love of god please stop suggesting this edgy mary-sue self-insert cringe fest of a character. If you want to play as a a male teen who stabbed things with a knife just play the legion ( you have Frank and Joey take your pick) also don't bring up Jane the Killer because same thing goes as with Jeff just play Legion ( you have Susie or Julie because the Legion don't discriminate)

  • Jason Vorhees. Take away the variety of kills he performs (the game wouldn't support that) and what do you have? A big strong guy who kills teenagers. Basically trapless trapper. There's nothing to work with when it comes to Jason aside from nostalgia. I'd even go so far as to say Bubba was a mistake.

  • Jeepers Creepers: For legal reasons, the monster is interesting but ######### the license holder

    Another killer I don't really want into the game is Pinhead from Hellraiser. Now, it's not because I dislike the character, it's just because I can't see how his power could work and, as far as I know, he doesn't really attack directly his victims

  • Not from a movie but I just hope they never add a killer who can transform into a survivor. On paper it sounds cool but when you play against something like that in game (especially with your friends) you'll realize how useless that ability really is

  • @Volfawott said:

    Chunky: I do like the child's Play franchise but Chucky just wouldn't work gameplay wise. Unless there's an option to switch between human Chucky and the doll however let's be honest people who want Chucky want the doll not to run around as a random dude. Just gameplay and thematically I can't see him being added.

    The Creeper: The creator is a pedo I don't need to add anything else on that I don't want to support that scum by give him any money.

    Jeff the Killer: For the love of god please stop suggesting this edgy mary-sue self-insert cringe fest of a character. If you want to play as a a male teen who stabbed things with a knife just play the legion ( you have Frank and Joey take your pick) also don't bring up Jane the Killer because same thing goes as with Jeff just play Legion ( you have Susie or Julie because the Legion don't discriminate)

    I took a huge break from this game and came back when Legion was just released and I was playing SWF with a friend. I met the legion and legit thought Jeff the Killer was chasing me.

  • Jeepers Creepers, for the same reason others have pointed out.

  • It won't happen obviously, but the worst would be any killer based on an ACTUAL killer. And I don't mean influenced like LeatherFace and Ed Gein, I mean things like Henry: Portrait of a Serial Killer (which whilst had an altered story, was based on Henry Lee Lucas and featured characters based on real-life individuals). But yeah, that's the worst inclusion that thankfully will not happen.

  • Anything to do with SCPs.

    Those things are just cringey as hell, and 9 times out of 10, just ripped out of a TV show and changed ever so slightly.

    Thankfully the devs aren't allowed to profit off them, so it won't happen.

  • @anarchy753 said:

    Anything to do with SCPs.

    Those things are just cringey as hell, and 9 times out of 10, just ripped out of a TV show and changed ever so slightly.

    Thankfully the devs aren't allowed to profit off them, so it won't happen.

    They aren't allowed to profit off 173 specifically, however they can do most other ones with the writer's permission.

  • Pinhead, because the survivors first need to summon him via solving the puzzle cube.

    If no survivor touches the cube, you cannot play the game.

  • Jason Vorguees

    Pennywise

    Alien

    Predator

    Hannibal Lecter

    Pinhead

    Carrie

    Chucky

    Samara Morgan


    This killers I think they are very important.


  • @PrincessPoop said:

    Chucky. I really don’t see the appeal of him, plus he just wouldn’t fit in with the game. How would a tiny doll be able to carry people to hooks and break pallets? It just seems really dumb and I hope it never happens.

    Here's an alternative killer concept I came up with that solves the Doll sized killer problems Chucky would face:

    @TWiXT said:

    This is an updated version of a concept I came up with over a year ago as an original killer alternative for those out there wanting to see a doll killer like Chucky in the game. I have Many changes but the most notable are the refined backstory, and reworks to the perks and power for better balance in today's current game environment and meta. I hope you guys like it.

    The Dolls

    Appearance/Mannerism: Alabaster porcelain Dolls dressed in different era or environment specific outfits of both male and female varieties. The Dolls move at 6m/s, and have a 24 meter Terror radius

    Back-story:

    Agnes Cartwright was a resident of a small town a few Km outside of Suffolk England from 1896-1923. In her early years she was seen as a peculiar child to others in the schoolhouse, but none could’ve known what torture she endured at her secluded home outside of town under the care of her vicious, and self righteous stepmother. Her father had passed away when she was 4 years old, leaving her at the mercy of her cruel and mentally unstable stepmom who demanded she come home immediately from school with no guests allowed, and regularly abused her verbally, physically and mentally over petty reasons like coming home 20 seconds late, talking out of turn or behaving childishly. Locked in the basement for hours, barely fed, and disallowed contact with others outside of school led Agnes to take comfort in the only fragment of her loving father she had: a large sized porcelain doll named Lucy, whom she regularly whispered to as her only friend. Eventually mercury poisoning from her stepmothers job as a Hatter made her too unpredictable, difficult to understand, and sickly to the point of being bedridden. Those last months of her stepmother’s life were the happiest Agnes had been in a long time. Agnes learned to use the machine in her stepmoms sewing room to make new outfits for Lucy, but the cracks and wear on Lucy were getting too problematic and Agnes could hear Lucy crying out to make her better. Her eye’s had fallen out and broken, and Agnes desperately needed new ones to replace them. At 13 years old Agnes trekked the distance into Suffolk to learn everything she could about doll-making and although a social odd-ball, one shop owner took pity and started her off on a trial basis as an intern, but quickly came to realize that Agnes had a gift for fine details as well as clever innovation with all she was taught. After learning enough about doll repair from the shop’s owner, Agnes slowly restored Lucy while tending to her sick stepmothers gibberish orders and violent outbursts, often Agnes had to calm her down with medicated powder dissolved in boiling water and inhaled through the steam as the doctor ordered. While the medication worked well, it left her stepmother in a confused stupor unable to remember things or accurately process new information, which was fine for Agnes since it ensured a lower chance of interruptions while she worked on Lucy. The biggest problem was always with the eyes, as nothing she tried made Lucy happy. While tending to her bedridden stepmother Lucy spoke out to Agnes about how pretty her stepmothers’ eyes were, and what a shame it would be if she carried them to the grave to rot with her. Agnes felt her blood run cold as the epiphany occurred to her, and she collected her tools for the task ahead.

    It was harder than she was ready for, and even though her step mother had to be strapped down to the bed for her own good so she could be medicated without resistance, she still struggled against Agnes’s efforts and all the blood made her slippery and hard to hold down, but after enough bleeding and slipping into shock, her stepmother stopped moving and she extracted the eyes with care. Agnes gently removed the nerve cords, drained them and slipped in marbles to hold their structure, but fearing the eventual decay she ingeniously soaked them in transparent adhesive overnight before letting them dry, lacquered and polished them to a pristine shine, and with that Lucy finally had the eyes she wanted.

    As Agnes grew better at doll making and more astute at the finer details, the Doll Shop became much more successful, and everyone wanted one of Agnes’s original designs, earning her the title of “The Doll Lady” from the local children. It was always tough for Agnes, making new friends day in and day out, only to have to let them go home with little boys and girls once they were sold by the store owner, but none of them could ever compare to Lucy. At home Lucy began asking Agnes to make more friends for her to play Stop ‘n Go and Hide n' Seek with while Agnes was away from home (The first game is now called Red light, Green Light). Agnes had always wanted to play those games with her classmates after school but was never allowed to, and she was delighted to take up the task. She worked hard and converted the sewing room into a full blown doll workshop. Sometimes stealing but otherwise buying supplies from her employer at a discount for her home shop; she dedicated herself to the craft of making new friends for hours every evening at home. Again however, Lucy disliked her new friend’s eyes, and eventually got them to beg Agnes for better ones like hers, a request which Agnes resisted.

    In her mid 20’s however, upon returning home she found that a local boy had broken into her house and discovered her friends. Startled by Agnes, the boy threw a doll at her and leaped out the window. Agnes’s mind broke as her beloved Lucy’s brief scream for help was silenced when she shattered against the wall. Agnes’s grief over the sudden loss of Lucy was overpowered by her fury as all of her friends cried out for her to punish the interloper in kind for the murder of Lucy. Without hesitation she took up her shears, chased down the boy in the nearby woods, and ended his life. She took boy’s eyes as compensation and used them to give Lucy’s boyfriend the eyes he always wanted. Agnes held a memorial for Lucy, burying her in her favorite spot of the meadow on their property overlooking the pond, marked the grave with a single candle and a small photo of her holding Lucy when she was 3, and hid the boy’s body in her basement alongside her stepmothers’ desiccated corpse. With the money she had earned from the doll shop, Agnes had a large, spike tipped, iron rod fence put in around her estate to keep out further transgressors, and from that point on obnoxious children with pretty eyes started disappearing in her home town and Suffolk.

    Agnes had mastered preserving the eyes, and giving them to her friends as gifts, sometimes taking a friend into town or Suffolk to pick and choose the eyes they liked best, and Agnes soon became an expert at luring, capturing, and killing the children and young teenagers to extract their eyes for her friends, as well as transporting and hiding the bodies in the woods. However, after a long storm caused mudslides, a few of her victims bodies had been discovered floating down rivers, prompting authorities to search the wooded areas on the outskirts of Suffolk where more were discovered. Everyone was on high alert for suspicious behavior, as any information leading to the arrest of “The Gouger,” now linked to the missing children, had become top priority. Agnes’s peculiarities and shift in personality became more troubling to her boss, and her insistence on walking home without an escort every evening while a killer was on the loose only drew further suspicion her way. She feigned ignorance as best she could until a constable visited her estate, discovered the bodies in her basement and drew his revolver. Panicking about how she would never be allowed to play with her friends again, Agnes attacked the constable, taking a shot in the lower abdomen from his weapon, but managed to cut his jugular artery and send him tumbling down the cellar stairs. Agnes knew she didn’t have much time before more constables would be on her doorstep and had to move fast. After patching herself up haphazardly, all of her friends cried and begged to go with her, but she could only pack up a few with promises to return for the rest later. Tears running down her cheeks, and dragging 2 travel trunks full of her friends while bleeding from her crudely stitched wound, she hastily limped off into the woods as a thick fog rolled in during the twilight hours. Despite the horrific discovery of the dolls she left behind featuring preserved children’s eyes, and an exhaustive manhunt lasting for months, Agnes was never found.

    Weapon:

    Knives, scissors, ice picks, box cutters etc. Anything small enough for the dolls to wield that could be found in any home or store. (Possibly themed per realm in weapon cosmetic packs) They have a higher than average lunge range but the shortest reach of all killers.

    Power: Possession

    Passive:

    Up to 10-16 dolls appear on the trial grounds based upon map size, and are eager to play a lethal game of “Red light, Green light” with survivors. A possessed doll within 16 meters of a survivor can be transfixed and unable to move or attack (unless touching the survivor) as long as a survivor is looking at it with their inner 30 degree cone of vision, but will be able to move and attack again once the survivor breaks their inner 30 degree line of sight with it or gets more than 16 meters away. Hooked survivors or survivors in the dying state can’t transfix a doll. Similar to how tall reeds and corn affects killers using line of sight abilities (Shape, Ghost Face), vegetation counts as broken line of sight to a survivor looking in a dolls direction restricting the transfixion range to 8 meters. Possessed Dolls make movement sounds and periodic child giggling noises that can be heard within 12 meters, and their Terror Radius, giggling, and red stain persists for 6 seconds for a recently possessed doll after transferring to a new one. The Dolls can’t vault windows, or destroy pallets while transfixed. Breaking, Grabbing, Carrying, Vaulting and Hooking actions are performed by the invisible spirit of Agnes Cartwright who possesses the Dolls and can’t be body blocked, and after it’s hooked a survivor, it possesses the nearest doll.

    (Possible balance change if needed due to The Dolls size)

    This is the only killer with a 3rd person perspective.

    OR,

    Fog and Vegetation renders 90% transparent in a 20m radius for the killer when in a dolls perspective. (if going this rout I suggest it also applies to Pig and Ghost Face when they crouch)

    Active:

    Activating this power transfers your perspective to the nearest Doll, or to the Doll whose aura you target over the span of .3-3 seconds depending upon distance. After possessing another doll if the doll you left behind was transfixed by a survivors gaze, that survivors aura is revealed to you until they get far enough away or break line of sight with it.

    Mori:

    Four dolls run in and hold the survivors limbs down while the fifth eyeless doll gouges out the survivors eyes with its hands, eats them, and blinks revealing the newly acquired eyes in its sockets, after which the dolls scatter and your perspective returns to the last used doll.

    Map: The “Doll Lady’s” House.

    In the middle of a large meadow overrun with chest high grass, and on the edge of some woods with a small pond, lies a run down one story home with a living room, bedroom, small bathroom, kitchen and dining area, a doll making workshop room, and a basement accessible from a cellar door outside. Aside from the base of a few mid-sized boulders and trees there is barely a bald spot of earth on the grounds of this map. The entire estate is surrounded by a large, rusty, spike tipped, iron rod fence. Hooks on this map are wood framed and feature stitched together patches of fabric wrapping around them, dangling doll body parts, and a small black and white memorial photo of a of a 3 year old girl holding a doll at the base lit by a single candle.

    Unique Perks:

    Painful Neglect: The Entity is swift to punish those who who become distracted from their goals. Survivors who take their inner 30 degree cone of vision off of a generator while repairing experience a 5/10/15% reduction to progress speed and increase the odds of skill checks triggering as well as reduce their success zones by 5/10/15%

    Hide n’ Seek: Control over your heart rate conceals your exact whereabouts from survivors. When within 16/24/32 meters of a survivor your Terror radius’s heartbeat rate no longer increases the closer you are to them.

    Mind Numbing Mist: Your intense desire to kill transgressors has saturated the fog of the trial grounds dulling and suppressing the Survivors sense of situational awareness. Up to 2/3/4 Survivors no longer receive Status Effect, Perk and Teammate condition notifications during the trial. Injured, Down, Hooked and Exhaustion notifications are exempt from this effect.

    Survivor: Wei Ying

    A bit malnourished but professional to the core, Wei Ying is a clever man in his 30’s who has over 15 years of experience as an electrical technician. In his youth he always took apart every toy and electronic in his possession; intrigued by how they worked, and as an adult he’s a master of electronics and an artist with his tools and ingenuity having created multiple patented devices that are mass produced today. Cocky, condescending to others, but intense when he commits to a task; having him as an ally ensures objectives will be completed more smoothly than you’re accustomed.

    Unique Perks:

    Tools of the Trade: When supplies are low you have a keen instinct for finding the right tools for the job. While carrying a Flashlight or Toolbox item of common/uncommon/rare or lower quality during a trial, the first chest you open will be a guaranteed Match or Upgraded rarity item of the same type.

    Safety First: Your knowledge of working around electrical circuits outmatches others who tend to ignore the basic rules of repairing. When you start repairing a generator it powers down over the span of 8/6/4 seconds and remains powered down while you work on it. Leaving an affected generator for more than 6 seconds, failed skill checks, and damage from the killer will immediately power it back up at its current level of progress.

    Delay Resistors: Experience has rewarded you with an advantage against the Killer’s situational awareness. After you completely repair a generator, the generators full power up and notifying alert to the killer is delayed for 3/4/5 seconds or until another survivor begins working on it. The generator can be damaged by the killer within this window of time.

    TL;DR Version:

    The Dolls

    Appearance/Mannerism: Alabaster porcelain dolls the size of totems of male and female variety with differing outfits (possibly in themed outfit packs of 4, e.g. creepy dolls made to look like small versions of the other killers/survivors), they have a 24m terror radius and a 6m\s movement speed.

    Weapon: Small weapons such as knives, scissors, screwdrivers, ice picks, claw hammers etc. basically anything small enough for a Doll to wield that can be found anywhere (possibly in themed cosmetic weapon packs of 4, e.g. Realm themed small farm tools, medical tools, metal shop tools, hunting tools…). They have a larger than average lunge range but the shortest reach of all killers.

    Power: Possession

    Passive: Up to 10-16 dolls appear on the trial grounds based upon map size, and are eager to play a lethal game of “Red light, Green light” with survivors. A possessed doll within 16 meters of a survivor can be transfixed and unable to move or attack (unless touching the survivor) as long as a survivor is looking at it with their inner 30 degree cone of vision, but will be able to move and attack again once the survivor breaks thier inner 30 degree line of sight with it or gets more than 16 meters away. Hooked survivors or survivors in the dying state can’t transfix a doll. Similar to how tall reeds and corn affects killers using line of sight abilities (Shape, Ghost Face), vegetation counts as broken line of sight to a survivor looking in a dolls direction restricting the transfixion range to 8 meters. Possessed Dolls make movement sounds and periodic child giggling noises that can be heard within 12 meters, and Terror Radius, giggling, and red stain persists for 6 seconds for a recently possessed doll after transferring to a new one. The Dolls can’t vault windows, or destroy pallets while transfixed. Breaking, Grabbing, Carrying, Vaulting and Hooking actions are performed by the invisible spirit of Agnes Cartwright who possesses the Dolls and can’t be body blocked, and after it’s hooked a survivor, it possesses the nearest doll.

    (Possible balance change if needed due to The Dolls size)

    This is the only killer with a 3rd person perspective.

    Or,

    Fog and Vegetation renders 90% transparent in a 20m radius for the killer when in a dolls perspective. (if going this rout I suggest it also applies to Pig and Ghost Face when they crouch)

    Active: Activating this power transfers your perspective to the nearest Doll, or to the Doll whose aura you target over .3-3 seconds depending on distance. After possessing another doll if the doll you left behind was transfixed by a survivors gaze, that survivors aura is revealed to you until they get far enough away or break line of sight with it.

    Mori: Four dolls run in and hold the survivors limbs down while the fifth eyeless doll gouges out the survivors eyes with its hands, eats them, and blinks revealing the newly acquired eyes in its sockets, after which the dolls scatter and your perspective returns to the last used doll.

    Map: The “Doll Lady’s” House

    A small 5 room run down home with a basement accessible by a cellar door on the outside in the middle of a large and very grassy meadow. On the edges of this meadow are young woods, and a small pond. The grounds are surrounded by a spike tipped, rusty, Iron rod fence, and the hooks are wood framed and feature stitched together patches of fabric wrapping around them, dangling doll body parts, and a small black and white memorial photo of a of a 3 year old girl holding a doll at the base lit by a single candle.

    Unique Perks:

    Painful Neglect: At Max, Survivors who take their inner 30 degree cone of vision off of a generator while repairing it experience a 15% reduction to progress speed and increase the odds of skill checks triggering as well as reduce their success zones by 15%.

    Hide n’ Seek – At Max, When within 32 meters of a survivor your Terror radius’s heartbeat rate no longer increases the closer you are to them.

    Mind Numbing Mist – At Max, Up to 4 Survivors no longer receive Status effect, Perk and Teammate condition notifications during the trial. Injured, Down, Hooked and Exhaustion status notifications are exempt from this effect.

    Survivor: Wei Ying

    A malnourished electrical technician with a cocky attitude, and condescending demeanor towards others. Never the less his expertise at repairing and tinkering with items makes having him as an ally a great benefit to the team when focused on primary objectives.

    Unique Perks:

    Tools of the Trade: At Max, While carrying a Flashlight or Toolbox item of Rare or lower quality during a trial, the first chest you open will be a guaranteed Match or Upgraded rarity item of the same type.

    Safety First – At Max, When you start repairing a generator it powers down over the span of 4 seconds and remains powered down while you work on it. Leaving an affected generator for more than 6 seconds, failed skill checks, and damage from the killer will immediately power it back up at its current level of progress.

    Delay Resistors – At Max, After you completely repair a generator, the generators full power up and notifying alert to the killer is delayed by 5 seconds or until another survivor begins working on it. The generator can be damaged by the killer within this window of time.

    ​

    All creative criticism is welcome.


    As for the worst licensed killer for this game... The Molester Tree from The Evil Dead. Reasons should be obvious.

  • honestly, anything human. I still don’t understand how the legion, ghostface, and amanda made the cut 😂 like first of all if the survivors have a stumble when they jump from a far height, why don’t the human killers? also it’s kinda cringey to see someone like Susie to just lift up David King with one hand and throw him over her shoulder with ease and walk around like it’s nothing 😂😂

  • A monster girl.

    Definitely don't add that, devs.

    ( ͡° ͜ʖ ͡°)

  • Pennywise because we don't need another joke

  • I'm going with the Alien. Its SciFi horror and belongs on a space ship. Sorry.

  • Jason - boring, straight forward and we have boot-leg Jason already in Trapper.

    Chucky

    Pinhead

  • @PhantomMask20763 said:

    Not from a movie but I just hope they never add a killer who can transform into a survivor. On paper it sounds cool but when you play against something like that in game (especially with your friends) you'll realize how useless that ability really is

    They already added a killer like this in Gold Express, a DBD-like game that's still in beta. The mechanic pretty much works as you describe--survivors (extractors) are rarely fooled by Geisha, which makes her power kind of useless.

  • Well, most SCP arent made to be "not broken" as playable characters in a game.

    For SCP-173, the problem isnt that "weeping angel ripoff" (although some claim 173 was posted on 4chan during "blink"'s production) controversy, but that there are 4 survivors. A killer you arent supposed to look at would work better, lul.

    Theres only a few of those who'd make sense in dbd and fit our killer criterias.


    Ageee on the chucky part. "Mainstream"-chucky could be punted around by feng min. Not to mention ego-perspective. (That kid killer in IDV works because of 3rd person view)

  • I don't want to see robo-chucky but I would be OK with the original.

    We have enough clowns in the game already so I don't want Pennywise in the game (I also hate the incorrect capitalisation of IT, unless his Mori includes installing Windows on my PC, it should be capitalized, "It").

  • @JawsIsTheNextKiller said:

    I don't want to see robo-chucky but I would be OK with the original.

    We have enough clowns in the game already so I don't want Pennywise in the game (I also hate the incorrect capitalisation of IT, unless his Mori includes installing Windows on my PC, it should be capitalized, "It").

    Robo Chucky would be superior only if we get Mark Hamil.

  • @Dr_Loomis said:

    It won't happen obviously, but the worst would be any killer based on an ACTUAL killer. And I don't mean influenced like LeatherFace and Ed Gein, I mean things like Henry: Portrait of a Serial Killer (which whilst had an altered story, was based on Henry Lee Lucas and featured characters based on real-life individuals). But yeah, that's the worst inclusion that thankfully will not happen.

    The only thing close to that which I could definitely see working is a killer inspired by Jack the Ripper. And that's it. Identity V and other games showed that it could work and be liked by the fans.

  • Truthfully, any move horror icon. I want only original killers at this point. Why would we want killers that we know can literally walk through houses and #########, get ran around over and over and over. Then we would complain that they're too weak and inefficient for two years and the devs would hold them captive for two+ years (Hi old Freddy).

  • @TerminatorGuy said:

    https://forum.deadbydaylight.com/en/discussion/comment/691411#Comment_691411

    The only thing close to that which I could definitely see working is a killer inspired by Jack the Ripper. And that's it. Identity V and other games showed that it could work and be liked by the fans.

    But the Jack the Ripper case wasn't recent history and more to point we still don't know for definite who did those murders.

  • Jeepers Creepers would be the worst I could imagine them doing if they hadn’t already promised not to.


    A flying killer would be the worst mechanically.

  • @Dr_Loomis said:

    https://forum.deadbydaylight.com/en/discussion/comment/692089#Comment_692089

    But the Jack the Ripper case wasn't recent history and more to point we still don't know for definite who did those murders.

    Yep, that's right. I personally think a Victorian era chapter would be cool.

  • Demogorgon.

    Oh wait.

  • Jack Frost - (not michael keaton or the animated one, but the psychotic serial killer one from) As much fun as i think a killer snowman would be, it just doesnt fit. Except maybe a winter themed event limited time free killer. That might actually be cool.

  • The Blob if it hasn't been mentioned.

  • Yall are wrong, just imagine how stupid Monster House would be. It would be just a big ######### house standing around in a map, and whoever gets close dies.

  • @csandman1977 said:

    Jack Frost - (not michael keaton or the animated one, but the psychotic serial killer one from) As much fun as i think a killer snowman would be, it just doesnt fit. Except maybe a winter themed event limited time free killer. That might actually be cool.

    Jack Frost's mori could be pretty eyebrow raising...

  • index.jpg

    For any older people reading, this one isn't even fake. This 70s kids show really did get turned into a horror movie. Shame they were robots (not a spoiler btw)

  • @Dr_Loomis said:

    https://forum.deadbydaylight.com/en/discussion/comment/692644#Comment_692644

    Jack Frost's mori could be pretty eyebrow raising...

    It would have to involve kate and a carrot

  • @Kamikaze_Rose said:

    https://forum.deadbydaylight.com/en/discussion/comment/691384#Comment_691384

    They already added a killer like this in Gold Express, a DBD-like game that's still in beta. The mechanic pretty much works as you describe--survivors (extractors) are rarely fooled by Geisha, which makes her power kind of useless.

    It's all about deception. If you played Spy in TeamFortress 2 you already know how to deceive other players and move/behave in a way that's not giving away your true intention.

  • @AetherBytes said:

    Title. What horror movie killer or monster would be the absolute worst to add to Dead by Daylight, in your own opinion?

    You knew they would say Chucky Ez

  • @AetherBytes said:

    Title. What horror movie killer or monster would be the absolute worst to add to Dead by Daylight, in your own opinion?

    Ben from the movie series Bad Ben

  • I'd love Chucky, The entity could break the pallets and carry the survivors.

    But umm...probably Jeepers Creepers monster thing. Never seen the movie, and now I don't want to. Alternatively, I wouldn't want to see the Predator, or the Alien. I find neither to be scary, or all that interesting.

  • Slight deviation: I want a map added that's not just another forest. I adore the Hawkins Lab because it's so fresh. Gimme an office building, gimme the home improvement box store from the Ghost Face trailer, gimme a spaceship for all I care, just give me things that make the game a new experience once in a while.

    Chucky would suck, Voorhees is better off as a trapper skin, Lecter/Pinhead/most creepypasta don't really work because they're too tied up in their own lore. Alien or The Rake could work, but it would probably be more work than they're willing to invest.

    We're probably getting Pennywise, which I'm fine with: but just Pennywise, not IT/Deadlights. The Deadlights as a full creature is on par with or stronger than The Entity, so for the same reason the Mind Flayer isn't in DbD we should avoid the full IT thing.

  • Romero Zombie.

    Bites survivor, turns him into a killer, now it's a 4v1... vs a single survivor.

  • Pennywise. Just never add him.

  • Pennywise. He would pretty much be the only character they could add that I would refuse to buy except for Chucky.

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