BloodyNights
BloodyNights
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I've got the game on Switch, PC, and PS4. Cross Progession would be awesome. I've actually bought almost all of the dlc on both ps4 and the PC. Though I usually wait for sales when it comes to that. It would be nice if at the very least they could do cross progression when it came to bloodpoints, perks etc. But for the platforms you'd still need to purchase costumes and characters via in-store/auric cells for each individual platform if you wanted to use them. I'd imagine that would be a half way decent work around.
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I always save the person, unless the step into it a second time. I don't assume every survivor is the same as the previous. Also teabagging at the exit gate shouldn't make anyone mad. But it does I guess...to some. Maybe it was her way of saying thanks! lol
Edit: I just re-read and it said you hooked her. That probably explains it then. In her mind she got accidentally caught by the glitch, and you took advantage of it, so she wasn't very happy with you.
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@MeatBycicle said:
https://forum.deadbydaylight.com/en/discussion/comment/1601395#Comment_1601395
I understand what you are saying, and yeah it can seem that its coming off that way. However realistically those 2 survivors did win, and they probably pipped, while as a killer, especially in red ranks if you do not get all 4 you probably don't even black pip.
When i say that a "draw" only benefits survivors, i mean it in the sense of that two get to say they, won, and 2 get to more than likely pip. Hell even the ones that died might have pipped, The killer on the other hand doesn't get to say he won, he lost, and probably didn't pip. That is why I am saying its not balanced.
I mean I can get a 4k, but because a survivor kills themselves too early, or I'm using a killer who has one shots. I might not pip as a killer. Pipping honestly shouldn't be taken into account at all imo.
Also in my view you shouldn't really pip as a killer for getting a 2k. Pipping should be reserved for when you do dominate and do exceptionally well. That's if the pipping system actually did it's job and worked correctly, which it doesn't. As it's a draw. A lot of ranking systems with draws barely have you go up, but you don't go down. Survivors it's way easier to pip than killer. Unless the killer sucks and you escape and sometimes de-pip, or just black pip because you just did objectives and left. Not really the survivors fault that they never got chased, and never got to unhook anyone because the killer couldn't catch the survivor, or was afk in the basement.
Long story short, using pip system to base off wins is really faulty in my views. Ideally if you 2 hooked everyone, everyone in the whole match should pip or black pip at worst. Due to how long the game went on and how many chases/unhooks were made. The did you kill 3+ or did you 3+ escape should really determine victory. With 2 being balanced and a draw. No individual survivor actually thinks they can 1v1 a killer by doing all of the gens and escaping the game all by their selves. If they say they can they are trolling. They know it's a team game that survivors play.
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@MeatBycicle said:
https://forum.deadbydaylight.com/en/discussion/comment/1601323#Comment_1601323
For a draw neither side can win or lose, survivors had 2 winners.
I'll just throw my hat in here as well. To me if 3+ survivors escape, when I'm playing killer that's a loss. When 2 survivors escape, and 2 survivors die that's a draw. And when I kill 3+ survivors that's a win.
I don't care that a survivor thinks they won despite 3 teammates dying and they got a free escape through the hatch. The way it sounds from how you are describing it, as long as a single survivor escapes you'll never get a win when you are playing killer. That's pretty ridiculous to me. But half of the survivors dying and half escaping means that in your logic 2 think they lost, and 2 think they won. As a team which it's a team game that is a draw.
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People really just want some of the benefits that swf's have, by not having to use perks to make up for lack of communication between solo's. Ever died or went to the second hook because the people you were playing with stayed on gens, while someone else was being chased? You have to use a perk for something swf gets for free.
Cleansed 4 totems, but you don't know if there is still another totem left for noed? SWF can tell you if they've done one.
A chase indicator on solo's as well that isn't just the obsession. Lots of little tweaks would help the survivor experience. And just having bandaid perks to fix it is a bit annoying imo.
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Honestly the aim assist, or what they actually like to call it, aim dressing probably will never have an option to turn it off. It's really annoying having your character suddenly jerk to a direction that wouldn't hit because an object is in the way, when you could lunge and turn around the object on your own and actually land a hit instead of it jerking around.
But yeah I'd say it isn't going to get changed when the devs don't want to acknowledge it in the first place.
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I'd choose Ghostface. Two of his perks are pretty good. He is fun to sneak up on people with as well. He is also a solid killer.
Freddy is the strongest, using the Forever Freddy build a lot of people will dc because it isn't fun to go against. I also think Freddy is probably the most boring to play out of the 4 mentioned. But this is just my opinion personally. Quintin comes with Pharmacy which is a salvageable perk for survivor. Great for item hunting while also guaranteeing that you get at least one medkit. Pairing it with Plunderers makes searching for chests quick and easy. While upping your chances of getting a decent item after the Medkit.
Demogorgon - A really fun killer to play as imo. He is kind of mid tierish. He gives a ton of information to survivors. So gens will probably be done fairly fast if you are not quick enough. Probably the weakest killer out of the 4. But not bad. I don't really care for any of his perks. Steve has no good perks for survivors. Nancy has Inner Strength and Fixated both are half way decent.
Pyramid Head - Great in chases, and can bypass the Decisive, and unbreakable builds if they walk over his trails. He's a good killer as well, just lacks map mobility. His perks aren't really worth mentioning. Cheryl/Heather has Soul Guard which isn't bad. It can come in clutch on occasion.
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As someone who plays a lot of fighting games. I don't have issues with characters that have a lot of mix ups. I do have issues with characters who have a vortex. Mix up characters have tools to open you up, but usually if you are good at blocking you can see them coming just before it hits and block accordingly. Vortex characters make you guess, usually after a knock down and on your wake up, you guess the correct action without having a way to know, or react, to what is coming next.
That sounds....a lot like Spirit. Spirit is strong but tolerable imo, until she get's that first hit and you are injured you basically have no real counterplay, you are desperately guessing and are forced to guess. Just like a vortex character in a fighting game. And let me tell you, I hate these characters in fighting games.
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I recently figured out why my PC was having so many issues with DBD (and games in general) and fixed it, so I hopped onto DBD from rank 20 to Red Ranks on both killer and survivor (Rank 5 on Survivor but close enough I guess) in the past week and a half. I'm not sure how many hours that took but I'd assume around 40 hours. I've received exactly two toxic messages. One complaining saying I camped (Despite downing survivors left and right), and the other was blaming another survivor rather than me because they wouldn't let them finish healing them.
I'm either extremely lucky, or this is just a huge exaggeration. In total on DBD on PC (I come from PS4 with probably around 2000 hours if not more) I have 163 hours. I've never had a message telling me to kill myself. What are you guys doing to make people so toxic towards you every game? I usually get no messages or a GG.
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Lower Ranks won't help you with the rng, trust me. I just left there on pc. 20-15 were a nightmare, and 14-8 were a huge slog of hoping survivors wouldn't dc/kill themselves on first hook, or just be afk. Solo experience as survivor feels worse than just playing killer imo. At least it's you making the mistakes, while you could be playing nearly perfectly all game and it doesn't matter in the end on the survivor side.
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Despite Iri Huntress being completely busted. I think she's a bit more fun to play against than Forever Freddy, and Bubba's Basement.
- Bubba's Basement
- Forever Freddy
- Stridor Spirit
- Iri Hatchets
Bubba's basement is probably just going to be a miserable game. Someone gets downed, they get picked up, brought to the basement. And you get to feel bad that you can't save them. Watch as a teammate dies trying to save them most likely, and just gen rush and hope you can get out. You will probably de-pip.
Forever Freddy is just obnoxious to deal with I think. The chase power isn't quite as strong, but doing those gen repairs and stuff is just...blehhhh.
Stridor Spirit....it's okay until you get hit. Then you might as well kiss your chances of doing much of anything until you are healed again. Only reason I place her above Huntress really is that she has movement speed.
Iri Hatchets, Long ranged instant downs with hatchets that actually are mini trucks being thrown at you. You'll question how you got hit, and that will be that. At least she is only 110% movement speed with no power to help her traverse the map, which means it's possible you could gen rush her. But she's probably going to win anyways.
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I played Legion on the Game, hit someone with feral frenzy in the first 15 seconds, ran over and slapped someone else, then the third, then the 4th. Somehow within a minute of playing the game I already had all 4 survivors injured. Wasn't long until they ran out of pallets and died. Best case scenario I think.
However on other maps that aren't as small, with two floors. I just found myself struggling to get more than two people injured from a Feral Frenzy. And then there was dealing with loops. And I quickly came to realize he wasn't really that great of a killer. He isn't Oni tier at all I don't think. I mean his slug potential is kind of ridiculous with his insta down and speed to be honest. I don't think Legion is bottom tier like some people want to believe. But I wouldn't ever place him higher than mid.
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@sash said:
Some argue that killing 4 people is a win.
Some argue that a DC is a kill or that the match if forfeited.
Some argue a pip(s) for killer is a win.
Therefore I find it interesting anyone classing 3 kills as a 'win'.
Because the game balance from the devs is centered around 2 kills, 2 escapes. I consider 3k+ a win. It feels like a win in my book. Pipping is like the least accurate way to tell if you've won or not. Get 4k playing as infinite tier 3 Michael Myers, you de-pip. Even with Survivors, did you just do gens and leave because the killer was chilling in the basement waiting for anyone to touch their chest? De-pip.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1574288#Comment_1574288
The difference that you just proved to everyone is that there are MANY players who go against the SWF death squads meaning that the SWF death squad is more common than a single player achieving a 50+ win streak.
If you don't want people to ignore that single instance, find more of them by other "regular" players. Otherwise you're mistaken in your observation.
I can't help but be a little biased, I tend to kill most survivors when I play on the regular. I mean once in a blue moon I'll find a team that can do gens so fast I can't keep up. But that isn't normal for me. So I can't help but think all the complaints are from a bunch of killer mains, who only play killer. Who think they are much better than they actually are. Show them examples of killers doing well? Thrown under the bus. Show statistics that killers are doing better than what the narrative is, they will do anything to try and discredit it. Oh well, I've seen your channel. I know your stance on it. Just get tired of especially half way decent killers, 4k'ng 10 games and losing once, and then throwing a fit about how survivors are op, plz nerf.
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@Maperson said:
https://forum.deadbydaylight.com/en/discussion/comment/1568239#Comment_1568239
What disabilities? It should feel like you are fighting to survive, to struggle. I also play on PS4
I have carpel tunnel in both of my hands, it's a pain to keep mashing the button, literally. lol
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/1573820#Comment_1573820
It stops being anecdotal when 100+ people each manage a 50+ win streak.
If ONE player can accomplish that, it's anecdotal. If MANY can accomplish it, then the killer is stronger than people think.
Call us again when you find 100 videos of these 50 win streaks.
That would require me finding 100+ people who stream the game and are also going for a 50+ win streak. Which isn't going to happen on either side of the fence. We both know this. However my point was people like to bring up Death squads with survivors playing at their most optimal all the time and blame swf for everything. Yet when a person who plays killer at an extremely high level destroys survivors left and right because of their skill, it's completely ignored. And immediately discredited as either the survivors they played against were all potatoes. Or...They play the game a ton so of course they do well. Ignoring the fact that a lot of those death squads probably also have 1000's of hours in the game.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1573820#Comment_1573820
Probably more than 50.
So 50 with Legion with no add-ons, and 50 with Hag no add-ons. That's a 100. If he does all 20 killers, That's 1000, but I know a bunch of the killer mains won't be satisfied. With realizing that it's really just them that are playing poorly and they need to level up. When I do lose I tend to look at myself and try to figure out what I did wrong, while others try to blame the game and perks etc.
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@EntitledMyersMain said:
https://forum.deadbydaylight.com/en/discussion/186249/otz-got-50-wins-in-a-row-with-hag-and-legion
Killer is just more punishing to play I guess.
But let's not forget that No0b3 got 50+ escapes in a row with survivor.
I saw Noob3 getting his 50 escapes in a row, it was fun to watch. Though he did have a friend who was literally killing himself if it meant that Noob3 could escape. It was pretty entertaining though for sure. And yeah I think the biggest thing really is killer is harder to play at a higher level. Funnily enough at lower levels it's basically a cake walk. It just gets harder and harder as survivors level up.
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@TAG said:
I've made it to Rank 1 playing nothing but Agitation, Iron Grasp, Mad Grit, and Surge. This is just anecdotal, but I have a feeling it has less to do with the strength of Killers and more to do with there being a decent amount of not good players out there.
Well the question is how many games does one have to do before it isn't anecdotal? 100 games is a pretty decent sample size I'd say. But he plans on attempting it with all of the killers. We don't really have a way to determine something like this group of survivors are the best in the world, same for killer. We don't have a real way to say this is the best killer in the world. But I think it at least paints a pretty good picture that killers are not as weak as some killer mains try to make you believe.
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I usually show mercy to the last person. No reason to be toxic for no reason. I pip anyways, so it doesn't matter if they live or not. However I won't show mercy if I hook someone, and I leave the hook and they don't save them what so ever even when I'm across the map. They deserve death at that point. :3
No mercy is reserved for the flash light clicking, tea bag at every pallet survivor. Not just randoms playing the game.
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Crossplay being enabled has made killer easier, regardless of it being on ps4, or PC. You just see a mixed lobby of survivors on console and pc. You immediately know they are not SWF. And it's pretty much GG, unless they are just exceptional.
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I'm already looking to upgrade to a ps5, my only question is will my ps4 cosmetics, perks, progress etc carry over from ps4 to ps5.
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/comment/1567732#Comment_1567732
Monto liked it, tru3 hated it. The real test is use over time, which monto rarely uses it any more, because it's terrible.
https://forum.deadbydaylight.com/en/discussion/comment/1567820#Comment_1567820
No hex is consistent because of the rng, thus it should be stupidly powerful, see devour hope. Ruin does not meet that criteria, hell surge is a better perk, and surge is awful.
Monto uses a lot of different perks as survivor and killer. Like his Metal of Mither build that is clearly beyond big brain meta DS/UB. So him rarely using it doesn't matter that much. He also used it quite a bit when it came out and had no issues getting a bunch of kills with it on. It isn't terrible at all. I mean you are entitled to your opinion of it. But My opinion of it, is that it's a really strong perk as long as it sticks around. Arguably stronger than old ruin against veteren players in red ranks. Due to them hardly missing skill checks anyways. So an auto kick with double the regression speed is extremely valuable to me as I can just go immediately into chase. And it's extremely oppressive mid to late game if it hasn't been found. Which it's becoming harder and harder to do on newer maps, and reworked maps.
As for Tru3 I basically take everything he says with a grain of salt. He is almost as killer biased as Space Coconut.
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/comment/1567516#Comment_1567516
The new ruin can still be destroyed in 10 seconds. No one can hit greats 100% of the time. Streamers like monto used it all the time, so it did work fine at higher levels. The dev's are worse than Congress when it comes to delivering what they promised and have it work properly, so you'll forgive me if I'm not holding my breath for the early game mechanic.
https://forum.deadbydaylight.com/en/discussion/comment/1567653#Comment_1567653
That's so not what everyone quotes. What everyone quotes is how those notes talked only of survivor fun, and of course the whole "it's an incredible late game perk", which insulted the intelligence of anyone that's played this game for more than 50 hours.
"Gotta slow the game down...just a lil bit!" Yeah Monto did use it all the time, he also said that he thought it was a good change. Said it would seperate the potato killers and the good killers from each other, and he said that old ruin was a pretty brain dead perk. Not a knock against you, I just felt like mentioning Monto's reaction to Ruin being changed.
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I'd also like to point out that on the Switch due to it's unbelievably poor frame rate, that it was basically impossible to hit great skill checks even if you could do so on PC or PS4 without much issue. At least it was unbelievably poor at the start of the games life on Switch.
Personally while I recognize that Old Ruin was probably the strongest slow down perk period, and was just made even better with pop, I do like new ruin. It's extremely Underrated just because the old one was so strong. But as long as it's up, besides like one or two gens at the start you'll notice the survivors progress dwindle if you can apply pressure and keep them off the gens. If it hasn't been cleansed of course. And that's not that rare on certain maps like Lery's, The game, Hawkins, some of the Yamoaka maps etc. Basically anything that's newer or has been reworked. It can last a while even in red ranks. Slowing the game down tremendously even more so than the original ruin was in the long run.
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@xenofon13 said:
https://forum.deadbydaylight.com/en/discussion/comment/1566694#Comment_1566694
Video or didn't happen.
It happened, they got overly altruistic while also not picking good spots to heal at due to me having Nurses. And they started dropping. I've had plenty of games like that, but I don't save videos when I play. I have the recording feature off to save frames.
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I saw someone stuck in that glitch...I was like really? I smacked them twice, picked them up, and let them wiggle free and went after someone else.
No way should a killer get banned for smacking them and putting them on a hook. It's not the killers fault they got stuck, it's not the survivors fault they got stuck (Maybe...) But it does make you a bit of a jerk if you know that's what's happening and you hook them, or just leave them there if you know they got stuck and save them for last. That's all really.
Kind of similar to the survivors on the PTB who would run to the room that the killer couldn't enter with the invisible walls, every time they got in a chase, on Yamoaka.
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I had a game recently on Ormand, less than 4 minutes in and 4 gens had been popped. I still killed them all. Never give up hope or get overly discouraged. It isn't over until the survivors are outside that exit gate/in the hatch.
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I mean usually you as killer get some points to just by chasing them out, or hitting them. Even if it didn't give points survivors would stay. They like saying one final farewell to the killer at the exit before leaving. Teabagging and pointing and stuff for funzies. It isn't that big of a deal honestly. I don't get butthurt by it. If I'm Ghostface I'll teabag with them...for fun too.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/185609/my-experience-playing-on-pc-from-rank-20
Don't worry. It turns around pretty quickly. The game is certainly Killer weighted at the start, but it gets Survivor weighted once they figure a few basic things out.
Yeah I know, I'm at red ranks on both sides on ps4. I just forgotten how insane the early game is. Jumping through that initial barrier as survivor has to be murder for new players.
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Hillbilly always dedicates me with his chainsaw without fail. lol
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Personally I like that the survivors do not have really any distinct abilities/stats. I remember playing Friday the 13th and some of the characters I really liked had terrible stat lines. So it was a bit frustrating playing them.
In DBD I can use who I like without worry. However there is something you can do with your survivors. Instead of just using the same perks on every survivor. You could think of them as custom load outs. Like with Dwight I bust out the head on, and Quick and Quiet because Dwight gonna hide in that locker. While Feng Min could have a break out/Hook breaking build. While Steve has a more normal build. Just try to think of what perks you'd like to use together for that survivor, and you can easily just switch between them without having to fiddle with the perks.
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The only true counter against a good Death Slinger is to gen rush him, and use his poor movement speed around the map to beat him. Chases are usually very quick due to the fact that he can flick his gun causing you to juke and gain speed on you very drastically. Or pay attention to how you like to juke and shoot you. Of course if you go to many different areas that would normally be good for survivors, lot of different loops become unsafe against him, and windows are nearly pointless if you've already been injured.
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I would just hope that all my progress would carry over to my PS5 from my PS4. But better graphics/frame rate on ps5 would be nice.
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I primarily play on ps4 as I have the most hours. But I do play on PC as well, the over exaggeration of toxic before and after chat is ridiculous. I played like 20 games on the PTB and only had one toxic thing said, and that person dc'd as soon as they got downed. Other than that, friendly people.
Also...stop being so toxic and give me the option to talk to others. On whatever console I'm playing on. Trying to censor me and others isn't nice. Just because you can't handle the occasional troll doesn't mean I can't.
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My change for them is pretty simple really.
Ebony Mori - You can kill the survivor who has been hooked twice. For each kill using the Ebony Mori you get a 25% token stack to blood points, similar to BBQ. Up to 100%. Also for those saying there isn't an advantage to being able to kill a survivor when they are on their last hook is kind of foolish really. Sure you don't get BBQ, or Pop if you are running it. But you will by pass a certain perk that has tons of hate. Decisive Strike. Which is kind of big in red ranks if you ask me, when everyone has it and they act overly cocky.
Ivory Mori - Same effect as Ebony Mori, except it only goes up to 50% extra blood points in all categories.
Yellow Mori - Base kit.
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I acknowledge that Sprint Burst is better than Lithe. Especially when taking into account how often you'll get hit through windows when on your screen the killer was no where close to you thanks to dedicated servers. But Lithe kind of requires you to use pallets or windows. Limiting it to your environment, also as Otz says it can make you a bit predictable on what your plan is during a chase.
As for Sprint Burst, it works on every map, and any location. The only problem is you have to walk everywhere, or hope that when you ran to a gen your exhaustion goes away before the killer shows up and you need it. It's pretty annoying honestly when I'm the killer.
While better, I don't like having the restriction that Sprint Burst does to my movement. So I choose Lithe.
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I'm not super worried about NOED and this combo. Instead I'd be more worried about Ruin... Ruin + This and the fact that you can see the auras of survivors who just go near totems sounds like a really powerful combo.
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I was thinking he should have a long detective like jacket, similar to Adam, except a bright brown color. Maybe a cigarette. As a homage to John Constantine.
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@cheetocultleader said:
https://forum.deadbydaylight.com/en/discussion/comment/1547288#Comment_1547288
I humbly disagree. Every DC I've had tonight has been from console players. I'm getting a lot of console full matches for some reason.
Well for me there is nothing to disagree with. We each have our experience playing games. My experience is what I assume is PC (Thanks to the ambiguous global symbol) players DCing at really high rates. Your experience could be the opposite. Heck it could be the Xbox/switch players for all I know. lol
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I've noticed the pc crowd has had a much higher rate of DCing since cross play was added. Most of the time they will DC after a single down from the killer. Or the Killer will quit the moment the match starts to look like an uphill battle. Some console players do it too, but it hasn't been as frequent lately.
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@28_stabs said:
https://forum.deadbydaylight.com/en/discussion/comment/1541819#Comment_1541819
I dont need to know where killer exactly is. If obsession status say that obsession is chased, thats enough for me. I do gens. If killer is not far.. a stealth killer.. Myers? Tier 1 Myers is not a huge pain. Other killers will share terror radius.
If I need heals, I'll use a med kit or emergency self-care. If somone is close - ok, I dont mind to be healed. :P
The most of time I play with: WGLF + Kindred + Bt + SC/Deliverance. If it make sense to go on hook to win time, I do it.
It doesn't matter what you care about, some people like the information that it provides. Especially as a solo player. You asked what it was for, I gave you clear and cut examples. No one is saying you need to use a mid tier perk because it isn't top tier enough.
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@28_stabs said:
https://forum.deadbydaylight.com/en/discussion/comment/1541692#Comment_1541692
If I hear a survivor crying around a corner, ok, I come and help. If survivor is injured across all map- nah. The middle of a map is questionable, too. If killer has ruin, then Im losing all generator progress. Should they come, if Im very far.. nah. Obsession better use self-care. xD Work together - about the same thing. Considering that we have penalty for working together, crossing a map is not worth it.
I agree, nothing special. :D
https://forum.deadbydaylight.com/en/discussion/comment/1541776#Comment_1541776
Uh, everyone can is entitys hint when obsession is chased. Aura is overkill. :D
pls, no tunnel. x)
I mean it gives you other information too, like where the killer is exactly. Since you know they got hit across the map, or perhaps they got hit somewhere close to you, like on the bottom floor of the Game, while you are on the top floor, you'll know exactly where the killer is. Or if you get hit you can go to the obsession for heals. Or since you sound like you have a pretty selfish playstyle. You can go run at your obsession in the middle of the chase and try to pawn them off on them...though your Obession will see you running straight for them and get salty. xD
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@28_stabs said:
https://forum.deadbydaylight.com/en/discussion/comment/1541659#Comment_1541659
Ok.
"When you or the Obsession are injured, you both see each other's Auras."
( We have injured status icons, so I find it useless.)
"After healing the Obsession or being healed by the Obsession, you both gain the Haste Status Effect, moving at an increased speed of 7 % for up to 10s."
(If killer is not tunneling, its meaningless. And if killer is tunneling, I doubt I would finish healing. BT is anti-tunneling perk.)
So, what is it for?
https://forum.deadbydaylight.com/en/discussion/comment/1541660#Comment_1541660
Are you sure its even niche? :^)
It's just a gimicky aura perk. You can both see each other's auras so they can either come to you to heal you, or you can go to them to heal you, or possibly work together in some way. It isn't amazing, but you kind of ignored the aura reading aspect, which is a lot more helpful than just knowing if each other is injured or not. Though I don't think it's even close to as good as Bond is.
7% movement speed isn't that good, bout the only thing that would be good for is hurrying to a gen, and if the killer does show up unexpectantly, perhaps you could get to a pallet or window you normally couldn't. Nothing special.
It's not a good perk, I wouldn't call it terrible like I would slippery meat, or Monstrous Shrine...well there are actually quite a few bad perks. It's just kind of middling.
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I wonder how long these console vs pc player mentality is gonna last. There are crap survivors/killers on all sides. You don't need to point it out.
On a side note, I use Self Care, with Botany Knowledge. Mostly because I escape a lot of chases, but I also do a lot of risky plays that get me hit at least once during a chase, or before a chase starts. So I'll get plenty of use out of it. And it's barely any slower than another survivor healing me. Also helps my medkits become swole if I wanna use it that way.
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The only one that is legit too powerful is the Huntress. Myers has to do some hardcore stalking before he can straight up kill someone. If people break line of sight against him constantly when he is trying to stalk. You will probably finish most if not all of the gens before he gets a kill. The wraith's is pretty decent but the range is kind of small. And he still needs to chase you like normal. You will have to just play a bit differently against those types. Hiding against Myers, and hiding less against Wraith.
Huntress though....she's probably gonna win. Iri head is extremely unbalanced.
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Cross play is awesome to me, don't you dare remove it. I just want other improvements like the ability to see the chat before the match, and post game chat. Maybe even being able to see what console someone is on by scrolling over their name or something. I notice some frame rate issues on PS4 which is what I primarily play on. But it seriously isn't so bad that I can't catch a survivor on PC. It's more like an annoyance. It's a tiny advantage at best. I mean I had no issues escaping from PC killers yesterday.
Also sure you limit your pool of players a bit with the disabling of cross play, But at least you avoid it if you are that afraid of being at a slight disavantage. I doubt Queue times will be that much worse.
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The only thing I liked about the mmr system was that I could try out random killers and probably have a pretty stress free game because all the survivors were complete potatoes. You didn't even need perks or add-ons to beat them. I played one game and a survivor didn't even know how to run.
Alternatively it was terrible trying to play as a solo survivor, getting slapped with a rank 20 on a team. And they go down in a chase in less than 20 seconds. One game I was playing against a Hillbilly on midwich. Lasted about 5 minutes in a chase. Finally got downed and hooked, only 1 gen got finished. And while on the hook while someone else was being chased. I watched two survivors, one crouching in a corner, and the other hiding in lockers. I went to stage two when the killer was far away from me chasing someone, and the other two were just hiding...
MMR just didn't seem to work as intended. I hope they can find a way to adjust it and fix it.
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I played quite a bit of survivor yesterday. PC killers didn't feel like they were any different than the PS4 players. Well actually they were, because they kept DCing whenever they were losing at a much higher rate than Killers playing on console. 3 DC's in a row at one point.
Also I got to red ranks as survivor and killer using a controller on PC in no time. The only killer who gets a massive leap from being a joke (In some cases) to truly scary is the Nurse from console to PC. A few get better sure, but not enough to really make me care. The PC apocalypse from cross play is highly overrated. I'll be keeping it on, I want to face more good Nurse players.~ More fun than Spirits and Freddy to be honest.
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I'd like there to be a before game and post game chat. I'm not someone who is effected by some salty peeps. But it is nice to be able to tell someone thanks for the save, or GG or something of that nature. Or possibly tell my team what perks I have before the start. Toxicity? Lol I'd just laugh it off and move on. I'm not so weak that I let some anon get under my skin.