Kamikaze_Rose
Kamikaze_Rose
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- Kamikaze_Rose
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Depends on what license they got -- the one for the OG Pinhead or the Hell Priest we get in the Scarlet Gospels.
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@papichulo said:
https://forum.deadbydaylight.com/en/discussion/comment/2323697#Comment_2323697
Not really. They're just cosmetics.
Cosmetics change the way a character looks and requires approval by the license holders. That's why the crowns are only for non-licensed characters.
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Copyright, I would assume. I know if I were a license holder, I wouldn't want those weird-looking things over my licensed characters.
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@Lefrongo said:
Yeah better not to criticize or say anything otherwise you're gonna be called out as a "homophobe" by anyone as of now.
You're literally saying this based off nothing. What does K-Pop and Horror have to do with....? Never mind, go sit down.🤣
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lol you would think so, but people try to police people’s bedrooms, too, believe it or not.
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@UncleStabby said:
Sexuality has no place in this video game. Why is everybody so hung up on wether the new chapter is going to have an LGBT+ theme? Its a horror game about people getting hung on hooks.
Let ya’ll tell it, it has no place in video games, movies, tv shows, school, work, public places, or politics. Then where, pray tell, DOES it have a place?
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@Phasmamain said:
No mither has use in slugging builds and sabo builds.
Poised is underwhelming but occasionally very helpful.
Old sabo builds, maybe, but the hooks come back too quickly now, so I can't see how it would work.
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Lol you must be new to the game. This idea has come up all year every year since 2016. It’d be fun during a send-off month for when BHVR stops supporting the game, but a permanent mode wouldn’t work unless it was perkless and the gen repair speed was slowed significantly. If you think gen rush is a thing now, wait until you have 4 survivors all on gens at the same time while the other 2 loop the killers into a coma.
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UI is garbage. Animations are garbage. Hot garbage all around.
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FENG MIN - Kindred (solo queue), Iron Will, We'll Make It, Borrowed
PIG - BBQ, Nurse's, Discordance, Surveillance
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Depends on play style. I’m more juke and stealth than loop, so I use Iron Will and WMI, usually. Sometimes Lightweight. And Kindred is almost a must for solo queue, although sometimes it just helps survivors find each other and ignore you.
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Just use Surveillance, Discordance (or Infectious), BBQ, and Spies. Plus Amanda’s Letter and Straps. Plus a Lery’s or Game offering. I can find survivors 9 times out of 10.
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The Teacher became the Nurse later in development, so it’s entirely possible the abilities were mostly the same. Nurse’s Calling could’ve been Eyes In The Back of my Head or something, as teachers are known to see everything in a classroom.
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Sounds plausible, until you consider BHVR’s lack of creativity with hints thus far. The 4 being Pyramid Head was the most clever they’ve gone with teasers.
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@Kilmeran said:
https://forum.deadbydaylight.com/en/discussion/comment/1597291#Comment_1597291
I don't know what they want. Originally, they expected the game to last five years, per Matt Cote on a stream he did back then. Then they had plans for two years beyond that, which was seven years total. Now it's: Into the future.
At this point, I think their general plan is: as long as the base game keeps being bought on the sale-after-sale that we always run, and people buy DLCs, we'll keep chugging out Rifts, Cosmetics, and DLCs.
I often times wonder if they have real, long-term plans. Maybe it was for Deathgarden to be their next big thing, but that failed twice.
They have other games in the works right now, but only time will tell if those will repeat DBD's success or go the way of DeathGarden.
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@Science_Guy said:
https://forum.deadbydaylight.com/en/discussion/comment/1596742#Comment_1596742
Considering how many hours it takes to level up one hundred times, some auric cells after each devotion level is hardly too much to ask.
This is BHVR we’re talking about.
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Maybe extra shards. But cells? Hardly think BHVR would allow us to build up cells for free and buy cosmetics they’re making bank on. I think maybe a cosmetic with our Devotion level number on it or something—maybe every five or ten levels, so we don’t have 100 numbered shirts in our inventory.
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I agree. The auras are trash. They look like x-rays or something, but they're useless now.
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Favorite Pig build:
Spies
BBQ
Surveillance
Nurse’s
Pop a Lery’s or Game offering and use Amanda’s Letter.
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@DBD78 said:
PC Nurse against console survivors lol. They can't team us up against PC-players that would be so unfair.
Someone actually still playing PC Nurse lol
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@Purgatorian said:
https://forum.deadbydaylight.com/en/discussion/comment/1370469#Comment_1370469
I would actually love Brenda to come into the game especially if she has some sassy voice lines to speak. Never thought of that before.
That’s precisely why she won’t be added. Speaking as a black person, no one’s going to go up for a stereotype like Brenda.
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I used Iron Maiden in combination with Distressing with Infectious.
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@Hoodied said:
Please, no more licensed chapters, I like how we are going right now
I like how we’re going now too—underpowered killers, lackluster killer cosmetics, and situational perks galore. More of that, please.
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@Han said:
https://forum.deadbydaylight.com/en/discussion/comment/1148462#Comment_1148462
you´re kidding right? so if someone has a key they can pick it up as often they want and still use it to open the hatch because that doesn´t require charges. sounds fair to me, lmao.
It's always been like this. 🙄
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As a Pig main, no I don’t like it, and no I don’t let them boop. It started out as a stupid meme but has become annoying through overuse, just like “Blendette,” Jane being tHiCc and alerting the killer with the clap of her cheeks or whatever the joke is, and the old Nea being the killer meme.
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Survivors being unhooked and immediately running to the corner of the map before they’ll let me heal them, especially with We’ll Make It and the killer nowhere in sight.
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@HellDescent said:
It does it terms of stealth. Claudette is probably the smallest one, so it's easier to hide with her. Hitbox wise no, they are all the same
I would have said Feng or Claudette.
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@Khar said:
The Entity wants sacrifices. The killers put survivors on the hook for a reason. The only time the killer is allowed to kill a survivor is under special circumstances.
Yeah, lore-wise it WOULD be a mess. Makes sense.
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Favorite: Kindred, especially after the buff, and also because survivors have no excuse as to why they can’t coordinate, heal fast, and get me off the hook before phase 2.
Least Favorite: Dark Sense. No matter how hard they buff it, I believe it will always be trash.
Using mostly aura perks (kindred, better together, bond, alert) works well for me, since I can get tons of information and thus become more efficient.
And yes, No Mither is trash, but only because the devs refuse to remove the HUD symbol for it, which makes all the benefits useless, other than combining it with injured status perks like This Is Not Happening.
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Devotion 7, Level 59. I'm disgusted with myself.
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There's no correct way to play DBD or use a perk.
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I only hope they allow us to continue playing the game even when they stop supporting and updating it. Turn off the servers and go back to ptp for all I care, but don’t make the game unplayable when you stop supporting it.
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Or when a slugged surv is in the pallet area and instead of throwing it down, you start healing them instead.
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@Monlyth said:
https://forum.deadbydaylight.com/en/discussion/comment/859671#Comment_859671
"If everybody likes your game, but nobody loves it, the game will fail."
I think a major issue with Deathgarden is that it tried to simultaneously appeal to the FPS arena shooter demographic, and the Dead By Daylight demographic. Playing Dead By Daylight revolves around out-thinking your opponents with good decisions, fake-outs, and mind games. It's more akin to a 1v4 chess game, than a hot-blooded shooter.
But Deathgarden doesn't have as much of that. Running away from the Hunter is rarely more complicated than "Break line of sight by any means necessary", and playing as the Hunter puts a lot more emphasis on aiming than mindgames (Also, the Hunter has way too many buttons; my fingers couldn't even reach all of the buttons with the default key bindings).
There are no complicated looping structures with optimal routes that the best survivors and killers have to learn to play around. There are no pallets or other limited map resources that the survivors have to manage carefully. Both ammo and power cores (The two resources that both Hunters and Scavengers need) are so abundant and easily obtained that the Hunter and Scavengers rarely actually contest them. Every game tended to play out the same way. The Hunter zips around the map activating Drones, the Scavengers run around collecting blood, then the Scavengers deposit blood and the Hunter contests it.
Not a lot of variety between games, or between the Hunters, for that matter. The Hunters mostly played the same way, and their powers usually only made a difference in a chase, because their constructs were so easily destroyed by the Scavengers outside of a chase (Since, again, ammo was so abundant that the Scavengers almost never ran out).
The lack of a hook mechanic also hurt the game, I think. Recycling and executing just isn't as interesting, partly because it doesn't create any room for teamplay or altruism. They tried to supplement it with revives, but those just weren't as fun or interesting for either side.
There also tended to be a lot of downtime during matches. A common tactic for Scavengers was to hide throughout most of the late game and wait for the timer to tick down, because the Hunter had no real way to flush them out when the maps were so huge and there were so many bushes and buildings for the Scavengers to hide in. Even if you activated every Drone on the map (Which isn't realistic for a normal match), there were many blind spots that Scavengers could hide in without giving away their position.
Also, the perks really aren't very game-changing or interesting compared to the survivor and killer perks in DBD. And the progression system was a little too easy to get to 100%.
This is, essentially, every reason it failed. I couldn’t quite put my finger on why I didn’t enjoy the game anymore, but it was basically all this. They failed to include any of the things that made DBD fun and successful.
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No, they don’t work together. And no, there’s literally no reason to use them now, unless you want to meme and troll the killer.
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Today or Thursday, definitely. I remember a PTB dropping on Thursday once. Just can't remember if it was a chapter or mid-chapter.
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@xRem said:
https://forum.deadbydaylight.com/en/discussion/comment/835152#Comment_835152
I mean, if you type billy op in Google you'll see multiple post of when he first came out and years after saying hes broken, people actually learned though and found the counter instead of him getting nerfed And alot of people hate freddy on the fourms.
OP and Broken doesn't mean unfun to play against. I think Hag is OP and she's annoying, but I'm not crying for a nerf. She's fine as she is. And Spirit has been out over a year. She's been unfun to play against since day one, even AFTER we learned the 1 or 2 counters she has. Also, forums aren't representative of DBD's average population. Most don't even visit the forums.
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@xRem said:
https://forum.deadbydaylight.com/en/discussion/comment/835097#Comment_835097
In your opinion, alot of people thought she was fine and fun to play against. But because a few streamers and YouTubers called her unfun after legion, it's the same thing over and over. Next its gonna be freddy or billy "no counter play" "unfun". It's a cycle that will repeat until the end of time.
I've literally never heard anyone say any of those things about Freddy OR Billy, because they DO have counterplay and ARE fun (subjective) to play against, but go off. ?
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@xRem said:
https://forum.deadbydaylight.com/en/discussion/comment/835018#Comment_835018
I mean, survivors got a whole character nerfed because they didnt like going against it.
All we did was complain that she was unfun to play against, something that will cause fewer players to play the game. I have no problem with Nurse, Billy, or any other powerful killer, because they're fun to play against, even when you're getting wrecked. Spirit is plain unfun.
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@Stompa said:
same got 87 left and i will make damn sure to show every single player individually how "unfun" and "unfair" this game can be. depipping is welcome aswell with that pretty sure this will kill off a decent portion of the new player influx
How petty
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The biggest pro for me is I can play killer even if I’m on WiFi now and don’t have to worry about salt about lag in post-game chats.
the cons are it takes me 30+ to get a killer game in the first place. That, and I get randomly disconnected from survivor and killer matches every other game.
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Can confirm. Double bloodpoint + Halloween Event should equal fast lobbies, at least for survivor, but it’s 5+ minutes to even find a lobby.
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@bomb1720 said:
https://forum.deadbydaylight.com/en/discussion/comment/788103#Comment_788103
what is the threshold? i am a very good survivor and due to dc'ing, camping and tunneling, i have actually depipped 6 times in row very recently in the purple rank. : (
They're not going to tell us the threshold, since some will DC right under the threshold and then stop to keep from getting banned. Basically, a "I have 30-DC allotment this month, so I'll only DC once a day" kind of thing. They did say, however, that it has something to do with how many games you play vs. how many DCs, so it's kind of a percentage ban thing.
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I wish they would've left the insta-heals in place and increased the rarity on the bloodweb or something. The new insta feels useless, especially with Inner Strength as a perk.
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Umm, aren't they activated now?
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I'm having the same issue on PC. "Must have internet connection to access this" or whatever the message is.
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TLDR
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Only 5 totems exist on the map and there are 4 survivors, so it will never be meta. Added to this, Survivors like to do totems even if they don’t have Inner, so as to counter NOED and get extra points. It is strong, though, and convenient if you don’t want to waste a slot for Self-Care.
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We got Plague, Legion, Clown, and Sprit before getting a licensed chapter, so I don’t know now why everyone wants an original so bad.
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Would work better as a Netflix series, tbh. Too many killers for a feature film to work. I’m wondering if they could play with the time loop for the narrative, like Happy Death Day, where the survivors keep dying until they figure out how they got there and how to defeat the killers, etc.