Trapper Buff Idea

Trapper starts with all of his traps in hand (there is no max amount of traps you can hold at the same time), so he wouldn't have to waste huge amount of time just walking around picking up his Power and setting it up afterwards, which by that time 2-3 gens could already pop.

Part of Bloody Coil addon is Trapper's baseline - whenever Survivors start disarming a trap, they're going to face a tremendously difficult skillcheck.

Should they fail the skillcheck, they're going to become injured and trap is going to be disarmed.

Should they succeed, they're going to disarm the trap and stay in whatever state they were in when they started disarming it.

Comments

  • The best buff that Trapper could get in the current state of the game, is the ability to reset his traps without having to pick them up first. This one single change would greatly improve him, as he'd be saving so much time (and reduce frustration).

  • @se05239 said:

    The best buff that Trapper could get in the current state of the game, is the ability to reset his traps without having to pick them up first. This one single change would greatly improve him, as he'd be saving so much time (and reduce frustration).

    "Pick up the trap.... pick it up aaaaaaaaa! Okay... now place it Trapper you did it before. I give up"

  • Muy proposal:

    The trapper needs a tank.