pandorayr
pandorayr
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this is possible? I think many people will love it. Thanks. Credits/Author: Skill Chess Merchant.0 comments 11 views last activity
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SUMMARY OF THE ISSUE: When I'm in the lobby/menu can hear a buzzing noise. after a start a match this sound disappears completely but it's annoying to hear noise while in the menu. With headphones the noise is quite noticeable and annoying. PLATFORM: PC/Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURRED: Just open the lobby/manu didn't need to do anything. VIDEO: The buzzing1 comments 271 views last activity
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I tried play with Myers Ninja on Lery's map and it's impossible to play in open maps. One solution is increase the percentage to 50% and make sure not stackable offerings so neither side has a advantage when choose realm. Another solution is remove all map offerings if want to keep the changes.4 comments 31 views last activity
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I'm really looking forward to seeing more tactical matches.14 comments 291 views last activity
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BHVR is trying to turn Skull Merchant into Twins 2.0. Do u want more survivors to hate this killer? I think using drones for slugging is a terrible idea. Stop it.0 comments 21 views last activity
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I have vision problems and I'm not the only one. I would like to see a setting added to enlarge/change colour for the letters in the chat maybe highlighting the letters with a darker background. In short, I would like the text to be easier to read without to strain my eyes. The letters have little contrast and the size is very small.0 comments 1 views last activity
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I don't want to play against bots, it doesn't seem fun to me.1 comments 41 views last activity
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I hope some developer can answer this question.0 comments 11 views last activity
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At the start of the Trial, 4 random Hooks are changed into Scourge Hooks: You start the Trial with 0 Tokens on Hex: Doomday. Gains +1 Token, up to a maximum of 4. The Auras of Scourge Hooks are revealed to you in white. Once the Exit Gates are powered, if you a token for each unique survivor) and there is still 1 Dull Totem remaining in the environment, Hex: Doomday activates and li2 comments 31 views last activity
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Honestly is incomprensible the Trapper is the main face of this game and also one of the weakest killers in Dead By Daylight. The trapper has some problems: 1- waste a lot of time at the start of a game, needs seta traps and go pick them up, usually at least 1 or 2 gens repaired because is very dependent to the her power on a chase. 2- So far the traps has been too visible and make nois0 comments 12 views last activity
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I seem to remember was going to receive changes soon but in the end as always the devs don't give information. I don't know if because it is a licensed chapter these reworks/nerfs/buffs should be consulted but Myers is aa killer with a power obsolete in the current metagame. I propose this changes: -Increase lunge Myers tier 1. -Myers tier 1 has a base speed of 4.4ms. -Myers55 comments 1,351 views last activity
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The upcoming changes (nerf) will be make skull merchant unaplayable, we don't want more weak killers, we all remember when destroyed the poor Freddy (was a mistake to listening only a part of community). Skull Merchant needs a complete rework to make more fun but I don't agree with the recent nerfs, in this game killers and survivors should to have fun alike and with these changes only side will1 comments 41 views last activity
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I seen this perk in all my matches for this reason I think needs some changes, in my opinion would be good to put a 30 second cooldown to see auras every time jump a window or dropping a pallet.78 comments 1,242 views last activity
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Yesterday I was playing with my trapper on the clinic map and there were 2 survivors alive but they weren't repairing none of the last 3 gens, they was hiding and I getting bored was looking for them for 40 minutes exactly in the end I disconnected, obviously got a penalized but I don't care Is it fair to the killers? I don't think so. I couldn't find either to the 2 survivors to try to fi22 comments 411 views last activity
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There is no perk affects the hatch so here I come with a proposal. (Has a counterplay because is a hex and makes survivors cleanse or blessing dull totems.) Hex: Fog Padlock Once the Exit Gates are powered, if there is still a Dull Totem remaining on the Map, Hex: Fog Padlock activates and lights it: You can see the aura of any survivor within0 comments 11 views last activity
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The reason why nobody wants to play The Hag is simple although she has potential, her power to camp on hooks has weakened with the borrowed time base kit and the nerf for camp and the fact survivors can remove traps without a flashlight for this reason has lost quite a bit a power and I recommend making 3 adjustments. Increase movement speed from 4.4 to 4.6ms. Increase terror radius to 3212 comments 181 views last activity
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Changes for the top 2 survivor meta perks and talk about a future anti gen-rush mechanic for killersThese 2 perks are above 20% use and must be changed if want to change the metagame. Why window of opportunity not received the changes announced in the PTB? I'm so disappointed not to read in the update notes the announced changes to Window of Opportunities, I think this perk is quite unfair it should have some adjustments and the player need to us60 comments 1,686 views last activity
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I've seen that devs rework Skull merchant but I don't read anything in the patch notes about this annoying perk.130 comments 4,097 views last activity
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Extra % penalty to survivors for cooperative actions: Repair, sabotage, healing, etc. Playing with friends is very fun to survivors but stressful for the killers, the excess information counterplay the power of some killers, maybe a extra additional penalty helps to gain time. (penalty only affects players swf) Show SWF on the lobby. (optional) I think the killer deserve to know how many pla78 comments 1,152 views last activity
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Rapid Brutality : You no longer gain Bloodlust Successfully hitting a Survivor with a Basic Attack grants you a +5% haste Status Effect for 10 seconds. I can't wrap my head around how dumb this perk is and how it's supposed to compete against the " equivalent " of Survivors perk. Rapid Brutality (RB) activates after a successful hit and last for 10 seconds. The Killer takes 2.7 seconds to reco15 comments 821 views last activity
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Recently I been playing with the Huntress with the addon ultra rare for running at 4.6 and it was impossible to catch a survivor behind a container, the survivor trapped next to a opened door but it was impossible for me to hunt him even with bloodlust, I wonder who is the master mind wonderful design this perk, it's ridiculous and very strong because just press full W and destroys killers with s0 comments 51 views last activity
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This perk not have a condition the killer near de hook, survivors will abusing because the killer doesn't need to camp and they can repair a nearby generator. The perfect rework for this perk is if only activates 1 time per game and if the killer decides camping.6 comments 131 views last activity
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Dragon's Grip and Oppression need a buffs Both perks has a cooldown for a 80 seconds, this makes inconsistent perks for current game, I think the ideal changes is reduce cooldown to 60 seconds. Neither perk in this game should have any positive or negative effects for more than 60 seconds.16 comments 171 views last activity
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https://www.youtube.com/watch?v=HQ4fUJrYirA&ab_channel=Randall I seen in this forum some dev said it's because the stun are activated when a pallet drops 50% but is a lie. In this video I show it. remove "hit validation" is unfair for the killers. This is so stupid. Now I can't hit survivors eveytime they drop a pallet down on my head anymore. This is one of the d16 comments 141 views last activity
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the pallets are very safe (0% mind games and has 25 pallets +/-) the comunity recommended to change the map or at least reduce pallets. My experience is horrible on this map not should be exist a map with more than 20 pallets. What do u think about this? In the next video is a count number safe and unsafe pallets. click on min 8:00 25 pallets!!! https://youtu.be/CysWSklr13 comments 111 views last activity
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A lot competitive players play with stretched resolution eliminate the mind games, I think it's a good momment to all players playing under the same conditions. Please remove the change to stretched resolutions in the next patch.19 comments 352 views last activity
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I'm from Spain and before takes me 3 minutes to find a lobby but with these changes now I need waiting about 10, lol. The new system matchmaking definitely it's terrible I don't see awesome players and the waiting time are increased to quite a bit.0 comments 31 views last activity
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What do you think about this a new meta perk? 🤣27 comments 671 views last activity
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I think it would be perfectly balanced. Give more information for the killer about how many players are playing on SWF or solo. concept idea: this is an example with 4 survivors in 1 SWF. Playing against survivors in SWF is challenge hard and I understand that some killers maybe dodging lobbies but the solution is simple, just give him extra blood p5 comments 41 views last activity
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Honesty I believe that gens should immediately be regressed by 5% every time you kick them. This would stop gen tapping and it would buff base regression, either that or always give survivors a skillcheck when they start repairing a regressing generator. what do u think about gen tapping?40 comments 391 views last activity
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ps4 version are limited to 30 or 60 fps? I don't want play ps5 mode because is so poorly optimized. I hope Bhvr will add on the future a mode performance 1080p/120fps8 comments 571 views last activity
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The FPS drop is very significant (3 or 4 seconds) this happen when I play on PS5.0 comments 21 views last activity
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Lately I seen the new perks are a bit disappointing so I want to contribute with new ideas. Please don't forget to comment my post, thank you. Hex: Obsessive Progress The obsession of your victims also becomes their greatest weakness. Any number of survivors who finish a generator will suffer exposed state for the next 40 seconds. Hex effects persist as long as the corresponding totem is4 comments 31 views last activity
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Improve FPS rate on all platforms. Improve security to avoid increase hackers. Add a mode color blind for people disabilities. Add optional M&K support crossplay for console players. In my opinion the health of game are deteriorated after the last updates: UI less intuitive and uncomfortable. transitions in animations unrealistic. hitboxes and desync. It's a time to stop for a m1 comments 51 views last activity
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The community not want these animations, most us are unhappy with this update, animations look worse than in the beta, I not see a reason to continue with animations if the people are not happy. My proposal is: Reverse the animations to make them more realistic, right now are very bad... This is a way to get complicated unnecessary.0 comments 41 views last activity
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honestly I believe not a perk should with a cooldown greater than 60 seconds because 80 seconds makes this perk very useless. What do u think about reduce the cooldown to 60 seconds? I wanna read different opinions.31 comments 472 views last activity
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When design perks for the game do u think about the possible synergies or combos? If a killer not use the perk "Save the Best for Last" never can be knock down survivors, they are healed indefinitely as long as these survivors goes together. https://youtu.be/Eo74jnKK4hA I want to show a combo u may not know and should evaluate.17 comments 91 views last activity
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Play against a SWF is very unfair too much information makes a unbalanced game. I think the devs don't want to include a new game mode competitive with solo survivors because they know that few killers would agree to play against premades. For this reason I ask the devs to include some kind of notification for the killer to know how many players play on SWF. In the meantime I'm going to contin21 comments 111 views last activity
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Memento Mori has been nerf because is was unfair but when the keys going to nerf? I haven't seen any mention in the mid patch. Decisive strike is a meta perk used from survivors and generates many problems for killers because survivors abuse it, for example: if a killer has a chase the survivor run to the locker, a survivor must try to escape not forcing this absurd situation. Hex Immortal will12 comments 281 views last activity
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The devs nerf Ruin and now Thanatophobia, concerning Pop Hoes the Weasel it seems like a reasonable change but they "forget" Decisive Strike is also too long time (60 seconds), other perks receiving buffs but are situational/niche perks, it's undeniable the last patches hurt killers. I recommend the developers to watch the Otzdarva video where he explain the biggest problems of this game, 4 year34 comments 661 views last activity
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I used this perk in my games and it's almost impossible to use it. I challenge to developers use this perk with 3 gens close and tell me if is useful, hardly ever anyone be able to use this perk since because the distance are usually very great. Seriously I like when devs care about some niche perks but this perk need a change. My proposal is simple7 comments 41 views last activity
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This discussion has been merged .0 comments 1 views last activity
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If devs don't want to remove cooldown at least increase distance in which generators explodes, the penalty 7% for gens on a range 32 meters is insufficient for justified so many inconveniences. My proposal: Putting a Survivor into the Dying State with a Basic Attack causes all Generators within a radius of 64 metres to instantly explode and regress. Surge applies an immediate Regression pen6 comments 91 views last activity
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Dead By Daylight has a design problem with some maps are still too large, and there are assassins who waste too much time scrolling so I propose a new portals or doors mechanic (Similar to power Demogorgon) and only for killers, with this solution not need rework maps. Maps are square so could be added 4 portals on walls to allow killers to move quickly without forcing him to travel the entire m0 comments 11 views last activity
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Hex: Curse of Benedict. Once the Exit Gates Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it. Entity blocks the hatch and reveals with a white aura (The hatch cannot be open with any keys). The Auras of any Survivors located near the hatch are revealed to you. The Hex effects persist as long as the re1 comments 51 views last activity
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I am a streamer and play Dead by Daylight every day, it's very boring for viewers waiting until to spend my points on live. Please make this game more accessible for streamers and increase the limit by 5,000,000 or 10,000,000 bloodpoints.6 comments 41 views last activity
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https://clips.twitch.tv/CarefulInnocentPheasantSoBayed a streamer was trolled live and people on the chat could don't stop laughing.6 comments 401 views last activity
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Survivors use decisive strike to repair when they are rescued from the hook it seems to me an abuse for this reason my proposal to add a small inconvenience if the survivor decides repair a gen. After being unhooked or unhooking yourself, Decisive Strike will become active and usable for 40/50/60 seconds. While Decisive Strike is active, when grabbed by the Killer, succeed a Skill Check Skil180 comments 3,352 views last activity
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I'm main killer rank 1 and always play huntress usually get 4k in all games however today I played against players on yellow ranks many times. This is an insult to those that want to play for fun, killing yellow ranks survivors is a complete embarrassment.0 comments 21 views last activity
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I guess...it's just a thought to the devs nerf any perk-meta used for 80% players on both sides what do u think? I think is also annoying perk for new killers players.103 comments 2,751 views last activity