I have a new perk idea to make the endgame more challenge.

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

You start the Trial with 0 Tokens on Hex: Doomday.
Gains +1 Token, up to a maximum of 4.
The Auras of Scourge Hooks are revealed to you in white.

Once the Exit Gates are powered, if you a token for each unique survivor) and there is still 1 Dull Totem remaining in the environment, Hex: Doomday activates and lights it.

4 Tokens: Unlock the ability to kill all Survivors by your own hands.
(If you don't get all 4 tokens on a trial the curse never activate)

All effects of the Hex Perk persist until its Hex Totem is cleansed or blessed.
Note: For each dull totem a hex totem lights.
If there are no more a dull totem, a few random of the 4 survivors will not suffer any curse.

The reading aura to Hex: Doomday is revealed to the Cursed Survivor within 16/14/12 metres.
Only the survivor affected by the curse can remove.
If another survivor approaches the curse calls upon The Entity
to block it.

Comments

  • Why make this a Hex AND Scourge Hook? Seems like an excessive drawback to me.

  • @SoGo said:

    Why make this a Hex AND Scourge Hook? Seems like an excessive drawback to me.

    I still think this would be a decent effect, u should keep in mind could kill a survivor with just 1 hook…

    we need more end game Hex perks