pandorayr
pandorayr
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- pandorayr
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No.
ur idea es terrible.
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@Pawcelot said:
I rather remove the cooldown completely instead.
Yes but apparently this game its way to being a game with cooldowns on killers and perks...so bored..
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No.
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@LastShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1583431#Comment_1583431
HAHA...
You just hack it so it stays at 1 million or hack it so it always returns to 1 million value.
Yes, cheaters will always cheat it does not matter if it's a million or ten millions.
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@yandere777 said:
https://forum.deadbydaylight.com/en/discussion/comment/1583330#Comment_1583330
i remember hearing somewhere it was also capped at 1 mil so it can be easier to see if someone hacked in bp.
Cheaters ever get always caught.
About my problem whit this is when I make streaming and accumulate 1 million points, not is nice to say "hey viewers wait I'm going to use points on the bloodweb" some people getting bored.
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@AhoyWolf said:
I would love it if they increased the bp cap, but they won't do it, because they don't want people to max out new content right when it comes out.
Yes, I know, I remember read from Peanits but seems like a lazy excuse.
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GIT GUD,,,,
Deathslinguer need buffs.
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I think the solution for Dead By Daylight is to be sold to another studio example EA because has greater resources, maybe any studio are be interested in acquiring this IP, this game cannot continue in the same hands for more time, anyway DBD lives to DLCS, micropayments and cosmetics, I doubt it could be worse than now.
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I think it is a bad idea, memento mori need changes but this only gets worse this offferings and does not give any benefit for killers.
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Definitely I think it's a terrible idea.
Console players (the majority) are underage people insult without knowing consequences.
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@BlackMercury said:
There's a new killer every 3 months, and a mid-chapter patch in-between each of them, which often includes changes for older killers. Essentially there's major content changes every 6 weeks. That's the same release schedule they've had since clown, and it's been working fairly well so far. In that schedule these killers have received significant changes:
- Trapper
- Hag
- Wraith
- Freddy
- Legion
- Nurse
- Doctor
- Billy
- Cannibal
Admittedly I think Trapper, Wraith, Freddy, and Legion could do with a second round of changes but they are all in better places than they were. Bhvr is clearly not having trouble giving changes to older characters. Bear in mind as well that they have different teams working on the new content vs the old content.
Some killers need urgent changes and I think they are the following.
Trapper
Wraith
Pig
Clown
Legion
Demogorgon
and this is the situation of the current game:
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I never thought devs would be create a killer worse than Legion, if play Oni or Billy is difficult for console players, just imagine playing this killer with a gamepad....a killer whose power is walk straight line because 0 mobility.
congrats devs.
ah of course I'm going to buy this dlc because the new perks are quite useful.
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many survivors allow themselves to be catch and I was not tunneling but they were simply cured and they were so bad that they lasted less than 60 seconds in pursuit, simply shame.
ds need a nerf.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1512764#Comment_1512764
What do you mean stupid things? If you manage to down them they're off gens for a bit and they pretty much gave it to you for free. Having DS active doesn't reward you for mistakes, it merely compensates for the mistake in some cases where the killer is being careless. Slugged survivors can't do gens, and good survivors can always last at least 60 seconds outside of tunneling scenarios. Hence why the community adopted DS as an anti-tunnel perk.
The games usually do not last more than 6 or 7 minutes, the killer needs hang survivors 12 times, 4 decisive strikes are 4 minutes ur math doesn't work or maybe this game really is unbalanced.
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@perezkarlo37 said:
https://forum.deadbydaylight.com/en/discussion/comment/1512702#Comment_1512702
DS is not an antitunnel perk, just a 5 second stun (4 if we count the dropping animation) for dmb killers who literally picked up the same survivor they hooked less than a minute ago.
Can just slug, and only tryhard survivors use unbreakable, cause I haven't seen it in more than 2 weeks.
Yes, 5 seconds when decisive strike hits u and leaves a note that says "I'm at the bar Bro"
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@HectorBrando said:
Or you could like hit them and slug them, even if they get picked up they wasted 16 seconds, if they use Unbreakable you got it out of the way. The only change I would introduce to DS is if you get pulled out of a locker you go straight to dying stage bypassing the Killer picking you up, its up to the Killer to slug or eat DS after pulling you out of a locker.
Your suggestion also has one problem, whats the Survivor supposed to do after being unhooked and healed? lingering around doing nothing?.
60 seconds is enough time it is the time it takes to get away from the hook and heal yourself and go to another gen.
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@vogit10102 said:
https://forum.deadbydaylight.com/en/discussion/179499/decisive-strike-need-a-weakness
Well, then nerf DS, but let survs use it twice and without the skillcheck
Better 3 or infinites times than 2.
Yes, I am being sarcastic with u.
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@[Deleted User] said:
"Weakness is time!" "It's only 60 seconds!"
Solo gen time is 60 to 70 seconds depending on the number of skillchecks.
"But muh anti-tunnel!" Surely if you work on a gen you ain't being tunneled right ?
People not want changes because they want to continue abusing repairing gens with Ds...shame.
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still unfair perk because u forget to mention survivors use it to abuse.
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@Dead_by_Gadfly said:
https://forum.deadbydaylight.com/en/discussion/179499/decisive-strike-need-a-weakness
So lets say that 10 seconds go by and survivor hops on gen. Does it pause so after they leave the gen, 60 seconds goes by and now theyve got 50 more seconds of decisive? Or is ds deactivated forever?
It deactivates for the next 60 seconds but survivor can use this perk the next time if caught for the killer.
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what? Unnerving hasn't affected lol
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@Buttercake said:
Weakness is failing the check.
The problem is people are going to use it to abuse anyway I think my idea is better because if u decide repair a gen lose the perk for 60 seconds.
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Yeah, The nurse needs need a base kit as before.
And recover the distance range addons.
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@ignacio11 said:
https://forum.deadbydaylight.com/es/discussion/comment/943234#Comment_943234
Si te rushean es por que no sabes jugar de killer, ademas es no es dificil dar vuelta una partida donde te rushean, para eso esta el noed o el asesino siempre le favorece el late game.
Tengo 5500 horas jugando al dbd exclusivamente, me pregunto cuantas tendrás tú, estimo que no más de 1000, yo 5500 por que no juego apenas otra cosa 3000k en pc y 2500 en ps4, juego Trampero, Nurse y Cazadora, con la nurse rara vez tengo problemas pero con la cazadora y trampero si, sobretodo desde que nerfearon la ruina por que reparar es MUUUU DIFISIL, claro que si wapi, seré yo el manco y necesito ayuda de los devs por que no soy capaz de darle al blanco, luego pasa lo que pasa quie apenas ves muchos m1 player rusheando motores en 0,1 y heridos por que escapar es MUU DIFICIL, dan bastante pena ajena por que la cazadora es un killer lento y el trampero no tiene movilidad, cuando me canso saco la enfermera a humillar repareitors.
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I got xbox1 but not gamepass.
I play dbd on steam and ps4 but in console this game is almost dead, nobody plays killer and the game has many optimization problems.
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Developers will never fix the matchmaking so they will hide the ranks.
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@Almo said:
Self-Care is far and away the most commonly used Survivor perk. Dead Hard is common, but it does not appear to be in an unhealthy position.
on red ranks I seen more DS than self-care, survivors use Inner Strength
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@GrootDude said:
Ruin was used by 45% of players and 80% of red rank players. Please show me your official stats on how much Dead hard is used.
ur answer make it easier reflexion for me
adrenaline, dead hard and ds need a nerf because it's used for a 80% survivors on red rank.
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please nerf noed
(pd: potato survivor)
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@Respectfulnancymain said:
Killers have second chance perks too lol enduring,spirit fury,remember me,blood warden
git gud (?
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Devs saying 80% killers use Hex ruin.
are u are going to nerf ds, adrenaline, dead hard, or I'm wrong?
Nerf all meta perks for survivors.
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@HomieSmoocher said:
50% is a pretty ridiculous penalty to gen repair. Wayyyy stronger than the old ruin, disregarding the great skill check bonus you mentioned.
For the bonus skill check part, if you get no skill checks, thats 160 seconds to repair a gen. If you get a ton of skill checks with a 7% bonus, The gen is going to be done in 15 seconds. That's extremely rng dependent
Obvious recurrent (more) skill checks has to appear when a survivors repairing gens, I think it would be interesting to add new mechanic for skill checks by alternating different buttons.
Repair and press only space is too easy.
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New meta killers = camping, tunneling, sluging
enjoy the hex ruin survivors
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After 5000 hours I'm out with this changes, I can't play a game in which developers need 4 years to fix the game, they don't deserve the success.
Obvious I not recommend buy this game to any friend.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/968825#Comment_968825
I never used Ruin and learned to play without it, so it's a nerf to the players who depended on the perk, not killers. 👉👉
maybe u dont play m1 killers
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Hi Dani, u still think devs are on the right road?
I doubt it very much.
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@Peanits said:
I'd hesitate to call the Doctor and Lery's updates nerfs, especially given you haven't had a chance to play them first. I would say give it a try once the PTB is live. That's the point of a PTB, after all.
I've been waiting for years that Behavior remove some loops "infinities" and fix speed repair "rush-gen".
now?, nothing.. but ey devs nerf ruin..
I know maybe should to play Civilization.
I think we did a pretty good...job so far ...
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Maybe u need play cilivitation :D
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/968816#Comment_968816
Of course this is true - after all there has been no recent changes that have affected killers positively have there? Oh wait, Freddy got a really large rework and is now pretty strong, Balanced Landing got altered and that was a huge Killer complaint and many many more things. Fact is the Developers are not killer or survivor sided, they make changes for the better health of the game!
If all killers use Hex: ruin maybe it's because exist in this game a problem with the speed repairing gens.
Gen rush = New meta.
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another nerf for the killers.
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Please devs the next killer should be Sharknado, and keep up the good job so far.
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No, git gud?
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@ElmatchDBD said:
https://forum.deadbydaylight.com/es/discussion/comment/565100#Comment_565100
Soy consiente de lo que pagué pero no creí que me fueran a estafar, lo que pasa es qye cuando sale algo nuevo en este "jueguito" todos no saben como evitar su habilidad o perks, por eso cuando pierden contra ese asesino solo piden nerfeó, cuando salio Freddy igual todos lloraban y ahora lo arruinaron fue tanto su nerfeo que tuvieron que hacer rework, y ahora ghostface, todos lloran y lo nerfearon un poco por suerte por ahora solo fue un poco, pero si sale una premade de objeto de obsesión ghostface es un killer sin habilidad. Mientras haya gente que pida nerfeos y los devs hagan caso este juego ira muriendo poco a poco. Sin contar que esos que piden nerfeo son los que se salen de las partidas cuando el killer te deja moribundo.
El temple del hombre te podia ayudar para lo siguiente: rencor, noed, tuneleo, camping etc etc.
Mientras los killers tengan habilidades como rencor y noed (porque yo no vi partida en rangos rojos donde el killer no tenga noed, ya sea al 1, 2 o 3 ya que de todas formas tiene vulnerabilidad.
El temple del hombre era una ayuda que necesitaba los survivors despues del nerfeo al DS.
Es molesto que cambien algo cuando lo has comprado pero la temple del hombre estaba rota al igual que el DS, y aún sigue estando bien por que dura 60 segundos, 60 segundos que la gente usa para reparar heridos y que si te tumban te da 60 segundos extra en el suelo que si te campean es tiempo perdido mientras los demás reparan.
Esto juego esta balanceado en favor los sobrevivientes y eso te lo puede decir cualquiera, con el nerfeo a la Nurse ahora solo quedan Billy, fredy y Spirit como asesinos fuertes por que Nurses muy buenas hay pocas.
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Jajaja el juego es una verguenza, tienen suerte de que ningún juego es parecido en PC pero pareciera que vivimos en una eterna beta, y es una pena por que el juego como idea es fantástica pero fatal ejecutada por que el estudio encargado no tiene talento, ya que con el dinero que están ganando es para que no tuviese tantos bugs, luego se sorprenden que fracasase el deathgarden, normal..la gente pensará os aguantamos en el dbd pero no os vamos a aguantar en todos los juegos que saquéis hasta que no hagáis juegos decentes.
Ahora el juego esta de pena con el hitbox, creo que deberían reducir el cuadro del hitbox un poco, yo en casi todas las partida recibo un hit de este tipo, de echo he visto cerrar la trampilla por un killer y el survivor salta y escapar con la trampilla cerrada, una jodida broma..
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Típico post de un main repareitor, pretendes equilibrar el juego solo para los supervivientes
¿te has planteado acaso que ningún desarrollador va a atender tu petición por el simple hecho de que solo buscas el beneficio de un lado?
luego saltas con camperos y tuneleros ¿y no dices nada de las premades tóxicas del dedito, linterna y t-bag o del rush de motores?
¿eso no interesa contarlo verdad?, al final la gente ve lo que le interesa.
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No puedes invitar a jugadores de otras plataformas, solo jugar con ellos si te empareja de casualidad y debes tener habilitada la opción de crossplay.
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Jamás deben banear a alguien por campearte o face camp, una es una estrategía como la de rushear motores por parte de los supervivientes, este juego se ha convertido en lo que es gracias a un lado y otro, yo no campeo ni focuseo y no obstante me tocan puros repareitors4k ¿tengo yo que aguantar a jugadores de M1? No, la 1º se van pero a la vuelta cuando los vea de nuevo les daré campeo, tuneleo y memento ¿por qué? por que puedo y me valen los lloros poquito.
Sobre el tema de los ban creo que no estaban operativos en las fechas que publicaste esto pero es para todos por igual, el tema es que son ban que no te dejan jugar por x tiempo
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El juego no tiene soporte para Mouse, el teclado podría funcionar pero leí que había problemas de lag y el mouse directamente no funciona así que es probable que tires el dinero si compras un adaptador de los baratos, y si compras uno de los caros es una lotería pero quizás exista alguna posibilidad de que mediante "trucos" de software alguno de esos perífericos xim4 consigan hacer funcionar el teclado y el mouse sin apenas latencia.
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I preffer this because it rewards to got good aim.
- Each hatchet that hit a survivor successfully will it applies Boomerang effect (return to hand).
- Reduces Hatchet Carrying capacity by 2.
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