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Claire’s face was made slightly better at the expense of Jill’s face for whatever reason. I suspect it has something to do with the facial rig being shared between the two.
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Why don’t you post a video of how you play? You can then get some feedback.
Also Hawkins is full of unsafe pallets which can easily be shut down with Clown, so I’m intrigued.
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@truegod_10 said:
https://forum.deadbydaylight.com/en/discussion/comment/2396359#Comment_2396359
It may be objectively fair but it is not a system that works well for the current playstyles and balance of dbd.
Probably will see a lot more killers like deathslinger that do not care about pallets, since killers cannot do anything no matter their internet speeds.
You need to stop expecting to get hits through pallets. A hit through a pallet should be a pleasant surprise not an expectation.
They are a limited resource for survivors so it’s only fair that they actually function for the side that relies on them the most. The pallets were never designed to benefit killers so take what you’re given and move on.
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You’d kill dead hard if you remove the distance it gives you, using it to dodge swings leaves you exhausted on the ground most of the time.
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I’d rather have camping nerf first than a tunnelling nerf, at least when being tunnelled you can play the game.
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I’m surprised they haven’t made a system that kicks the killer after AFK’ing for a specific amount of time.
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2396595#Comment_2396595
Went with my friend and his brothers to trade his dbd copy for a card for 3 months of gamepass ultimate.
All 4 of them have been playing since the beginning (only 3 killers infinite loops no killer blood lust broken ds etc.) and have been buying almost all the killer cosmetics.
Yesterday red rank swf groups abusing pallet validation was his last straw. They pay 100 dollars for internet a month so it is not a ping issue either.
There is no abuse of pallet hit validation. Explain how such a system can be abused.
Seriously everyone needs to stop thinking they will get a hit every time they swing through a pallet, they aren’t designed to benefit killers.
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I would retire the brown and yellow offerings for giving bonus blood points in X category.
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when 3 gen strats exist, gens should stay the same.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2400768#Comment_2400768
If you mean three gen strats, then its your fault if you lose against that. Do the gens in the right order and when the killer stays in the three gen the entire match, he cant injure you. With 4 healthy survivor and with no pallet used, a 3 gen is not a problem.
Sometimes, especially when solo it cannot be helped when the killer religiously protects 3 gens from the start.
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@Squirrel_Thicc said:
Lol remember when they nerfed her? Remember when they thought that a low mid/low tier killer was strong enough to warrant a nerf? I don't think they'll be buffing her any time soon unfortunately.
She hasn’t really been nerfed though, she’s almost the same as she was on release.
1) The TR change was to make her more in line with other 115% killers
2) The RBT nerf was because of the endgame collapse, it wasn’t because the devs thought “screw it, let’s nerf her”. It would be unfair if EGC was 50% done then you had an activated trap placed on your head.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/2397429#Comment_2397429
So you're saying that because of something COMPLETELY OUT OF THE PLAYER'S CONTROL, they should be punished for just playing the game normally?
Well that’s how most, if not all online games work. If you don’t like it then tough.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2397410#Comment_2397410
A ping of 20 is laggy? My PS5 is connected to my Wifi per cable and i got extremely good and expensive internet.
I am not laggy.
You likely had a lag spike when it occurred, when this happens the server agrees with whoever can send info to the server the fastest, which happened to be the survivor.
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@kate_best_girl said:
The only change I'd like on Nematode is survivors get some sort of indication when he has his tentacle out besides looking back.
There is actually a sound indicator. You can hear some sort of “slimy” sound. I’ll admit it can be easily missed because of the chase music.
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@DelsKibara said:
That actually hurt to watch.
I don't know if I wanna play Huntress rn.
I noticed I have been missing point blank Deathslinger shots lately, but I've been blaming my aim for that #########. But with the new hit validation, and seeing THAT, I think it might be something else.
Look up hit registration on other online games buddy, this is what it is and it’s fair. Laggy killers shouldn’t be getting hits.
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@ReviloDBD said:
https://forum.deadbydaylight.com/en/discussion/comment/2394026#Comment_2394026
The problem is that the new system is not fair when Survivors learn how to abuse it and have been. I wish I recorded my matches so that I can show you guys how ridiculous it actually is. It's nothing like I've ever seen before playing either side, even as Survivor I have never seen anything like this buggy mess..
Test it yourself if you want to. Just have a killer attack you at full health and THEN drop the pallet immediately after the Killer landed a hit on you, on YOUR screen, you will see that all the sudden you will be back at full health again uninjured. It's kind of nuts. The Survivors I've faced literally just wait for me to land an attack on them and then drop the pallet afterwards to abuse the mechanic and get away untouched.
Please educate yourself on how hit validation works, and while you’re at it check your internet connection.
This system cannot be abused, if you are regularly getting ghost hits at pallets then there is something up with your connection. With all due respect your reply is a bunch of rubbish.
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@BloodMoneyMerc said:
I get the aim of hit validation (especially through pallets when the killer gets stunned while hitting the survivor) is to reduce the amount of hits on a survivor that look like they shouldn’t land on their end, but all it did in return is make things worse on the killer side of things. It’s not even reasonable at times how some of these hits don’t count. I was literally right behind this one survivor as Leatherface and chainsawed him through the pallet (very obviously hit him, wasn’t even by like a single pixel or anything). The result was being stunned and the survivor running off to the next loop bc he basically cheated death. And you want to know the worst part? In the end game chat he even said on his side that looked like I was completely robbed of a down. My ping for the match was very consistent and good too, which is like salt on the wound because now I don’t even have a good enough reason as to why this happened. Something needs to be done further to address hit detection bc the problem has literally shifted from affecting survivors big time to affecting killers big time.
You didn’t chainsaw the survivor. It’s the game giving false feedback after your hit being rightfully rejected, hopefully the devs will fix that to stop the complaints about “robbed hits”.
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@Nathan13 said:
Omg that’s so annoying. No one can deny that was an obvious hit.
Well…the server denied it as an obvious hit.
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It’s to be expected, as it is a 1v4.
But ultimately if you let yourself get stressed out then that’s on you.
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Camping pallets is wasteful, if they keep doing that then there will be deadzones in no time. It’s also not a guaranteed stun with no hit, you can still get hit through the pallet if you throw it down late.
But I get it, you are still salty that they made pallet hits/stuns fairer.
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It’s a case of what you see vs what the server sees. You might see the Dwight at the window as you throw the hatchet but the server may see that Dwight has already vaulted and is behind cover when you throw the hatchet. Therefore the server disagreed with you.
I’m surprised this form of hit validation is in the game, I thought it was only pallet stuns 🤔
Also, your ping doesn’t matter, it fluctuates throughout the game & it’s a possibility that you had a ping spike around that moment which caused the server to disagree with your hit.
A similar system is present in competitive games like Rainbow Six: Siege, where periods of high ping often leads to your hits being rejected by the server.
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@BingBongMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2397276#Comment_2397276
One instance of it working doesn't mean every other instance of it being bullcrap is automatically ok.
It’s not bullcrap. The survivor got the stun in before the killer hit them.
You shouldn’t be relying on getting hits through pallets anyway.
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Now will everyone stop complaining that it’s survivor sided hit validation?
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2396819#Comment_2396819
I'm aware who plays judge and that's the problem the things killers and survivors see are too different and the server just says who wins one way or the other they just switched who the judge swings towards so again the problem wasn't fixed just changed.
Have you even read the July dev update? If you did you’d realise all the server does is check if the stun was made before the hit. There are no sides.
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2396290#Comment_2396290
I dont play a lobby unless I have green connection and it still happens to me so idk what you mean. The problem isn't just a killers connection issue its the desync between the killers and the survivors to the same server they just switched who benefited more problem is still there.
No, they haven’t switched it. The server is the judge, not the killer’s client, not the survivor’s client. Play survivor and you’ll see you can still get hit if you throw a pallet too late.
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Seriously, everyone needs to educate themselves on this before commenting “SuRvIVoR sIdEd”. Look at the dev blog and they explain very clearly what the hit validation is.
The ghost hit you get as killer is the server rejecting your hit, all BHVR need to do is remove the ghost hit so that everyone and their dog doesn’t come on the forum to cry about how they got “robbed” of their hits.
https://forum.deadbydaylight.com/en/discussion/262994/developer-update-july-2021#latest
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@Zozzy said:
Survivor client sided instead of killer client sided. The money demands and the money gets.
If the pallet drops on their screen you can have zero ping and still be rolled back.
Not how it works buddy, though it’s pretty obvious who’s side your buttered on so I won’t bother arguing.
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@Product said:
https://forum.deadbydaylight.com/en/discussion/comment/2396286#Comment_2396286
I don't understand why the hit connects first then it cancels the hit...
Because you have poor connection, survivors will no longer get screwed over by a killer with McDonald’s WiFi.
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I thought the penalty is back now, people are still dc’ing?
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Mr X for Nemesis, bonus points if they change the TR music as well (The chase music in RE2MAKE was awesome) Not sure if Capcom will allow Mr X running around with a tentacle though.
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@Junylar said:
Trickster is still the weakest killer in the history of DbD. Just try playing him once, without ultra rares, you'll know what I'm talking about.
I don’t think his ultra rares are that great anyway.
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@ouroboros_world said:
Gotta buy them new $30 survivors cosmetics since that’s all they care about. How am I supposed to stop pallet camper if they just gonna camp the pallet until I’m stun then run to another pallet to camp, pallet hit boxes are already huge and annoying to deal with. Why are survivors are able to drop pallets while getting stab? This basically nerf every m1 killer.
Old mechanic made more sense then this buggy mess, since when pallets become a guarantee stun. Even with spirit fury enduring they won’t get hit and stun you while knowing you have them perks for the rest of the game.
only people happy with this are baby survivors who self cares under pallets in middle of chase, survivors who can’t learn to loop even if their lives depends on it. I wonder who going to play m1 killers besides trapper after this patch, because it’s so easy to camp pallets for a free stun on m1 killers as a survivor.
What’s wrong with camping pallets? If people want to camp pallets let them, they are risking a hit doing so.
The old mechanic didn’t make sense (if you played survivor) there were often times you’d get hit after throwing down a pallet, the new system is fair.
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@Techn0 said:
https://media.giphy.com/media/Y2gAWpWUubNz9Eipeb/giphy.gif
30 ping, yep, my internet just sucks.
Survivor had the better connection than you.
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Don’t worry, I’ve got 20 RPD badges to use on my Leon :D
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2393139#Comment_2393139
Exactly...wait until more killers quit because of this abuse. There are times there is no pallet drop until my blade hits them and there is blood and a scream but no it somehow got cancelled because a pallet drop happened at the same time.
Pallet camping before would mean a trade of a hit and stun not this pallet vacuum bs.
All of you survivors that think this is fair, play some games as killer and witness it first hand.
There is no abuse, the person who has the better connection to the server wins, which is how it should be.
If you are getting this regularly you should look at getting better internet connection.
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Toxicity is making offensive remarks in endgame chat, not butt dancing or flashlight clicking or staying at the exit gates.
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I’d rather save them for when I play with my SWF. I’d rather not waste them on a game with immersed survivors & DC’ers.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2391454#Comment_2391454
That isn't a 50/50, thats the game being bad. From my games, actual 50/50's have been removed
50/50’s only happen when the survivor pulls the pallet down too late. They still happen & haven’t been removed.
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@ThatOneDemoPlayer said:
They removed 50/50's(Killer gets stunned, Survivors loses a health state) which is not the right way to fix pallets
Wrong. It’s the right way to fix pallets. If the stun happens before the hit then your hit shouldn’t count, simples.
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@bibibib8 said:
I got robbed of 2 hit in the same game and i decide to quit after in my opinion the game was over in that scenario
You didn’t get robbed of 2 hits, the hits should never have happened in the first place, hence why the server corrected it.
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Nah, I’d rather sit at the gate and gloat.
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You didn’t get the hit, simple.
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I save them for when I play with my SWF, screw wasting them on a game with Blendettes and Megheads crouching in the corner of the map.
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They butchered her P3 outfit, RIP Blendette.
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She’s…better than last time. But I think it only applies to ultra graphic settings. Anything lower and she looks worse.
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Almost every survivor’s sexuality is vague anyway so make of that what you will.
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I’ll just keep burning RPD badges until the Trickster phase blows over.
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I agree, i thought I downed someone through a pallet (heard the scream) and I was looking for them but then I realised they didn’t even go down.
But to be fair for a long time survivors have had pretty much the same where they get hit through a pallet or window when they shouldn’t have got hit.
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I think Jill must have got stung by a bee, or it’s allergy season in the Entity’s realm.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2388860#Comment_2388860
Then I hope you plead for the same for killer without tracking perks against 2 survivor out immersing each other to get hatch for way more than 4 minutes.
If they aren’t making an effort on touching gens you can report them for holding the game hostage.