Proposal for balancing the Hex Ruin

A Hex that affects the Survivors skills at repairing Generators.

All Survivors are affected by Ruin, which causes the following:

  • All Survivors receive a penalty of 40/45/50 % to their Repair.
  • Good Skill Checks result in a 0% Progression on the Generator.
  • Great Skill Checks grant 7% Bonus Progression on the Generator.
  • Failing the Skill Check results in an additional -1% Regression penalty.


The Hex effects persist as long as the related Hex Totem is standing.


Reasons:

  • Now repairing and obtain a good skill check not penalize the players but if the speed repair penalty is hold on 40/45/50%, this would make hex ruin some less annoying.
  • Temporarily solve rush-gen until a secondary objective is added for survivors

Comments

  • é uma boa ideia vai evitar os gen rush de swf red rank.

  • @HomieSmoocher said:

    50% is a pretty ridiculous penalty to gen repair. Wayyyy stronger than the old ruin, disregarding the great skill check bonus you mentioned.

    For the bonus skill check part, if you get no skill checks, thats 160 seconds to repair a gen. If you get a ton of skill checks with a 7% bonus, The gen is going to be done in 15 seconds. That's extremely rng dependent

    Obvious recurrent (more) skill checks has to appear when a survivors repairing gens, I think it would be interesting to add new mechanic for skill checks by alternating different buttons.

    Repair and press only space is too easy.