Hoodied
Hoodied
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- Hoodied
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why was this patch released in such an unstable state, this is horrid
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@TheClownIsKing said:
There is a brief moment during the unhook animation where both survivors are invulnerable for an extremely short amount of time. Always wait until the unhook has completely finished to avoid this period. I.e. wait till the moment both survivors can move again.
As for the no sound indicator for a cleansed hex, that could be a bug. Lots of bugs with this chapter unfortunately.
Apparently over 100 now
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PTB’s at this point are to build up hype, thats it
Somehow when converting the PTB to live made more bugs
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@azame said:
Twins needs a nerf. Its day one but hear me out. For some stupid reason victor has an extended horizontal hitbox. This allows him to get so many undeserving hits and making dodging near impossible.
You have to cush him to get him away but how can you even dodge him? Nothings safe against victor it feels like another deathslinger to be completely honest.
I had Hope's for this chapter but twins is pretty boring. They camp really well so its hag,deathslinger, and a little of t1 myers.
I'll give it another shot though. I could be wrong but as of this moment I fully believe they need to reduce Victor's hitbox dodging is scuffed.
I am unable to play (stupid hotspot pooped out at 76%) however I can infer a killers strength, and Twins needs buffs right now.
Victor is controlled by the survivors pretty much, not the killer, a survivor could make Charlotte not have a power for 45 seconds and so many things counters them as well
-running around a tall rock
-crushing victor when he misses
-crushing victor while he is idle
-stunning victor with a pallet or head-on (yes this does crush him, meaning AMN counters Victor)
-high walls
-kidnapping victor still exists, just not as long
-if victor is not on Charlotte, she has basically no power in the chase
Almost all of these cons shouldn’t exist but they do because her power is controlled by the survivors
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Did you just say that a FnaF dlc would get more purchases than the Stranger Things chapter?
Man I thought I have seen it all
While ST is currently having a season 4 made, all FNAF is getting is the actual definition of “copy and paste but make sure you change 1 thing about it”.
The Lore of FNAF is so confusing that to this very day I am still trying to find out which fnaf game canonically was the first game
DBD has confusing lore as it is, but adding FNAF to it would just make DBD and FNAF’s lore even more confusing cause now you have possessed animatronics that has been claimed by a god that literally just scream at you annoyingly
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@En3ermost said:
Clown has bigger boobs than every female survivor except Jane.
You dare challenge the boob master himself, Jane and Clown have competed
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@UkilledLegion said:
in "nightmare on the elm street" Freddy not use dream blood and dream pallets and not teleport from point A to point B!
We require!Return classic Freddy and make killer side so happy!
Man I don’t remember Pyramid Head shooting barbed wire out of the ground in the games.
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If survivors can have perks that do this then why can’t killers have 2 perks do it
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@[Deleted User] said:
Their dedication to no one talking other than (barely) Ash is kinda annoying sometimes yeah. Ghostface and Freddy should both talk some, it's what they are both known mostly for.
Sadly all we get from freddy is laughter and GhostFace we get a soft groaning ASMR
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I only play Killer and SWF (I hate solo queue) and I will respond cause of one reason, I can
We do it cause if we kobe’d in front of you, we are quite literally affecting the game the same way in the end of the game as if we didn’t kobe. Because 2 survivors are on gens and the other 2 are at the hook, you changed the game in absolutely NO WAY except one gets more BP than the other
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Both ways
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@Aven_Fallen said:
Yeah, thats Midwich. Can go with a few hooks less. Sometimes you have 3 Hooks in one hallway.
Idk, I like the design of the map but every time I play on it I wish we had 1 map less
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@Xyvielia said:
Giving shout outs like a Christmas List to Santa🥳
These Lovelys make the forums a bit more Merry❣️
Thankful for you all 🥰
Thats better😌
Don’t know how I made the list, I am literally a smartass on 90% of the threads
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1768419#Comment_1768419
This is probably the simplest answer. Stake Out did something similar when they nerfed the additional gen progress from hitting Great Skill Checks.
Its also my favorite I have thought of, just because BloodLust is an interesting feature
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1768416#Comment_1768416
AGAIN it is not. If it were this would be the case with at least 1 other game. So far, DBD is the only game where Series X is somehow not the same platform as One/X.
Yes it is a different console
Xbox 360 games are playable on the Xbox One right?
Those you can queue with Xbox 360 and Xbox one players due to matchmaking, however for the xbox series x, you didn’t download it as an Xbox One game, but a Series X game.
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No way did you crash once and get a 6 hour ban
How many times did you crash?
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Make Beast Of Prey have Bloodlust then
Bloodlust really wasn’t an OP mechanic, just an annoying one. Putting it behind a perk will make a free character have a noob friendly perk, as good killers will not need this perk for chasing while newer players do
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Let me describe it
The series X is not a remake of the Xbox One, its actually its own console, hence why its only possible to queue with xbox series X players as the Xbox Series X is not an Xbox One
EDIT: mistake
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*bury the light intensifies*
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@NotACompPlayer said:
If you're like 99.75% of dbd players, then you probably only play pubs, obviously because its a casual video game, it makes sense. We all know how pub games go, not the greatest players verse not the greatest players, most players you encounter can be easily won against if you just autopilot, probably because they are autopiloting too. Rarely, you will encounter a player that's outstandingly better than the usual pub bot there is. In this game, getting outplayed/losing hard feels mostly boring and frustrating if you're not actively looking to improve, so most players will start blaming the game's balance because they are losing to a better player. Thing is, the skill of the average dbd player is so low, that player that the player you versed that seemed so unbeatable, probably still has a lot to learn and is easily defeatable by a better player. So unless you're playing competitively in tourneys, you can win 100% of matches by simply being better. Sure, you can say that X game mechanic is boring, and you don't like it, the point of video games is to be fun after all. But you shouldn't complain about the game's balance because you lost. There's no imbalance at pub level of play, you can always win if you simply play better, no perk combo from the other side beats you if you are more skillful, the fact that you are not playing the best killer using the best addons and perks isn't the reason you lost, the fact that the killer is playing spirit with her best addons and a first hook mori doesn't prevent you from getting chased and staying alive for long enough to get a pip at least, even if you are solo queueing. My point is, if you lose, there's literally nothing to blame besides yourself for it, the better player always comes out on top at the end. If you are the better killer, than the survs, you will always 3k at the very least and maybe a hatch escape, if you are very good survivor even if solo queueing, you can almost always get at the very least a safe pip even if you get first hook moried.
Yeah..no
DBD has only a ranked mode, which is "Play Survivor" and "Play Killer"
If literally everyone should not complain about balance then every killer we will get would be Legion
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Tokens do not stack with each other, so you only get a 100% boost per token instead of 500% for every token you have
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1763059#Comment_1763059
Most Legion players use Frenzy only when they are very close to you. This works only if he's far away
Oh wait you were actually serious
Legion has the most counters out of all the killers
- Due to their frenzy being 130%, they are only 30% faster than you (which isn't that much), so force them to miss an attack via pallets or vaults
- When in killer instinct, no more hiding just start running, you counter this by running forward
- If they enter frenzy close to you and land a hit, they were going to hit you anyways
- If they are not in killer instinct, find all ways to lose LoS with them, they have no tracking inside of Frenzy so you can easily use Q & Q against them or simply run by a wall
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You can hear if someone timed out or purposely DC'd, however the system cannot detect if they just closed their game or not
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POV: New Coup De Grace
IMO they shouldn't have nerfed it, maybe made the perk lunge faster instead of longer, this makes the same distance as the perk does anyways, however quicker and does not cause the perk to look like the killer is cha cha sliding towards you
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@CashelP14 said:
The way I'd explain it is.
4 m/s is a survivors speed which is 100%.
4.6 m/s is most killer speeds at 115%.
So every 0.2 m/s = 5% movement speed.
Thanks! I'll remember this for future threads I birth
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@[Deleted User] said:
Yes. Frenzy Legion is still basically uncounterable, especially with Killer's Instinct. Don't tell me pallet stuns and jukes work because only bad Legions fall for that. He 100% needs an overhaul.
Hold W
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@BioX said:
Then why does otz pretty much 4k consistently?
because Otz reads the survivors before the match begins
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@Crap_Martini said:
https://forum.deadbydaylight.com/en/discussion/comment/1760153#Comment_1760153
That's a logical fallacy.
Adding swf does not equate to comms intended.
If comms were intended then they would implement in-game comms.
You should not be able to communicate over the entire map like you're in the same room. The survivors are not telepathic. How would the killer not hear the survivors? That's why comms is ridiculous. SWF fine, SWF with comms, broken.
I also don't find the argument of "we just chat and don't feed info to each other" a strawman argument and anecdotal evidence, not proof.
They should implement their own comms and give audio queues based on proximity, once you're over 10m away the audio queues should get louder like you're shouting.
No amount of reasoning make comms make sense.
Devs have said comms are fine as there is literally nothing they can do about 3rd party programmes.
Just disingenuous reasoning from the devs and a logical fallacy on your part.
I doubt I've come up against an swf comms team, as I play infrequently but you have got to be able to see why it doesn't make any logical sense.
On the dbd discord SWF comms exist I believe...
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Oh, Outlast you say? *cracks soda*
So in Outlast 2 is was all of the school scenes
Outlast 1 it was any time Chris appeared and when Chris and Walrider had a friendly reminder that vents are dangerous
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@GHOSTfaceP3 said:
https://forum.deadbydaylight.com/en/discussion/comment/1760602#Comment_1760602
I’m going to use hope now
Use the event add-on for survivors, its so dumb when its a 110% like hag cause now she will take so much longer to catch up
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I am fine with it
I kinda just tape stuff to my tv
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/1760635#Comment_1760635
Aside from DH aren't all of these pay perks as well? I never noticed that before.
Huh, all the killers are DLC locked, Unbreakable and BT are Bill's perks, who is from a Free Update
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Made it myself
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@th3 said:
Hag can literally teleport from 40m or more to the hook.
Its actually 40 meters without add-ons dear god
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@ImplicitTruth said:
https://forum.deadbydaylight.com/en/discussion/comment/1760614#Comment_1760614
That is more an argument that the design for adepts is bad rather than that the pipping system is good. The fact that you can play the same exact game for an achievement and your rank determines whether you get it or not is a glaring issue.
Well you also have to think about this as well, the rank system in dbd is out of date completely, hence why usually we refer to it as "playtime" instead of skill. The adepts are poorly designed yes, but the ranking system is worse
This is why BHVR is working on an MMR
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No it should not, adepts is already super hard to do in the red ranks, I am not forcing myself through pain just to get adept
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Or people are just gonna play the high mobility killers more?
Really all this test is gonna show is that around 50% of the killer roster needs Bloodlust to assist in the chase to give them a chance (i.e Trapper, Pig, Oni, Legion, Plague, Demogorgon, in a manner Michael, Ghostface, etc) while the other 50% can carry themselves (I.E Nurse, Billy, Blight, etc)
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I wish I could agree with you, still up dooting but still I wish I could
When The Rift was first leaked I wanted it cause it can be used to see the biggest problems with dbd, so I thought that every tome could help devs know if the killer or survivor's perks are suffering, however we still have trapper who only got 1 buff (Resetting traps that are on the floor) and wraith who got none (wish they atleast reviewed some of his add-ons)
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I like to face aggressive killers, blight is probably one of the most fun killers to face for me because you have to play chaotically as him
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@OniWantsYourMacaroni said:
Console killers know what i mean:
https://us.v-cdn.net/6030815/uploads/MC6EDJJEV75V/feels-good-19112020184110.jpg
I do know exactly
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@ILoveDemo said:
No Joke why are the devs don't bring good perks for survivor Out.
There are 15 or even more perks for Killer that are Meta. But survivor only have 5 maybe 6.
In which Chapter will the Devs finally brings good perks... I say end 2022
Did you just say that killers have 15 or more perks that are meta, while survivors have 5 or 6?
Killers have so much more because nobody likes facing 4 DS, 4 Unbreakable, 4 Dead Hards, and 4 Borrowed Times
And even so, literally almost all the good killer perks are countered easily, while DS and Unbreakable together has almost no counterplay
Undying + Ruin is countered by cleansing Dull Totems then you cleanse hex totems, wow now the killer has 2 perks
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Lemme pull something up so we can shut down this whole "SWF made me lose" stuff cause I am going out of my way digging through season 0 of Apex Legends to do this
Devs themselves over 4 years ago added V1 of SWF, if coms were not intended then they would have never added SWF in the first place
Along with this, I am fully aware of how dumb OoO is in SWF
And the only big second chance perks are Unbreakable and DS, Adrenaline atleast is a Second chance that awards you to making it to endgame
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T h a n k s O b a m a
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Heheheh
Glad you asked
Boil over, Unbreakable, Flip Flop, Tenacity
Do all you want, you will not hook me
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@modernhighlander said:
https://forum.deadbydaylight.com/en/discussion/comment/1757984#Comment_1757984
At least you could say "This... is God" after you got it and feel satisfied...
I took a massive break after finally getting it after a sigh of relief
It was a real "feels good" moment
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@Kolonite said:
Who cares about pallets? This comment was made by Nurse Gang
What are pallets? Infact what are vaults?
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If I am correct, I believe devs have thought about it before
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@modernhighlander said:
https://forum.deadbydaylight.com/en/discussion/comment/1757953#Comment_1757953
I'm actually fairly new to the game, rank 9, i've played 80 hours the past 2 weeks (quarantine baby!) so I've never played Old freddy,
However, I have seen is gameplay and may god have mercy on your soul.
Oh man was it horrible, I was unable to do alot of things but I did, however, manage to pull through and get it
God I cannot tell you the amount of times I wanted to rip my hair out





