Hoodied
Hoodied
About
- Username
- Hoodied
- Joined
- Visits
- 11,493
- Last Active
Comments
-
Even though i’ve been less active on here than I was back in high school I will miss the forums as I liked to open it to see whats going on
-
What is with this push for people to join the discord its such a terrible idea
-
@zonkednb said:
Genuine question; does anyone use rummage quirks (maybe outside of some silliness with ingenuity) seriously? I've only ever thrown them on for archives or chest quests.
I like doing chest hijinks with streetwise during events with firecrackers in them since it lets you carry more than one firecracker, only issue is streetwise’s interaction with fog vials/maps/keys makes me heavily dislike getting vials and maps
-
@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4059215#Comment_4059215
there is no plans for one for Braemar, Aestri is the default - so it will be the same for Legion as well.
Baermar can so easily just be put into the portrait with Aestri like he is with their normal portrait in character select, same with the 4 Legion members being easy to put into their art since its already ingame as the normal character select portrait
-
@Mandy said:
What makes it hard when perks / powers interact, is that it limits both perk and powers in the design process - we'd have to imagine every perk working with every power to ensure it was still at a playable state, and that's a lot of perks that have to work with killer powers - this is also not something new, we've seen it with Bamboozle and Legion for example, where the window block does not work with that part of the perk when Legion is vaulting in power.
I don’t think reducing the amount of perks people want to use is a good idea either, it’ll result in one build being the only build you should use and limits perks even more, like I can genuinely see older perks getting powercrept due to the limitations put on them
-
Lowkey they straight up just need to chill out on new content and actually fix the ENDLESS bugs and focus on their older content, we should never have bugs that exist for more than 2-3 major patches and we have some that have been around for literal years
I want this game to feel enjoyable again, and I don’t want booting the game up to feel like penance -
This has been a thing since Pyramid Head first released, so unless it takes 5 years to remove a noise notification from a cage they can genuinely just say they are removing it as a balance change
-
We’ve gotten so many apologies that have turned up not actually resulting in anything that at this point the apologies are soulless, this is just gonna happen again in 4 months when this sad excuse of a rift ends
-
I think there is an enormous sign that a rework failed miserably when people are using the add-on that removes slaughtering strike in favor of making Michael feel like a buffed version of old michael
-
I genuinely have no clue as to why they like doing enormous changes to killers or survivors randomly after a ptb ends cause every time it happens, this exact scenario happens each time
-
There have been alot of times where bad changes in the ptb have gone through, trust me the anti-tunnel and anti-slug are getting changed but I doubt anything else is
-
why have we stopped showing perk changes on dev updates and instead opted to doing it over discord???? Not everyone wants to opt into a discord live stream to see what perks got changed and I get right after will be patch notes for the ptb but genuinely seeing them before we even get to a PTB can help call out some outliers before they even need testing to begin with
-
@ThatRyanB said:
Hey folks. I totally hear your concerns here, but also want to give some background. Balancing is an iterative process that takes time to find a sweet spot, and this is very much another step in that process. To quote one of my favourite fantasy series', "journey before destination".
We 100% want to hear your feedback once you get a chance to play a few Trials with this new change, so please let us know how it's feeling. We're here to grab that feedback and make sure the team is made aware.
Once again, bodyslamming something so you can fix it later isn’t the right way to go about it, becauE most of the time for this game in particular when it happens its literally forgotten about
Like Knotted Rope on Houndmaster -
This stream was such a massive PR disaster that I genuinely do not know how it progressively got worse over time, I genuinely have no idea why I should give feedback or any suggestions if they clearly just do not matter when a suggestion that Otz gave the devs that we know works was denied
-
Yeah you can hear someone complimenting her for the take in the background lmao
-
@Coordi said:
Streetwise does not meet the criteria for a Kill Switch. It sucks to have to say that that plainlyt, as the last thing I want to do is minimize player concerns or frustrations. The team is aware, it's being monitored, but it is not breaking the game.
How is infinite charges in a toolbox not gamebreaking it doesn’t even take that long to get that many charges
-
90% of the matches i’ve played in the last few months contain pain resonance in some way, the rest is plaything
i’ve just accepted that at this point that the moment I load into a match the killer is probably using pain resonance -
Honestly its just funny seeing how bad each patch can be for me, like a good portion of the PTB for this patch was absolutely terrible and glitchy so watching it somehow be worse and still glitchy is honestly really funny and no other game that I play does that
-
As people have said, Fog Vials once again have broken chases for like the 4th time which is just jawdropping how it happens so many times
-
@ThatRyanB said:
Thanks for taking the time to raise that here! Our team's seen the discussion and concerns from the community on this. We shared a little update in the AMA thread this morning to add some nuance to the topic, as our original message was a little abrupt and didn't get to the core of players' concerns. Lemme share that here.
Whilst yes, the commonly known "kidnap tech" is not a bug, it's a by-product of The Ghoul's ability, admittedly this interaction around a pallet is unintended. As Jeff has confirmed in the AMA, this friction point with The Ghoul's kit is something that's on our radar to be addressed.
I feel like this should have been clarified better in the QnA since just saying it “wasn’t a bug” not only confused alot of people on what you meant, it also made people think it was actively an intended mechanic Kankei could do, which honestly isn’t exactly great to think about when it comes to a killer like Kaneki who already has a massive hate group
While i’m glad it was clarified better I feel like it should have just been stated in the QNA to begin with -
@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/448931/recommendations
If you don't mind me asking, would you be open to sharing which recent changes have impacted the stealthy playstyle you prefer?
When it comes to collecting feedback and bringing it back to the team, it really helps to have specifics, and I want to make sure I have an accurate read on what you're describing here.Less of recent changes and more of long term, alot of perk changes that impacted stealth has hurt stealth to the point of being a real pain to have a good upside (calm spirit having a downside is a great example of this), and due to the lack of support for stealth it makes playing hide and seek with the modern design for killers and chase perks/gen perks/healing perks, stealth has not only lost its place in dbd but stealth failing is so much more detrimental than using anything like the usual perk builds since now you have to be in a chase with almost nothing to help you
Again, its less of recent changes and more of the changes done in the long term to stealth perks, the way the game has grown away from stealth perks, and the lack of support for stealth perks, if stealth felt more like you wasting the killers time by making the killer play hide and seek for you and didn’t feel like “killer struggles to keep track of you in chase” I feel like stealth would feel better, however thats atleast the fantasy I wish stealth had in dbd still -
You still have the downside of no mither being that the killer will just take you out of the match as soon as relatively possible so its not an unfair combo at all, especially since invocations can be a mixed bag already and no mither is a meme perk
This is like complaining about any perk combo being unfair because it helps eleviate the downside of another perk while keeping the biggest downside of the combo
-
@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3960450#Comment_3960450
Maybe they'd like to do something about it too?
I hope so i’ve had an urge to actually play dbd for once and I can’t even play it cause its been down for a full day
-
DBD is a game that the code will just decide one day to have a GENUINE meltdown for no reason
There have been several instances where a perk or power bugs out and lets the user constantly move at incredibly high speeds (someone here mentioned the bug with overcome from awhile back) and sometimes just lagging can break exhaustion perks and powers so its too much if a gamble to have a system that detects that when the game breaks so consistently -
On a very consistent basis to I think about Bouquets, as much of a pain they were they were a fun offering to have
-
Springtrap being invisible is a bug (one thats known and being fixed soon) however the last thing springtrap really needs is nerfed, his haste add-ons are strong but thats because you also get said haste bonus, you can still definitely loop when both you and him have the haste of foxy’s hook and/or celebration poster
-
Because being able to go to whatever map you wanted could result in people using map offerings to go to heavily one sided maps, and sac wards only felt good when they worked, if they didn’t work because nobody brought the offering then congrats you wasted an offering and are gonna be rewarded less for playing the match out
-
If by badges you mean map offerings, they were reduced to 20% and don’t stack with each other anymore, also I should add player count going down after a patch is completely normal cause currently there isn’t much to do at the moment outside of play new killer/face new killer, play new map
-
@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3945585#Comment_3945585
Well that's bugged then.
Yeah its just like last time with Ace in the hole when it said the wrong rarities, honestly Ace is a true at heart gambler even his perks say the wrong text at random to be either better or worse
-
@GentlemanFridge said:
Wait but if it's 1%, then what are the other tiers?
Talk about a wasted perk slot.
My friend checked for me, they all say 1% 😭
-
WE, yes you and ME, WE will always gamble BIG and will ALWAYS self unhook with that glorious 4% at max!!!! (its another ace perk having the wrong text idk why it always happens to his perks but it does, I want open handed to say the wrong value next)
-
opening cameras at all breaks all directional audio and just makes the match an auditory hell, best example is gen noises always being either to the right of you or left of you, even if you are right next to them, or noises sounding like they are right next to you when they are a mile away
-
@SpringTrapHatchetOP said:
The stupid moron idiots at BHVR released another P2W killer. Should be max 3 seconds of undetectable and the global teleport should have a noise just like demogorgons does.
I can't even play killer only because the queue times are 40 minutes.
Stupid money grubbing soulless Canadian dogs put money above balance and customer integrity.
BHVR you should be ashamed of yourself especially that stupid CENSOR HAPPY COW MANDY, literal gestapo.
You seem a little upset, have you tried using your right stick or mouse to look around while on a generator? I’m honestly not having a single problem outside of bugs so honestly this is just a skill issue
-
I believe it should be somewhere in settings
-
Ghoul (even though now better than launch) somehow managed to raise higher on my hate to face list in a faster time than literally any other killer if that helps answer your question, but yeah I had fun maybe twice release day and idk if its just his launch leaving a sour taste in my mouth or if its me getting exhausted by how many dash killers are in dbd
-
@lettuchia said:
Remove him. He's fundamentally flawed by taking bare minimum skill to play and encouraged to hit and run
So many downvotes but only one response which isn't constructive, people really meatride this killer even with what is blatantly zero reasoning huh
Dredge isn’t fundamentally flawed at all you can literally leave loops and they just have no power, in chase people use the teleport that is a relatively healthy 50/50 if you wanna fight it since if dredge ######### up they wasted alot of time and by that logic alot of hit and run killers should be removed
-
As i’ve said before, Haddonfield is a map thats generated by the game shaking a shoebox around and its genuinely probably the saddest map to load on, i’ve seen some of the most horrendous things load specifically on haddonfield
-
DBD costs money on PC, on xbox it costs money to play any paid game online, playstation I don’t know how similar it is but all i’ll say is take it to microsoft and sony as online subscriptions shouldn’t exist at all, you don’t gotta pay for fortnite and roblox because those games are free
-
I don’t play it as long as I used to since I have some opinions on some of the newer stuff added like some perks, however when I do play it I have fun
-
@Lixadonna said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926854#Comment_3926854
Wrong. They only make Killer Mains mad.
how you can be so wrong is almost impressive, I don’t play killer as much as I used to and I think map offerings shouldn’t exist since they take away the randomness of dbd
-
Recent update changed it to increase his base speed instead of applying haste
-
Seeing Plague with Vaal Hazak’s armor might actually make me play Plague, I love my oopy goopy farty elder dragon and would do ANYTHING to be able to wear its armor again
Also Leshen is a fun experience wdym you don’t like hunting a monster teleporting every 5 seconds, summoning ads, then making you bleed, and making you use what might actually be the worse weapons to ever bless you with in your entire life to kill probably the smallest non-arena monster -
@Nomade said:
Just watch this get ratioed because god forbid SWFs not be game breakingly unbalanced.
You can’t feasibly ban comms, if you remove party chats people have phones and they can just call each other instead
-
Live Service games are always subject to change, you agreed to the possibility of kaneki being changed in any way when you agreed to the ToS
-
@Waynesl said:
https://forums.bhvr.com/dead-by-daylight/discussion/443554/can-addon-s-be-killswitched
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3915632#Comment_3915632
Whats so broken on Nemesis? What does it do?
Makes zombies invisible
-
Seeing a teaser again evoked a new emotion from me and I genuinely am now already saving iri shards for the new survivor as the name alone for the chapter has me excited
-
Honestly idk why they can’t just make the offerings a BPS of event stuff at the minimum
-
I’m pretty sure today I had a house spawn with nothing but two vaults and I was just in awe about it
-
@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3906009#Comment_3906009
Were those Gens blocked? E.g. Corrupt Intervention? Weaving Spiders does not apply to blocked Generators. Yes, the Perk is even worse - when the Killer has Thrilling Tremors and blocks all Gens while you do your Invocation, all will not be affected by it for example.
Oh I did not know weaving did that, thats silly to finally crack down on why it does that but yeah the trapper I faced had corrupt good to know that for the future