Hoodied
Hoodied
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Its probably the strangest bug yet, when me and my friend did weaving spiders then treacherous when activating the invocations, only a few gens had the weaving spiders bonus but treacherous was still working as intended so I wonder if the order you do invocations causes a different bug
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Does this answer your question?
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The purpose of the perk is that it doesn’t have one, its why me and my friend made a running gag where whenever the perk actually gives any sort of value we gasp audibly and go “YOOO TREACHEROUS CROWS VALUE”
Like Weaving Spiders actually gives a useful upside atleast since it isn’t swarmed with conditionals, its just “do invocation and yippie here is permanent shorter gens at the cost of a health state permanently”, treacherous reads to me as “do invocation and now whenever the killer triggers a crow while not chasing a survivor but while a survivor is in the TR, get a very short aura read and finally be permanently broken”
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Knockout is one of those extremes that had to be taken though, it helped with bleeding people out too easily in solo and there was no real way of fixing it that didn’t result in just gutting the perk, plus its new form actively doesn’t exist to be a middle finger to solo queue so i’ll take it
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Toba Landing is miserable to play on for me as that map is the living, breathing, definition of “visual noise”
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Its a bug, sometimes when grabbing a survivor in 2v8 it’ll just happen
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Yeah its so good one can only be played offline now
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limbus company, there is only one way to get a new faust ID and its 15 minutes of mirror dungeons
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With survivor bots it might as well be a 4v6 so i’d rather not
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Can you tell me how to take 87 hits without going down cause last I checked DS requires a killer you pick you up, which always downs you
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Devs have said legacy is never coming back and, me personally, i’d prefer a reward at p100 to not look like i’m covered in cheeto dust
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its been awhile since I last played it, but I LOVED playing the bartender girl
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@ThatRyanB said:
Hopping in to provide a little context on this, the team has been closely monitoring The Houndmaster's performance and determined that Knotted Rope posed a potential balancing risk when paired with certain perks and addons. They're currently re-evaluating this addon and plan to revisit it in 2025, but ultimately wanted to ensure that heading into the holidays, the risk of an over-tuned combo was minimized.
We know larger balancing changes like this can be frustrating, but we appreciate your patience as at the end of the day, we want to ensure there's a solid balance between having fun as the Killer and playing against the Killer.I had a feeling it was another case of “destroy it until we can actually work on changing it to be easier to balance” but yall couldn’t have just atleast made it like 5-7% instead of 2%? I feel like it atleast having some minor use is better than actually no use whatsoever
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They can do that once map offerings are removed
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Thats exactly what the mode was designed as though? Everyone gets a random assortment of perks and sometimes you can get good stuff, sometimes not
and I’d rather not see Lights Out again that game mode is awful -
No other killer should ever under any circumstance get hit out of orbit, as bad as current chucky is, there is no solid reason to freddy like bhvr freddy’d skurchant
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That is intended, whenever someone uses a challenge from the older blight tomes they’ll spawn in
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Freddy’s current state is so bad that alot of pallet spawns on the newer maps don’t support dream pallets anymore
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Knockout cause people who use it tend to use it either for bubba adept or slugging the entire match
Pain resonance because i’ve seen this perk so many times back to back to back to back to back that I just started assuming people are using the perk at the very start of the match -
@Crowman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3774806#Comment_3774806
I don't think it was ever really intended as a "little kid franchise". The lore while a mess is pretty dark.
Plus "object made for children turns evil" is a trope we've seen with Child's Play and that movie is rated R and is certainly not aimed at kids.
i mean initially it was a bit more kid friendly since we didn’t really know alot about fnaf’s lore when it fnaf 1 released, later on it got less kid friendly the more lore released about it
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@Royval said:
Why such a little kid franchise.
To answer your question, its still a horror franchise thats left its roots of being for little kids awhile ago
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I know that Wesker walked away thinking “I wonder why I couldn’t kick that gen”
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@Jim_Tonic said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3768903#Comment_3768903
survivors communicating with each other = fine
Killers having in very minor built in info = BLASPHEMY!!!I need to repeat myself a bit clearer because you didn’t understand me
“It proves how strong Aura Reading can be”
Whenever people show what perks are good for solo queue and what perks are good for new players/designed for new players, they tend to be aura reading on both sides
Whenever a new really strong perk drops, guess what, alot of the time aura reading is involved (notice how often distortion is complained about)
Not ONCE did I say aura reading was busted in my original sentence, I just said it shows how strong aura reading can be, if anything me jokingly saying “the almighty power of aura reading” might have confused you
Must I clarify that the aura reading in 2v8 is “minor” but its minor enough that if you are in solo queue and notice “oh hey, my teammate is chasing somebody” if you are playing, oh lets say huntress or nurse, that “minor” aura reading is MASSIVE
SWF can be strong, it can be too strong and in the funniest way imaginable, guess what perk was reworked because SWF benefitted from it too much, OoO, an aura perk, because if you can communicate and actually work together you actually can do something, however nowadays we have alot of built in mechanics (HuD in game tells you basically a solid portion of what swf can tell you), you just need to be able to use the info it gives you, all “SWF” tend to be is 4 people who can actually use the info given to them or 4 friends who are not amazing at the game and play it for fun, in solo queue scenarios however like I said before, that is 4 people who all are slowly gaining info and need to utilize that same info -
@Jim_Tonic said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3768880#Comment_3768880
double standards are strooong in you. holy….
How is this double standards in the slightest
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in what way is complaining about 2 killers working together correlate to SWF being unbalanced, cause you can just work with the other killer without comms with the almighty power of aura reading, if anything it shows how strong aura reading can be
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WoO doesn’t need its cooldown back when all it does is help you not run into a dead zone
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Trickster and Huntress are both incredibly exhausting to face just because their ranged options just feel bad to dodge now since they both have so many in their kit, with Trickster just not being fun all to face, and then you’ve got huntress who throws microwaves at you that sometimes you wonder if you got lucky that you actually dodged the microwave
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I’m also generally very confused about it, at most its complained about as its a buff to scourge hooks since now they can come back, however thats such a small change compared to not having survivors run to the corner of the map where no hooks are remaining so I can’t hook them
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@GoodBoyKaru said:
I eagerly await the removal of range addons and nothing of substance being added tbh
If they completely miss the point I will fall to my knees in a walmart parking lot
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@wozza70 said:
"It is what it is!". "I'll just go along with it until someone else can find an answer!". Great response. And we wonder why ppl exit a community.
thats literally how any online multiplayer game is and how people are, its not a “it is what it is” or any of that you literally cannot do anything to prevent it
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I don’t think bhvr telling them to “stop being mean” or “Don’t do that its not good“ will stop them from doing it anyways, you can ban them but that won’t really stop them as there is more ways to do it outside of dbd’s end game chat, its just the way online multiplayer games are
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The day Alucard is in dbd is the day my love for killer would be reignited
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@Junylar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3751500#Comment_3751500
So whenever you play against SWF, you are supposed to stand AFK for the whole trial? Because you can't win against SWFs without tunneling.
No you don’t, not everyone plays like its their job when playing with their friends believe me I would know, most of the swfs I encounter and the ones I play with my friends tend to play in funny ways or tend to be annoying but you are not very likely to just get people whos end goal is to blitz through gens and distract the killer the entire game and call it a day
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Similar reason as to why alot of fps games don’t use it/force PC queue when using kbm on console, kbm can do alot more than a controller and in dbd’s case, alot of killers are just better on keyboard and mouse compared to controller
While this can be fixed by just having kbm force you into crossplay like most normal fps games, I’m guessing the devs most likely are working in other things first before putting focus on kbm on consolesEDIT: I should add, idk if Conclave in warframe does this cause I never touched it in my life and nothing could force me to play conclave
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Very Specifically map offerings
I took a break after seeing an unnecessary level of map offerings used recently because there is only so many times you can go to rpd before it starts to get to you, I beg for them to be change to disable that map as an option rather than almost always going to that map, sac wards exist but I don’t wanna use a sac ward every single game -
She’s a survivor in her games from my knowledge, therefore she fits as a survivor in dbd, as long as you fit the theme of “Survival” or “Horror” it’ll most likely fit completely fine in a survival horror game, + horror to me is an umbrella term, and some of Lara’s situations in would fall under this umbrella
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@ExcelSword said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3694538#Comment_3694538
It isn't the killers saying this, "just dodge him" was an actual response from BHVR's twitter account.
I hope you are kidding or else imma have to add this to my list of game devs telling people counterplay that isn’t exactly easy to do
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@JeanCar said:
Of course I understand, it is something against the rules but we all spend some time doing that, we cannot deny giving a second chance to a number of people who they see are hacks that do not influence the game or cause damage, the save fragment injector does not affect the game It's just fragments that one is greedy or have faster for that skin or character that you can't have that you wanted but it doesn't affect the game that can be given a second chance not a hacker that they use in games that is very different that does affect the game friend me If I want to get back into the game, that second chance would be good.
Yeah getting skins or characters faster via a third party tool is technically cheating still, plus you are skipping the need to buy most characters by not even farming them, I get farming is rough in this game but you are still breaking the rules by using a save injector
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I don’t think unbanning people who are perma’d for cheating is a good idea simply because how would anyone know they wouldn’t just cheat again, even if its pretty harmless as skipping farming it could still lead to much worse…plus its probably against tos in some way, shape, or form
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Sadako got like a few moments of being usable and is immediately tossed back in her well, but blight gets one of his add-ons nerfed cause its sheer idea is op and that means he needs a compensation buff
Something isn’t connecting like how are we getting any of these as solutions to a problem
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@WesCravenFan said:
They feel like AI because they are AI.
Do you think BHVR has human brains in jars connected to servers to run these?
i’d expect AI to actually know whats going on atleast, the amount of times i’ve watched the bots get stuck on random things or avoid every nearby pallet to resort to a Z-Wall is something that should be studied
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Because we are allowed to dislike multiple things
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I am so happy knowing my thread about chicken nuggets might become my new password 🙏
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Candyman comes next as my proof comes from how you give your loved ones candy on valentines day
I can’t do that but its a thing people do from what i’ve heard
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Okay let me get this straight, her tvs have a heafty cooldown that trumps her not having a cooldown as those are her cooldown, her teleport needs to be managed too often, her only form of viability comes from her condemnation strategy that I seriously doubt is fun to do
Her undetectable is actually worse than wraiths as it makes a loud noise whenever she is near someone during it, while wraith only makes a noise when up on top of you or when activating his bell, which afterwards he actually has a movement speed burst that can be used at loops, while also moving faster while undetectable, visibility wise i’m pretty sure Sadako actually has a version Spirit’s intermission from a distance mechanic while Sadako is undetectable, with a set distance on how often she does it, while wraith also has true invisibility that progressively gets more blurred and visible the closer he is
Kill rate wise, her being “top 3” implies that nurse is bottom 3 and that michael is in a healthy state
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CoD, LoL, and R6S
thats 3 more from my knowledge
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3290886#Comment_3290886
these are because it's a bhvr forum, and these are avatars that are associated with Meet Your Maker, which has a sub community on this forum.
Yeah I noticed that from it being .bhvr instead of .deadbydaylight
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I personally find it really funny how you can find non-dbd avatars now
