Delfador
Delfador
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- Delfador
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Comments
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Most people think that the game is heavily survivor sided (kinda agree but I don't want to discuss it here) so giving boosts like this to the survivor side will cause massive backlash.
I don't think they will ever create specialized survivors.
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I am not sure about the first two because I didn't use the perk recently but the third one is buggy all the time. Sometimes it counts, sometimes it doesn't. I don't know why though.
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@DwightsLifeMatters said:
Yep, it would be the easiest and next logical step after improving hiding spots. I mean, it's not that much coding to add a requirement like NOED has for all other hex totems. But from my experience that's not gonna happen soon
IKR?
There have been great ideas to balance the game, to make the game less frustrating and more fun, to solve a couple of broken mechanics and all of them are forgotten right now.
I kinda understand it, what we are discussing here doesn't mean much. With all honesty, most people waste their time with these suggestions that will never take place in the game(I am not saying that they should stop though). Survivors not being able to see killers' perks after they die came after 3 years.
Devs are not to be blamed though. We did this. People are even against DC BBQ stacks or buffing WGLF, imagine whining and bitching if they tried radical changes that would actually impact the gameplay.
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Totems will never have a good place to hide because there are currently 26 maps I believe and totem spawn locations are known by many survivors.
Except for a couple of maps, totems can't be hidden due to map designs. I honestly don't know what they can do.
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@Vietfox said:
Sorry i need a TL;DR for that too.
LMAO I knew that was coming.
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Sue me but huntress lullaby is not that of a strong perk, I am actually okay with not being notified by that perk at all and I say this as a survivor. I think that survivors can figure that part out themselves.
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Most killers, if not all, doesn't have enough time to down and hook survivors 12 times.
If they are able to do that, there is something wrong with the survivor side. There is no way a pig can get 12 hooks against competent survivors
So killers might get 6-8 hooks and they need to get kills in that interval.
It is either camping or slugging, both of them result in less than 12 hooks with 4 deaths. Some killers choose to tunnel so that they can get 1 kill early and play the game with rest of the survivors without camping and slugging etc.
The only problem with camping is solo survivor experience. SWF is coordinated and they are willing to sacrifice perk slots for their friends like borrowed time and they can actually save their friend. It really sucks for solo survivors but there is plenty of things that suck for the killers. You just have to own it at this point.
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@jaerthebear said:
Okay
Making assumptions is rude
They in fact , did, nerf her Combat straps add on.
Just because they buffed her Base crouch and Uncrouch doesn't mean that they didn't nerf combat straps. They In fact, did make combat straps less effective, whether it works out to the same numbers because they upped her base stats, is irrelevant.
Your assumption that I seem like one of those people where everything is a nerf to killers is Dead wrong, and could not be more wrong if you tried to make it more wrong.
When you admit you did not read the post beyond the first sentance, and then proceed to make accusations about my character, you look like a Jerk.
So put that in your pipe and smoke it, Jerk.
You're rude.
>:{{{{{{
LMAO
Yeah evil devs wanted to kick poor Pig's balls and I am rude
Yeah combat straps got nerfed, they should have increased the reducement to 5 seconds and make the pig be able to crouch in 6 seconds. I am sure that 'buff' to her best addon would make pig mains really happy.
I read the rest of your post now and as I imagined most of it was crap. Nobody said that the buffs made her very strong or anything, they were, however, buffs after all, not nerfs.
You are an unreasonable person and I will ignore you from now on, please do the same to me.
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Solo survivor experience is horrible. At least you see them running, I see my teammates crouching at the other end of the map when the killer is with me.
So yes, it is absolutely normal.
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Their skins are better than before, just remember kate's BBQ event's top.
If they want to make profit with these special outfits at all times, I am okay with this. I don't want exclusive but bad cosmetics honestly.
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Call me an ashole but I am not the justice champion of the fog.
Those survivors lessen their chances as well. I am not responsible for their misbehavior and the best I can do is to report them. That's it.
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@EntityDispleased said:
It is reportable. I believe it falls under the troll face category (forgot the name) which counts it as griefing.
It really isn't. While this is bad gameplay, it really isn't considered as griefing or anything reportable. Devs will most probably take no action against those who farm people.
WGLF is just a badly designed perk. Survivors do anything to get the tokens and it fcks up the game really badly.
Healing tokens should be a thing and when you rescue someone, you should get 2 tokens if it is a safe unhook. If it is not, no token should be granted.
That is the only way to change the current situation but it is still gonna be bad, slightly less than now though.
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Some form of communication between survivors like a place where you can write stuff to let them know what you did, what you have as perks etc. Nobody reads pre game chat btw before you say anything o_O
Different killers should have different traps, and the traps should be given to killers according to their powers. Like, we can give nurse 2 traps and leatherboi can have 10 traps etc.
I wish both sides had more interaction with the map. My previous 2 suggestions is kind of related to this.
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@Peasant said:
You said it yourself that more survivors might switch to killer. These people might DC just to deny coins once they've had their fill.
I understand the confusion because of clown avatars but I am not the OP. It happens to me a lot too o_O
Yeah I agree with you, it might happen but I really don't think it is gonna be common.
Still, I think it is a bad design and survivors should not be punished for killer DC. I wish the devs could see that too.
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@Peasant said:
The real problem is that survivors need to escape with a vessel, thing to get the most points. So if the killer dcs, then you get no coins for the vessels. We might see a sharp rise in killer dcs soon.Uhm generally 'killer mains' come up with these kind of conspiracy theories where one side becomes evil and tries to prevent the other side at whatever cost.
Maybe 1 in 10 games survivors saboed my hooks in other events. I don't think that killers will DC just to not give survivors their coins.
That is just my personal experience and opinion though.
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The game literally becomes single player, there is almost no interaction, everything is handed to the killer but the killer is still terrible.
I would rather play against nurses and billies rather than the legion, ez trade.
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Hemorrhage should have bloodhound affect and bloodhound should be buffed imo.
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@Acromio said:
https://youtu.be/eCZxkmIT2LQ
^
|Uhm, I really don't see anything, what is the point?
This is really not a sarcastic comment btw, I didn't understand anything from the video.
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@HatCreature said:
I think having more things to interact with in the maps would be cool, not just for a certain killer though. Anyone can use a trap door, in The Game the Gens actually open doors, what if we actually had switches and traps that were normally in maps that we could interact with? They would have to be on a timer though to prevent toxic ass hats from abusing them.Yeah, this should have happened long time ago.
Both sides need more interactions with the maps and default non killer specific traps would be great imo. Also, messing with this system, we could actually create a great balance too.
Like nurse would have 1 or 2 traps while leatherface has 10-12.
I think that the match duration should be increased and both sides should have more tools to use. The game would really be enjoyable.
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@Detective_Jonathan said:
I honestly don't care about the messages. Don't know why you care about me posting a screenshot of my gameplay. Didn't know i wasn't allowed to do that. Let me delete this since it upsets you so much.
Yeah I got upset really bad, let me go and cry in the corner like rest of the forum.
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@jaerthebear said:
They nerfed her best add on, the combat straps, and upped her terror radius.I am sorry, I am not that 'I stopped reading right there' kind of person but I admit, I didn't read what you had to say after your first sentence.
They didn't nerf her best addon. If you equip that addon, you get literally the same result before, you just don't depend on it as much as you used to do. It seems to me that you are so biased that you try to make everything look like they are 'nerf to killers'
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@Detective_Jonathan said:
Because they're all survivor mains.
No because this thread has absolutely no point.
What now, should every member post a screenshot where they beat 5 blink, omegablink nurses or insta chainsaw billies, iri huntresses? Believe me, people would make fun of them as well. At least I would.
You beat 3 DS? Good for you, what are we supposed to discuss here? It is clear that you uploaded this just to brag and you get the 'messages' for it. What did you expect people to say here?
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As far as I understand, you get points when you complete generators and unhooks etc. So this 'strategy' is both risky and less rewarding.
Also hatch games last too long and I think that even with the thing, it is not worth it
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Addiction at this point.
I have more fun playing other certain games but I play DbD more than all the other games combined.
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I actually like civ 6 more than civ 5 for some reason. Civ 6 would be great if it weren't for horrible AI.
That is just my opinion though.
Also, Suleiman is not gonna get that onion hat he had in civ 5. Another downside...
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@Salty_Pearl said:
It would actually be useful if they noise reduction affected all survivors working on it and not just you. But, that 50% skillcheck does help out a lot with Overcharge and Lullaby.
Yeah that 50% skillcheck helps you and I have no argument against that
It is especially a good perk to practice for ruin skillchecks imo. However, it is RNG dependent and I consider RNG dependent perks to be very powerless. It shouldn't just be me because I hardly see anybody running this perk. This is why I think that a lot of people feel in the same way I do, useful but not useful enough. There is not many reason to change your perks for this perk.
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Technician didn't get a buff, just like NOED, it got a QoL change. They made the perk more consistent, instead of reducing noises 0/4/8 meters, it now reduces noises 8/8/8 meters. So if I am not wrong, there is no difference between old technician 3 and the new technician 3.
I am not sure about your buff idea, completely negating a killer perk doesn't sound right but at this point, technician is pretty useless imo. It needs something.
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Yeah, I equipped plunderer and dull/skeleton keys actually becomes a norm.
I got 3 dull keys and 2 skeleton keys out of 12 matches. 5/12 is just too much. It might purely be luck too though.
They definitely should do something about this.
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This is what I meant by 'people creating theories upon theories and when you actually go and play the game, you see how ridiculous these theories are'
Yes remove prove thyself because a killer looks at the survivors giving them spine chill bonus while doing nothing and allowing all 4 survivors to work on the same generator with highest speed items and addons and perks.
If we are going to accept these situations that we created possibly with kill your friends lobbh, please, while removing the perk, nerf the ######### out of the leatherface because he could have gotten 4 instant downs in 3 seconds in that situation. He is OP:
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No I said it before, even the old spies from the shadows were not really bad in lery's or haddonfield. The perk didn't have much problems but yes 75% was stupid. Anyways.
What they had to was to fix was crow placement and they didn't touch the crows at all. This is why it is still useless because crows are not in good places to begin with.
What they should have done was to adjust the crows, not the hooks. I don't know why they care so much about the hooks, nobody has any kind of problem with them. They just waste time adjusting their places every patch.
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Clown

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@BlackReaper said:
@Delfador said:
@BlackReaper said:
@ModernFable said:
Are you trying to use it on a Gen? Because that doesn’t work anymore.its still work on gens, just they dont get the 25% speed, keeping the 9%
are you sure? it isn't supposed to work on generators.
i watch the stream of the devs and they talk about it, and it should work on gens, the description dont expecify that dont work on gens
Again are you sure? I watched the stream as well and they said it was not going to work on the generators. One of us heard it wrong.
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@BlackReaper said:
@ModernFable said:
Are you trying to use it on a Gen? Because that doesn’t work anymore.its still work on gens, just they dont get the 25% speed, keeping the 9%
are you sure? it isn't supposed to work on generators.
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I didn't use prove thyself but somebody else used it, here is what happened.
There was a chest nearby, so he went to open the chest. My bar was yellow because of the perk.
He came back and we started to work on the generator together, the bar became normal.
We finished the generator and I started to repair another generator with somebody else, the bar was red.
So prove thyself affected me, maybe it doesn't grant the speed bonus to its owner right now?
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@weirdkid5 said:
@Poweas said:
Of course your mad because of 5%. Grow a pair and calm down dude. It's not the end of the world.Bro a perk that 80% of Survivors pick does not need any kind of buff.
If this were any other game, SC would be nerfed into the dust for having such an absurdly high pick-rate. Such a high pick-rate indicates the perk is way too powerful.
I am really not sure about this.
As a killer, I know for a fact that, BBQ or ruin is not that useful that survivors make them out to be. The problem is that I just can't play without these 2 perks and I think most killers feel in the same way.
I think that survivors feel in the same way for the self care. Bond is far superior to self care but instead of using it, survivors choose to use self care.
DS is very powerful and OP and I wholeheartedly accept this but in my both killer and survivor games, only 1 or maybe 2 people use it.
High usage percentages does not mean much in this game imo.
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@ad19970 said:
Sure but I mean that doesn't seem to big if you consider that you are still able to heal yourself after the healing kit is gone.
Yeah I was gonna write the same thing. It might affect like 1 or 2 seconds but that's about it.
Still, I wish they mentioned it.
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@ChesterTheMolester said:
True as you can still get hit during the leave animation but its tbaggers more often than not in my experience. Not that i mind their donations, i can't use them but its the thought that counts.

I agree.
I have currently 1.3k hours and this happened to me less than 10 matches, maybe even 5.
Franklin's demise is not used that much and this case is extremely rare, out of all the problems focusing on a problem that occurs once in a blue moon is just waste of time imo.
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Yeah just report them, I think that especially saying ######### can result in perma ban.
You are a killer, this is more common than people want to admit.
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@BlackViperCom said:
@Jack11803 said:
You’re a dick for assuming all survivors are cheaters. That’s like assuming all black people are criminals. You’re a part of the problem with the division and lack of coorperation between the two sidesDid you even look at the video past 5:30? The rank 8 stayed on the rock up until 13:00 (after "pointing" to try to "make me leave for several minutes).
Just as I figured... this is "ok" behaviour and truly a toxic community. LOL!
It is not an okay behavior but it is also not okay to expose people and name and shame them in this forum.
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No name and shame here, this thread should be closed.
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Between 1 and 2.
If my teammates are potato, I wold love to see a killer recognizing this and allowing me to escape. I suffered enough.
I don't like killers being too friendly though, this is why I didn't say 2 directly.
I play the same, if a survivor plays good and reaches the hatch state etc. I generally allow him to escape. If the last survivor doesn't wiggle on my shoulders, I always give them the hatch whether they were toxic or not.
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Jesus of course spirit.
Just imagine spirit, a mutilated body, coming to you out of nowhere and you only have that sound clue and if you move a rock, you are done.
Right after spirit, hag would be the scariest.
And after her, I would say nurse.
The least scary one, imo, is the pig. Yes she can torture and all but she is just a woman with a knife with no supernatural powers. You have at least a chance.
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@KillerRaccoon said:
No, just no.Some of the skins are silly enough as it is. Dwight already has pyjama outfits. Meg, Claudette, and Nea have some really weird combinations. Jake’s 80s rave outfit is just a disaster. Most of Ace’s outfits make him look like a gay 90s porn star.
This is supposed to be a horror game. Let’s not turn it into Friday The 13th.
Don't mind me, I am just agreeing with this.
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As a killer, if I didn't use a bloody party streamer or pudding, I don't do 3v1s sorry about that. I instantly DC.
As a survivor, I have no interest in 3v1. Even if I used something, I just DC.
It is unfortunate but I have no other option.
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@twistedmonkey said:
It's better to learn the mechanics of the game and get better without perks, you will be a better player in the long run, If you start with the best perks you start to rely on them and will always think you need them.The thing to always keep in mind is it's a game, never worry about winning whatever means to you and just have fun learning, rank means nothing just play for bloodpoints to lvl up and eventually will get the build you want over time, 50 hours is nothing in terms of learning this game, it is a lot more fun when you dont worry about what you need to do.
I have played perkless survivor and killer and both of them were so boring.
This game becomes interesting when you have all of the perks and try different things. It gives you unique experience every time you play with another different build.
The perk grind should definitely be lessened.
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I am glad that more and more people started to talk about this perk grind problem.
Maybe devs realize this problem and start to work on this perk grind to lessen it.
I was kind of expecting that for this mid chapter but they came up with hooks and their placements. I hope for the next chapter or the next mid chapter now.
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@PhantomMask20763 said:
I personally think the perk is fine since it can only activate during end game and noed can counter it pretty well. But if I had to rework it, it would be like this
Adrenaline: every time a generator is completed heal ONE health state. When all generators are powered run at 150% m/s for 3/4/5 seconds. You cannot wake up or get up from the dying state. Not sure if this is a buff or a nerf but oh well I tried.Dude this is more broken than DS, what have you done? LUL
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@Tsulan said:
Claudette, I never see claudette.LOL good one
Tapp is the least used survivor in my experience.
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No you are not racist.
No all claudette players are not toxic, the only reason why I chose her was because I enjoy support role and in her description it was stated that she boosted her team's survivability.
It is like saying that all leatherface players play leatherface just so that they can camp and before they are able to camp, let me irritate them as much as possible.It is a loop and you are a contributing factor.
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@Boss said:
So if there's 4 Claudettes, the ingame HUD will display: Claudette Morel, Claudette Morel, Claudette Morel & Claudette Morel?No, they should give them numbers and after the match, real name, and the character name+number should match. Like
Claudette morel 1 - Delfador
Claudette morel 2 - Boss