Discussions

4,119 discussions.
  • エクセキューショナーは、『サイレントヒル』という霧と血と錆に覆われた世界からやってきた殺人鬼であり、「地獄のような道を闊歩する処刑人」という存在そのものが大きな魅力の一つだと思います。 その特徴をゲーム内で表現しているものの一つが「トレイル」です。エクセキューショナーが歩いた場所にトレイルを刻み、それを踏んだ生存者に煩悶を与える仕組みは、単なる状態異常付与だけでなく、「処刑人がこの場所を通った」という痕跡をマップ上に残す能力としても機能しています。 現在のエクセキューショナーは、「裁きの儀式」を発動して移動することでトレイルを生成でき、その状態から「地獄の罰」を使用できます。つまり、地獄の罰を狙いながら、その過程でトレイルを敷くというプレイが一つの能力体系に組み込まれています。 しかし、この仕組みには、トレイルを生成するためのコストに対して、その効果が生存者の行動に大きく依存すると
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  • In the second movie Jason had a sack over his head instead of a mask. The Friday the 13th game already has this so it may as well also be added to dbd right? It could be a very cool cosmetic to buy in the shop and I would definitely get it.
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  • A small idea to turn the Animatronic's perk "Haywire" into a real "Oh oh..." moment! As a Survivor main, I honestly think the endgame needs a bit more thrill. Right now, experienced Survivors completely ruin a Killer's endgame build by using the 99% gate trick, leaving perks like Blood Warden totally useless. I had an idea for a rework that would not only fix this issue but also create a per
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  • I would like to suggest something, adding a category where you could save your favourites skins to purchase. So you could receive notifications when those skins get a lower price. :)
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  • As someone who looks at DBD through a game design lens, I know how risky complex cosmetics can be for the game's code, especially after the recent issues with the Blighted Springtrap skin (i hope he comes back soon). That’s why I wish for three Legendary/Ultra Rare skin concepts that are 100% safe for the engine, but offer massive lore value and visual variety: 1. Original Spring Bonnie (The
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  • I keep seeing people call these toxic but all these are, are just ways to play to game effectively they are not toxic at all. this would be like calling getting headshots in an fps game toxic. the only in game action that is toxic is giving up under hook because you screwing over 3 other players.
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  • An idea to modernize The Nurse and make her feel fluid like The Blight, without changing her core balance or muscle memory and say goodbye to motion sickness: - Fluid Exhaustion (Inspired by The Blight): Instead of an abrupt, violent camera-lock to the floor, her head gently and organically sags downward from exhaustion, matching her fatigue gasp. - Dynamic Camera Control: While she is fati
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  • I really enjoy playing Pyramid Head, and I would love to main him, but the biggest thing holding me back is his M2, Punishment of the Damned . I don't think the ability necessarily needs more range, damage, or a larger hitbox. My main issue is how restrictive and awkward it feels to control. When Punishment of the Damned is activated, Pyramid Head becomes extremely limited in his movement. W
    2 comments 70 views last activity
  • Posting after both playing and watching gameplay of the new killer. Most of my issues are the way The Judgment's main ability is significantly underpowered and actually rather annoying to control. First is being hilariously easy to avoid cause can see it coming before even launching and the fact it has a small charge up after launching that it doesnt even effect survivors, I once avoided it by j
    4 comments 70 views last activity
  • Hi everyone! I'm reaching out to the entire community - survivors and killers alike. One of the killers is currently so weak that they're practically a killer without an ability. And honestly, even survivors get bored playing against weak killers - there's no challenge, no tension, no fun. We need to make ourselves heard - we need more visibility, more upvotes, more attention, so the devs actuall
    8 comments 110 views last activity
  • Hey everyone, I wanted to share a couple of ideas I had for fixing the BP economy and making the auto-bloodweb less annoying to use. First, I think it would be cool if the Shrine of Secrets did more than just sell perks. What if every Tuesday it also randomly picked one Killer and one Survivor, and for that week, their entire bloodweb got a flat 15% discount? It would make leveling up specific ch
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  • I had fun making this killer idea. Aspects of her powers are simular to ones that already exist. (Mirrors acting similar to Springtraps doors with a twist) DEAD BY DAYLIGHT — ORIGINAL KILLER CONCEPT THE ILLUSIONEST Real Name: Evelina Moreau Killer Name: The Illusionest Weapon: The Final Prop — an ornate magician’s cane concealing a sharpened steel blade Movement Speed: 4.6 m/s Terror
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  • I personally don't like lobby animations since I'll be in queue for 5 minutes and constantly hear The Oni screaming, or Vecnas tentacles embedding into his back. And so I was curious on others thoughts about this. Hopefully in the future we get options to turn this and voice lines off.
    8 comments 110 views last activity
  • Here's number 12 of my Comeback shenanigans! I picked out a Chapter where the Killer hasn't been touched since Mikaela came out! Yep! It's true! Plague hasn't been looked at in nearly five years! Even Hag has gotten some love! Anyway, let's get to it! Temple of Purgation If you read and remembered my Comeback for Lullaby For The Dark, then you'd already
    0 comments 20 views last activity
  • So, in my last post, I talked about the problem with this killer: he is useless now. Now I'd like to share my suggestions for buffing Chucky. First, I think he should get 4.6 m/s speed. I don't see any reason not to. He can't control the map when he's 4.4. Second, rework the add-ons. The majority of his add-ons were made for his old ability. That ability was deleted, but the add-ons weren't
    3 comments 60 views last activity
  • Hello everyone, I am a main of Chucky, and I think that he is very, very weak. Let's look at his stats! First, I'd like to talk about his speed. It's 4.4 m/s. But why??? He doesn't have an axe like the Trapper or the Huntress, he doesn't have portals, he doesn't have teleports. His only type of movement is just 4.4 steps. But you might ask me about his Scamper. If you want to use Scamper as a ty
    11 comments 150 views last activity
  • Hello everyone, So, in my last post, I talked about the problem with this killer: he is useless now. Now I'd like to share my suggestions for buffing Chucky. First, I think he should get 4.6 m/s speed. I don't see any reason not to. He can't control the map when he's 4.4. Second, rework the add-ons. The majority of his add-ons were made for his old ability. That ability was deleted, but the ad
    1 comments 40 views last activity
  • I know that Dredge could use some changes / buffs in other areas, maybe more in regards to his chase ability, but I think I have an idea that could be a nice buff while strengthening him thematically. Dredge is a true horror monster, he lurks in the lockers, he's supposed to be scary (even if committed players are desensitized to him). But when he bursts out of a locker, it's like he announces hi
    3 comments 40 views last activity
  • Honestly some of my wishes are: Survivors: Visionary Cut Loose Small Game Spine Chill Premotion Roadlife Teamwork perks in general Calm Spirit Killers: No Quarter Shattered Hope Scourge Hook: Hangman's Trick Unrelenting Undone Human Greed Dominance Hoarder Rework Suggestions Visionary: Remove the part where the perks goes on a "cd" after a gen is done. Instead make i
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  • Let me start off by saying I don't expect my question(s) to be answered as I was at work and assumed it was a all day thing. However , after reading a lot of the questions that were asked, a lot of them were mainly about events and Grimoire There were a very few good questions imo like about solo que and how we're getting a chat wheel for communications- W, they're looking into pallet density an
    4 comments 91 views last activity
  • I've spent the last few weeks designing a concept for a possible future The Boys Chapter. I tried my best to follow BHVR's current design philosophy while creating this, including a fully designed power, perks and perk descriptions for killer and survivor, possible cosmetics, flavor texts and the 20 Add-Ons at the end for the ones that wanna read them. So there's quite a lot to read. However I'
    1 comments 61 views last activity
  • Ok, for a long time I've seen people DEMANDING nerfs and never show their gameplay on why. Just cry and wants to get their hand held. It's where the majority of the frustration has come from on both sides but I whole heartily agree if someone is going to demand nerfs they must show THEIR footage on why. This is because I don't believe that 99% of the nerfs in DbD in the last few years were even n
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  • Everywhere I see it's 5 million, but I was definitely earning more than 5 million from my games.
    3 comments 51 views last activity
  • Hello! I'm a newish player who has been playing a LOT but has come up against an issue with a killer. I'm neurodivergent and part of my issue is that I have vestibular reaction to gagging, retching, and even some really bad coughing. I recently went up against a Plague for the first time, which caused me to literally have to run away. The second time I just took off my headphones, but obviously
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  • This is my concept ideia of how Behaviour could adapt Slenderman into the game, given that DbD director Mathieu Coté has already commented that Slenderman's traditional behavior does not easily fit into the traditional gameplay loop. 
 I think adapting Slenderman is simple; there is a Roblox game inspired by DbD (Before the Dawn) that did it. Slenderman's gameplay works as follows: he stays i
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  • Im just a casual player, but it’s clear to me that Dbd doesn’t get enough balance changes. We finally get some in the next chapter, but how long did this take? And yes we got perk changes along the trickster rework, but they were bad: Self Preservation is extremely unhealthy for the game since it counters only Perks like bbq, Alien instinct and friends till the end (wich are healthy perks sinc
    33 comments 542 views last activity
  • The current Borrowed Time feels really unhealthy to play against as killer as it punishes you even if you aren't tunneling the survivor, and grants free escapes during EGC. These suck to play against as killer because: It rewards the survivor and their teammates for actively killing themselves As a survivor player literally any time I get unhooked during EGC with 15s of BT I have always escape
    9 comments 180 views last activity
  • Judgment's exile mechanic is a very present thing in lobbies, you get the heresy somehow, and exile them. Having so many perks nullified because of a 4 second button press, is really wack. ( Stuff like this exists for both sides, but those are both bad and should be addressed. ) I believe, SOME unhook perks should carry to the exile unhook. Especially, We'll make it or DS.
    13 comments 221 views last activity
  • Hi Dead by Daylight Team, I would like to share a few suggestions to help improve the game experience: 1. Lobby Chat for Consoles: Currently, console players cannot type in the lobby, making cross-play communication with PC friends very difficult. Adding a text chat feature or quick-chat options for console players during matches and lobbies would greatly improve teamwork and overall communica
    0 comments 20 views last activity
  • As a player on both sides, I find the Lights Out mode so fast and easy, but so frustrating as the killer if you don’t have characters like Jason or The Spirit, who have “Killer’s Instinct” vision. It’s so easy to hide or shake off a chase just by leaving your flashlight on the ground, and that ability to see through windows and pallets seems unbalanced to me—it takes away the fear of feeling hu
    2 comments 104 views last activity
  • I have played Dead by Daylight for almost 1,000 hours. I started playing around the Blood Moon event in 2025. The majority of my playtime has been spent playing Killer (around 65%), with the remaining time being Survivor. Throughout my time playing, I have taken multiple breaks from the game because I have found the Killer experience increasingly frustrating. My main concern is not that Killer
    3 comments 53 views last activity
  • I was originally quite interested in this chapter, but as time went on and I saw the PTB any excitement I had quickly vanished. I will say that visually this chapter is a home run both of the characters are visually interesting and the exile looks really cool. The perks are also a little underwhelming but we voted for them so what can I really say other than meh. HOWEVER I really feel that t
    0 comments 71 views last activity
  • New DBD Survivor: Dexter Morgan A tactical counter-stealth survivor who actively stalks the killer to craft game-changing utility and map out flawless escape routes. Survivor Perks: M99 Syringe: Stay in the Killer's Terror Radius for 45 seconds (while not in a chase) to fully charge the perk. Once charged, enter a locker to craft a single-use M99 Syri
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  • I always had this idea of a Dramaturgy random effect perk for killer, so it would work like this: Scourge Hook: Bloody Dice At the start of the Trial, 4 random Hooks are changed into Scourge Hooks : The auras of Scourge Hooks are revealed to you in white . Each time a Survivor is hooked on a Scourge Hook the killer gains 10% haste for 5 seconds, followed by an unknown effect: E
    1 comments 40 views last activity
  • Hey everyone! I’m a huge fan of Fable 3 and always thought Nightcrawler (The Crawler) would make a good psychological horror Killer in Dead by Daylight to help bring back the horror aspect. I designed this full concept kit for a 'Fate of Albion' Chapter, featuring a dual-model Survivor (The Hero of Brightwall) and a Bowerstone Market map. I'd love to hear your thoughts on the perk balance and the
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  • Tell me the worst build in the game for nurse i want to torture myself.
    13 comments 190 views last activity
  • Why does the spirit need to fade in and out when she walks? How am I supposed to win mind games when I can’t even see when she turns directions? Her power is good and I feel like this is an unfair addition especially in non comp where she could literally pub stomp without her power due to this mechanic
    11 comments 200 views last activity
  • As Complicated as this looks this is ALL ONE KILLER. The main premise is to switch between the 4 animatronics located around the map. Got this idea from a content creator Named RiverCiver and i think this is what Springtrap should have been. The idea of the killer is One skin line is the classics and the other is the iridescent skin (Glamrock/Security bre
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  • His ability is that he can do everything the survivors can do because he is also human himself. He can pretend to be a survivor by disabling his terror radius and becoming like an ordinary survivor, and then, at the right moment, strike.
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  • Halo Chapter Banner concept: Halo Chapter Perks concept Jega 'Rdomnai Mori Concept Halo chapter Skins concept
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  • In the recent Dev stream they brought up Nowhere to Hide Nurse™ and how easy it was to play then added corresponding nerfs to Nowhere to Hide. (Which didn't fix the problem since the aura reading is still centered on the killer.) And so I watched a few videos relating to the dev stream as I like to see what other people think about it, and I saw this suggestion in one of the videos. Thought I w
    5 comments 70 views last activity
  • Origin = A woman accepts getting full-body tattoo's of strange markings (from a strange artist), because she's promised they will allow her to absorb "power" from others. The markings turn her skin into a one-way prison for souls. She can harness their power through strange jewellery. She is not told these souls will continue to live inside her, desperate to escape, pleading to her. The souls
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  • So I'm a killer main with around 23k hours, and when I first saw Lights Out 2+ years ago, it was the goofiest, most thrilling thing (at least for me) when it came to playing as a killer. Several times, I would play horror icons just to scare people, whether they were random people enjoying themselves or Twitch streamers, to get those AMAZING reactions. A good example is Michael Myers. I didn't
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  • Imagine this if there was a crossover with dc where your in arkham asylum with the joker and batman and other survivors and you hear the chime on the map create a horror tension and other survivors could be robi Jim Gordon nightwing I know it more sci-fi but Imagine doctor who where the master is the villan and when he's the killer on the map there weeping angels that can freeze you for 10 s
    0 comments 30 views last activity
  • For many people, buying a new character isn't a simple task. Whether it's a killer or a survivor, it's hard to know which character to get first, especially for newer players, because of the vast number of survivors and killers on the market. Many players hesitate to spend either Iridescent Shards or Auric Cells on a character they may not enjoy. While original characters can eventually be earned
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  • why did we lose pinhead i feel like we lost a cool killer also i do not care that mid he is fun to play also if you do bring him back do a rework on his perks
    6 comments 151 views last activity
  • Hello! I would love to see a new Survivor or Killer inspired by Siberia (with a snowy taiga map, folk winter outfits, or local myths). Maybe the new survivor or killer could be a native Siberian, like an Altai, Yakut, or something. It would look amazing in the game!
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  • I think a Metal Gear Solid killer and survivor would be amazing like naked and solid snake and a killer like psyco mantis or colonel volgin. I think snake could get either a healing perk like the survivor viewer in mgs3 or some kind of camo/sneaking suit or really anything to help with stealth and the killers like psyco mantis being able to see what character he is chasing through walls and be ab
    1 comments 20 views last activity
  • As I said in the title, Sadako might be the worst designed killer in the game. On normal maps, her power to place condemned on survivor isn't a big deal. Every once in a while a survivor will have to do a tape but that's it. She doesn't have much power in chase, so she's pretty weak. On two-story maps, however, it's a completely different story. Survivors are constantly in range to be condemned
    5 comments 161 views last activity
  • The entire appeal of Lights Out was it being entirely skill based and you using your map knowledge, tracking skills, and basic object permanence, to outwit and beat the other side. The whole point of this event was to bring back the feel of old dbd by removing any and all information provided to the players. However, with the most recent iteration of the event survivors have gotten Windows of Op
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