Feedback and Suggestions
Our team will be happy to read these!
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I have a suggestion to make the game better. It is going to be met with anger, but it will make the game more varied for players. It comes in two parts, one to help the game, the other the help the gameplay. Remove hook timer for if the killer is too close to the hook and make only on hook in the basement. This would remove camping from the game. There are too many games at the moment where the0 comments 12 views last activity
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As far I can think of, killer has no perk that blocks a generator when they kick it. Now I could be wrong, but I think I'm pretty accurate here. So...why not? I mean in select situations, but ehh ya know.17 comments 111 views last activity
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Because Thrill of Hunt gives noti on Hex with 21sec cleansing, its possible to cleanse a Hex when Thrill of Hunt is in game, which I understand why Devs remove the Noti noise. But for me its the main purpose of the perk that supposed to protect other Hex. So to make Thrill of Hunt still able to give info without make it too strong, my idea is: Undying: Info: show aura on Dulls. Purpose: ta0 comments 21 views last activity
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We need a way to block getting matched with high ping vpn users from the other side of the world. Getting hit from 10 meters away in game is bs, people jumping all over from high ping is also bs. Why not put in a slider that limits matchmaking to wherever we slide the bar? It's way more worth it to wait longer for a match than to have one that's literally no fun at all2 comments 11 views last activity
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Devs better return first freddy with dream and without teleports dream pallets clocks and blood!We bought 3 years ago that drive survivors in dream!And i dont remember in movie that freddy use pallets and clocks and people see him not in a dream! Or give to people 2 freddy:Classical and BHVR editon!7 comments 121 views last activity
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So while reading and thinking I came across the topic of game speed. While I already know that genspeed is not going to get changed as the devs confirmed this and I welcome this I thought about another aspect of the game that had to do with speed without touching the general speed of generators. Killers with unique slowdown mechanics are quit fun. They add another challenge for survivors to4 comments 21 views last activity
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So first of all, both have issues. SBMM promotes selfish plays and Rank system forced babysitting. In SBMM you can do 4 gens, loop killer of 5 minutes and then die saving friend, so you lose MMR, that sucks, but it's not that big deal for me. Rank system, if you were against way worse killer / survivors, if you just stomp them, then you lost rank for it, so you are forced to babysitting and2 comments 21 views last activity
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That´s it. BHVR did a terrible job with Haddonfield and RCPD? Yeah! They will fix it? Probably no. And so I beg: Remove the map offerings and stop this nightmare to being sent to Haddonfield by SWFs in 5 of 10 games making me lose alot of time quiting and restarting the game when I don´t wanna play in this maps OR having a terrible surprise when I´m not in the front of my PC in the moment that th11 comments 131 views last activity
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Iridescent Head is one of the most controversial add-ons in Dead by Daylight. BHVR nerfed the hatches to be limited to 1 max. I think this is actually a very bad change. I like to suggest the following changes: remove the limitation to 1 hatchet put survivor into dying state who got hit by a hatchet that where 24m or farther away I think that will introduce a new way for skilled Huntresses17 comments 231 views last activity
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This map sucks. Ridiculous amount of pallets and too close of each other. And don't tell me "yeah, but these are unsafe pallets". Some players are just camping the first pallet then camp the next one and so on. So I'm glad that it will be deleted.27 comments 271 views last activity
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Hello! To encourage players to play solo (survivors) and to face swf (killers), I would suggest to implement a bloodpoints bonus mechanic. For example, for each solo survivor, multiply the bloodpoints gain to 10% for survivors. To each survivors with friends, multiply the bloodpoints to 10% for the killers. To resume: if a lobby has 4 solo survivors, each survivor will receive plus 40% bloodp4 comments 41 views last activity
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I have watched and played the game for a bit, and while I am new I have noticed a few things that could use minor tweaks to make the game flow better, and have people griefing others less. 1: Bleed out option: While this could be abused to leave matches early, the alternative right now is people trying to jump off hooks and missing skill checks to leave. Plus occasionally a killer will just wat0 comments 11 views last activity
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Its broken and doesnt work im an ashe 4 killer being placed with iridescent 1 survive with friend groups. This game is literally unplayable for me atm because every game i get walked in circles around17 comments 312 views last activity
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Healing is one of the most important part of survivor gameplay. Medkits, because of that are the best item in the game. Self care was the best meta perk since release and long time after it's nerf. Circle of healing is just old self care with extra steps. We were there already. Don't bring it back6 comments 141 views last activity
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I would like to see the "Skip Intro" function every time it is shown to me when I start the game this is very annoying. Idk where need write about that, many useful suggestions are ignored bhvr.7 comments 102 views last activity
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The picture speaks for itself. This should not be allowed.20 comments 161 views last activity
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{I put it in the wrong section... whoopsie} In this suggestion this isn't going to be just a Chucky, the Good Guy doll as the primary killer but as a weapon. Tiffany Valentine -Before Tiffany was put into the body of the Bride, she had been devoted to Charles and would commit crime with him. So she would make a good killer to add to DBD. -Weapon of choice is her nail file and her special a0 comments 11 views last activity
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(unable to find the clip by itself so here is a response tweet) But after 2 years time of, massive amount of cryptic ######### with no substance and excuses, this is what it all comes down to, only kills and escapes matter for the mmr. https://twitter.com/SoulfuryTTV/status/144618214024952218024 comments 312 views last activity
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This is what I'm doing instead of homework. Oops. Anyway, been playing Twins lately. They've always been an appealing Killer to me, but they've always felt incomplete/clunky to use. So, I've come up with a few buffs/nerfs and adjustments to make playing them more fluid and fun! These are all interchangeable so don't get all finicky that I'm pushing for a radical change in a Killer. TL;DR0 comments 21 views last activity
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The simple fact that your not immediately and quite obviously using it. This needs to be apparent after the first hit which you should automatically start healthy at the beginning of the game period or the grunts of pain must be 100% reduced. Because regardless of a hard mode "less skilled" players will use this wildly and be unsuccessful in doing this quite often as I have just learned again.0 comments 11 views last activity
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This needs to be fixed don't tell me it's the server because if it is fix it, if you say it's your connection to the killers I don't care fix it I only have this oddity on this game. It's killed me for the last time.8 comments 31 views last activity
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Unhook a Survivor who unhooked you earlier in the trial, do this 10 time(s) . Must unhook them safely. This challenge is seriously overtuned. This scenario only presents itself every 5-10 games, and then that's just one time. You have to do this 10 times! That's an average of 50-100 games to complete this challenge. First you need to be hooked early in the game. So great, you're throwing the3 comments 41 views last activity
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It'd be a nifty but small QoL feature to be able to click the next locked entry in a Collection track and be brought to the relevant Tome Level - things in the Archive can get a bit unintuitive when you're going back to complete old challenges.0 comments 1 views last activity
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it is just pointless and it makes this Grade reward system needlessly frustrating. Excuse me, FOR SOLOS. Of course this simple to remedy situation wouldn't be. Before someone says it. Who cares if people would hit Iri 1 faster? It has no bearing on anything other than the BP we all want to reduce this million year grind. As a solo survivor this is maddening to me. Just now I get on today a13 comments 171 views last activity
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"you are wasting my time" You like when things are done quickly, when they take too long, you rush it. During a chase, everytime a survivor recover a health state you gain 5% haste status effect for 2-3-4 seconds During a chase, everytime a hex totem is cleanses you gain 5% haste status effect for 5-6-7 seconds During a chase, everytime a gen is repaired you gain 5% haste status effect for 8-17 comments 171 views last activity
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Would you think increasing the base movment speed of the lower end of the Killer roster would be op?Except Nurse we have the classic 4,4 M/s and 4,6 M/s for all of our Killers. We can agree on that we have some Killers that have regardless of how well you will play a much harder time catching survivors or getting the upper hand in chases. For example Trapper, Clown, Legion and even Pig. I am well aware that there are scenarios where any of these Killers can still get 4ks or do well, but thes50 comments 502 views last activity
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You can't give thus game an MMR system like you'd have in a shooter or a MOBA because there's such dramatic variation in player loadouts and RNG that happens before a match even starts. Imagine if in Dota there were some maps that heavily favored radiant and others that favored dire, or if you could buy items outside of the game and start a match with a full inventory already. Even in a shooter0 comments 11 views last activity
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We console people are the most oppressed group here ( Not the new generation console like ps5 and Xbox series) us old generation console user suffer from the bad frame rate when the survivor dead hard they teleport or the killer hitting you when they are not even close by. The pain of every patch making the game break. I bet half of the people here won't know the console experience many of you a1 comments 61 views last activity
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Specifically, Ash and Silver. This might just be me but I have a hard time telling the difference between the two colors at a glance. Maybe if the silver was a brighter tone, or if Ash was a completely different color.2 comments 61 views last activity
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hex: jinx reveal the auras of boon totems within 10/12/14 meters once per trial after cleansing a boon totem all remaining dull totems will become hex totems with this perk finding boon totems wont be to much of a hassle and after you cleanse the first boon totem all dulls will become hexes, they wont do anything but if the survivors want to use there boon perks they have to go throug4 comments 51 views last activity
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Did you consider to seperate Group MMR and Solo MMR? Reason for this is the huge difference for playing solo to group. Example. If you play solo at ~1700 MMR with 3 other solo survivors at ~1700 MMR against a killer with 1700 MMR, everything is balanced. If you then play with your friends (2/3/4 man stack) you will have a huge advantage considering your average MMR against a killer about you1 comments 41 views last activity
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Pretty please when will this come to the store? It's from tome 2 and I wasnt playing the game around that point and really really want this skin0 comments 101 views last activity
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Hi there, here's my idea for three reworks of ingame mechanics. Rummaging - new mechanic You are now able to Rummage through empty, open Chests for additional item. Chances of finding an item through Rummaging are very low (4%). You can only Rummage one Item from each Chest. You can only find Items up to Rare rarity (no purple Keys or better). **Note: with upcoming Key rework, this2 comments 31 views last activity
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Map: Grim Pantry - Backwater Swamp Here's a random idea I got for a little balance change on this map. My idea is to add a hole in this place. I think it would give more options to the Killer during a chase in the main building and make it easier? possibly. I'm not a Killer main though so don't take my word for it.1 comments 41 views last activity
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So I've been thinking, since the latest Trickster buff (it's more of a nerf imo) Survivors have been saying that Trickster is unfun to go against, so how about I try to make Trickster fun to play as and against. Since the devs probably won't do like a full power rework like Freddy, my original concept wouldn't work, I decided to do some smaller buffs and nerfs here and there Smaller Changes11 comments 291 views last activity
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I main her and I like the add on but I gotta say the add on def should've been changed to only work from x meters away. The issue I believe people had with it was that she can just get on you and use it and that she could have up to 3. I didn't like her only having 1 but I was expecting the range requirement to it and I still think it should've been changed to that instead of just limiting it to9 comments 121 views last activity
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It would be great if he could hear it from his perspective as well, since in the survivor perspective it would also be an alert and also there are too few myers to enjoy hearing this alert tone.11 comments 111 views last activity
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I don't know whether the developers read this forum, but I have an idea for a new killer and that is "Killer Klowns from Outerspace". For those of you that don't know, "Killer Klowns from Outerspace" is another 1980's horror movie. It is a group of clowns that come from space and start catching people in candy floss cocoons to change into drink. They have a variety of fun circus based weapons th0 comments 11 views last activity
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Yes I mean it this is worst state of game ever for both killer and survivor gameplay wise this new matchmaking system needs to go ,old matchmaking was 100% better. based on skills my as* this is the worst out of worst we ever been to minus re release but that was other problem bugs and all with console but this? This is unplayable39 comments 542 views last activity
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First off, i'm aware that this perk is by no means meant to be strong. The problem I have with it is that it's not really that unique. There are alternatives that are much better. My suggestion to buff it would be simple: When channelling Clairvoyance, both you AND your team see the auras. (Like a glass bead) Increase the duration of usage from 10 seconds to 14/15/16 seconds. To match a simil9 comments 261 views last activity
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Like I know the devs wanted hag to have all hexs and a niche/gimmick thing but when you actually just say what the effect is on it's own I personally dont think it sounds like a hex. "Increases the time it takes to cleanse/bless a totem" I dunno if it warrants the hex status tbh, like if they get that hex then even that small effect is gone... if I'm not mistaken thana is similar but can never10 comments 101 views last activity
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Hi, I'm not sure why, when, or how you changed the MMR system, but this is what a regular game of mine looks like everytime I play. When you match someone who hardly plays, has little knowledge of the game, etc. against people with HUNDREDS of hours in this game and mastery of all of the different perks and add ons, it makes it unplayable for those who pl1 comments 21 views last activity
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So I just played two insanly fun survivor matches. Flashbang saves, friendly bubba and overall a great experience. But no way to record and save it? That's a litle sad tbh. I wish that we could view the last 20 matches we've played. And even save them. We could rewatch our chases and see how we can inprove, rewatch funny moments and save stuff to record gameplays or clips for social media withou8 comments 132 views last activity
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To a lot of people, the lack of new maps brought out, and work to the current ones, is as high up the list as any other game issue atm. We lose Hawkins in around a fortnight, and the latest map released is universally hated, plus it barely comes up anyway. But when will the next map come? And which current realm will be updated next? The coldwind was updated around March, half a year and 2 chapte3 comments 42 views last activity
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Ow...suggestions! DbD requires a public chat for finding party, it's really the great idea to fix having idiots in a team. To compensate no matchmaking system. And I heard it's that bad for years.😨The biggest problem in solo for me is idiots in a team that ruin game. You loose most of times not because killer is skilled or overpowered, but because you got idiots in a team, sometimes more than 1.0 comments 1 views last activity
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title. Mikaela is a prime example of why we should be able to: A: Activate the hex on our terms on a dull totem B: actually get use from the hex without it 90% of the time spawning next to the survivors and i get 0 benefit and minus a perk slot. C: The fact that they gave survivors the ability to do this over killers just screams survivor sided devs even louder to me but thats my opinion. D:17 comments 151 views last activity
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The idea that a Killer has to spend 3 seconds to kick a gen and a Survivor just needs 5 milliseconds to undo that kick is really stupid and has been overlooked for too long.22 comments 181 views last activity
