MMR doesn't make sense for DBD because it's inherently unbalanced and not a competitive game

You can't give thus game an MMR system like you'd have in a shooter or a MOBA because there's such dramatic variation in player loadouts and RNG that happens before a match even starts.

Imagine if in Dota there were some maps that heavily favored radiant and others that favored dire, or if you could buy items outside of the game and start a match with a full inventory already. Even in a shooter with different weapons and perks, the game is symmetrical, so you have access to the same stuff as your opponents.

DBD will never be truly competitive so MMR doesn't make any sense. Ranks weren't the best system bust at least they took into account more than just kills/escapes. I don't know what the solution is but this ain't it. Some people have suggested a seperate competitive mode with restricted perks/items, but I understand that splitting the player base isn't ideal.

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