Feedback and Suggestions
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Since is basically sensors anything you type, even "Bond", a perk in the game at this point, there's no point in still having it.8 comments 101 views last activity
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Another topic prompted the writing of this one) SURVIVOR'S PERKS PROVE THYSELF Gain a stack-able 15 % repair Speed bonus for each Survivor IconHelpLoading survivor.png within 4 metres of you, up to a maximum of 45 %. This effect is also apllied to all other Survivors within that range. Prove Thyself grants 50/75/100 % bonus Bloodpoints for Co-operative actions to you and the survivors act0 comments 31 views last activity
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I’ve looked at the list of the least used killer perks in dbd and I’m going to rework them to make them better Territorial imperative- this perk was on the bottom as the least used perk in dbd here’s my rework. When a survivor enters the basement, you get a sound que and there aura is revealed for 5 seconds. When you kick a gen it gets marked in pink until you kick another. When a survivor4 comments 451 views last activity
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I feel like this game is broken and it's just a trash that don't deserve my time and money. They are so many things wrong and I see that doesn't bothers the developers. Let's talk about the most importants: 1. New matchmaking system is broken and ranks are now useless. I've over 620 hrs in game and I'm not bad player but after adding new matchmaking system every game I play is with noobs or n9 comments 261 views last activity
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My idea on items is to make them "equal" to Killers' powers, which is make them free, but have a single version of them (Brown). So survivors always bring 1 of them into game all the time, but items overall is more like "training wheel" rather than game changing, which is requires addon for that. Broken key: - Dull key item become Dull blade addon (Brown): instantly open one chest. Then3 comments 21 views last activity
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Remove person being near the hook requirement. Make it so you have 34s extra hook time thats shared on across both hook states. After you have been on the hook for one "hook stage" your progress stops until you are unhooked or 34 seconds run out. If you are unhooked before the time is up you dont lose a hook stage and remaining time can be used on second stage. If you dont get unhooked before0 comments 1 views last activity
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On multiple occasions, I have seen sabotage timed perfectly so that the killer arrives RIGHT at the moment the hook falls, yet the killer still has enough time to walk past the fallen hook and mount the carried survivor on the next-nearest hook anyway. What is the point of this mechanic if a sabotaged hook doesn't hinder the killer or save the survivor?6 comments 61 views last activity
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Now I don't mean bringing them back to the old version just reworking them to make them more useful.42 comments 481 views last activity
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Since Dead by Daylight has adopted SBMM, I have encountered more hackers than I ever did with the prior matchmaking system. I believe players that tend to float to the higher echelons of the MMR likely have similar experiences. I have no confidence in Easy Anti-Cheat being able to fix these issues given how long they've been around. Dead by Daylight was developed in Unreal Engine 4, a1 comments 21 views last activity
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Old ruin was strong, but I didn't mind it. I was able to hit my skillchecks and the work I put into it stayed most of the time. New ruin with a bunch of solo randoms is just horrible at times. All the killer as to do is show up at my gen with his tinkerer proc.39 comments 551 views last activity
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Simple suggestion. Every survivor should have the option to ban one realm. Killer should have the option to ban 4 realms. Offering would trump the ban(s). Should not be any problem at all since it has no impact on queue time. Opinions?37 comments 341 views last activity
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Can they make the sensitivity for killer's powers on console better? It's not even just a huntress or just a Nemesis problem it's any killer requiring aiming or turning. Trickster, Blight, Nemesis, Huntress, Oni, Plague, Nurse, Deathslinger, Demogorgon (kinda), and Pinhead. That's almost half the killers. And to top it on that the FPS is terrible.0 comments 1 views last activity
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If survivors lost collision after getting unhooked, for about 10s4 comments 31 views last activity
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What if Killer had the ability to use a 5th perk slot, but only certain perks could be used? Like, none of the top 15-20 perks could be used, so the Killer can't just stack all gen regression. This way you could use your normal build on Trapper or whatever but then also throw in stuff like Brutal Strength or Shadowborn for fun. This is just me spitballing of course, but I think allowing a 5th1 comments 21 views last activity
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I'm not the first to suggest this, but my experiences the last couple of weeks is a good indication as to how badly the Adept achievements for killer are set up. I've been trying for Adepts, after ignoring them for the longest, and I've been doing them at Rank/Grade 1 for a few weeks. My SBMM rating is presumably pretty high, and after the revelations about some of the mechanics of it, I'm not13 comments 681 views last activity
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I'm new to the forums but plz hear me out... Killer VS Mode; especially once Jason has been confirmed as a new addition... 2 Killers on the larger maps; 8 survivors. Killers with the most sacrifices will get the most bloodpoints. Survivors will do what they do best but being there are 2 killers to deal with, cooperation is encouraged more. Change up the mechanics though, X amount of gens on 1 sid5 comments 11 views last activity
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It was said that Legion should be next for changes, so let's start spamming. I would like his 1v1 stay as weakness, but make his power more reliable and just better to use overall. QoL changes: The Legion may see the blood pools of injured Survivors during Feral Frenzy. Feral Frenzy begins to replenish at the start of the fatigue state. The depletion of Feral Frenzy pauses while p5 comments 101 views last activity
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I am sure some players can agree that some killers abilities can be overpowered and some that are balanced. If you had to say a killer that needed to be nerfed/balance who would it be? Personally I think the twins really need to be fixed. Having two characters that can run around and hit you especially one that sprints can be devastating. Anyone agree or disagree? Who would be your guys choice.25 comments 341 views last activity
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I'm done with getting into a game and having one survivor who gets hooked try to kobe at the very start of the game, then immediately let go of hook by failing skillchecks. It's unfair to everyone else and should honestly warrant a dc penalty. I think that jumping off the hook should be disabled when there's more than 1 person that is not on a hook or out of the trial BUT if you run a luck offeri10 comments 62 views last activity
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I have started to play Killer more these days, after playing survivor for a time. As a killer I like to play fair and how I would like a killer to act when I am survivor, no camping, no tunnelling unless it happens to be that the survivor nearest happens to be the last hooked, I'm not walking away. However I find that their is no way to stop toxic survivors. If you do tunnel or proxy camp the ho9 comments 91 views last activity
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In my opinion, I think Surge would be in a much better spot and a much more viable pick for your main regression perk if it's range were increased by a little (probably only about 8 metres?) and it could proc on a special attack down as well. I'm open to arguments against this, but I really don't see a downside, and frankly I like the perk a lot so I'd love to see it as more of a legitimate pick11 comments 191 views last activity
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Hi everyone, I don't expect this to blow up or anything because its one of thousands of discussions and threads that will be seen or skimmed over while you scroll to read the forums. If you do read this, just drop a suggestion or let me know what you think. Thanks! Gamemodes: They should add a playlist a gamemodes that do certain things. One day may be "1 Perk Only", the next day may be "Randomi1 comments 11 views last activity
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-the darker background is the newer face- You guys changed her face and not for the better... Will she ever gets a better rework? or no more reworks on survivors models? As Yui main i need answers...10 comments 1,042 views last activity
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I main both killer and survivor. Killer can have very difficult and frustrating times dealing with survivor sided jungle gyms and maps littered with pallets. If you're a SWF group this is a MASSIVE winning advantage where the killer can literally do nothing but watch the survivor either dead hard to a pallet or vault or lithe or sprint burst away if a survivor is holding on to it waiting for the26 comments 381 views last activity
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There is no need to talk about why so I’m directly jumping to the solution. If the killer stays within (x) meters of the hook for (x) seconds while NOT in a chase, the hooked survivor gets teleported to a different hook. If the killer IS in a chase and within (x) meters of the hook, the hook timer goes on like normal. That way facecamping gets eliminated and survivors can’t abuse this system34 comments 991 views last activity
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Just the BP stacks or the perks as well?25 comments 271 views last activity
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For clarity, I define Primary Objectives as gens, exit gates, hatch, chases & killer interactions, The things that must be managed every match to achieve victory. Secondary Objectives are things like hexes, totems, chests, and killer objects/items. Things you don't need to deal with necessarily to win, but can be helpful in dealing with Primary Objectives. I propose the term Tertiary Objecti0 comments 11 views last activity
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I can't help but think outside of a few strong addons that clown is really bad. I was just wondering what yall think would be a good way to buff him?14 comments 131 views last activity
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I truly think 95% of the time I’m DSd as killer, it feels un fair. They got un hooked, I chased and down and hooked the un hooker. I go to a gen to patrol it, there the un hooked person is presumably about to begin working on it to finish it, they run to a loop, I mind game, get the M1 hit and go to pick them up. And BANG I’m DSd. I still don’t see how that’s “tunneling” I hooked someone else, f95 comments 1,131 views last activity
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Hello. Devs would create a tool to delete unwanted charms that we are forced to have. I intentionaly didn't open the last Rift because I didn't wanted those ugly grey charms (and I planned to not open any other in the future). But after the end of the last Tome, I still got them.6 comments 341 views last activity
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Certain killers are penalized for using their power (Leatherface, hillbilly, myers, oni, plague) instead of being rewarded, this should be changed. How many times you did matches with those killers and did extremely well, earning iri emblems in each category but you find a silver emblem in the brutality category?3 comments 1 views last activity
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I was really supportive of SBMM and optimistic given the weekend tests etc. Seemed to make games fun and quite balanced, however since going live this seems to not be the case in almost every game ive had as both killer and survivor. I get usually destroyed on either side i play and theres certainly to optimal 2 escapes or 2 kills average per game. I would suggest that the secret SBMM values sho4 comments 51 views last activity
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Basically the idea is to have Pinhead's chainhunt chains appear from anywhere on the XYZ axis around a survivor while staying in that usual chainhunt range. I feel it'd add a fun level of engagement for survivors while opening up where chains may come from via the chainhunt or chains that were broken from the environment and are reappearing.0 comments 21 views last activity
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Moris, like keys were nerfed to basically remove the features rather than balance them. Moris should become a bigger threat as the game continues. This would add some needed fear to the game. The problem with old mori despite all the grandstanding for it was that it was an EARLY game threat. You just had to tunnel someone off their hook and boom you've lopsided the game. New mori is just a counte0 comments 21 views last activity
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Jump in locker they say.... It's a counterplay they said well I just had 57 minutes long game because he refused to hook both me and Nea before we were in lockers he had it unlimited because he mixed it with add on so how exactly locker is counterplay? We literally had to give up at some point because he wasn't gonna hook us after 50 mins of bs Even he does hook you what kind of counterplay is77 comments 721 views last activity
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Hi I think today perk blood warden need to rework I mean rework activate because after introduction EGC, survivors use tactic open gate 99% , of course killer can run open gates and return to hook someone to activate this perk, but he need long time that do this. What do u think about it?5 comments 51 views last activity
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And dont tell what is tactic.Its usual abusing!Because suvivors see boxes on the map,and restrict cenobit's teleport because survivor can run all game with box,and wait comfortable moment when killer carries survivor on shoulder and begin solve it! I think need to restrict this and survivor can't sovle or activate box when pinhead carry survivor.Or 2 nd idead that survivors and killer cant see bo47 comments 591 views last activity
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Lightborn is without a doubt the best perk that counters flashlight abusers, but because of his situational construction never be a meta perk. So here's my proposition, what if lightborn would additionally blind survivors that were trying to flashlight the killer. It would have strengthened the perk without making it op.23 comments 211 views last activity
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The key nerf leaves a lot to be desired. For the amount of time it took to be done there was zero creativity involved and it was just on par with the mori nerf. Basically removing the feature from play rather than having it be something with counterplay. How to really balance keys: Up the anim time and add a ladder animation. 5-10s time to open and go down the ladder. I'd lean toward 10s.0 comments 11 views last activity
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add in-game chat (text chat at least), let survivors see each other's perks (in lobby at least), make kindred (or its watered down version at least) part of base kit, etc the idea of restricted information is outdated and is circumvented in swf anyway6 comments 31 views last activity
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First match of the day: I queued as survivor against a Wraith that brought a map for the Police Station and his build proceeded to be as follows: Ruin, Devour Hope, Undying, NO Way Out! Also used two overpowered addons: Silent Bell and All Seeing! The survivors on my team I actually recognized, very experienced that has played for a long time. We had no chance to escape! The Wraith was spa32 comments 591 views last activity
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So No mither considered as one of or the worst perk in the game and they decided to rework it listen i get the point a challenging perk and such but if you want people to run no mither how about instead of grunts of pain being reduced like iron will and such instead maybe people earn bp or better yet work it like reliance and TINH(This is not happening) where it gives you a boost on something whi27 comments 541 views last activity
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If 2 people remain in the session with no progress done for over 20 minutes I swear to god give me a find a survivor button I was held hostage for so long, None of them made it out. Would have let the first one who walked up to me live but my god Killers need a safety net and I demand a button after 15-20 minutes of a gen not being touched by a survivor to be able to be used, after this spies in8 comments 101 views last activity
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Dead Hard should NOT be a magical button that makes your mistake as Survivor disappear multiple times in a match. It either needs it's exhaustion timer increased by 20-30 seconds or the Survivor should be hindered after using it. You just leapt forward while being maimed, it makes no sense that they can just keep running as if nothing happened. Unbreakable shouldn't just get you up all the time43 comments 381 views last activity
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We haven't gotten any new outfits for these two since they got released and they have so many sick looks in the RE franchise. Leon has like 6 cool outfits in RE2 alone. It's a shame if we only got one outfit (his RE4) for a character as big as Leon is in the RE franchise. Look how good his RE6 looks on his RE2 model: Not to mention his other RE6 look,6 comments 351 views last activity
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This perk is only used to camp a place or to camp the hook with a survivor and make a trap, how likely is it to use this perk in a corner pretending to be afk to catch a survivor off guard? It is pathetic, we should fix it so that it is more used.6 comments 51 views last activity
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After playing as, and against, the Wraith and the Cannibal, I can say without question that both need a rework desperately. The Wraith is way too fast when coming out of his cloak, and the Cannibal can just spam his power endlessly, to the point where I'd rather DC than continue playing against him. So please, Behavior. Please tone down Wraith's speed boost when uncloaking for an ambush attack, a14 comments 171 views last activity
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Breakout was used by someone it actually saved me but I swear it almost didn't, the small tweak is that the radius which it's effect is used needs to go from 6 to 12 meters away and 8% movement speed increase, if this actually happens BHVR I will exclusively run it on my savior character all the time. My gosh this was wonderful. Was so refreshing to see it used and the killer oddly ran iron maide1 comments 21 views last activity
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I actually wouldn't mind boon totems if they made hexes work similarly. They only affect a certain range, and they can be reactivated infinitely. But adjust the times for killer since it's 1v4. Killers can perform a ritual to call upon the entity to grant them their power, taking 3 seconds on a dull turn, and 6 seconds on a boon totem. 24÷4=6 is how I figured up that number. But it can be tweaked3 comments 41 views last activity