Apexgnifrums
Apexgnifrums
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2563132#Comment_2563132
"patent the idea and you are rich" classic phrase of this age to make something seem impossible.
No, it's for you to show your idea instead of being very vague about it.
Its absolutely possible, wage concept of this exists in games like dark souls 3. But that stuff ain't in your scope ofc.
My multiple playthroughs of DS3 would disagree.
Its matchmaking works by SL, last I checked, and does not take into account actual skill. If I'm SL 50, for instance, I get matched with people around the same SL, no matter if they're complete newbies or people who do SL1 speedruns for kicks.
See, you aren't even aware about the specific thing dark souls 3 does which I was referring to. I'm dark souls 3 and dark souls 2 there is a scaling in the background involved. Such a system can be extracted out and used in a modified way aswell.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2562975#Comment_2562975
It's a mathematical problem, if anything.
If you have a way of making sure players of wildly different skill levels who all queued up together get put up against a human opponent that feels fair to all of them, by all means, patent the idea and sell it. You'll be rich in no time.
"patent the idea and you are rich" classic phrase of this age to make something seem impossible.
Its absolutely possible, wage concept of this exists in games like dark souls 3. But that stuff ain't in your scope ofc.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2561665#Comment_2561665
It's not, though.
There are basically three ways for a matchmaker to account for groups of people with multiple MMRs:
- Average out the MMRs. This has the potential drawback that if the MMRs of the group are too disparate, people with low MMRs are going to be severely outmatched.
- Use the lower MMRs. This has the drawback of making it easier for people with high MMRs smurf.
- Use the higher MMRs. This has the same drawback as 1, but more "extreme".
There is no perfect solution.
It's a matchmaking problem. If the matchmaking can't balance out swf teams with a killer then it's not good. Simple.
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2561968#Comment_2561968
I get that it’s basically a beginner’s guide that won’t go into too many specifics, but that statement is just flat out wrong. Running in a straight line (in the open) wastes more time than zig zagging, which will lose you distance on the killer.
I think it's not about zigzag vs straight but more about straight line vs looping, using pallets, windows, blocking LOS etc
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@YOURFRIEND said:
Better than dealing with dead hard.
I don't think so. The way killer reacts after a head on seems to me like I insulted them, their family and their entire bloodline. The tunnel and camp is unreal. But using dead hard doesn't give me those reactions that often.
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@Mandy said:
We do plan to run on Steam Deck but we have not said it will be on that platform when it launches, it might take some time before it comes there.
How long could this take? Are we talking about a few weeks or more like multiple months?
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100k points ehhh.. I mean yeah something, thanks for the peanuts. Doesn't motivate me to boot DbD up tho. BHVR needs to stop being that greddy about bloodpoints. The grind is insane, they have to put out millions of BP codes to motivate people to boot up and sink them points in
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@dallasmedicbag said:
solo queuing with old ruin was terrible no one can hit great skillchecks lul
Doesn't matter, eventually the gen would finish anyway. Took 20% longer average if you miss around 10 skillchecks
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@glitchboi said:
I wouldn't mind old Ruin coming back, and to be honest I hate Ruin in its current state. It makes games extremely boring in my opinion.
However, the issue with that lies upon totem spawns and map design. Imagine how problematic old Ruin would be, especially with Undying, bringing a higher chance of BS totem spawns. At the same time, it had counterplay: hitting the great skill checks.
As long as they rebalance maps and fix totem spawns to make them more reliable while not being stupid unfair, I won't mind old Ruin coming back.
Old ruin had counterplay: power thro it if you can't find the totem.
That's why I was okay with it.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2561560#Comment_2561560
"Back in my day, we used to scratch tunnels through brick walls with our bare hands until your fingernails eroded away, just for the challenge!"
"All right, grandpa, let's get you to bed"
"let me make you opinion invalid by exegerating with an out of thin air story"
Good boy. Keep going.
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2561447#Comment_2561447
It was changed because it destroyed new players, it had nothing to do with survivors complaining.
Well, new ruin destroys new players even more. The new ruin (especially combined with tinkerer) is an absolute stomp. New survivors not only will not finish gens. They lose all their progress.
New ruin is more oppressive on new survivors than old ruin
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@Laurie268 said:
https://forum.deadbydaylight.com/en/discussion/comment/2561685#Comment_2561685
That’s why I always look for the totems first when the killer has ruin because of tinkerer.
You could do same with old ruin. That's not a valid point
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Adios
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@Mistakesweremade said:
https://forum.deadbydaylight.com/en/discussion/287033/i-want-old-ruin-back-as-solo-q-survivor
Oh god I don't, you either had your garbage brain teammates searching for the totem the whole match or it had so little effect either because you found the totem early or because you were experienced enough and could power right trough it. Ruin nerf was objectively one of the better changes to an unbelivably boring meta.
And now it's much different????
You either push a gen with new ruin until tinkerer proc and a wraith or blight rushes to your face to hit you. Then fuks off to the next guy and delaying the game incredibly long. So what are brain dead monkey team mates doing? Go injured on a gen just to get downed? Selfcare in a corner and let the gen regress just to repeat same thing? Search for ruin with currently so insane spots on some (indoor maps)? Just to realize it was undying?
Facing Old ruin is miles better from a solo Q perspective
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@Aven_Fallen said:
While I also had no problem with old Ruin, I hope it will never come back. There should be no effortless Slowdown for Killers.
I rather have effortless slowdown than current ruin where little effort (show up at gen and chase) gets rewarded so immensely
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You might need to smurf with your friends till they understand the basics
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@Orion said:
Maybe the problem is that you were playing with them, thereby giving them unfair matches due to how the matchmaking works.
Sounds like a matchmaking problem to me
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@GannTM said:
Just imagine old Ruin with Undying. Survivors will go on strike.
No problem. Old ruin didn't had to be destroyed. You could power thro it. Killer comes with tinkerer? No problem, I will give the killer a long chase and my progress stays were I left it
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2560493#Comment_2560493
But… there is no hard cap so there will always be those that are way higher? It’s not like the score of those that perform well doesn’t increase. It’s not like everyone is going to reach the cap sometime because there’s none.
My bad, my brain got twisted. I was to tired and not only was reading "there is a hardcap" but also wrote "there is no hardcap" like the biggest braindead donkey. Taking my words back, you are right.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2559716#Comment_2559716
But there is no actual hard cap and you don’t know how much you go up/down per kill/escape
There is no hard cap, that's why everyone will creep up to the top percentage.
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@Mandy said:
Can confirm that your MMR does not reset when the Grades reset (or at any other time).
So eventually everyone creeps up at one point. Nice
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@GamerEzra said:
I also play solo, no problem for me!
Doubt
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I love bullying killers with it until they have enough and tunnel +camp me
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@Sabraiz said:
https://forum.deadbydaylight.com/en/discussion/comment/2555046#Comment_2555046
You might be right, I have been doing some reading on both EAC and Game Developer Bans, though neither of them mention anything about family share, So I don't know if they use the game ban api provided by steam to get the steamID of the main account.
I should probably have done more research but the frustration of sitting in queue for 5 to 10 minutes only to encounter a cheater at least once a day has finally worn down my patience with anything being done. Their complete silence on the topic makes it seem like they don't care, considering the surge of cheaters started happening around the 5.3 PTB it has been going on for quite awhile now.
totally get you. There is just so much bullshit someone can take. And the current cheater plague is taking everyone to their limits
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@Sabraiz said:
https://forum.deadbydaylight.com/en/discussion/comment/2554932#Comment_2554932
Difference between VAC and EAC. DBD is not covered by VAC as far as I know.
If I am wrong it's even worse. That means they completely ignore the cheaters that stream the game.
I dont think it matters what anti cheat software they use. As far as I know it applies to every game
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@Sabraiz said:
https://forum.deadbydaylight.com/en/discussion/comment/2554916#Comment_2554916
Vakentin isn't refering to just changing your name/ID, but actually making it so that when someone tries to go to your profile they get directed to someone elses.
Oh now I understand what he means. Wow, even that is possible? Holy, DbD is absolutely F'ed.
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@Sabraiz said:
I have pretty much stopped playing because of all the blatant cheaters. The fun of sitting in a queue for 5 to 10 minutes only to face a cheater.
The last game I played even had the cheater drop his flashlight which another survivor picked up and used it on me for another 60 second long blind, and this survivor then got mad that I killed them and started insulting me in post game chat, like he was the victim in that game.
I want to say that I hope they take action against it, but everyone knows they are just gonna ignore the problem.
Even taking the step to disable family sharing of the game would reduce the problem by a lot, since then the cheaters would actually have to risk losing the game completely and not just create infinite amounts of new steam accounts. This is exactly what the Fall Guys devs did, so I know it can be done.
This is not how family sharing works.
If you family share DbD to let's say 100 accounts and JUST ONE gets banned then ALL other 99 accounts get banned along with it at the same time
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@DeadByLegion said:
I played maybe 4 hours today straight with no hackers. It was really weird. Then as it got later at night, I had several games in a row. I started dodging lobbies with private profiles or accounts with <500 hours.
Lmao the reverse dodging! Back then it used to be killer dodging survivors with to many hours. Now we dodge survivors with not enough hours because of hackers. What a turn haha
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@Vakentin said:
https://forum.deadbydaylight.com/en/discussion/comment/2554660#Comment_2554660
Hackers can change their ID in seconds or can link their name with another Steam Profile.
Your steam64id stays always the same. You can't change it. What you are talking about is the steam URL where you can put custom name in it. But that's seperate. Once you have the real steamID (with all the numbers) you get always redirected to that account no matter what custom URL you use
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@Vakentin said:
https://forum.deadbydaylight.com/en/discussion/comment/2554659#Comment_2554659
I think that the game base code is too weak to run a system like this.
From what I know it doesn't matter what the game code is. The server handles it separately with set rules.
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@SlothGirly said:
I do feel maybe it's time BHVR try and expand the team a little bit, with a dedicated team for dealing with reports and hacking issues, providing they dont already. Or even just updating their anti-cheat. But I imagine it's not all that simple.
Oh they will expand the team for sure. But into the cosmetic category. Because we don't have enough micro transactions yet
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@Pulsar said:
I've already had two routers fried by people on this game, so, yeah. I'm on board with getting rid of hackers.
Not sure why anyone wouldn't be.
How can someone destroy hardware of others? I can't imagine that this is possible. But if that's really the case I might not come back to DBD. Already had several months break and still don't really miss it
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I'm confused. So, how did he nearly destroy your GPU? I don't even think this is technically possible
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2552809#Comment_2552809
EA is also one of the biggest game companies in the world and Apex is one of the simplest games, and they've still only got two gamemodes, last I played.
I don't have insight into BHVR's headquarters, but I do understand DBD. That's all you need. Again, just take some time to get over the excuse of 'well -they- are the devs, -they- need to come up with something', and try to come up with something yourself.
EA is just the publisher, not the developer. Respawn is developing apex and gets a very limited cut from the revenue. Most of the money gets directly into EAs pockets, not to respawn. Educate yourself before having such a big ego.
Understanding DbD and having insights into bhvrs headquarters are still different things. So don't act as if you know secret stuff. Cut that bullshit of whiteknighting and simping for BHVR and face the reality that bhvr is giving us bones.
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Can someone explain what NFT is?
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2552753#Comment_2552753
It helps you understand why they haven't done it. And spoiler alert: It's not because they're bad at their jobs.
Again, look at Apex Legends. Publisher is EA. So even EA, one of the most hated publishers (rightfully) brings so much new stuff for free, whats the excuse for BHVR?
Also, you come with "Spoiler" as if you have exclusive insight into BHVRs headquaters. Enlighten us with your secret knowledge and tell us the reason why we dont have new game modes then
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2552716#Comment_2552716
Okay, but it helps if you have at least something of an idea of how game design works before you start calling others incompetent. It'd be an entirely different matter if the forums were teeming with easy ideas to implement, but the thing about DBD is that it is an extremely complex game with a ton of hooks and eyes to it and a very fragile balance.
This idea that people can just pull another gamemode out of their arse is a really dumb one and when you come in here to cry about a lack of new gamemodes but you can't be bothered to come up with even the bare minimum of a concept you just cast yourself in a very unfavourable light.
Though you also did plenty of that when you said that in five years, DBD introduced no new concepts or game elements. Particularly when the last killer had one, and the upcoming survivor has one.
How does it help? It helps noone, I have 5 years experience with BHVR. Its only wasting my Time. And time is a high value goodie.
Also, before you call me dumb. Go checkout Apex Legends. They created so many different Gamemodes in such a short period of time. AND ITS FREE TO PLAY.
Look into the mirror before calling others dumb.
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@MeltingPenguins said:
short answer:
spaghetti code. They need to clean that up and smooth it out first to bring in any massive changes.
I don't buy that. Gamemode just has to bring different objectives.
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@Firellius said:
So, what other gamemodes do you think would be good additions to the game?
Am I BHVR? That's on them to figure out. Besides, even if I take hours of my personal time and craft an amazing gamemode idea: you think bhvr will take it and even acknowledged it? They ignore it like 99% of the community ideas. Waste of time.
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@ThiccBudhha said:
Jokes on you, I used to play Overwatch. I am literally drowning in all this new content they keep adding and can barely keep up.
I rather have to much than nothing
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@Demogorgeouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2550918#Comment_2550918
eh they do that sometimes
Yeh I see that often happening about topic which they dont like. Some people just cant take criticsm very well
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@EQWashu why do you put this into the forum graveyard? Do you not like valid criticism? This is no feedback, that's supposed to be a discussion with the community. Please put it back into the main forum
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@Demogorgeouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2550880#Comment_2550880
ik, unrelated but who do you main in apex? i main octane and path
Same, but also bangalore if Solo Q gets to stressful
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@Demogorgeouse said:
exactly, if you havent you should play fortnite, the halloween event this year is gonna be very fun. fortnite itself is very fun rn
I'm talking about apex tho
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@Demogorgeouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2550832#Comment_2550832
oh, i play apex too. the apex event was actually fun and balanced
It was soooo much fun!! Im so suprised how well balanced that event was considering it was just time limited. But gotta give probs to Apex Devs, they bring many new game play events. Unlike BHVR.
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@Demogorgeouse said:
which shooter? If your talking about fortnite i can tell you the halloween event was unfun. the shadows would constantly harass you and were on teams. i have almost 1k hrs in that game too
There is a youtube link about said event. Its About Apex Legends.
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@EvilJoshy said:
Theres no other game like dbd and they know this. So they dont have to step up their game because theres no real alternative.
I know, thats the biggest issue. However, doesnt it scratch a tiny little bit on their pride to see NON-HORROR-GAMES bringing better halloween events than their own HORROR-GAME? I personally would feel weird as a dev.
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@legacycolt said:
Wait.. do we already know what the next Halloween event is gonna be like?
Devs mentioned pumpkins on gens. So basically the same lame dogshit like last years
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So basically waste of time for EVERYONE like the last QaAs they made previously. Why do they bother doing this if they just meme around not answering 99% of relevant questions and put focus on useless stuff?
They wasted time of Hundreds if not thousands of people to give us WHAT?
That's so disrespectful from bhvr.
Time is the most worth currency of a human and it's just getting flushed down the drain like if it's worth dogshit.
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Corrupt ruin undying tinkerer Corrupt ruin undying tinkerer Corrupt ruin undying tinkerer Corrupt ruin undying tinkerer
Every killer
Every trial