Apexgnifrums
Apexgnifrums
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Where you got that Screenshot from btw?
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@Mandy said:
Pig is dead, long live the pig :(
In all seriousness, I'm loving the hype that all this is bringing to people.
Yes ofc! That's what we wanted for years! Change some stuff, mix it up! And if changes are well received keep them!
Pls do more for the future don't stop here
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/2523057#Comment_2523057
That was a typo, there is a PTB this week. I've gone ahead and updated the post.
In this PTB we see all changes mentioned?
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They will complain anyway like they still cry about D strike and dead hard. Until its completely removed from the game the crying will continue.
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@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/2524191#Comment_2524191
The point of the nerfs is to deal with 3 things that Deathslinger is doing that are all maybe a bit unhealthy for the game.
- Quickscoping so Survivors get hit before they can react.
- Feathering M2 so Survivors dodge and lose distance too fast.
- Using M&A to have a longer range than terror radius.
One can debate how fair or unfair most of these things are... but changing his reload speed doesn't rebreak any of those problematic interactions. All it does is make him faster at what he does... which he'll need if he can't rely on broken chase mechanics anymore to offset his terrible 1v4.
Exactly, well explained. Its like pyramidhead, they offset the zoning into faster M2 attacks. Healthy to me.
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@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/2524211#Comment_2524211
He got no buffs to his add ons unless the Devs changed their mind. He wasn't on the list of Killers getting an add on pass in Part 1.
Also I did. I said if they keep all of these nerfs, he needs to have faster reload and faster reeling so his power eats less time to use.
Part 2 mentions addons buffs.
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@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/2524028#Comment_2524028
Here's the deal, if they had significantly buffed his reload speed and reel speed, then maybe this would be Ok.
I don't think Survivors realize just how much time Deathslinger wastes doing those two activities that most other killers don't need to do. That's why his map pressure is so terrible. That's why his 1v1 was so oppressive to offset that. That's why playing as him kinda felt like playing as a glacier... where the Survivors sure couldn't stop you but they could outpace you. If he's not unstoppable anymore, he needs to be faster in the 1v4. But... they didn't make him faster.
That's actually not a bad idea. Doesn't hurt to increase Base reloud speed. Or let him shoot twice per reloud
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@ignaeon said:
https://forum.deadbydaylight.com/en/discussion/comment/2523996#Comment_2523996
It was not. He's a slow killer, why does he need the radius of a fast killer?
If m&a was so oppressive, nerf m&a
Explain huntress lullaby to me. The logic behind is even tho she's slow she has a range attack. So does deathslinger. Therefore he needs larger TR by design
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/2523952#Comment_2523952
Oh funny you mentioned that.
I play both sides too :D
And I find him way more fun compared to versing say Trapper.
But I digress. Clearly you're not someone to be reasoned with, but is that very surprising?
Trapper and hag and rock bottom to me. But that doesn't mean deathslinger is automatically so much fun.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/2523918#Comment_2523918
Okay sure, hope you enjoy playing agaisnt only Wraith then bud.
Ta ta.
Blight, Nurse, spirit, freddy etc still exist.
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@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/2523849#Comment_2523849
Ok, let's take a look at what he lost... shall we?
- Quick scoping (probably). This means that he'll be just as miserable to play as on the claustrophobic indoor maps as Huntress. Honestly, that alone was over half the reason to play him over Huntress.
- Free zoning by tapping M2. Honestly him losing this is fine. This was kinda BS anyway so I'm fine with him losing it.
- Good chase potential. His Terror Radius increasing from 24 to 32 meters is going to hurt a ton. It's already a good idea to just hold Shift + W away from Slinger when he shows up. The Survivors being able to do that 8m sooner could easily add a crazy 20 additional seconds to his chases.
- His alternate play style of Stealth Slinger. M&A + Gold Creek Whiskey could allow Deathslinger an alternate play style of using ADS a bit like how Pig uses her crouch. It was great. Not super viable but still fun. 32m TR along with the delay on unscoping murders this completely.
What did he get back? Somewhat faster movement speed while ADSing. That just flat out isn't enough considering what he lost.
Then make more suggestions to buff him in other areas.
Also, he got buffs to addons.
Btw, he has free zoning by just existing and looking at you. You don't even have to tap M2. M1 is so fast followed up after M2 that waiting to see the M2 as Survivor leaves you no reaction time.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/2523819#Comment_2523819
TR nerf is massive for a killer with a power that can only land within 20 meters
Idk, deathslinger mains were already running monitor and abuse all the time. They will still use that perk and have relative small TR
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2523793#Comment_2523793
Notice they didn't say how much they increased walk speed while aiming? yeah... there is a reason for that. everything else will be a hard nerf.
We will find out. They don't have to say every single detail. Post is already long and split into 2 parts.
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/2523889#Comment_2523889
Idk man. A lot of people right now on the forums are pretty upset. Me included, and I don't even main him. i just play him on rotation.
The thing is: in the forums are a lot of killer mains. Obviously any nerf to killer will get many upset posts.
I play both sides. I see why killer mains are mad. But they lack seeing the survivor side. It ain't fun versing current deathslinger, even if I win all the time. I rather lose all the time but have fun while losing.
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@Bangarang said:
https://forum.deadbydaylight.com/en/discussion/comment/2523868#Comment_2523868
You’re not even an entertaining troll. At least attempt to be humorous with your replies. 😴
I'm not your personal clown to entertain you. But continue to be mine I don't mind.
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@xEa said:
https://forum.deadbydaylight.com/en/discussion/comment/2523550#Comment_2523550
If he would stay like he is currently, yes, deleting him would be healthy for the game.
I am glad they are changing this stinker of a killer, nobody but a few Deathslinger mains will be upset, so who cares? A big win for the game overall.
Lmao "stinker" killed me
He really be stinky tho
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/comment/2523861#Comment_2523861
How about the people who do?
I like having a variety of killers, even ones I dislike. Because facing Wraith over and over again ain't fun, chief.
I rather have wraith than deathslinger tho
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@Altarf said:
https://forum.deadbydaylight.com/en/discussion/comment/2523794#Comment_2523794
Deathslinger's spear moves at the same speed as a fully charged hatchet, has an infinitely smaller hitbox and now he too has to abide by her rules and spend time ADSing and telegraphing his shot. It's not a matter of "just aim better" now. It is a pinprick shot that is heavily telegraphed, has poor sensitivity in ADS, has travel time, and he only gets one attempt at.
Pretty sure it moves faster than hatches. And even a fully charged hatchet is undodgeable at a certain distance (if the aim is correct).
Also, smaller hitbox is beneficial for many things (like shooting thro holes) but that's something only high skilled killers can do.
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@Bangarang said:
https://forum.deadbydaylight.com/en/discussion/comment/2523809#Comment_2523809
The only person being ‘cringe’ is you. So tell me, are you done? 😉
People who are cringe never realize it. Its alright, maybe I'm a few years if you look back to your comments you will understand and cringe yourself
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@GannTM said:
Now he’s going to be as rare as Billy. Thanks devs.
Im still sad about what they did to Billy. But deathslinger I wouldn't mind never versing him again.
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@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/2523793#Comment_2523793
Except he didn't get hardly any compensation buffs. But he did get a whole ton of massive nerfs.
On paper sound alright to me. And if he needs more buffs in other areas I'm all I'm for it as long as his dumb quick scoping is gone.
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Sigma male grindset
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@Veinslay said:
He's not going to be any fun to play now that quick scoping is gone. He was one of the more fun killers to play because of that fact. It didn't even matter whether you won the trial or not, it was just fun trying to get sick long range quick scopes. The aiming mechanic is just painful.
He wasn't fun to against either with shots coming out of nowhere or you trying to dodge invisible things (him not shooting) and losing so much distance that he m1s you.
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@Hoodied said:
This wasn't healthy at all, he was B or A tier at best and they over nerfed him, just needed the ads change and thats it
What else he got? TR nerf? That's not a big deal
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@Bangarang said:
Tell me you’re a survivor main without telling me you’re a survivor main.
We done being cringe?
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@Shaped said:
I would agree if they compensated fairly. Otherwise like I said in another thread, it is too much of a nerf.
I don't like when this happens to a killer/perk/etc that isn't even op.
We don't even know how much the compensate will feel. Besides, he gets some buffs on addons aswell.
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@Altarf said:
They removed almost every strength he had and didn't change a single meaningful one of his debilitating weaknesses, besides a useless speed increase while ADSing - something that makes your shot much easier to dodge. We've gone full circle, and now he really IS just a weaker, less efficient version of Huntress.
Hitting your target is on you, not the survivors. Survivors try to dodge but ultimately it's on you if you miss.
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@MeltingPenguins said:
Define 'healthy'.
Removing key frustrations like his cod sniper ads quickscoping but compensate with other buffs to his power and addons.
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@Zozzy said:
Deleting a killer is healthy?
Yes
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@some_guy1 said:
instant ads is one of the reasons what made me main him and they're getting rid of it, his insane chase power is the only thing he has and they nerfed it for no reason at all
There is a game called call of duty. You can pick a sniper and quick scope 360 jump crouch there.
DbD is not a cringe cod quick scope game.
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@Harold_Shipman said:
https://forum.deadbydaylight.com/en/discussion/comment/2523310#Comment_2523310
Problem is, he literally has nothing else going for him. He's so slow, and doesn't have the range of huntress/trickster, that his 1v1 was what gave him any sort of chance, and even then, he would still fall short against coordinated teams because he simply cant get around the map quick enough to pressure gens. I honestly think he needs to be 115% with these changes.
His 1v1 probably still the same, only edge cases will feel different. And we'll yeah, survivors aren't wiggling around all the time trying to dodge a potential quick scope coming any moment. But that was stupid to begin with. Was like a reverse speed boost for that killer.
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Man stop crying! It's a healthy change and probably won't change to much. More skill needed but he gets buffs aswell. Healthy change.
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@Friendly_Blendette said:
Alts exist. No matter how many times BHVR bans hackers they will just swap to another account. What they need is an actual anticheat.
That's what bhvr wants. People buying the game over and over again. Big stonks
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Sbmm is better for casuals and worse for tryhards. It's the same for every game.
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What a lame way to play killer. I personally hate when I get a friendly killer. I eat the 5 minute ban and move on. Not worth my time.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2520705#Comment_2520705
Those clicks? It is a form of morse code. They are telling us that we suck at killer and they were with our mothers last night. Very offensive stuff.
It's strategy to make you angry and mad so then you do mistakes. Works to often than it should tbh.
Clicky Clicky Clicky
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2520160#Comment_2520160
Yeah except sometimes things need a nerf on both sides. You could just say old DS and old object were fine and only baby killers wanted them nerfed. Or even old BNPs, no exhaustion, pallet vacuums, instablinds, instaheals, old MoM, 3 blink nurse, old STBFL/unrelenting machine gun, old prayer beads, infinites...
All perfectly good things that got nerfed because killers and survivors whined because they want ez wins and refuse to git gud. Or maybe, maybe they were actually stupid and the game is healthier with them gone.
To much logic here, be careful. You might destroy some brains when they read that
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2521217#Comment_2521217
They're god awful survivors if that's the case. Survivors who can't put gen pressure on any killer really do puzzle me. I'm assuming they were just getting hit, running across the map to heal, and only then did they come back to the gens. They will never win that way. They have to take risks and commit to gens while injured sometimes. Simply picking up a survivor and hooking them should give them 15+ seconds on gens at least, so what are they doing during that time if not that?
They were good. Solid loopers. I just was lucky they couldn't find ruin. And it's no secret that wraith with sloppy and gen perks can stale matches for a really long. Hit and run, easy peasy
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Don't use gen perks then. Simple solution.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2518754#Comment_2518754
The killer still has to juggle gens if he wants to use those perks well. If he just comes back to 1 gen every time Tinkerer happens, and the survivors don't push a different one, it's their fault. The killer can't be everywhere at once. That's why even 3-gens fail, because survivors actually knowing how to pressure gens causes them to win.
It's not rocket science. I once stalled an entire team as wraith with that same build for 10 minutes and they did only 2 gens in that time. Just for fun. Then I destroyed them
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@Axx said:
https://forum.deadbydaylight.com/en/discussion/comment/2515991#Comment_2515991
Wow. You are actually trying to justify exploiting....
Exploiting? Who says it's exploiting? Devs haven't said it's exploit, so who are you again?
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@kyogul said:
https://forum.deadbydaylight.com/en/discussion/comment/2515984#Comment_2515984
I like leaving this here for the whiners who complain about stretched res (didn't make this, but if you want to pretend I did to try and insult then I'd be happy to take credit)
https://i.imgur.com/mSuP7nX.png
I also don't want to hear about the "it gives advantages" debate when PC players also use uncapped fps which is also an advantage, particularly over console players who can't even change graphic intensity let alone FPS cap. The cherrypicking of what is and what isn't an advantage is beyond ######### in this community.
That's golden, thanks for sharing. This is the craziest community fr, never saw so much crying about resolution settings lmao
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@Katie_met said:
Lol, you really uninstalled the game solely because of the existence of spirit? That's so stupid 😂
Spirit was one part of the reasons, but not the only one. Many things are messed up in DBD.
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@FancyMrB said:
Spirit will still very much be playable and will still require skill to go against. She got some neat add on updates that I look forward to seeing them in action.
I also think the directional phasing will mess with people and makes for great mind games... that is probably why they needed the dust particles added or else spirit would get even more complaints ^^"
Hopefully now no will complain when they still lose to her and realize that it was their lack of skill all along and no spirit being op.
Fyi you look the fool with this post. Saying 'nah nah nah your stupid character is dead' is something elementary school kids do. How about chill and just enjoy the game? Too much to ask? ^^"
flipping coins is not a skill my friend. Dont pretend versing current spirit is more than that
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@Rizzo said:
Camping is not reportable, please refer to this post if you have doubts in regards of game rules: https://forum.deadbydaylight.com/en/kb/articles/139-game-rules
Clicky Clicky is not on that list? Is it bannable or does it fall into teabag category?
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No
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From what I saw you can't loop and drop something like pallets? That's the core concept of DbD. Therefore it's kinda a completely different game
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2518549#Comment_2518549
I mean, that something is in the game what should have never existed in the first place (Nurse) does not make other things ok. Nurse should be reworked to a completely different power, but her existence does not justify Add-Ons which are too strong.
I'm alright with nurse, not many have the skill to be unstoppable and it's rewarding to juke her blinks
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2516259#Comment_2516259
Tinkerer/Ruin does nothing without skill to complement it.
What skill? B lining to the gen and chase that survivor is giga brain skill now?
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Yes it's wrong. Waste of time