Perk's rework options
Another topic prompted the writing of this one)
SURVIVOR'S PERKS
PROVE THYSELF
- Gain a stack-able 15 % repair Speed bonus for each Survivor IconHelpLoading survivor.png within 4 metres of you, up to a maximum of 45 %.
- This effect is also apllied to all other Survivors within that range.
- Prove Thyself grants 50/75/100 % bonus Bloodpoints for Co-operative actions to you and the survivors acting with you.
- Prove Thyself does not stack with other instances of itself.
IRON WILL
You are able to concentrate and enter a meditative-like state to numb some pain.
When injured, Grunts of Pain are reduced by 50/70/95 %.
STREETWISE
Increases the efficiency of flashlights, maps, keys, toolboxes(?) by 25/50/75 %.
DEAD HARD
Can make it an analogue of Styptic Agent? But in the current state, the perk is good when it works, but terrible when not)
PHARMACY
You have a knack for finding medicine.
- Unlocking Chests is 40/60/80 % faster.
- Unlocking your first Chest guarantees the Ranger Med-Kit.
Also it need analogs of this perk to get a green map and Utility Flashlight.
BOIL OVER
You are a battler and do everything to escape a foe's grasp.
While being carried by the Killer:
- Your Struggle Effects from Wiggling, causing the Killer to strafe sideways, are increased by 25/50/75 %.
- The time required to break out of the killer's grasp reduced by 3/6/9 %.
- You obscure the Killer's ability to read the Auras of all Hooks within 12/18/24 metres of your pick-up location.
BREAKDOWN
Each time you are unhooked or unhook yourself, the Hook breaks and the Killer's Aura is revealed to you for 4/5/6 seconds.
- A Hook broken by Breakdown takes 180/240/300 seconds to respawn.
DISTORTION
You start the trial with 3/4/5 Tokens.
Whenever the Killer attempts to read your Aura , Distortion activates and a Token is consumed:
- Your Aura will not be shown to the Killer and you will not leave any Scratch Marks for the next 6/8/10 seconds.
SOLIDARITY
Sharing painful experiences has the power to heal.
When injured, healing another Survivor without using a Med-Kit also heals you with a Conversion rate of 50/75/100 %.
METTLE OF MAN
An extremely difficult perk to balance.
CAMARADERIE
Rework option
- If a survivor with this perk is within a radius of 16 metres from a hooked survivor, then the perk is activated and for the hooked survivor the timer on the hook stops for 26/30/34 seconds.
- After activation the perk goes on cooldown for 150/120/90 seconds.
- The perk doesn't work on the hook in the basement.
- A hooked Survivor can be affected by this perk once per stage.
Second Wind
Second Wind is activated:
- When you heal another Survivor for the equivalent of 1 Health State.
- Performing a Safe Hook Rescue.
- Taking a Protection Hit for an injured Survivor.
After activating the Second Wind:
- The next time you are unhooked or unhook yourself, you suffer from the Broken Status Effect until Second Wind deactivates.
- You are automatically healed 1 Health State after 28/24/20 seconds.
While Second Wind is active, the following conditions will deactivate it:
- Successfully being healed by Second Wind.
- Being put into the Dying State before the timer elapses.
Second Wind does not activate if you already suffer from the Broken Status Effect.
Lucky Break
You have had your share of scrapes and bruises, but luck is always on your side.
Whenever you are in the Injured State , Lucky Break activates:
- Bleeding and Scratch Marks are suppressed for a maximum of 35/40/45 seconds.
Lucky Break goes on cooldown for 150/120/90 seconds after the health is restored or the effect ends.
Killer's perks
Unnerving Presence
Your presence alone instils great fear.
For all Survivors repairing or healing within 32/40/48 metres from you:
- Skill Check Trigger odds are increased by 10 %.
- Skill Check Success zones are reduced by 40/50/60 %.
Dying Light
It need a rework.
Furtive Chase
It need a rework.
Hex: Huntress Lullaby
Reduce the number of tokens.
Hangman's Trick
Unlocks potential in your Aura-reading ability and your ingenious modifications to Hooks alert you of tampering
- Increases the time to sabotage the Hook by 50/75/100 %.
- Gain a Loud Noise Notification whenever a Survivor begins sabotaging a Hook.
- While carrying a Survivor, see the Aura of any Survivor within 2/4/6 metres of any Hook.
Coulrophobia
Your presence alone instils great fear.
The Healing speed of Survivors within 32/40/48 metres from you is reduced by 30/40/50 %.
Overwhelming Presence
Your presence alone instils great fear.
Survivors within 32/40/48 metres from you suffer from inefficiency:
- When using an Item, its Depletion rate is increased by 80/90/100 %.
Gearhead
You have got an ear for well-oiled gears.
After hitting a Survivor twice with your Attack, Gearhead activates for 20/25/30 seconds.
- Each time a Survivor succeeds a Skill Check while repairing, the Generator will be revealed by a yellow Aura for as long as it continues being repaired.
Surge
Your eerie presence charges the air and interferes with technology.
When you put a Survivor into the Dying State with your Attack, all Generators within 40 metres of you instantly explode and start regressing.
- Applies an immediate 8 % Progression penalty.
Surge has a cool-down of 60/50/40 seconds.
Dead Man's Switch
You become Obsessed with one Survivor.
After hooking the Obsession , Dead Man's Switch activates for the next 60/70/80 seconds.
- While activated, any Survivor that stops repairing a Generator before it is fully repaired causes The Entity to block the Generator until Dead Man's Switch's effect ends.
- Affected Generators are highlighted by a white Aura.
Franklin's Demise
Your vicious Basic Attacks make Survivors drop their regular Items or Limited Items on impact.
- While items are on the ground or in open chests, the Entity consumes their charges for 150/120/90 seconds.
- The Auras of lost Items are revealed to you within 32 metres and slowly fade from white to red as the timer elapses.
Coup de Grâce
Rework option.
As the end nears, you go in for the kill.
Each time a Generator is completed, Coup de Grâce grows in power and gains 1 Token.
- 0 tokens - Lunge Attack is missing.
- 1 token - Shortened Lunge Attack distance. Lunge Attack can be performed once every 5 seconds.
- 2 tokens - Normal Lunge Attack distance. Lunge Attack can be performed once every 10 seconds.
- 3 tokens - Lunge Attack range increased by 20%. Lunge Attack can be performed once every 20 seconds.
- 4 tokens - Lunge Attack range increased by 40%. Lunge Attack can be performed once every 30 seconds.
- 5 tokens - Lunge Attack range increased by 60%. Lunge Attack can be performed once every 45 seconds.
Monstrous Shrine
Rework.
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