How would you go about buffing clown?

I can't help but think outside of a few strong addons that clown is really bad. I was just wondering what yall think would be a good way to buff him?

Comments

  • Let him have immunity to stuns and blinds while invigorated

  • Straight away I think he'd be better if his yellow gas activated just a little bit quicker, so it's more immediately usable.

  • As a Clown main, here are my ideas:

    • Make it so that you can do actions faster 10% or 20% faster while the antidote affects you, so that you're able to get more value out of it while vaulting windows or breaking pallets (since you're basically wasting the speed value while doing so).
    • Separate inventories could work because it'd give Clown an all-new playstyle in which you use your antidotes for mobility instead of chases and only use your tonics for chases. Plus it'd help during chases if you use the antidotes to close in distances in case you need more tonics to shutdown loops. Not too sure about separate inventories but I'm sure we could test it in a PTB.
    • Increase the movement speed while reloading by 33%, aka old Smelly Inner Soles base-kit. Nerf said add-on to +33% movement speed so it stays the same.

    As for add-ons, I made an entire thread for them.

    @glitchboi said:

    As one of the 5 Clown mains, I am very happy with the changes he got in the 4.5.0 patch. However, Clown could still use some buffs, particularly to his base-kit and add-ons, so let's get started!

    Base-kit

    • While the Clown is invigorated, he can perform actions (breaking pallets, vaulting windows, opening lockers, picking up survivors) 20% faster. Survivors are not affected by these buffs.
    • Slightly increased (+33%) movement speed while reloading bottles. (Smelly Inner Soles' effect is cut in half to compensate, however the add-on will pretty much be the same.)

    The changes I have here will make his already decent base-kit a lot more enjoyable to play. It will also allow him to do things a lot more quickly, so if you want to throw an antidote at a generator and kick it, it'll be even more faster!

    Add-ons

    I'm a fan of most of his add-ons, however some of them aren't that good, unfortunately. So here are my ideas for the mediocre Clown add-ons!

    Rarities:

    C - Common

    UC - Uncommon

    R - Rare

    VR - Very Rare

    UR - Ultra Rare

    VHS Porn (C)

    An all time classic.

    You won't see things quite the same again.

    • Colours Tonic Gas Clouds yellow.
    • Colours Antidote Gas Clouds purple.
    • The Tonic Gas Clouds will appear white for the first 2 seconds exclusively to Survivors.
    • The Antidote Gas Clouds will not appear white exclusively to Survivors.

    Will probably be able to fool survivors with this a bit more.

    Robin Feather is removed, and replaced by the decommissioned Ether 5 Vol%.
    Kerosene Can (UC => R)

    A thin and clear combustible liquid which numbs the mind when inhaled.

    • Intoxicated Survivors suffer from the Exhausted Status Effect for 5 seconds.

    Basically brings back the exhaustion bottles, but a lot more balanced, similar to Huntress's exhaustion hatchets add-on. If that's too powerful, here's another idea:

    Kerosene Can (UC)

    A thin and clear combustible liquid which numbs the mind when inhaled.

    • Both Intoxicated and Invigorated Survivors reveal their Aura to The Clown for 6 seconds.

    Basically Tattoo's Middle Finger recycled to this add-on, but hey, it was yellow add-on tier, so why the heck not?

    Spirit of Hartshorn is removed, and replaced by the decommissioned Ether 10 Vol%.
    Bottle of Chloroform (R)

    A sweet-smelling organic compound with strong anaesthetic capabilities.

    • Moderately expands the Afterpiece Tonic and Antidote Gas Area of Effect.
    • Moderately increases the Afterpiece Tonic and Antidote Gas Spread velocity.

    I don't really get why these add-ons were split in half, but meh.

    If we are going for the exhaustion Kerosene Can direction...
    Sulphuric Acid Vial (R => UC)

    No changes to this add-on, just decreasing the rarity to compensate for the exhaustion bottle. If we're not going for exhaustion bottles, ignore this one.

    About time we hopped into his iridescent add-ons!

    Tattoo's Middle Finger (UR)

    The prized middle finger of a large tattooed man. Has a faint taste of machinery oil.

    • Tonic Gas Clouds will now apply regression to generators.

    I didn't really like the original version of the add-on to be honest, It was a yellow add-on tier add-on. This one can actually change Clown's gameplay a bit.

    Redhead's Pinky Finger is now replaced with Iridescent Finger Bracelet.
    Iridescent Finger Bracelet (UR)

    Kenneth's most prized possession. A bracelet with four of his favorite fingers attached to it.

    • The Bottle Carrying capacity is capped to 3 bottles.
    • Antidote Gas Clouds are automatically activated upon contact.

    Will also change Clown's gameplay. Since these ones activate automatically, you can just throw one below you and get that nice speed boost! However, the bottle count is capped to 3 bottles, and cannot be increased by add-ons.

    And that's about all I've got! I think these base-kit and add-on changes will make him more interesting, but tell me what you think, and what ideas you've all got!

  • Nerf Pinky Finger so when he equips it he has bottle count -2 and in exchange separate his bottles so it was 4/4.

  • Just faster/instant yellow gas activation. nothing else.

  • Clown is op! No buff is needed are you kidding me!

  • Separate bottle totals and the speed gas activates instantly.

  • Make his yellow bottle activate faster. That's it. Besides an addon pass.

  • @baseballfan4877 said:

    I can't help but think outside of a few strong addons that clown is really bad. I was just wondering what yall think would be a good way to buff him?

    His addons are actually the most balanced and well done perks the character himself, no.

  • I think the slowing bottles are fine, but i'd add a bit more to the yellow ones. Either increase it's speed buff, or add action speed buffs for breaking/vaulting. Maybe even lunge distance.


    And maaaaybe increase bottle count, 4 seems a bit low, but only when you make mistakes so idk

  • Please no, they said they were buffing Pig and they ended up nerfing her best addons. So i hope they don't "buff" clown aswell.

  • Give him roller skates.

  • The yellow gas should work faster and his reload speed could be 2 seconds by default instead of 3. Clown is in a bad spot I can't understand how they did not buff him proper when they did his rework, which was not much of a rework at all.

  • Buffs

    Tonic Bottle Survivor Hit - 2x Impaired Vision

    Antidote Bottle Survivor Hit - Activates Yellow Cloud Instantly

    CounterPlay

    Survivors who turn and face the bottle being thrown will slap it and cause the bottle not to break.