NinthPixel
NinthPixel
About
- Username
- NinthPixel
- Joined
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Comments
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As a Killer main I get the anger, and appreciate that more and more survivors are GGing my games with them because I do go out of my way more often than not to give them a fun game. Hopefully I can run into you and it can be a great time. But speaking for Killers, the 0 hook, 2 minute games with survivors running out the EGC timer by the gate to rub the loss in isn't a great feeling either.
The only answer I can think of for your feedback though is more Killer incentives like Devour Hope or Scourge Hook: Monstrous Shrine. If all the gens are done and your teammates aren't even showing themselves for me to leave the hook to chase them, then what incentives have I?
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I am not against some more funny attributes being added to clown as a 700hr Clown main, but I understand that he shouldn't invade in the niches of other killers so much.
I do think something more should happen when he sniffs the sweet yellow vapours from a Yellow bottle, and wouldn't be against a third bottle or item. However I think if he sets any sort of trap it should be a ceiling trap, because indoor maps do make normal bottles a bit trickier to use.
I think banana peels, marbles, anvils, etc could be traps that are stage traps that appear when the killer is the clown. It is way more fun if Clown can fall for those traps also. I try to win as Clown, but you can't help but want to play the part at times for the amusement.
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I am more shocked as Killer main that survivors need a bandage for this patch. We killer mains are used to have limbs severed in patches, so the fact that survivors got a "boo-boo" is cause for celebration. But yeah, run Devour Hope and End Game perk builds if you want any ounce of play NICE in your killer builds, and march on. If they break your Devour Hope, then they deserve the camp/tunnel they get, because you simply can't 12 hook against even AFK survivors.
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It gets bearable when you finally figure out how to disable the drones and understand the mini-game. However, I am sure that low MMR SM players have only wins or draws. Because understanding that the yellow spinning walls are how you get detected and then getting to the drone to disable it took almost 4 deaths to figure out. Trying to then explain to my friends how the mini-game worked made it even more clear that it is not very intuitive.
I should have read up on her power, but I like to have the experience of an absolutely new player with things. Hopefully it pans out like Pinhead but I think the SK is just a ploy to remove 3 gen situations entirely which I wouldn't be against.
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@IncapableOfSex said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3364822#Comment_3364822
EAC isn't the problem, from their description of their problem I think they have the same problem as me, everytime the game updates the .exe gets deleted, I don't know about others files since i don't keep track off
It was some sort of game file for me that EAC said was outdated. I should have screenshot it but I had just got off work and wasn't mentally up to figuring it out. It was the old reliable reinstall strategy for me which just required me to redo my input settings once the game started again.
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We already have such thing, it is called Rancor. No one is laughing then, especially if you pair it with NoED. That really manifests your rage at these 3rd person, god loop, hand held, strong perk having brats.
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If I tunnel as killer it is because I forgot the hook count or the other survivors are teabagging at an over powered jungle gym. If I camp as killer it is because I am sick of the Dead Hards and disrespecting the fact that I am a knife swinging maniac. The game is fundamentally busted and up to both sides to give each other a good time. I assure you that most killers who BM you in your game probably had a 0 hook bullyfest the match before and aren't particularly happy about it.
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Not the end of the world because I hate feeling like I have to drop chase to get Dark Devotion value. Just sucks to think of fun perk builds outside META and watch as "they" thought about your ideas and stepped on them like a beloved butterfly. Killers have to run Slowdown and be hated and that's freaking that!
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@IncapableOfSex said:
Just tested the new dlc version 6.6.0, It's not working, it disconnects after a few seconds, if anyone could confirm would be good
It is working on Heroic for me after dealing with the annoyance about file modification. I uninstalled, deleted all the folders related to it and installed it again, following the steps to get it working on Heroic.
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Perhaps the survivor afflicted by those status affects should be the one that gets blanked out of the HUD. Letting the team know that they are cursed and promoting things like Hex: PlayThing as a temporary counter to HUD.
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I like Clowns so I play clown. I want to learn Dredge but I can not build the interest for another 200 hours of teabagging before I strike fear in my opponents.
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I just want to easily know what each Hex is around the map as Killer to defend.
And
More than 5 Totems on the map.
I actually feel bad for survivors when I run a Hex: Devour Hope / Hex: Plaything / Hex: Pentimento, but am sad that that is the max I can have in play. I do also think that Hexes should take a bit longer to break because you basically have to slug while defending it, the moment you pick someone up their teammate has already broken your hex.
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Hex Lottery
Hook 3 unique survivors in an unbroken succession lights a randomized Hex onto a Totem.
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Clown main here. I revolve my builds around Hex: Devour Hope to have some kind of fun win condition, because I honestly can't keep up with most survivor teams I face without tactics that survivors and myself find utterly boring and unfun. Anyone with half a brain can certainly patrol 3 nearby gens until the end game and "win".
I want there to be 4 Gens to work on when survivors have 1 Gen left.
Killers need more perks like Devour Hope that promote "Nice guy" play and work outside the whole Gen speed power struggle.
Before the HUD update for survivors I could atleast feel fulfilled in my role as killer even if all survivors escaped. Now I having to try my hardest against every team and it is anger inducing after a while to see "Entity Hungers" over and over. That is the funniest mistake BHVR has made for us killer mains is to really stick the knife in when we fail.
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Something needs to change about it and I wouldn't mad at your idea. To me, I will be on the verge of quitting DBD over this new finisher mori system. My Killer build is based around Hex Devour Hope, because hooking gameplay is tired and done, and if I need a 4k to change up that gameplay loop, I would rather play something else.
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As a Killer main that just chills in low MMR with zero meta. The difficulty spike of my matches is pretty massive. Low skill in chase survivors appear to have TTV bully squad level gen speeds now.
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Play Meme builds and make the sweaty survivors have to wait in a 10 minute queue to face anyone.
I am done playing to win as Killer. If a SWF wants to beat me in 2 minutes or less and go to the back of the line, then go ahead. Because my queue as Killer is instant. I already see SWF's trying to prolong the game when they realize I don't care about the Gen Rush/Regression show.
I still run Devour Hope mixed with Hex Plaything to make things interesting, though. Because actual com SWF's don't care about Play Thing and I laugh everytime to see them go into a panic trying to find Devour Hope in the swarm of Play Thing Hexes. So, either you gen rush me and get out or I mori all of you. My matches are lightning fast and the sweaty SWF still goes back to 10 minute queue, PROFIT.
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Run Dark Devotion or Trail of Torment on Ghost Face and watch survivors get so annoyed, lol. He definitely struggles, but beihg creative with his power helps. Predictably going off radar walking Gen to Gen is just wanting to win the war in the most brain-dead manner, go play top tiers for that kind of fun.
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This is why I almost always bring Rancor. Hooks are boring, weaving through body blockers to stomp a snobby bum hopper into another dimension is a prize to go for during the end game.
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Only shrinking the Field Of View by 25% on Survivor would do a lot to help immersion. I would love 1st Person, but the Killer advantage would be gigantic.
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The only answer I keep coming to in this is bring the Entity to life. If the entity wants blood, then have it protect it and push the Killer out for getting too close to its meal, or perhaps the hook sinks into the ground and the hooked survivor appears somewhere else. There are ways to fix this issue that isn't like "Borrowed Time" which was just the most lazy answer you could think of. Give the Entity life and have it be a real active director to what the Devs want us Killers to do.
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The EGC timer doesnt affect me as killer. What affects me as killer is survivors deciding to hold the game hostage by not participating. I think the killer should always be able to open a gate. Even if killers abuse it that just means survivors just leave or whatever.
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Keep playing nice and building a tolerance for getting bullied. Ironically, playing killer makes you a better person if you let it.
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Accept as Killer that your best result is a 1K and take it. As a Clown/Ghost Face main, my mission is to lose is the coolest way I can.
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The Clown & The Hillbilly
Golden Billy would strike like gravel voiced lightning.
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I would want 5 perks just so Obsession Builds are less restrictive. If you don't bring Furtive Chase or Nemesis, then your whole build can fall through because the obsession DC'd. Maybe top tier killers dream up boring Slow Down builds, but I think most slow down builds are run because of such strict limitations. Realistically you only get two Perks; A and B and then C and D to cover the weaknesses of A and B.
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If you forget the hook count and accidentally 1k as killer the game can and will assume you are a grandmaster. I nearly vomit when I get two DC's, because I know my next three or more games are going to be META Discord SWFs and probably a hacker for good measure.
Why Try When The Game Personally Notifies Bully Squads As Soon As You Do Well?
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Playing her, but ain't exactly fun getting clowned on by META survivors while you learn. I have one perk game, why am I fighting against stacks survs? But anyways, do some no-perk runs for a while so people feel less bad to try her out.
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I get that Survivors need some sort of options in chase that isn't map dependent. However, I think Dead Hard's annoyance comes from an injured survivor that the killer feels pressured to commit to because healing is so strong. If DH was a healthy survivor's card to play, then it wouldn't feel like losing gives an unearned leg up on the competition.
Sorta like NOED, the killer played like trash in the mid game, so let's give him muscle in the end game. Giving the loser a cookie sounds like the noble thing to do, but it just sours the whole dish. Why play better when losing gives you a short burst of super powers?
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I use Dark Devotion quite often and it does show on the icon in your Perk line-up how long it has. Not sure why it doesn't show for you. Although honestly, 30 seconds is usually the time it takes to walk to another Gen so the Perk is more of a "mini-teleport" for normal killers. The change I want for Dark Devotion is that of duplicating your Terror Radius. As in Killer and Obsession potentially producing a nearly Map wide presence. Now that would be cool.
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I use lots of yellow bottle as a Clown main. Purple is good in small loops but Yellow works magic in killer shack and larger spaces.
Combining bottles?
Perhaps, slam the yellow and purple together into a pre-thrown pallet to make it slowly melt away.
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I typically run
The Clown and The Twins
Dark Devotion, Nemesis, Rancor, Trail of Torment
But to say I am a Good Killer is a laugh. I get speed run'd super easy by the Special Ops SWF's out there. BBQ & Chili never made sense to me, why do you need help when you're winning as Killer? Give me the info that Rancor gives so I can better adapt in a losing game instead, and a precious Finger at the end as a bonus of course *evil laugh*.
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Buff it to 40%, otherwise I am going to need bifocals and a calculator. A necessary change, but most of the good killers have already left I think.
Survivors have been going for No-Hook Runs against me lately. The skill gap increase has been massive the past few days let me tell ya.
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Survivor just flat gone, that's crazy.
I wish I recorded the match in which two survivors were left. I was picking up one near a pallet and seen the other in the distance. The one in the distance point emoted and I got pallet slammed as I was picking the other survivor up. I had such double-take that I nearly sprained my neck, like "Hold up! What?!"
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As a killer main, I want something other than pallets to get stopped by.
log swings, marbles, MORE fall pits, trip wire, etc.
Obviously winning is fun, but half of the badness of losing is doing so in the same boring ways. I actually stop to get hit by a Flashbang when I see them drop because it is just funny to act that part. I don't need a 4k to be happy, a total defeat that has me rolling in laughter is a win too.
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Keep or buff Boil Over with the addition that using it removes the killer's stun when said survivor jumps off their back. Problem solved.
I'll happily let you Boil Over bounce so I can pop your tea bagging carcass in the back of the head again.
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I honestly did not know what to do when I ran into a boil over at RPD who jumped off my back in three seconds flat. Then proceeded to reuse Unbreakable over and over, but hackers are just a healthy part of a DBD breakfast. I mean, us killers are at the very best, Harry and Marv at this point, so make survivors ultra op. It is what it is.
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I love Oblivious perks but man...
Dark Devotion - Hit the obsession and throw a case of yellow bottles as Clown because finding another survivor in 30 seconds in brutal.
Trail of Torment - Always got some punk kid who taps my yellow gen, and adding Dragon's Grip to the mix is just beyond annoying matching up their stupid cooldowns. Survivors approach me curiously as I tap my foot with a flaming gaze toward my wrist.
Hex: PlayThing - Fun perk, but I groan at most of matches I run this perk there is a TTV survivor who I bet at the time and know later is calling out the totems. Like, is this overly try-hard nonsense necessary? Pshhh... Your totem is North North East of the killer shack under the crow with bad left eye, Pshhh...
Deathbound - A beloved perk until boons came out. The noise now almost makes me jump outta my chair when I accidentally add it to my build and the 1 in a millionth survivor actually triggers it. Not sure whether to give the knife or a balloon animal.
I got more, but holy mac & cheese am I tired of wedging a firehose through the eye of a needle just to get some fun sneaky builds to work properly. Survivors have PLENTY of perks to know I am coming if they are just so against the idea that I want to be spooky. But NO...., them survs I watch streams of treat this game more serious than if they were ACTUALLY teleported to the fog.
I am just a clown trying to get some funny jump scares, I could care less if you escape, just stop ruining my act! *pops balloon animal* You @%!@#!% Kids!
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Why get mad at teabagging? The same reason people get upset at car horns. Made worse when you can't honk back.
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It is always so funny how a survivor looks at me like a sad puppy dog when I ignore them after a dead hard. Nope, you are M1'ing the rest of this game, I can't even look at your "easy-mode" crooked toothed face. I will mind game survivors all day, happily take pallets on the forehead, and wave them goodbye, but the DH'er will sit in the corner doing gens.
To those that think I am unfair. I tried mind gaming the DH, but with 90% of them being a instant-DH hacker that has inhuman reaction times to your swing no matter how random your timing is. Nope, nope, nope, done. DH? Then you don't get chased, period. If you win, good, go cheat someone else.
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Some more gen variety would still be nice. Survivors who know the map get it done in 3 minutes or less. Can't think of a worse map that I just can not keep up at all with equally skilled survivors on. If I get 2 or more kills its because survs got bored of M1 and hiding.
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I love PWYF on Clown and it does not use a stack to throw bottles. PWYF with Solvent Jug/Garish Make-up Kit quite simply laughs at the Forest Gump survivor meta we have going on right now.
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That would be the one way to balance Spine Chill. You get Spine Chill but you get either a FPS camera or an over the shoulder camera like RE4.
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Just run Hex: Play Thing, Trail of Torment, and a number of other perks that rob survivor information about the killer. I am not against the game going in the direction of real hide and seek. Should just remove the red stain entirely and see how long the puffed up no skill having squating blinkers survive then.
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My experience following these rules is the MMR gives you easier and easier survivors until you finally get a 4k. Next 3 to 5 games are survivors that get gens done in 2 minutes and troll you mercilessly until they are ready to leave. The MMR then feels sorry for you for a while, but once you succeed again it slams you against the wall.
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I still try but RPD is so difficult for chases because unlike other indoor maps you can't really cut survivors off. They hold W, make you break the 10 god palates throughout the map to even hope to hook anyone of equal skill, finish gens, leave, GG.
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A real comparison for Overwatch and DBD is Tank players and Killer players. It will not matter if you have a hundred thousand DPS/Survivors in queue if there are no more Tanks/Killers. The survivor queue is already like waiting behind a grandma counting out precise change at the market. While killer queue is like the half dozen fast food joints with six "Now Hiring" signs out front.
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As a Killer main, we need more perks like Devour Hope to make it competitively viable to not take advantage of the hook. I personally try to leave hooks and go else where. But the worst is Bully Squads who want to circle the hook and make me to blame for sticking around when obviously all 4 survivors are at the hook. Making me lose too many points for being close is not really the answer because jerks will use it. The solution I see is:
On the short term we need more Perks that give reason for us Killers to leave. Long term I would want to see the Entity be the "goal keeper" as it were that actively pushes out Killers while the Entity itself has a mini-game of attacks that survivors must avoid to get the unhook.
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Buffs
Tonic Bottle Survivor Hit - 2x Impaired Vision
Antidote Bottle Survivor Hit - Activates Yellow Cloud Instantly
CounterPlay
Survivors who turn and face the bottle being thrown will slap it and cause the bottle not to break.
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The immersion is a bad guy stalking 4 survivors. The game of DBD often turns into a game of cheer, click and jog around the maniac with a knife.
I am perfectly fine if all 4 survivors escape, but let me get a couple hooks and be immersed into being a spooky bad guy. Not some lame hide and seek game with an out of place Halloween skin.