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NinthPixel

NinthPixel

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NinthPixel
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  • The difficulty of survivor is realizing that your teammates seem to resent the fact that you are trying to win. I am sure I have not reached any sort of high MMR but having an idea what to do at low MMR is awful. I am sick doing almost everything while my teammates watch from a locker, run in circles or run around dropping every pallet they see. SWF is not a problem, it is a tolerance measure a
    1 comments 31 views last activity
  • Seeing several posts about AFK Killers and I feel it must be noted that I have been running into AFK or "hook me plz" survivors. As one of likely a dying breed of killer mains who goes out of their way to not camp or tunnel I am rather curious about it. I am starting to fold a tin foil hat and think we have bots trying to prop up the falling numbers of players, but who knows, lol.
    6 comments 131 views last activity
  • Certainly not the oblivious part but I dislike that every Obsession build feels a tremendous need for Nemesis. Even more so than Hex builds feel a need for Hex: Undying. I really do not want to run Gen Slowdown builds for my Killers. They are boring for me and my survivors. So, please give me more leeway to push for far more interesting trials by allowing a base-kit way to pick a new obsession.
    3 comments 41 views last activity
  • I like the idea of the perk and want to make the best use out of it. If you reply to tell me to play killer properly, then I will throw my clown sized shoe at you. It could be flawed but the build I am running is Agitation, Dark Devotion, Furtive Chase, Nemesis Agitation to get the obsession on the hook ASAP to be able to work with DD's clock. Furtive Chase to keep an obsession in play and
    1 comments 161 views last activity
  • The problems with having Attack and Grab being based on the situation have been numerous. I propose that the Drop Survivor double as a Grab Survivor function. Grab & Lunge Grab if button is held Grabs on Gens, Lockers, etc would remain the same. Grabs in the open or that failed previous would still snag the survivor but it would allow Attack (While grabbing Survivor) - Throws the Survivor
    0 comments 11 views last activity