Killer perk reworks

I’ve looked at the list of the least used killer perks in dbd and I’m going to rework them to make them better

Territorial imperative-

this perk was on the bottom as the least used perk in dbd here’s my rework.

When a survivor enters the basement, you get a sound que and there aura is revealed for 5 seconds. When you kick a gen it gets marked in pink until you kick another. When a survivor enters 16 meters of the marked gen there aura is revealed for 5 seconds. When a survivor enters 16 meters of a hooked survivor there aura is revealed for 5 seconds. If a survivor is revealed by this perk it goes on cooldown for 60/50/40 seconds.

Scourge Hook:Monstrous shrine-

This perk is so weak to where it’s being reworked into a scourge hook.

At the start of the game, 4 hooks become scourge hooks(aka basement). The basement hooks kill 9% faster, self unhook difficulty is increased by 15%, self unhook penalty is increased by 9%. When a survivor is unhooked from the scourge hook(basement), they suffer from broken status effect for 60 seconds and suffer a repair penalty of 50% until healed back to healthy. When hooking someone on the scourge hook for 10 seconds all survivors auras within 24 meters of the basement are revealed to you.

Beast Of Prey-

Another weak perk this perk is so bad to where it needs a complete rework

After chasing a survivor for 15 seconds the perk activates. While activated press the action button to grant the undetectable status effect for 30 seconds and increase your movement speed by 5%. Gain 80/90/100% more bloodpoints in the Hunter category.

Predator-

this perk is tough to change because it’s so old that buffing the ######### out of it would still not help it but here’s my change.

Survivors footsteps are louder than normal. Scratch marks left by survivors stay 3/4/5 seconds longer and are tremendously brighter than normal. The scratch marks spawn closer together and don’t spawn on walls and ceilings anymore to have a clean trail as to where they are.

Furtive Chase-

This perk is strange to buff you either make it powerful as ######### or weak as #########.

You become obsessed with one survivor. After hooking the obsession gain a token up to a maximum of 4. Each token decreases your terror radius by 1/2/3 meters. When you get a token the perk activates. While in a chase your red stain disappears until you down the survivor or the chase stops. At max tokens the chase theme is completely silent. When the obsession gets unhooked the unhooker becomes the obsession. If the obsession dies the perk shuts off.

Cruel Limits/Claustrophobia-

This perk is very easy to buff has a great effect but very situational.

When a generator is complete, all windows and vault locations within 32 meters of your location are blocked for 20/25/30 seconds.

Gearhead-

This perk sucks cause it’s extremely RNG and has to many requirements.

After attacking a survivor twice with a basic or special attack, gearhead activates for 35/40/45 seconds. While activated see the auras of gens being worked on in yellow.

That’s it for now let me know how you like the buffs.

Comments

  • Territorial Imperative: Remove the aura reading around a hooked survivor. This basically just will increase camping. Otherwise, sure.

    Monstrous Shrine: Same, remove aura reading around the basement, cuz otherwise killer will just camp if he sees somebody within 24m. That is why BBQ only shows auras OUTSIDE 40m. Like the other effects though.

    Beast of Prey and Predator: Sounds pretty good if you removed blood lust from the game, otherwise BoP might be too powerful.

    Furtive Chase: Seems a little complicated. Also max 4 tokens means your TR is 12m smaller, not gone completely.

    Cruel Limits/claustrophobia: sounds good.

    Gearhead: Probably too good. I like that you remove the basic attack requirement. However, I would require the survivor to make 1 skill check for the gen to light up, Otherwise it'll just show you where to go every single time you down somebody. It's like an insane BBQ. Paired with knockout, killers would just be slugging all over.

  • @XombieRocker said:

    Territorial Imperative: Remove the aura reading around a hooked survivor. This basically just will increase camping. Otherwise, sure.

    Monstrous Shrine: Same, remove aura reading around the basement, cuz otherwise killer will just camp if he sees somebody within 24m. That is why BBQ only shows auras OUTSIDE 40m. Like the other effects though.

    Beast of Prey and Predator: Sounds pretty good if you removed blood lust from the game, otherwise BoP might be too powerful.

    Furtive Chase: Seems a little complicated. Also max 4 tokens means your TR is 12m smaller, not gone completely.

    Cruel Limits/claustrophobia: sounds good.

    Gearhead: Probably too good. I like that you remove the basic attack requirement. However, I would require the survivor to make 1 skill check for the gen to light up, Otherwise it'll just show you where to go every single time you down somebody. It's like an insane BBQ. Paired with knockout, killers would just be slugging all over.

    I think you were confused by Furtive chase basically you how when a killer is undetectable and when they start chasing you the chase music starts? I wanted it to when at max tokens it doesn’t matter if your undetectable or not when being chased by the killer there’s no chase music it’s to make it more scary

  • Beast Of Prey-

    Another weak perk this perk is so bad to where it needs a complete rework

    After chasing a survivor for 15 seconds the perk activates. While activated press the action button to grant the undetectable status effect for 30 seconds and increase your movement speed by 5%. Gain 80/90/100% more bloodpoints in the Hunter category.


    add a huge cooldown, like 160 seconds or somethings else

  • @NAERUUU said:

    Beast Of Prey-

    Another weak perk this perk is so bad to where it needs a complete rework

    After chasing a survivor for 15 seconds the perk activates. While activated press the action button to grant the undetectable status effect for 30 seconds and increase your movement speed by 5%. Gain 80/90/100% more bloodpoints in the Hunter category.

    add a huge cooldown, like 160 seconds or somethings else

    60 seconds and where fine cooldowns should never be that long look at Dragons grip and the old any means necessary