XombieRocker
XombieRocker
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- Username
- XombieRocker
- Joined
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Comments
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@scorpio said:
My ######### comment disappeared. The gist was, playing against Legion is unfun and tedious, and it has nothing to do with whether you win or lose. Legion is broken, period. I would rather play against any other killer in the game and get absolutely stomped on than play against Legion and win. He is a fun sponge. He sucks any and all fun out of the game for everyone else and keeps it for himself.
You KNOW that people hate playing against him and you choose to do it anyway, therefore you are knowingly choosing to ruin the fun of the survivors you’re versing. Now you are complaining that they are in return ruining your fun by DCing. It’s ironic and hypocritical. Yes, he’s in the game and yes you have the right to play him, but that doesn’t mean you SHOULD play him. However, if you still choose to play Legion, knowing full well how unfun he is to play against, then in my opinion you have no right to complain when people DC and ruin your fun in return
I don’t condone DCing, but I completely understand it. No one wants to waste their limited and valuable free time playing an unfun match. And they shouldn’t be forced to. This is why BHVR hasn’t instituted a strong or harsh rule and punishment for DCing, and I don’t think they should. What they should do is rework Legion into a killer that obeys the rules of the game and is fun to play as AND against. Until then, when you choose to play him, you do so knowing you are ruining others’ fun and that they are very likely to ruin yours in return. And in my opinion, you deserve it.
Wut? Wrong thread, dude?
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Almost every knight I've played against has used the guards to camp, not chase. He's probably the most annoying killer released. Not the most OP, but definitely most annoying. I'm tired of vsing him already.
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Dodge 3 chains, work on gen for a bit. Repeat.
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Console, so no.
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@SaltedSnow said:
An easy fix to thana would be a slight nerf to max slowdown, alongside frontloading the value. Make each subsequent injure slowdown for less, but start out slowing more.
For example:
* 1st injure - 7% slowdown - total 7% slowdown
* 2nd injure - 5% slowdown - total 12% slowdown
* 3rd injure - 3% slowdown - total 15% slowdown
* 4th injure - 1% slowdown - total 16% slowdown
This means most killers can achive in 2 injures (fairly doable) what used to require 3, however the overall effect for killers like legion and plague are lessened. Another advantage of this is that healing is even more encoraged rather than powering through as the individual injures matter more.
Oh man, that version makes way more sense.
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So it's still going to be borderline OP/busted on Legion and Plague, but useless for literally every other killer.... after they specifically said they wanted to change it because it was borderline OP/busted on Legion and Plague...
So they didn't solve the problem they set out to solve while hardcore nerfing it for every other killer.
Well done.
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Remove the skill check? Sure!
Activate 2 times in a match? No!
If anything, it would probably just make the killer hard camp you on second hook if they saw you use it after the first hook.
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1000% agree, OP. Dredge too meaty. Can't take such glistening rawness. Can't handle all them BONES.
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I personally like the idea of keeping Thrill the way it is now, but make it not a Hex perk. Without the notifications it's not that strong anymore, so it shouldn't be (potentially) removable with just one totem done.
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Add keyboard and mouse support to console.
Removal of useless add-ons.
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Has to be used with scarred hand and a Lery's map offering. Then you can get some fun times, but otherwise, it's pretty useless.
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Another idea would be that the obsession starts with no buffs.
Every token on dying light could increase the obsession's healing and unhook speeds by... I dunno, 5%?
This way, at least you won't be giving the survivors a buff while you get nothing.
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I agree. Map offerings shouldn't be a thing anymore. They have a negative effect on gameplay and choke up the blood web.
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@Chaos999 said:
Normally I consider the meat plant a fairly OK map, since I play mostly pyramid head and and plague, but after a particularly disheartening game there with sadako, now I finally get what's wrong with that map. Bubba might be fun there. No vaults buncha pallets. One big deadzone
My experience as Bubba on that map has been pretty terrible. Survivors can just pre drop every pallet. The top floor isn't as bad, but if they get downstairs you're doomed. There's nothing to do but kick.
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Starting petition to officially replace every instance of "killer" with "maniac" in game.
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That sucks.
I've been on the receiving end of similar messages many times as killer. Now all messages are blocked.
Never got messaged as a survivor though...
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@egg_ said:
Pop: having it active only after hooking a survivor is horrible. It should always be active with no condition
Dead hard: 40 seconds exhaustion just for using it? Come on.. and the exhaustion timer doesn't even go down while running. It should be at most 20 seconds
This is why I don't use those perks
I can only assume trolling.
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Pinhead because I mostly play solo and his box requires coordination.
Especially if he's using the iridescent box, there is almost no way solos are going to have a chance.
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You think you can't loop artist but you can loop hag?
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Started with Feng, moved to Ash when he came out cuz Army of Darkness is my favorite movie of all time.
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Cool story. Hope I'm never on your team.
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Too much work apparently...
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I would remove or decrease the bonus for the obsession, but don't think this would make it all that great anyway.
The biggest problem with this perk is that (similar to huntress lullaby) if you get a lot of stacks on it at a point where they are useful, you are probably already winning and didn't really need it. It just makes you win harder. If they don't want to rework it completely, they could change it so that it gives a bigger speed decrease per hook, but can only get 1 stack per survivor.
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Mad Grit is your best friend. There's no way for survivors to know you have it beforehand, and you can usually get a bunch of free hits before they figure it out. I played a match last night as legion where I downed 2 other people while carrying someone to the hook because their teammates were dead set on bodyblocking me. One of the benefits of mad grit is it can actually get you extra distance if you hit somebody.
Starstruck is nice, but survivors know you have it as soon as they enter your terror radius and then they just run away, so you usually won't get any hits and even if you do, you don't get that guaranteed hook like with mad grit.
Agitation/Iron Grasp are both nice for extra hooking distance.
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Maybe he should just throw bottles of gatorade so survivors can replenish their electrolytes, I mean they're running around an awful lot.
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OP has 1 post and says Nemesis is the "most BS". Checks out.
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I play less overall, and definitely less killer.
Used to play 4-5 matches a night, 3-4 killer and 1-2 survivor.
Now I typically play 1-2 matches every other day. Usually survivor and if I feel like it, one killer match to get the 300 xp.
My main issue is that whenever I ready up as killer I am instantly matched, which pretty much always means I'm being sent to some high level players who have been waiting for a while. It's just not worth it.
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Add to this all the frame drops and stuttering on console and you have a great experience.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2772698#Comment_2772698
This and Demo's. Five "fully charged shreds". No, can't just shred attack them. Not only is five kind of a lot, but you have to have it fully charged. Is there even an indication when a shred is fully charged?
Demo is kind of a pain too, it really should be any shred, not just the fully charged ones.
Plague also can be annoying because it forces you to play differently sometimes. There are times when I avoid swinging at a wounded survivor because they aren't fully infected yet. Also, corrupt purge doesn't count...
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Pyramid head is the one daily that makes me groan. It's so annoying.
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This is the kind of thread I like to see.
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Don't expect a change til till circle of healing gets nerfed.
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People getting unhooked has been borking my matches consistently for a while now. (Base PS4.)
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Don't survivors use "unfun" whenever they want something nerfed?
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This combo is great on lery's and midwich. Everywhere else, not so much.
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Stress. Killer was stressing me out and was often unenjoyable, so I have gone from 60/40 killer/survivor to mostly survivor. Usually solo but sometimes with 1 friend.
I usually play 1 killer match to get the 300xp, and then switch to survivor for the remainder of my gaming time.
Even when I lose at survivor, it doesn't feel stressful and I rarely feel angry. Getting facecamped sucks, but its just like "Well, what can I do?" and wait to die in a minute. As opposed to killer which feels worse and worse as you're losing a match and then get the taunt squad in the exit gates.
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Map's garbage all around. This is just the icing on the cake.
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I saw the title and thought to myself: "I bet this is a Sluzzy post".
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The audacity.
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For the archive challenges. Those take forever even when a bunch of people bring seeds, so the more the merrier.
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I play solo most of the time and I escape plenty.
I find that most times a few people will escape unless people get overly altruistic in the end game. I've seen many matches go from 3 escape to 1 because people are dead set on trying to save the one guy on the hook.
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@Jay_Whyask said:
https://forum.deadbydaylight.com/en/discussion/comment/2616832#Comment_2616832
🗿
What did they do?
No longer gives a notification when survivors start cleansing a hex. They gave a small buff to the perk's slow down effect in compensation.
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This will be fixed just in time for the next chapter to break it again.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2609859#Comment_2609859
She has up to 10 traps on demand. If there are no traps already in that area, she takes a couple seconds to set one, forcing the survivor to the next loop.
Animation lock accounts for very little of a game and isn't always available. Plus she can just slug.
Survivors need a basekit way to wipe away her traps, or have them automatically disarm around a hooked survivor.
If the hag does that she loses her web.
If the survivor just runs to the next loop each time she puts down a trap, she's wasting time and traps. That is how a hag loses.
You can't play against her like other killers and that's fine.
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Yep. I cheerfully await the devs' halfhearted attempt to fix it 3-4 months from now.
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Have you used the 4m killer instinct add on? 4m is actually pretty small, and often just listening for a survivor is better.
Imo it's not worth the slot. I'd rather use the 40% speed boost plus activation charge speed. Much quicker to catch up.
I think overall spirit is in a good place now. Her only real problem was survivors not knowing whether she was phasing and having to just guess what the best play was. They fixed that. She's fine now.
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It's meh.
Hate the first time challenge for survivor. Finding a tangled gen is a pain in the ass.
Pumpkins are fine, but as others pointed out, this is a ######### joke if this is all they've got when they said they were going to do fewer events to focus on this and the anniversary.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2583163#Comment_2583163
It'll probably be the same with it on thanks to the hackers infesting the game
I'm on ps4 with cross play on and my killer wait times are very short in the evenings.
I've only encountered 2 hackers in the last year, so I guess I'm lucky.
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Playing on PS4.
Playing as Demogorgon.
Crossplay is on.
Get into lobby just fine.
Match loading starts, see offerings and all that.
Loading progress bar reaches all the way across the screen, but match never starts.
Eventually I just turned it off.
This happened last night around 9:15pm.
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On ps4, staring at one right now.
Every damn time they update this game, I tell ya....